Search in sources :

Example 66 with LocationComponent

use of org.terasology.logic.location.LocationComponent in project Terasology by MovingBlocks.

the class PlayerFactory method newInstance.

/**
 * Creates a new player character entity. The desired spawning location is derived from
 * the {@link LocationComponent} of the controller.
 * @param controller the controlling client entity
 * @return a new player character entity
 */
public EntityRef newInstance(EntityRef controller) {
    EntityBuilder builder = entityManager.newBuilder("engine:player");
    LocationComponent location = controller.getComponent(LocationComponent.class);
    Vector3f spawnPosition = findSpawnPositionFromLocationComponent(location);
    location.setWorldPosition(spawnPosition);
    controller.saveComponent(location);
    logger.debug("Spawing player at: {}", spawnPosition);
    builder.getComponent(LocationComponent.class).setWorldPosition(spawnPosition);
    builder.setOwner(controller);
    CharacterComponent playerComponent = builder.getComponent(CharacterComponent.class);
    playerComponent.controller = controller;
    EntityRef player = builder.build();
    Location.attachChild(player, controller, new Vector3f(), new Quat4f(0, 0, 0, 1));
    return player;
}
Also used : Vector3f(org.terasology.math.geom.Vector3f) CharacterComponent(org.terasology.logic.characters.CharacterComponent) EntityBuilder(org.terasology.entitySystem.entity.EntityBuilder) LocationComponent(org.terasology.logic.location.LocationComponent) EntityRef(org.terasology.entitySystem.entity.EntityRef) Quat4f(org.terasology.math.geom.Quat4f)

Example 67 with LocationComponent

use of org.terasology.logic.location.LocationComponent in project Terasology by MovingBlocks.

the class PlayerSystem method setSpawnLocationOnRespawnRequest.

@ReceiveEvent(priority = EventPriority.PRIORITY_CRITICAL, components = { ClientComponent.class })
public void setSpawnLocationOnRespawnRequest(RespawnRequestEvent event, EntityRef entity) {
    EntityRef clientInfo = entity.getComponent(ClientComponent.class).clientInfo;
    Vector3f spawnPosition;
    if (clientInfo.hasComponent(StaticSpawnLocationComponent.class)) {
        spawnPosition = clientInfo.getComponent(StaticSpawnLocationComponent.class).position;
    } else {
        spawnPosition = worldGenerator.getSpawnPosition(entity);
    }
    LocationComponent loc = entity.getComponent(LocationComponent.class);
    loc.setWorldPosition(spawnPosition);
    // reset rotation
    loc.setLocalRotation(new Quat4f());
    entity.saveComponent(loc);
}
Also used : Vector3f(org.terasology.math.geom.Vector3f) EntityRef(org.terasology.entitySystem.entity.EntityRef) ClientComponent(org.terasology.network.ClientComponent) LocationComponent(org.terasology.logic.location.LocationComponent) Quat4f(org.terasology.math.geom.Quat4f) ReceiveEvent(org.terasology.entitySystem.event.ReceiveEvent)

Example 68 with LocationComponent

use of org.terasology.logic.location.LocationComponent in project Terasology by MovingBlocks.

the class PlayerSystem method onConnect.

@ReceiveEvent(components = ClientComponent.class)
public void onConnect(ConnectedEvent connected, EntityRef entity) {
    LocationComponent loc = entity.getComponent(LocationComponent.class);
    // for new clients, the player store will return default values
    PlayerStore playerStore = connected.getPlayerStore();
    Client owner = networkSystem.getOwner(entity);
    Vector3i minViewDist = ViewDistance.LEGALLY_BLIND.getChunkDistance();
    if (playerStore.hasCharacter()) {
        Vector3f storedLocation = playerStore.getRelevanceLocation();
        loc.setWorldPosition(storedLocation);
        entity.saveComponent(loc);
        if (worldProvider.isBlockRelevant(storedLocation)) {
            // chunk for spawning location is ready, so spawn right now
            playerStore.restoreEntities();
            EntityRef character = playerStore.getCharacter();
            Vector3i viewDist = owner.getViewDistance().getChunkDistance();
            addRelevanceEntity(entity, viewDist, owner);
            restoreCharacter(entity, character);
        } else {
            // otherwise wait until chunk is ready
            addRelevanceEntity(entity, minViewDist, owner);
            clientsPreparingToSpawn.add(new SpawningClientInfo(entity, storedLocation, playerStore));
        }
    } else {
        Vector3f spawnPosition = worldGenerator.getSpawnPosition(entity);
        loc.setWorldPosition(spawnPosition);
        entity.saveComponent(loc);
        addRelevanceEntity(entity, minViewDist, owner);
        if (worldProvider.isBlockRelevant(spawnPosition)) {
            spawnPlayer(entity);
        } else {
            clientsPreparingToSpawn.add(new SpawningClientInfo(entity, spawnPosition));
        }
    }
}
Also used : PlayerStore(org.terasology.persistence.PlayerStore) Vector3f(org.terasology.math.geom.Vector3f) Vector3i(org.terasology.math.geom.Vector3i) Client(org.terasology.network.Client) LocationComponent(org.terasology.logic.location.LocationComponent) EntityRef(org.terasology.entitySystem.entity.EntityRef) ReceiveEvent(org.terasology.entitySystem.event.ReceiveEvent)

Aggregations

LocationComponent (org.terasology.logic.location.LocationComponent)68 EntityRef (org.terasology.entitySystem.entity.EntityRef)40 Vector3f (org.terasology.math.geom.Vector3f)39 ClientComponent (org.terasology.network.ClientComponent)17 Quat4f (org.terasology.math.geom.Quat4f)16 ReceiveEvent (org.terasology.entitySystem.event.ReceiveEvent)11 Command (org.terasology.logic.console.commandSystem.annotations.Command)10 Vector3i (org.terasology.math.geom.Vector3i)10 BlockComponent (org.terasology.world.block.BlockComponent)7 CharacterTeleportEvent (org.terasology.logic.characters.CharacterTeleportEvent)6 BaseQuat4f (org.terasology.math.geom.BaseQuat4f)6 Vector3f (javax.vecmath.Vector3f)5 Component (org.terasology.entitySystem.Component)5 BaseVector3f (org.terasology.math.geom.BaseVector3f)5 MeshComponent (org.terasology.rendering.logic.MeshComponent)5 EntityBuilder (org.terasology.entitySystem.entity.EntityBuilder)4 DisplayNameComponent (org.terasology.logic.common.DisplayNameComponent)4 Matrix4f (org.terasology.math.geom.Matrix4f)4 BlockFamily (org.terasology.world.block.family.BlockFamily)4 ConvexShape (com.bulletphysics.collision.shapes.ConvexShape)3