use of pcgen.core.GameMode in project pcgen by PCGen.
the class DefaultsPanel method setOptionsBasedOnControls.
/**
* @see pcgen.gui2.prefs.PreferencesPanel#applyPreferences()
*/
@Override
public void setOptionsBasedOnControls() {
final GameMode gameMode = SettingsHandler.getGame();
gameMode.setDefaultXPTableName(String.valueOf(xpTableCombo.getSelectedItem()));
gameMode.setDefaultCharacterType(String.valueOf(characterTypeCombo.getSelectedItem()));
gameMode.setDefaultPreviewSheet(String.valueOf(previewSheetCombo.getSelectedItem()));
UIPropertyContext.getInstance().setProperty(DEFAULT_PREVIEW_SHEET_KEY + gameMode.getName(), String.valueOf(previewSheetCombo.getSelectedItem()));
}
use of pcgen.core.GameMode in project pcgen by PCGen.
the class PreRuleTest method setUp.
/**
* @see junit.framework.TestCase#setUp()
*/
@Override
protected void setUp() throws Exception {
// TODO Auto-generated method stub
super.setUp();
RuleCheck preRule = new RuleCheck();
preRule.setName("PRERULE");
preRule.setDefault(false);
GameMode gameMode = SettingsHandler.getGame();
gameMode.getModeContext().getReferenceContext().importObject(preRule);
}
use of pcgen.core.GameMode in project pcgen by PCGen.
the class WeaponTokenTest method setUp.
/*
* @see TestCase#setUp()
*/
@Override
protected void setUp() throws Exception {
super.setUp();
PlayerCharacter character = getCharacter();
LoadContext context = Globals.getContext();
//Stats
setPCStat(character, str, 15);
setPCStat(character, dex, 16);
setPCStat(character, intel, 17);
BonusObj aBonus = Bonus.newBonus(context, "COMBAT|TOHIT.Melee|STR|TYPE=Ability");
if (aBonus != null) {
str.addToListFor(ListKey.BONUS, aBonus);
}
aBonus = Bonus.newBonus(context, "COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR");
if (aBonus != null) {
str.addToListFor(ListKey.BONUS, aBonus);
}
aBonus = Bonus.newBonus(context, "COMBAT|DAMAGEMULT:0|0.5*(STR>=0)");
if (aBonus != null) {
str.addToListFor(ListKey.BONUS, aBonus);
}
aBonus = Bonus.newBonus(context, "COMBAT|DAMAGEMULT:1|1");
if (aBonus != null) {
str.addToListFor(ListKey.BONUS, aBonus);
}
aBonus = Bonus.newBonus(context, "COMBAT|DAMAGEMULT:2|1.5*(STR>=0)");
if (aBonus != null) {
str.addToListFor(ListKey.BONUS, aBonus);
}
aBonus = Bonus.newBonus(context, "MODSKILLPOINTS|NUMBER|INT");
if (aBonus != null) {
intel.addToListFor(ListKey.BONUS, aBonus);
}
// Race
Race testRace = new Race();
testRace.setName("TestRace");
testRace.put(StringKey.KEY_NAME, "KEY_TEST_RACE");
CDOMDirectSingleRef<SizeAdjustment> mediumRef = CDOMDirectSingleRef.getRef(medium);
CDOMDirectSingleRef<SizeAdjustment> largeRef = CDOMDirectSingleRef.getRef(large);
testRace.put(FormulaKey.SIZE, new FixedSizeFormula(mediumRef));
character.setRace(testRace);
// Class
PCClass myClass = new PCClass();
myClass.setName("My Class");
myClass.put(StringKey.KEY_NAME, "KEY_MY_CLASS");
myClass.put(FormulaKey.START_SKILL_POINTS, FormulaFactory.getFormulaFor(3));
final BonusObj babClassBonus = Bonus.newBonus(context, "COMBAT|BASEAB|CL+15");
myClass.getOriginalClassLevel(1).addToListFor(ListKey.BONUS, babClassBonus);
context.getReferenceContext().importObject(myClass);
character.incrementClassLevel(1, myClass, true);
