use of org.rajawali3d.materials.textures.ATexture in project Rajawali by Rajawali.
the class DiffuseTextureFragmentShaderFragment method main.
@Override
public void main() {
super.main();
RVec4 color = (RVec4) getGlobal(DefaultShaderVar.G_COLOR);
RVec2 textureCoord = (RVec2) getGlobal(DefaultShaderVar.G_TEXTURE_COORD);
RVec4 texColor = new RVec4("texColor");
for (int i = 0; i < mTextures.size(); i++) {
ATexture texture = mTextures.get(i);
if (texture.offsetEnabled())
textureCoord.assignAdd(getGlobal(DefaultShaderVar.U_OFFSET, i));
if (texture.getWrapType() == WrapType.REPEAT)
textureCoord.assignMultiply(getGlobal(DefaultShaderVar.U_REPEAT, i));
if (texture.getTextureType() == TextureType.VIDEO_TEXTURE)
texColor.assign(texture2D(muVideoTextures[i], textureCoord));
else
texColor.assign(texture2D(muTextures[i], textureCoord));
texColor.assignMultiply(muInfluence[i]);
color.assignAdd(texColor);
}
}
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