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Example 6 with Qualifier

use of pcgen.cdom.reference.Qualifier in project pcgen by PCGen.

the class PCClassTest method setUp.

/**
	 * @see pcgen.AbstractCharacterTestCase#setUp()
	 */
@Override
protected void setUp() throws Exception {
    super.setUp();
    Campaign customCampaign = new Campaign();
    customCampaign.setName("Unit Test");
    customCampaign.setName("KEY_Unit Test");
    customCampaign.addToListFor(ListKey.DESCRIPTION, new Description("Unit Test data"));
    CampaignSourceEntry source;
    try {
        source = new CampaignSourceEntry(customCampaign, new URI("file:/" + getClass().getName() + ".java"));
    } catch (URISyntaxException e) {
        throw new UnreachableError(e);
    }
    // Create the monseter class type
    GameMode gamemode = SettingsHandler.getGame();
    gamemode.addClassType("Monster		CRFORMULA:0			ISMONSTER:YES	XPPENALTY:NO");
    gamemode.setSkillMultiplierLevels("4");
    // Create the humanoid class
    String classDef = "CLASS:Humanoid	KEY:KEY_Humanoid	HD:8		CLASSTYPE:Monster	STARTSKILLPTS:1	" + "MODTOSKILLS:NO	MONSKILL:6+INT	MONNONSKILLHD:1|PRESIZELTEQ:M	" + "MONNONSKILLHD:2|PRESIZEEQ:L";
    PCClassLoader classLoader = new PCClassLoader();
    LoadContext context = Globals.getContext();
    humanoidClass = classLoader.parseLine(context, null, classDef, source);
    Globals.getContext().getReferenceContext().importObject(humanoidClass);
    classDef = "CLASS:Nymph		KEY:KEY_Nymph	CLASSTYPE:Monster	HD:6	STARTSKILLPTS:6	MODTOSKILLS:YES	";
    classLoader = new PCClassLoader();
    nymphClass = classLoader.parseLine(context, null, classDef, source);
    Globals.getContext().getReferenceContext().importObject(nymphClass);
    CDOMDirectSingleRef<SizeAdjustment> mediumRef = CDOMDirectSingleRef.getRef(medium);
    CDOMDirectSingleRef<SizeAdjustment> largeRef = CDOMDirectSingleRef.getRef(large);
    // Create the large size mod
    // Create the BugBear race
    bugbearRace = new Race();
    bugbearRace.setName("Bugbear");
    bugbearRace.put(StringKey.KEY_NAME, "KEY_Bugbear");
    bugbearRace.put(FormulaKey.SIZE, new FixedSizeFormula(mediumRef));
    bugbearRace.addToListFor(ListKey.HITDICE_ADVANCEMENT, Integer.MAX_VALUE);
    bugbearRace.put(IntegerKey.INITIAL_SKILL_MULT, 1);
    Globals.getContext().getReferenceContext().importObject(bugbearRace);
    bigBugbearRace = new Race();
    bigBugbearRace.setName("BigBugbear");
    bigBugbearRace.put(StringKey.KEY_NAME, "KEY_BigBugbear");
    bigBugbearRace.put(FormulaKey.SIZE, new FixedSizeFormula(largeRef));
    bigBugbearRace.addToListFor(ListKey.HITDICE_ADVANCEMENT, Integer.MAX_VALUE);
    bigBugbearRace.put(IntegerKey.INITIAL_SKILL_MULT, 1);
    Globals.getContext().getReferenceContext().importObject(bigBugbearRace);
    // Create the Nymph race
    nymphRace = new Race();
    nymphRace.setName("Nymph");
    nymphRace.put(StringKey.KEY_NAME, "KEY_Nymph");
    nymphRace.put(FormulaKey.SIZE, new FixedSizeFormula(mediumRef));
    nymphRace.addToListFor(ListKey.HITDICE_ADVANCEMENT, Integer.MAX_VALUE);
    nymphRace.put(ObjectKey.MONSTER_CLASS, new LevelCommandFactory(CDOMDirectSingleRef.getRef(nymphClass), FormulaFactory.getFormulaFor(0)));
    Globals.getContext().getReferenceContext().importObject(nymphRace);
    // Setup class with prereqs and var based abilities with prereqs.
    PreVariableParser parser = new PreVariableParser();
    prereq = parser.parse("VARGTEQ", "Foo,1", false, false);
    classPreRule = new RuleCheck();
    classPreRule.setName("CLASSPRE");
    classPreRule.setDefault(false);
    gamemode.getModeContext().getReferenceContext().importObject(classPreRule);
    prClass = new PCClass();
    prClass.setName("PreReqClass");
    prClass.put(StringKey.KEY_NAME, "KEY_PreReqClass");
    final BonusObj aBonus = Bonus.newBonus(context, "MISC|SR|10|PREVARGTEQ:Foo,2");
    if (aBonus != null) {
        prClass.addToListFor(ListKey.BONUS, aBonus);
    }
    prClass.addPrerequisite(prereq);
    qClass = new PCClass();
    qClass.setName("QualClass");
    qClass.put(StringKey.KEY_NAME, "KEY_QualClass");
    CDOMDirectSingleRef<PCClass> ref = CDOMDirectSingleRef.getRef(prClass);
    qClass.addToListFor(ListKey.QUALIFY, new Qualifier(PCClass.class, ref));
    nqClass = new PCClass();
    nqClass.setName("NonQualClass");
    nqClass.put(StringKey.KEY_NAME, "KEY_NonQualClass");
    nqClass.put(VariableKey.getConstant("Foo"), FormulaFactory.ONE);
    nqClass.getOriginalClassLevel(2).put(VariableKey.getConstant("Foo"), FormulaFactory.getFormulaFor(2));
}
Also used : LevelCommandFactory(pcgen.cdom.content.LevelCommandFactory) BonusObj(pcgen.core.bonus.BonusObj) PreVariableParser(plugin.pretokens.parser.PreVariableParser) URISyntaxException(java.net.URISyntaxException) UnreachableError(pcgen.base.lang.UnreachableError) URI(java.net.URI) FixedSizeFormula(pcgen.cdom.formula.FixedSizeFormula) CampaignSourceEntry(pcgen.persistence.lst.CampaignSourceEntry) LoadContext(pcgen.rules.context.LoadContext) PCClassLoader(pcgen.persistence.lst.PCClassLoader) Qualifier(pcgen.cdom.reference.Qualifier)