character.calcActiveBonuses();
dblWpn = new Equipment();
dblWpn.setName("DoubleWpn");
dblWpn.put(StringKey.KEY_NAME, "KEY_DOUBLE_WPN");
TestHelper.addType(dblWpn, "Weapon.Melee.Martial.Double.Standard.Bludgeoning.Flail");
dblWpn.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
dblWpn.getEquipmentHead(2).put(StringKey.DAMAGE, "1d6");
dblWpn.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
dblWpn.getEquipmentHead(2).put(IntegerKey.CRIT_MULT, 2);
dblWpn.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 1);
dblWpn.getEquipmentHead(2).put(IntegerKey.CRIT_RANGE, 1);
dblWpn.put(IntegerKey.SLOTS, 2);
dblWpn.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded"));
dblWpn.put(ObjectKey.SIZE, mediumRef);
dblWpn.put(ObjectKey.BASESIZE, mediumRef);
character.addEquipment(dblWpn);
EquipSet def = new EquipSet("0.1", "Default");
character.addEquipSet(def);
EquipSet es = new EquipSet("0.1.1", "Double Weapon", dblWpn.getKeyName(), dblWpn);
character.addEquipSet(es);
character.setCalcEquipmentList();
WeaponProf wp = new WeaponProf();
wp.setName("DoubleWpn");
wp.put(IntegerKey.HANDS, Constants.HANDS_SIZE_DEPENDENT);
context.getReferenceContext().importObject(wp);
wp = new WeaponProf();
wp.setName("Sword (Bastard)");
wp.put(StringKey.KEY_NAME, "KEY_Sword (Bastard)");
TestHelper.addType(wp, "MARTIAL.EXOTIC");
context.getReferenceContext().importObject(wp);
bastardSword = new Equipment();
bastardSword.setName("Sword, Bastard");
bastardSword.put(StringKey.KEY_NAME, "BASTARD_SWORD");
bastardSword.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
TestHelper.addType(bastardSword, "Weapon.Melee.Martial.Exotic.Standard.Slashing.Sword");
bastardSword.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
bastardSword.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
bastardSword.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
bastardSword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded"));
bastardSword.put(ObjectKey.SIZE, mediumRef);
bastardSword.put(ObjectKey.BASESIZE, mediumRef);
wp = new WeaponProf();
wp.setName("Longsword");
wp.put(StringKey.KEY_NAME, "KEY_LONGSWORD");
wp.addToListFor(ListKey.TYPE, Type.getConstant("MARTIAL"));
context.getReferenceContext().importObject(wp);
largeSword = new Equipment();
largeSword.setName("Longsword (Large)");
largeSword.put(StringKey.KEY_NAME, "KEY_LONGSWORD_LARGE");
largeSword.put(StringKey.OUTPUT_NAME, "Longsword (Large)");
largeSword.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
TestHelper.addType(largeSword, "Weapon.Melee.Martial.Standard.Slashing.Sword");
largeSword.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
largeSword.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
largeSword.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
largeSword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "OneHanded"));
largeSword.put(ObjectKey.SIZE, largeRef);
largeSword.put(ObjectKey.BASESIZE, largeRef);
fineSword = new Equipment();
fineSword.setName("Longsword (Fine)");
fineSword.put(StringKey.KEY_NAME, "KEY_LONGSWORD_FINE");
fineSword.put(StringKey.OUTPUT_NAME, "Longsword (Fine)");
fineSword.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
