use of org.terasology.gestalt.module.dependencyresolution.ResolutionResult in project Terasology by MovingBlocks.
the class UniverseSetupScreen method setEnvironment.
/**
* This method switches the environment of the game to a temporary one needed for
* creating a game. It creates a new {@link Context} and only puts the minimum classes
* needed for successful game creation.
* @param wrapper takes the {@link AdvancedGameSetupScreen} and pushes it into the new context.
*/
public void setEnvironment(UniverseWrapper wrapper) {
context = new ContextImpl();
CoreRegistry.setContext(context);
ReflectFactory reflectFactory = new ReflectionReflectFactory();
context.put(ReflectFactory.class, reflectFactory);
CopyStrategyLibrary copyStrategyLibrary = new CopyStrategyLibrary(reflectFactory);
context.put(CopyStrategyLibrary.class, copyStrategyLibrary);
context.put(NUIManager.class, getManager());
context.put(UniverseSetupScreen.class, this);
assetTypeManager = new AutoReloadAssetTypeManager();
context.put(AssetManager.class, assetTypeManager.getAssetManager());
context.put(ModuleAwareAssetTypeManager.class, assetTypeManager);
context.put(ModuleManager.class, moduleManager);
context.put(UniverseWrapper.class, wrapper);
DependencyResolver resolver = new DependencyResolver(moduleManager.getRegistry());
ResolutionResult result = resolver.resolve(config.getDefaultModSelection().listModules());
if (result.isSuccess()) {
environment = moduleManager.loadEnvironment(result.getModules(), false);
context.put(ModuleEnvironment.class, environment);
context.put(WorldGeneratorPluginLibrary.class, new TempWorldGeneratorPluginLibrary(environment, context));
initAssets();
EnvironmentSwitchHandler environmentSwitcher = new EnvironmentSwitchHandler();
context.put(EnvironmentSwitchHandler.class, environmentSwitcher);
environmentSwitcher.handleSwitchToPreviewEnvironment(context, environment);
}
}
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