Example 7 with Qualifier

use of pcgen.cdom.reference.Qualifier in project pcgen by PCGen.

the class PCClassTest method testBypassClassPrereqsDeprecated.

/**
	 * Test the interaction of prerequisites on PCClasses and bonuses and the
	 * Bypass Class Prereqs flag.
	 * @throws Exception
	 */
public void testBypassClassPrereqsDeprecated() throws Exception {
    LoadContext context = Globals.getContext();
    // Setup class with prereqs and var based abilities with prereqs.
    final PreVariableParser parser = new PreVariableParser();
    final Prerequisite aPrereq = parser.parse("VARGTEQ", "Foo,1", false, false);
    final GameMode gameMode = SettingsHandler.getGame();
    RuleCheck aClassPreRule = gameMode.getModeContext().getReferenceContext().silentlyGetConstructedCDOMObject(RuleCheck.class, "CLASSPRE");
    if (aClassPreRule == null) {
        aClassPreRule = new RuleCheck();
        aClassPreRule.setName("CLASSPRE");
        gameMode.getModeContext().getReferenceContext().importObject(aClassPreRule);
    }
    aClassPreRule.setDefault(false);
    final PCClass aPrClass = new PCClass();
    aPrClass.setName("PreReqClass");
    aPrClass.put(StringKey.KEY_NAME, "KEY_PreReqClass");
    final BonusObj aBonus = Bonus.newBonus(context, "MISC|SR|10|PREVARGTEQ:Foo,2");
    if (aBonus != null) {
        aPrClass.addToListFor(ListKey.BONUS, aBonus);
    }
    aPrClass.addPrerequisite(aPrereq);
    final PCClass aQClass = new PCClass();
    aQClass.setName("QualClass");
    aQClass.put(StringKey.KEY_NAME, "KEY_QualClass");
    CDOMDirectSingleRef<PCClass> ref = CDOMDirectSingleRef.getRef(aPrClass);
    aQClass.addToListFor(ListKey.QUALIFY, new Qualifier(PCClass.class, ref));
    final PCClass aNqClass = new PCClass();
    aNqClass.setName("NonQualClass");
    aNqClass.put(StringKey.KEY_NAME, "KEY_NonQualClass");
    aNqClass.put(VariableKey.getConstant("Foo"), FormulaFactory.ONE);
    aNqClass.getOriginalClassLevel(2).put(VariableKey.getConstant("Foo"), FormulaFactory.getFormulaFor(2));
    // Setup character without prereqs
    final PlayerCharacter character = getCharacter();
    // Test no prereqs and no bypass fails class and var
    assertFalse("PC with no prereqs should fail class qual test.", aPrClass.qualifies(character, aPrClass));
    assertEquals("PC with no prereqs should fail var qual test.", 0.0, aPrClass.getBonusTo("MISC", "SR", 1, character), 0.1);
    // Test no prereqs and bypass passes class and fails var
    aClassPreRule.setDefault(true);
    assertTrue("PC with no prereqs should pass class qual test when bypassing prereqs is on.", aPrClass.qualifies(character, aPrClass));
    assertEquals("PC with no prereqs should fail var qual test when bypass prereqs is on.", 0.0, aPrClass.getBonusTo("MISC", "SR", 1, character), 0.1);
    // Test prereqs and bypass pass class and var
    character.incrementClassLevel(1, aNqClass);
    assertTrue("PC with prereqs and bypass should pass class qual test.", aPrClass.qualifies(character, aPrClass));
    character.incrementClassLevel(1, aNqClass);
    assertEquals("PC with prereqs and bypass should pass var qual test.", 10.0, aPrClass.getBonusTo("MISC", "SR", 1, character), 0.1);
    // Test prereqs and no bypass passes class and var
    aClassPreRule.setDefault(false);
    assertTrue("PC with prereqs and no bypass should pass class qual test.", aPrClass.qualifies(character, aPrClass));
    assertEquals("PC with prereqs and no bypass should pass var qual test.", 10.0, aPrClass.getBonusTo("MISC", "SR", 1, character), 0.1);
}
Also used : BonusObj(pcgen.core.bonus.BonusObj) PreVariableParser(plugin.pretokens.parser.PreVariableParser) LoadContext(pcgen.rules.context.LoadContext) Qualifier(pcgen.cdom.reference.Qualifier) Prerequisite(pcgen.core.prereq.Prerequisite)