TestHelper.addType(fineSword, "Weapon.Melee.Martial.Standard.Slashing.Sword.Finesseable");
fineSword.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
fineSword.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
fineSword.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
fineSword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "OneHanded"));
fineSword.put(ObjectKey.SIZE, mediumRef);
fineSword.put(ObjectKey.BASESIZE, mediumRef);
WeaponProf spearwp = new WeaponProf();
spearwp.setName("Spear");
spearwp.put(StringKey.KEY_NAME, "KEY_SPEAR");
spearwp.addToListFor(ListKey.TYPE, Type.getConstant("MARTIAL"));
context.getReferenceContext().importObject(spearwp);
longSpear = new Equipment();
longSpear.setName("Longspear");
longSpear.put(StringKey.KEY_NAME, "KEY_LONGSPEAR");
longSpear.put(StringKey.OUTPUT_NAME, "Longspear");
longSpear.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(spearwp));
TestHelper.addType(longSpear, "Weapon.Melee.Martial.Standard.Piercing.Spear");
longSpear.getEquipmentHead(1).put(StringKey.DAMAGE, "1d6");
longSpear.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
longSpear.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 1);
longSpear.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded"));
longSpear.put(ObjectKey.SIZE, mediumRef);
longSpear.put(ObjectKey.BASESIZE, mediumRef);
longSpear.put(IntegerKey.REACH, 10);
GameMode gm = SettingsHandler.getGame();
RuleCheck rc = new RuleCheck();
rc.setName("SIZECAT");
gm.getModeContext().getReferenceContext().importObject(rc);
SettingsHandler.setRuleCheck("SIZECAT", true);
gm.setWCStepsFormula("EQUIP.SIZE.INT-PC.SIZE.INT");
gm.setWeaponReachFormula("(RACEREACH+(max(0,REACH-5)))*REACHMULT");
wp = new WeaponProf();
wp.setName("Silly Bite");
wp.put(StringKey.KEY_NAME, "SillyBite");
//wp.setTypeInfo("Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing");
wp.addToListFor(ListKey.TYPE, Type.NATURAL);
context.getReferenceContext().importObject(wp);
bite = new Equipment();
bite.setName("Silly Bite");
bite.put(StringKey.KEY_NAME, "SillyBite");
bite.put(StringKey.OUTPUT_NAME, "Silly Bite (For Test)");
TestHelper.addType(bite, "Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing");
bite.put(ObjectKey.WEIGHT, BigDecimal.ZERO);
bite.put(ObjectKey.SIZE, mediumRef);
bite.put(ObjectKey.BASESIZE, mediumRef);
aBonus = Bonus.newBonus(context, "WEAPON|ATTACKS|" + 7);
if (aBonus != null) {
bite.addToListFor(ListKey.BONUS, aBonus);
}
bite.put(IntegerKey.SLOTS, 0);
bite.setQty(Float.valueOf(1));
bite.setNumberCarried(1.0f);
bite.put(ObjectKey.ATTACKS_PROGRESS, false);
bite.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
bite.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
bite.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
bite.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "OneHanded"));
bite.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
longbow = new Equipment();
longbow.setName("Longbow");
TestHelper.addType(longbow, "Weapon.Martial.Ranged.Standard.Piercing.Container.Projectile.Bow.Longbow");
longbow.put(ObjectKey.TOTAL_CAPACITY, Capacity.ANY);
longbow.put(ObjectKey.CONTAINER_WEIGHT_CAPACITY, BigDecimal.ONE);
