use of org.terasology.rendering.dag.Node in project Terasology by MovingBlocks.
the class WorldRendererImpl method add3dDecorationNodes.
private void add3dDecorationNodes(RenderGraph renderGraph) {
Node opaqueObjectsNode = renderGraph.findNode("engine:opaqueObjectsNode");
Node opaqueBlocksNode = renderGraph.findNode("engine:opaqueBlocksNode");
Node alphaRejectBlocksNode = renderGraph.findNode("engine:alphaRejectBlocksNode");
Node applyDeferredLightingNode = renderGraph.findNode("engine:applyDeferredLightingNode");
Node outlineNode = new OutlineNode(context);
renderGraph.addNode(outlineNode, "outlineNode");
renderGraph.connect(opaqueObjectsNode, outlineNode);
renderGraph.connect(opaqueBlocksNode, outlineNode);
renderGraph.connect(alphaRejectBlocksNode, outlineNode);
Node ambientOcclusionNode = new AmbientOcclusionNode(context);
renderGraph.addNode(ambientOcclusionNode, "ambientOcclusionNode");
renderGraph.connect(opaqueObjectsNode, ambientOcclusionNode);
renderGraph.connect(opaqueBlocksNode, ambientOcclusionNode);
renderGraph.connect(alphaRejectBlocksNode, ambientOcclusionNode);
// TODO: At this stage, it is unclear -why- this connection is required, we just know that it's required. Investigate.
renderGraph.connect(applyDeferredLightingNode, ambientOcclusionNode);
Node blurredAmbientOcclusionNode = new BlurredAmbientOcclusionNode(context);
renderGraph.addNode(blurredAmbientOcclusionNode, "blurredAmbientOcclusionNode");
renderGraph.connect(ambientOcclusionNode, blurredAmbientOcclusionNode);
}
use of org.terasology.rendering.dag.Node in project Terasology by MovingBlocks.
the class WorldRendererImpl method addFinalPostProcessingNodes.
private void addFinalPostProcessingNodes(RenderGraph renderGraph) {
Node initialPostProcessingNode = renderGraph.findNode("engine:initialPostProcessingNode");
Node updateExposureNode = renderGraph.findNode("engine:updateExposureNode");
Node toneMappingNode = new ToneMappingNode(context);
renderGraph.addNode(toneMappingNode, "toneMappingNode");
renderGraph.connect(updateExposureNode, toneMappingNode);
renderGraph.connect(initialPostProcessingNode, toneMappingNode);
// Late Blur nodes: assisting Motion Blur and Depth-of-Field effects
FBOConfig firstLateBlurConfig = new FBOConfig(FIRST_LATE_BLUR_FBO_URI, HALF_SCALE, FBO.Type.DEFAULT);
FBO firstLateBlurFbo = displayResolutionDependentFBOs.request(firstLateBlurConfig);
LateBlurNode firstLateBlurNode = new LateBlurNode(context, displayResolutionDependentFBOs.get(ToneMappingNode.TONE_MAPPING_FBO_URI), firstLateBlurFbo);
renderGraph.addNode(firstLateBlurNode, "firstLateBlurNode");
FBOConfig secondLateBlurConfig = new FBOConfig(SECOND_LATE_BLUR_FBO_URI, HALF_SCALE, FBO.Type.DEFAULT);
FBO secondLateBlurFbo = displayResolutionDependentFBOs.request(secondLateBlurConfig);
LateBlurNode secondLateBlurNode = new LateBlurNode(context, firstLateBlurFbo, secondLateBlurFbo);
renderGraph.addNode(secondLateBlurNode, "secondLateBlurNode");
Node finalPostProcessingNode = new FinalPostProcessingNode(context);
renderGraph.addNode(finalPostProcessingNode, "finalPostProcessingNode");
renderGraph.connect(toneMappingNode, firstLateBlurNode, secondLateBlurNode, finalPostProcessingNode);
}
use of org.terasology.rendering.dag.Node in project Terasology by MovingBlocks.
the class WorldRendererImpl method addExposureNodes.
private void addExposureNodes(RenderGraph renderGraph) {
// TODO: Remove the hard coded value here
FBOConfig gBuffer2Config = displayResolutionDependentFBOs.getFboConfig(new SimpleUri("engine:fbo.gBuffer2"));
DownSamplerForExposureNode exposureDownSamplerTo16pixels = new DownSamplerForExposureNode(context, gBuffer2Config, displayResolutionDependentFBOs, FBO_16X16_CONFIG, immutableFBOs);
renderGraph.addNode(exposureDownSamplerTo16pixels, "exposureDownSamplerTo16pixels");
DownSamplerForExposureNode exposureDownSamplerTo8pixels = new DownSamplerForExposureNode(context, FBO_16X16_CONFIG, immutableFBOs, FBO_8X8_CONFIG, immutableFBOs);
renderGraph.addNode(exposureDownSamplerTo8pixels, "exposureDownSamplerTo8pixels");
DownSamplerForExposureNode exposureDownSamplerTo4pixels = new DownSamplerForExposureNode(context, FBO_8X8_CONFIG, immutableFBOs, FBO_4X4_CONFIG, immutableFBOs);
renderGraph.addNode(exposureDownSamplerTo4pixels, "exposureDownSamplerTo4pixels");
DownSamplerForExposureNode exposureDownSamplerTo2pixels = new DownSamplerForExposureNode(context, FBO_4X4_CONFIG, immutableFBOs, FBO_2X2_CONFIG, immutableFBOs);
renderGraph.addNode(exposureDownSamplerTo2pixels, "exposureDownSamplerTo2pixels");
DownSamplerForExposureNode exposureDownSamplerTo1pixel = new DownSamplerForExposureNode(context, FBO_2X2_CONFIG, immutableFBOs, FBO_1X1_CONFIG, immutableFBOs);
renderGraph.addNode(exposureDownSamplerTo1pixel, "exposureDownSamplerTo1pixel");
Node updateExposureNode = new UpdateExposureNode(context);
renderGraph.addNode(updateExposureNode, "updateExposureNode");
Node simpleBlendMaterialsNode = renderGraph.findNode("engine:simpleBlendMaterialsNode");
renderGraph.connect(simpleBlendMaterialsNode, exposureDownSamplerTo16pixels, exposureDownSamplerTo8pixels, exposureDownSamplerTo4pixels, exposureDownSamplerTo2pixels, exposureDownSamplerTo1pixel, updateExposureNode);
}
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