use of org.orcid.jaxb.model.v3.dev1.client.Client in project powerbot by powerbot.
the class Game method tileToMap.
/**
* Calculates a point on the mini-map.
*
* @param locatable the {@link org.powerbot.script.Locatable} to convert to map point
* @return the map {@link Point}
*/
public Point tileToMap(final Locatable locatable) {
final Point bad = new Point(-1, -1);
final Client client = ctx.client();
final Tile b = ctx.game.mapOffset();
final Tile t = locatable.tile().derive(-b.x(), -b.y());
final int tx = t.x();
final int ty = t.y();
if (client == null || tx < 1 || tx > 103 || ty < 1 || ty > 103) {
return bad;
}
final RelativeLocation r = ctx.players.local().relative();
final float offX = (tx * 4 - r.x() / 128) + 2;
final float offY = (ty * 4 - r.z() / 128) + 2;
final int d = (int) Math.round(Math.sqrt(Math.pow(offX, 2) + Math.pow(offY, 2)));
final Component component = mapComponent();
final int w = component.scrollWidth();
final int h = component.scrollHeight();
final int radius = Math.max(w / 2, h / 2) + 10;
if (d >= radius) /*|| component.contentType() != 1338*/
{
return bad;
}
final boolean f = client.getMinimapSettings() == client.reflector.getConstant("V_MINIMAP_SCALE_ON_VALUE");
final double a = ctx.camera.rotation() * 16384d / (Math.PI * 2d);
int i = 0x3fff & (int) a;
if (!f) {
i = 0x3fff & client.getMinimapOffset() + (int) a;
}
int sin = SIN_TABLE[i], cos = COS_TABLE[i];
if (!f) {
final int scale = 256 + client.getMinimapScale();
sin = 256 * sin / scale;
cos = 256 * cos / scale;
}
int rotX = (int) (cos * offX + sin * offY) >> 14;
int rotY = (int) (cos * offY - sin * offX) >> 14;
rotX += w / 2;
rotY *= -1;
rotY += h / 2;
if (rotX > 4 && rotX < w - 4 && rotY > 4 && rotY < h - 4) {
final Point basePoint = component.screenPoint();
final int sX = rotX + (int) basePoint.getX();
final int sY = rotY + (int) basePoint.getY();
final Point p = new Point(sX, sY);
if (ctx.hud.legacy()) {
final Point mid = new Point(basePoint.x + component.width() / 2, basePoint.y + component.height() / 2);
if (Math.pow(mid.x - p.x, 2) + Math.pow(mid.y - p.y, 2) >= Math.pow(68, 2)) {
return bad;
}
} else {
// entire tile and a half sized 'buffer' area
final Rectangle rbuffer = new Rectangle(p.x - 6, p.y - 6, 12, 12);
for (final Component blocking : mapBlockingComponents()) {
if (blocking.viewportRect().intersects(rbuffer)) {
return bad;
}
}
}
return p;
}
return bad;
}
use of org.orcid.jaxb.model.v3.dev1.client.Client in project powerbot by powerbot.
the class Game method tileHeight.
/**
* Determines the tile height at the provided point in the game region.
*
* @param rX the relative x
* @param rY the relative y
* @param plane the plane
* @return the height at the given point
*/
public int tileHeight(final int rX, final int rY, int plane) {
final Client c = ctx.client();
if (c == null) {
return 0;
}
if (plane == -1) {
plane = c.getFloor();
}
final int x = rX >> 9, y = rY >> 9;
final byte[][][] configs = c.getWorld().getFloorSettings().getBytes();
if (x < 0 || x > 103 || y < 0 || y > 103) {
return 0;
}
if (plane < 3 && (configs[1][x][y] & 2) != 0) {
++plane;
}
final Floor[] landscape = c.getWorld().getLandscape().getFloors();
if (plane < 0 || plane >= landscape.length) {
return 0;
}
try {
final int[][] heights = landscape[plane].getHeights();
final int aX = rX & 0x1ff;
final int aY = rY & 0x1ff;
final int start_h = heights[x][y] * (512 - aX) + heights[x + 1][y] * aX >> 9;
final int end_h = heights[x][1 + y] * (512 - aX) + heights[x + 1][y + 1] * aX >> 9;
return start_h * (512 - aY) + end_h * aY >> 9;
} catch (final Exception ignored) {
}
return 0;
}
use of org.orcid.jaxb.model.v3.dev1.client.Client in project powerbot by powerbot.
the class Game method crosshair.
/**
* Determines the current {@link Crosshair} displayed.
*
* @return the displayed {@link Crosshair}
*/
public Crosshair crosshair() {
final Client client = ctx.client();
final int type = client != null ? client.getCrossHairType() : -1;
if (type < 0 || type > 2) {
return Crosshair.NONE;
}
return Crosshair.values()[type];
}
use of org.orcid.jaxb.model.v3.dev1.client.Client in project powerbot by powerbot.
the class Game method mapOffset.
/**
* Determines the base of the loaded region.
*
* @return the {@link Tile} of the base
*/
public Tile mapOffset() {
final Client client = ctx.client();
if (client == null) {
return Tile.NIL;
}
final MapOffset b = client.getWorld().getMapOffset();
if (b.isNull()) {
return Tile.NIL;
}
return new Tile(b.getX(), b.getY(), client.getFloor());
}
use of org.orcid.jaxb.model.v3.dev1.client.Client in project powerbot by powerbot.
the class Game method clientState.
/**
* Returns the current client state.
*
* @return the client state
* @see org.powerbot.script.rt6.Constants#GAME_LOGIN
* @see org.powerbot.script.rt6.Constants#GAME_LOBBY
* @see org.powerbot.script.rt6.Constants#GAME_LOGGING
* @see org.powerbot.script.rt6.Constants#GAME_MAP_LOADED
* @see org.powerbot.script.rt6.Constants#GAME_MAP_LOADING
*/
public int clientState() {
final Client client = ctx.client();
if (client == null) {
return -1;
}
final int state = client.getClientState();
if (state == client.reflector.getConstant("V_CLIENT_GAMESTATE_LOGIN_SCREEN")) {
return Constants.GAME_LOGIN;
} else if (state == client.reflector.getConstant("V_CLIENT_GAMESTATE_LOBBY_SCREEN")) {
return Constants.GAME_LOBBY;
} else if (state == client.reflector.getConstant("V_CLIENT_GAMESTATE_LOGGING_IN")) {
return Constants.GAME_LOGGING;
} else if (state == client.reflector.getConstant("V_CLIENT_GAMESTATE_ENVIRONMENT_PLAYABLE")) {
return Constants.GAME_MAP_LOADED;
} else if (state == client.reflector.getConstant("V_CLIENT_GAMESTATE_ENVIRONMENT_LOADING")) {
return Constants.GAME_MAP_LOADING;
}
return -1;
}
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