longbow.addToListFor(ListKey.CAPACITY, new Capacity("Arrow", BigDecimal.ONE));
longbow.setQty(Float.valueOf(1));
longbow.setNumberCarried(1.0f);
arrow = new Equipment();
arrow.setName("Arrow");
TestHelper.addType(arrow, "Ammunition.Standard.Arrow.Individual");
// Weild categories
WieldCategory twoHanded = context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded");
twoHanded.setSizeDifference(1);
// Equip mods
EquipmentModifier eqMod = new EquipmentModifier();
eqMod.setName("Plus 1 Enhancement");
eqMod.put(StringKey.KEY_NAME, "PLUS1W");
TestHelper.addType(eqMod, "Ammunition.Weapon");
eqMod.put(IntegerKey.PLUS, 1);
eqMod.addToListFor(ListKey.ITEM_TYPES, "Enhancement");
eqMod.addToListFor(ListKey.ITEM_TYPES, "Magic");
eqMod.addToListFor(ListKey.ITEM_TYPES, "Plus1");
aBonus = Bonus.newBonus(context, "WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement");
if (aBonus != null) {
eqMod.addToListFor(ListKey.BONUS, aBonus);
}
context.getReferenceContext().importObject(eqMod);
eqMod = new EquipmentModifier();
eqMod.setName("Plus 2 Enhancement");
eqMod.put(StringKey.KEY_NAME, "PLUS2W");
TestHelper.addType(eqMod, "Ammunition.Weapon");
eqMod.put(IntegerKey.PLUS, 2);
eqMod.addToListFor(ListKey.ITEM_TYPES, "Enhancement");
eqMod.addToListFor(ListKey.ITEM_TYPES, "Magic");
eqMod.addToListFor(ListKey.ITEM_TYPES, "Plus2");
aBonus = Bonus.newBonus(context, "WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement");
if (aBonus != null) {
eqMod.addToListFor(ListKey.BONUS, aBonus);
}
context.getReferenceContext().importObject(eqMod);
eqMod = new EquipmentModifier();
eqMod.setName("Masterwork");
eqMod.put(StringKey.KEY_NAME, "MWORKW");
TestHelper.addType(eqMod, "Ammunition.Weapon");
eqMod.addToListFor(ListKey.ITEM_TYPES, "Masterwork");
aBonus = Bonus.newBonus(context, "WEAPON|TOHIT|1|TYPE=Enhancement");
if (aBonus != null) {
eqMod.addToListFor(ListKey.BONUS, aBonus);
}
context.getReferenceContext().importObject(eqMod);
PCTemplate pct = new PCTemplate();
context.unconditionallyProcess(pct, "AUTO", "WEAPONPROF|KEY_Sword (Bastard)|KEY_LONGSWORD|SillyBite");
character.addTemplate(pct);
wpnBonusPct = new PCTemplate();
context.unconditionallyProcess(wpnBonusPct, "BONUS", "WEAPONPROF=DoubleWpn|DAMAGE|3");
context.unconditionallyProcess(wpnBonusPct, "BONUS", "WEAPONPROF=DoubleWpn|TOHIT|4");
wpnBonusAbility = TestHelper.makeAbility("FEAT_BONUS", AbilityCategory.FEAT, "General");
context.unconditionallyProcess(wpnBonusAbility, "BONUS", "WEAPONPROF=DoubleWpn|DAMAGE|1");
context.unconditionallyProcess(wpnBonusAbility, "BONUS", "WEAPONPROF=DoubleWpn|TOHIT|2");
assertTrue(context.getReferenceContext().resolveReferences(null));
}
use of pcgen.core.GameMode in project pcgen by PCGen.
the class ExportHandlerTest method setUp.
/**
* @see pcgen.AbstractCharacterTestCase#setUp()
*/
@Override
protected void setUp() throws Exception {
super.setUp();
PlayerCharacter character = getCharacter();
LoadContext context = Globals.getContext();
final LevelInfo levelInfo = new LevelInfo();
levelInfo.setLevelString("LEVEL");
levelInfo.setMaxClassSkillString("LEVEL+3");
levelInfo.setMaxCrossClassSkillString("(LEVEL+3)/2");
GameMode gamemode = SettingsHandler.getGame();
