use of pcgen.cdom.reference.Qualifier in project pcgen by PCGen.
the class PCClassTest method setUp.
/**
* @see pcgen.AbstractCharacterTestCase#setUp()
*/
@Override
protected void setUp() throws Exception {
super.setUp();
Campaign customCampaign = new Campaign();
customCampaign.setName("Unit Test");
customCampaign.setName("KEY_Unit Test");
customCampaign.addToListFor(ListKey.DESCRIPTION, new Description("Unit Test data"));
CampaignSourceEntry source;
try {
source = new CampaignSourceEntry(customCampaign, new URI("file:/" + getClass().getName() + ".java"));
} catch (URISyntaxException e) {
throw new UnreachableError(e);
}
// Create the monseter class type
GameMode gamemode = SettingsHandler.getGame();
gamemode.addClassType("Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO");
gamemode.setSkillMultiplierLevels("4");
// Create the humanoid class
String classDef = "CLASS:Humanoid KEY:KEY_Humanoid HD:8 CLASSTYPE:Monster STARTSKILLPTS:1 " + "MODTOSKILLS:NO MONSKILL:6+INT MONNONSKILLHD:1|PRESIZELTEQ:M " + "MONNONSKILLHD:2|PRESIZEEQ:L";
PCClassLoader classLoader = new PCClassLoader();
LoadContext context = Globals.getContext();
humanoidClass = classLoader.parseLine(context, null, classDef, source);
Globals.getContext().getReferenceContext().importObject(humanoidClass);
classDef = "CLASS:Nymph KEY:KEY_Nymph CLASSTYPE:Monster HD:6 STARTSKILLPTS:6 MODTOSKILLS:YES ";
classLoader = new PCClassLoader();
nymphClass = classLoader.parseLine(context, null, classDef, source);
Globals.getContext().getReferenceContext().importObject(nymphClass);
CDOMDirectSingleRef<SizeAdjustment> mediumRef = CDOMDirectSingleRef.getRef(medium);
CDOMDirectSingleRef<SizeAdjustment> largeRef = CDOMDirectSingleRef.getRef(large);
// Create the large size mod
// Create the BugBear race
bugbearRace = new Race();
bugbearRace.setName("Bugbear");
bugbearRace.put(StringKey.KEY_NAME, "KEY_Bugbear");
bugbearRace.put(FormulaKey.SIZE, new FixedSizeFormula(mediumRef));
bugbearRace.addToListFor(ListKey.HITDICE_ADVANCEMENT, Integer.MAX_VALUE);
bugbearRace.put(IntegerKey.INITIAL_SKILL_MULT, 1);
Globals.getContext().getReferenceContext().importObject(bugbearRace);
bigBugbearRace = new Race();
bigBugbearRace.setName("BigBugbear");
bigBugbearRace.put(StringKey.KEY_NAME, "KEY_BigBugbear");
bigBugbearRace.put(FormulaKey.SIZE, new FixedSizeFormula(largeRef));
bigBugbearRace.addToListFor(ListKey.HITDICE_ADVANCEMENT, Integer.MAX_VALUE);
bigBugbearRace.put(IntegerKey.INITIAL_SKILL_MULT, 1);
Globals.getContext().getReferenceContext().importObject(bigBugbearRace);
// Create the Nymph race
nymphRace = new Race();
nymphRace.setName("Nymph");
nymphRace.put(StringKey.KEY_NAME, "KEY_Nymph");
nymphRace.put(FormulaKey.SIZE, new FixedSizeFormula(mediumRef));
nymphRace.addToListFor(ListKey.HITDICE_ADVANCEMENT, Integer.MAX_VALUE);
nymphRace.put(ObjectKey.MONSTER_CLASS, new LevelCommandFactory(CDOMDirectSingleRef.getRef(nymphClass), FormulaFactory.getFormulaFor(0)));
Globals.getContext().getReferenceContext().importObject(nymphRace);
// Setup class with prereqs and var based abilities with prereqs.
PreVariableParser parser = new PreVariableParser();
prereq = parser.parse("VARGTEQ", "Foo,1", false, false);
classPreRule = new RuleCheck();
classPreRule.setName("CLASSPRE");
classPreRule.setDefault(false);
gamemode.getModeContext().getReferenceContext().importObject(classPreRule);
prClass = new PCClass();
prClass.setName("PreReqClass");
prClass.put(StringKey.KEY_NAME, "KEY_PreReqClass");
final BonusObj aBonus = Bonus.newBonus(context, "MISC|SR|10|PREVARGTEQ:Foo,2");
if (aBonus != null) {
prClass.addToListFor(ListKey.BONUS, aBonus);
}
prClass.addPrerequisite(prereq);
qClass = new PCClass();
qClass.setName("QualClass");
qClass.put(StringKey.KEY_NAME, "KEY_QualClass");
CDOMDirectSingleRef<PCClass> ref = CDOMDirectSingleRef.getRef(prClass);
qClass.addToListFor(ListKey.QUALIFY, new Qualifier(PCClass.class, ref));
nqClass = new PCClass();
nqClass.setName("NonQualClass");
nqClass.put(StringKey.KEY_NAME, "KEY_NonQualClass");
nqClass.put(VariableKey.getConstant("Foo"), FormulaFactory.ONE);
nqClass.getOriginalClassLevel(2).put(VariableKey.getConstant("Foo"), FormulaFactory.getFormulaFor(2));
}
use of pcgen.cdom.reference.Qualifier in project pcgen by PCGen.
the class PCClassTest method testBypassClassPrereqsDeprecated.