Example 8 with Qualifier

use of pcgen.cdom.reference.Qualifier in project pcgen by PCGen.

the class QualifyFacet method dataAdded.

/**
	 * Adds the list of items a Player Character should qualify for to this
	 * QualifyFacet when a CDOMObject which grants such a qualify is added to a
	 * Player Character.
	 * 
	 * Triggered when one of the Facets to which QualifyFacet listens fires a
	 * DataFacetChangeEvent to indicate a CDOMObject was added to a Player
	 * Character.
	 * 
	 * @param dfce
	 *            The DataFacetChangeEvent containing the information about the
	 *            change
	 * 
	 * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent)
	 */
@Override
public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce) {
    CDOMObject cdo = dfce.getCDOMObject();
    List<Qualifier> qualList = cdo.getListFor(ListKey.QUALIFY);
    CacheInfo ci = getConstructingCacheInfo(dfce.getCharID());
    if (qualList != null) {
        for (Qualifier q : qualList) {
            ci.add(q, cdo);
        }
    }
}
Also used : CDOMObject(pcgen.cdom.base.CDOMObject) Qualifier(pcgen.cdom.reference.Qualifier)

Example 9 with Qualifier

use of pcgen.cdom.reference.Qualifier in project pcgen by PCGen.

the class QualifyToken method parseTokenWithSeparator.

@Override
protected ParseResult parseTokenWithSeparator(LoadContext context, CDOMObject obj, String value) {
    if (value.indexOf(Constants.PIPE) == -1) {
        return new ParseResult.Fail(getTokenName() + " requires at least two arguments, QualifyType and Key: " + value, context);
    }
    StringTokenizer st = new StringTokenizer(value, Constants.PIPE);
    String firstToken = st.nextToken();
    ReferenceManufacturer<? extends Loadable> rm = context.getManufacturer(firstToken);
    if (rm == null) {
        return new ParseResult.Fail(getTokenName() + " unable to generate manufacturer for type: " + value, context);
    }
    while (st.hasMoreTokens()) {
        CDOMSingleRef<? extends Loadable> ref = rm.getReference(st.nextToken());
        context.getObjectContext().addToList(obj, ListKey.QUALIFY, new Qualifier(rm.getReferenceClass(), ref));
    }
    return ParseResult.SUCCESS;
}
Also used : StringTokenizer(java.util.StringTokenizer) Qualifier(pcgen.cdom.reference.Qualifier)

Aggregations

Qualifier (pcgen.cdom.reference.Qualifier)9 BonusObj (pcgen.core.bonus.BonusObj)3 LoadContext (pcgen.rules.context.LoadContext)3 PreVariableParser (plugin.pretokens.parser.PreVariableParser)3 StringTokenizer (java.util.StringTokenizer)2 TreeSet (java.util.TreeSet)2 HashMapToList (pcgen.base.util.HashMapToList)2 CDOMSingleRef (pcgen.cdom.reference.CDOMSingleRef)2 CategorizedCDOMReference (pcgen.cdom.reference.CategorizedCDOMReference)2 Prerequisite (pcgen.core.prereq.Prerequisite)2 URI (java.net.URI)1 URISyntaxException (java.net.URISyntaxException)1 UnreachableError (pcgen.base.lang.UnreachableError)1 CDOMObject (pcgen.cdom.base.CDOMObject)1 LevelCommandFactory (pcgen.cdom.content.LevelCommandFactory)1 FixedSizeFormula (pcgen.cdom.formula.FixedSizeFormula)1 CDOMTransparentCategorizedSingleRef (pcgen.cdom.reference.CDOMTransparentCategorizedSingleRef)1 Campaign (pcgen.core.Campaign)1 CampaignSourceEntry (pcgen.persistence.lst.CampaignSourceEntry)1 PCClassLoader (pcgen.persistence.lst.PCClassLoader)1