gamemode.addLevelInfo("Default", levelInfo);
//Stats
setPCStat(character, dex, 16);
setPCStat(character, intel, 17);
BonusObj aBonus = Bonus.newBonus(context, "MODSKILLPOINTS|NUMBER|INT");
if (aBonus != null) {
intel.addToListFor(ListKey.BONUS, aBonus);
}
// Race
Race testRace = new Race();
testRace.setName("TestRace");
character.setRace(testRace);
// Class
PCClass myClass = new PCClass();
myClass.setName("My Class");
myClass.put(FormulaKey.START_SKILL_POINTS, FormulaFactory.getFormulaFor(3));
character.incrementClassLevel(5, myClass, true);
// Skills
knowledge = new Skill[2];
knowledge[0] = new Skill();
context.unconditionallyProcess(knowledge[0], "CLASSES", "MyClass");
knowledge[0].setName("KNOWLEDGE (ARCANA)");
TestHelper.addType(knowledge[0], "KNOWLEDGE.INT");
CDOMDirectSingleRef<PCStat> intelRef = CDOMDirectSingleRef.getRef(intel);
knowledge[0].put(ObjectKey.KEY_STAT, intelRef);
character.setSkillOrder(knowledge[0], 2);
Globals.getContext().getReferenceContext().importObject(knowledge[0]);
SkillRankControl.modRanks(8.0, myClass, true, character, knowledge[0]);
knowledge[1] = new Skill();
context.unconditionallyProcess(knowledge[1], "CLASSES", "MyClass");
knowledge[1].setName("KNOWLEDGE (RELIGION)");
TestHelper.addType(knowledge[1], "KNOWLEDGE.INT");
knowledge[1].put(ObjectKey.KEY_STAT, intelRef);
character.setSkillOrder(knowledge[1], 3);
Globals.getContext().getReferenceContext().importObject(knowledge[1]);
SkillRankControl.modRanks(5.0, myClass, true, character, knowledge[1]);
tumble = new Skill();
context.unconditionallyProcess(tumble, "CLASSES", "MyClass");
tumble.setName("Tumble");
tumble.addToListFor(ListKey.TYPE, Type.getConstant("DEX"));
CDOMDirectSingleRef<PCStat> dexRef = CDOMDirectSingleRef.getRef(dex);
tumble.put(ObjectKey.KEY_STAT, dexRef);
character.setSkillOrder(tumble, 4);
Globals.getContext().getReferenceContext().importObject(tumble);
SkillRankControl.modRanks(7.0, myClass, true, character, tumble);
balance = new Skill();
context.unconditionallyProcess(balance, "CLASSES", "MyClass");
balance.setName("Balance");
balance.addToListFor(ListKey.TYPE, Type.getConstant("DEX"));
balance.put(ObjectKey.KEY_STAT, dexRef);
character.setSkillOrder(balance, 1);
aBonus = Bonus.newBonus(context, "SKILL|Balance|2|PRESKILL:1,Tumble=5|TYPE=Synergy.STACK");
if (aBonus != null) {
balance.addToListFor(ListKey.BONUS, aBonus);
}
Globals.getContext().getReferenceContext().importObject(balance);
SkillRankControl.modRanks(4.0, myClass, true, character, balance);
character.calcActiveBonuses();
weapon = new Equipment();
weapon.setName("TestWpn");
weapon.addToListFor(ListKey.TYPE, Type.WEAPON);
gem = new Equipment();
gem.setName("TestGem");
gem.addToListFor(ListKey.TYPE, Type.getConstant("gem"));
gem.setQty(1);
armor = new Equipment();
armor.setName("TestArmorSuit");
TestHelper.addType(armor, "armor.suit");
context.getReferenceContext().buildDerivedObjects();
context.getReferenceContext().resolveReferences(null);
}
use of pcgen.core.GameMode in project pcgen by PCGen.
the class AbstractCharacterTestCase method setUp.
/**
* Sets up the absolute minimum amount of data to create a PlayerCharacter
* Object.