/**
* Test the interaction of prerequisites on PCClasses and bonuses and the
* Bypass Class Prereqs flag.
* @throws Exception
*/
public void testBypassClassPrereqsDeprecated() throws Exception {
LoadContext context = Globals.getContext();
// Setup class with prereqs and var based abilities with prereqs.
final PreVariableParser parser = new PreVariableParser();
final Prerequisite aPrereq = parser.parse("VARGTEQ", "Foo,1", false, false);
final GameMode gameMode = SettingsHandler.getGame();
RuleCheck aClassPreRule = gameMode.getModeContext().getReferenceContext().silentlyGetConstructedCDOMObject(RuleCheck.class, "CLASSPRE");
if (aClassPreRule == null) {
aClassPreRule = new RuleCheck();
aClassPreRule.setName("CLASSPRE");
gameMode.getModeContext().getReferenceContext().importObject(aClassPreRule);
}
aClassPreRule.setDefault(false);
final PCClass aPrClass = new PCClass();
aPrClass.setName("PreReqClass");
aPrClass.put(StringKey.KEY_NAME, "KEY_PreReqClass");
final BonusObj aBonus = Bonus.newBonus(context, "MISC|SR|10|PREVARGTEQ:Foo,2");
if (aBonus != null) {
aPrClass.addToListFor(ListKey.BONUS, aBonus);
}
aPrClass.addPrerequisite(aPrereq);
final PCClass aQClass = new PCClass();
aQClass.setName("QualClass");
aQClass.put(StringKey.KEY_NAME, "KEY_QualClass");
CDOMDirectSingleRef<PCClass> ref = CDOMDirectSingleRef.getRef(aPrClass);
aQClass.addToListFor(ListKey.QUALIFY, new Qualifier(PCClass.class, ref));
final PCClass aNqClass = new PCClass();
aNqClass.setName("NonQualClass");
aNqClass.put(StringKey.KEY_NAME, "KEY_NonQualClass");
aNqClass.put(VariableKey.getConstant("Foo"), FormulaFactory.ONE);
aNqClass.getOriginalClassLevel(2).put(VariableKey.getConstant("Foo"), FormulaFactory.getFormulaFor(2));
// Setup character without prereqs
final PlayerCharacter character = getCharacter();
// Test no prereqs and no bypass fails class and var
assertFalse("PC with no prereqs should fail class qual test.", aPrClass.qualifies(character, aPrClass));
assertEquals("PC with no prereqs should fail var qual test.", 0.0, aPrClass.getBonusTo("MISC", "SR", 1, character), 0.1);
// Test no prereqs and bypass passes class and fails var
aClassPreRule.setDefault(true);
assertTrue("PC with no prereqs should pass class qual test when bypassing prereqs is on.", aPrClass.qualifies(character, aPrClass));
assertEquals("PC with no prereqs should fail var qual test when bypass prereqs is on.", 0.0, aPrClass.getBonusTo("MISC", "SR", 1, character), 0.1);
// Test prereqs and bypass pass class and var
character.incrementClassLevel(1, aNqClass);
assertTrue("PC with prereqs and bypass should pass class qual test.", aPrClass.qualifies(character, aPrClass));
character.incrementClassLevel(1, aNqClass);
assertEquals("PC with prereqs and bypass should pass var qual test.", 10.0, aPrClass.getBonusTo("MISC", "SR", 1, character), 0.1);
// Test prereqs and no bypass passes class and var
aClassPreRule.setDefault(false);
assertTrue("PC with prereqs and no bypass should pass class qual test.", aPrClass.qualifies(character, aPrClass));
assertEquals("PC with prereqs and no bypass should pass var qual test.", 10.0, aPrClass.getBonusTo("MISC", "SR", 1, character), 0.1);
}
use of pcgen.cdom.reference.Qualifier in project pcgen by PCGen.
the class QualifyFacet method dataAdded.
/**
* Adds the list of items a Player Character should qualify for to this
* QualifyFacet when a CDOMObject which grants such a qualify is added to a
* Player Character.
*
* Triggered when one of the Facets to which QualifyFacet listens fires a
* DataFacetChangeEvent to indicate a CDOMObject was added to a Player
* Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce) {
CDOMObject cdo = dfce.getCDOMObject();
List<Qualifier> qualList = cdo.getListFor(ListKey.QUALIFY);
CacheInfo ci = getConstructingCacheInfo(dfce.getCharID());
if (qualList != null) {
for (Qualifier q : qualList) {
ci.add(q, cdo);
}
}
}
use of pcgen.cdom.reference.Qualifier in project pcgen by PCGen.
the class QualifyToken method parseTokenWithSeparator.
@Override
protected ParseResult parseTokenWithSeparator(LoadContext context, CDOMObject obj, String value) {
if (value.indexOf(Constants.PIPE) == -1) {
return new ParseResult.Fail(getTokenName() + " requires at least two arguments, QualifyType and Key: " + value, context);
}
StringTokenizer st = new StringTokenizer(value, Constants.PIPE);
String firstToken = st.nextToken();
ReferenceManufacturer<? extends Loadable> rm = context.getManufacturer(firstToken);
if (rm == null) {
return new ParseResult.Fail(getTokenName() + " unable to generate manufacturer for type: " + value, context);
}
while (st.hasMoreTokens()) {
CDOMSingleRef<? extends Loadable> ref = rm.getReference(st.nextToken());
context.getObjectContext().addToList(obj, ListKey.QUALIFY, new Qualifier(rm.getReferenceClass(), ref));
}
return ParseResult.SUCCESS;
}
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