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Example 16 with Matrix4f

use of org.terasology.math.geom.Matrix4f in project Terasology by MovingBlocks.

the class MatrixUtils method calcViewProjectionMatrix.

public static Matrix4f calcViewProjectionMatrix(Matrix4f vm, Matrix4f p) {
    Matrix4f result = new Matrix4f();
    result.mul(p, vm);
    return result;
}
Also used : Matrix4f(org.terasology.math.geom.Matrix4f)

Example 17 with Matrix4f

use of org.terasology.math.geom.Matrix4f in project Terasology by MovingBlocks.

the class RecursiveTreeGeneratorLSystem method recurse.

public void recurse(CoreChunk view, Random rand, int posX, int posY, int posZ, float angleOffset, CharSequenceIterator axiomIterator, Vector3f position, Matrix4f rotation, Block bark, Block leaf, int depth, AbstractTreeGenerator treeGenerator) {
    Matrix4f tempRotation = new Matrix4f();
    while (axiomIterator.hasNext()) {
        char c = axiomIterator.nextChar();
        switch(c) {
            case 'G':
            case 'F':
                // Tree trunk
                treeGenerator.safelySetBlock(view, posX + (int) position.x + 1, posY + (int) position.y, posZ + (int) position.z, bark);
                treeGenerator.safelySetBlock(view, posX + (int) position.x - 1, posY + (int) position.y, posZ + (int) position.z, bark);
                treeGenerator.safelySetBlock(view, posX + (int) position.x, posY + (int) position.y, posZ + (int) position.z + 1, bark);
                treeGenerator.safelySetBlock(view, posX + (int) position.x, posY + (int) position.y, posZ + (int) position.z - 1, bark);
                // Generate leaves
                if (depth > 1) {
                    int size = 1;
                    for (int x = -size; x <= size; x++) {
                        for (int y = -size; y <= size; y++) {
                            for (int z = -size; z <= size; z++) {
                                if (Math.abs(x) == size && Math.abs(y) == size && Math.abs(z) == size) {
                                    continue;
                                }
                                treeGenerator.safelySetBlock(view, posX + (int) position.x + x + 1, posY + (int) position.y + y, posZ + z + (int) position.z, leaf);
                                treeGenerator.safelySetBlock(view, posX + (int) position.x + x - 1, posY + (int) position.y + y, posZ + z + (int) position.z, leaf);
                                treeGenerator.safelySetBlock(view, posX + (int) position.x + x, posY + (int) position.y + y, posZ + z + (int) position.z + 1, leaf);
                                treeGenerator.safelySetBlock(view, posX + (int) position.x + x, posY + (int) position.y + y, posZ + z + (int) position.z - 1, leaf);
                            }
                        }
                    }
                }
                Vector3f dir = new Vector3f(1f, 0f, 0f);
                rotation.transformVector(dir);
                position.add(dir);
                break;
            case '[':
                recurse(view, rand, posX, posY, posZ, angleOffset, axiomIterator, new Vector3f(position), new Matrix4f(rotation), bark, leaf, depth, treeGenerator);
                break;
            case ']':
                return;
            case '+':
                tempRotation = new Matrix4f(new Quat4f(new Vector3f(0f, 0f, 1f), angle + angleOffset), Vector3f.ZERO, 1.0f);
                rotation.mul(tempRotation);
                break;
            case '-':
                tempRotation = new Matrix4f(new Quat4f(new Vector3f(0f, 0f, -1f), angle + angleOffset), Vector3f.ZERO, 1.0f);
                rotation.mul(tempRotation);
                break;
            case '&':
                tempRotation = new Matrix4f(new Quat4f(new Vector3f(0f, 1f, 0f), angle + angleOffset), Vector3f.ZERO, 1.0f);
                rotation.mul(tempRotation);
                break;
            case '^':
                tempRotation = new Matrix4f(new Quat4f(new Vector3f(0f, -1f, 0f), angle + angleOffset), Vector3f.ZERO, 1.0f);
                rotation.mul(tempRotation);
                break;
            case '*':
                tempRotation = new Matrix4f(new Quat4f(new Vector3f(1f, 0f, 0f), angle), Vector3f.ZERO, 1.0f);
                rotation.mul(tempRotation);
                break;
            case '/':
                tempRotation = new Matrix4f(new Quat4f(new Vector3f(-1f, 0f, 0f), angle), Vector3f.ZERO, 1.0f);
                rotation.mul(tempRotation);
                break;
            default:
                // If we have already reached the maximum depth, don't ever bother to lookup in the map
                if (depth == maxDepth - 1) {
                    break;
                }
                LSystemRule rule = ruleSet.get(c);
                if (rule == null) {
                    break;
                }
                float weightedFailureProbability = TeraMath.pow(1f - rule.getProbability(), maxDepth - depth);
                if (rand.nextFloat() < weightedFailureProbability) {
                    break;
                }
                recurse(view, rand, posX, posY, posZ, angleOffset, new CharSequenceIterator(rule.getAxiom()), position, rotation, bark, leaf, depth + 1, treeGenerator);
        }
    }
}
Also used : LSystemRule(org.terasology.math.LSystemRule) Matrix4f(org.terasology.math.geom.Matrix4f) Vector3f(org.terasology.math.geom.Vector3f) Quat4f(org.terasology.math.geom.Quat4f) CharSequenceIterator(org.terasology.utilities.collection.CharSequenceIterator)

Aggregations

Matrix4f (org.terasology.math.geom.Matrix4f)17 Vector3f (org.terasology.math.geom.Vector3f)12 Quat4f (org.terasology.math.geom.Quat4f)8 FloatBuffer (java.nio.FloatBuffer)4 EntityRef (org.terasology.entitySystem.entity.EntityRef)4 LocationComponent (org.terasology.logic.location.LocationComponent)4 AABB (org.terasology.math.AABB)3 BaseQuat4f (org.terasology.math.geom.BaseQuat4f)2 BaseVector3f (org.terasology.math.geom.BaseVector3f)2 Material (org.terasology.rendering.assets.material.Material)2 CharSequenceIterator (org.terasology.utilities.collection.CharSequenceIterator)2 Quaternionf (org.joml.Quaternionf)1 Vector4f (org.joml.Vector4f)1 LSystemRule (org.terasology.math.LSystemRule)1 Transform (org.terasology.math.Transform)1 MeshAnimation (org.terasology.rendering.assets.animation.MeshAnimation)1 Bone (org.terasology.rendering.assets.skeletalmesh.Bone)1 LightComponent (org.terasology.rendering.logic.LightComponent)1 OpenGLMesh (org.terasology.rendering.opengl.OpenGLMesh)1 OpenGLSkeletalMesh (org.terasology.rendering.opengl.OpenGLSkeletalMesh)1