* @throws Exception
*/
@Override
protected void setUp() throws Exception {
super.setUp();
TestHelper.loadPlugins();
Globals.setUseGUI(false);
Globals.emptyLists();
final GameMode gamemode = SettingsHandler.getGame();
LoadContext context = Globals.getContext();
str = BuildUtilities.createStat("Strength", "STR");
str.put(VariableKey.getConstant("LOADSCORE"), FormulaFactory.getFormulaFor("STRSCORE"));
str.put(VariableKey.getConstant("OFFHANDLIGHTBONUS"), FormulaFactory.getFormulaFor(2));
str.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
str.put(VariableKey.getConstant("MAXLEVELSTAT=" + str.getKeyName()), FormulaFactory.getFormulaFor(str.getKeyName() + "SCORE-10"));
dex = BuildUtilities.createStat("Dexterity", "DEX");
dex.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
dex.put(VariableKey.getConstant("MAXLEVELSTAT=" + dex.getKeyName()), FormulaFactory.getFormulaFor(dex.getKeyName() + "SCORE-10"));
PCStat con = BuildUtilities.createStat("Constitution", "CON");
con.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
con.put(VariableKey.getConstant("MAXLEVELSTAT=" + con.getKeyName()), FormulaFactory.getFormulaFor(con.getKeyName() + "SCORE-10"));
intel = BuildUtilities.createStat("Intelligence", "INT");
intel.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
intel.put(VariableKey.getConstant("MAXLEVELSTAT=" + intel.getKeyName()), FormulaFactory.getFormulaFor(intel.getKeyName() + "SCORE-10"));
wis = BuildUtilities.createStat("Wisdom", "WIS");
wis.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
wis.put(VariableKey.getConstant("MAXLEVELSTAT=" + wis.getKeyName()), FormulaFactory.getFormulaFor(wis.getKeyName() + "SCORE-10"));
cha = BuildUtilities.createStat("Charisma", "CHA");
cha.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
cha.put(VariableKey.getConstant("MAXLEVELSTAT=" + cha.getKeyName()), FormulaFactory.getFormulaFor(cha.getKeyName() + "SCORE-10"));
gamemode.setBonusFeatLevels("3|3");
SettingsHandler.setGame("3.5");
AbstractReferenceContext ref = context.getReferenceContext();
lg = BuildUtilities.createAlignment("Lawful Good", "LG");
ref.importObject(lg);
ln = BuildUtilities.createAlignment("Lawful Neutral", "LN");
ref.importObject(ln);
le = BuildUtilities.createAlignment("Lawful Evil", "LE");
ref.importObject(le);
ng = BuildUtilities.createAlignment("Neutral Good", "NG");
ref.importObject(ng);
tn = BuildUtilities.createAlignment("True Neutral", "TN");
ref.importObject(tn);
ne = BuildUtilities.createAlignment("Neutral Evil", "NE");
ref.importObject(ne);
cg = BuildUtilities.createAlignment("Chaotic Good", "CG");
ref.importObject(cg);
cn = BuildUtilities.createAlignment("Chaotic Neutral", "CN");
ref.importObject(cn);
ce = BuildUtilities.createAlignment("Chaotic Evil", "CE");
ref.importObject(ce);
ref.importObject(BuildUtilities.createAlignment("None", "NONE"));
ref.importObject(BuildUtilities.createAlignment("Deity's", "Deity"));
GameModeFileLoader.addDefaultWieldCategories(context);
ref.importObject(str);
ref.importObject(dex);
ref.importObject(con);
ref.importObject(intel);
ref.importObject(wis);
ref.importObject(cha);
ref.constructCDOMObject(Language.class, "All Language For Test");
BuildUtilities.createFact(context, "ClassType", PCClass.class);
FactDefinition<?, String> fd = BuildUtilities.createFact(context, "SpellType", PCClass.class);
fd.setSelectable(true);
SourceFileLoader.processFactDefinitions(context);
fine = BuildUtilities.createSize("Fine", 0);
diminutive = BuildUtilities.createSize("Diminutive", 1);
tiny = BuildUtilities.createSize("Tiny", 2);
small = BuildUtilities.createSize("Small", 3);
medium = BuildUtilities.createSize("Medium", 4);
medium.put(ObjectKey.IS_DEFAULT_SIZE, true);
large = BuildUtilities.createSize("Large", 5);
huge = BuildUtilities.createSize("Huge", 6);
gargantuan = BuildUtilities.createSize("Gargantuan", 7);
colossal = BuildUtilities.createSize("Colossal", 8);
SourceFileLoader.createLangBonusObject(context);
GameModeFileLoader.addDefaultUnitSet(SettingsHandler.getGame());
SettingsHandler.getGame().selectDefaultUnitSet();
ref.importObject(AbilityCategory.FEAT);
additionalSetUp();
context.getReferenceContext().buildDerivedObjects();
context.resolveDeferredTokens();
assertTrue(ref.resolveReferences(null));
context.loadCampaignFacets();
character = new PlayerCharacter();
}
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