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Example 31 with PCTemplate

use of pcgen.core.PCTemplate in project pcgen by PCGen.

the class TemplateToken method getSAToken.

/**
	 * Get value of SA sub token
	 * @param template
	 * @param pc
	 * @return value of SA sub token
	 */
public static String getSAToken(PCTemplate template, PlayerCharacter pc) {
    CharacterDisplay display = pc.getDisplay();
    List<SpecialAbility> saList = new ArrayList<>();
    saList.addAll(display.getResolvedUserSpecialAbilities(template));
    saList.addAll(display.getResolvedSpecialAbilities(template));
    List<PCTemplate> subList = new ArrayList<>();
    subList.addAll(template.getConditionalTemplates(display.getTotalLevels(), display.totalHitDice()));
    for (PCTemplate subt : subList) {
        saList.addAll(display.getResolvedUserSpecialAbilities(subt));
        saList.addAll(display.getResolvedSpecialAbilities(subt));
    }
    List<String> saDescList = new ArrayList<>();
    for (SpecialAbility sa : saList) {
        if (!sa.qualifies(pc, template)) {
            continue;
        }
        final String saText = sa.getParsedText(pc, pc, template);
        if (saText != null && !saText.equals("")) {
            saDescList.add(saText);
        }
    }
    return StringUtil.join(saDescList, ", ");
}
Also used : CharacterDisplay(pcgen.core.display.CharacterDisplay) ArrayList(java.util.ArrayList) SpecialAbility(pcgen.core.SpecialAbility) PCTemplate(pcgen.core.PCTemplate)

Example 32 with PCTemplate

use of pcgen.core.PCTemplate in project pcgen by PCGen.

the class WeaponTokenTest method testLargeWpnBonus.

/**
	 * Test the processing of a large sword on a medium creature. It
	 * should be forced to be wielded two handed. Note: Size penalties are not
	 * included in the data prepared, so are not included in the calculations.
	 */
public void testLargeWpnBonus() {
    PlayerCharacter character = getCharacter();
    LoadContext context = Globals.getContext();
    assertEquals("Prof should be longsword", "KEY_LONGSWORD", largeSword.get(ObjectKey.WEAPON_PROF).get().getKeyName());
    assertTrue("Character should be proficient with longsword", character.isProficientWith(largeSword));
    PCTemplate longswordTemplate = new PCTemplate();
    longswordTemplate.setName("LS Bonus");
    BonusObj aBonus = Bonus.newBonus(context, "WEAPONPROF=KEY_LONGSWORD|PCSIZE|1");
    if (aBonus != null) {
        longswordTemplate.addToListFor(ListKey.BONUS, aBonus);
    }
    character.addTemplate(longswordTemplate);
    character.addEquipment(largeSword);
    EquipSet es = new EquipSet("0.1.3", "Longsword (Large)", largeSword.getName(), largeSword);
    character.addEquipSet(es);
    character.setCalcEquipmentList();
    // Test weapon profs effects on large weapons
    WeaponToken token = new WeaponToken();
    assertEquals("Large sword - can be wielded one handed with template weapon size bonus", "+18/+13/+8/+3", token.getToken("WEAPON.3.BASEHIT", character, null));
    character.removeTemplate(longswordTemplate);
    character.calcActiveBonuses();
    assertEquals("Large sword - can't be wielded one handed", null, token.getToken("WEAPON.3.BASEHIT", character, null));
    PCTemplate martialTemplate = new PCTemplate();
    martialTemplate.setName("Martial Bonus");
    aBonus = Bonus.newBonus(context, "WEAPONPROF=TYPE.Martial|PCSIZE|1");
    if (aBonus != null) {
        martialTemplate.addToListFor(ListKey.BONUS, aBonus);
    }
    character.addTemplate(martialTemplate);
    assertEquals("Large sword - can be wielded one handed with template weapon type size bonus", "+18/+13/+8/+3", token.getToken("WEAPON.3.BASEHIT", character, null));
}
Also used : PlayerCharacter(pcgen.core.PlayerCharacter) BonusObj(pcgen.core.bonus.BonusObj) EquipSet(pcgen.core.character.EquipSet) LoadContext(pcgen.rules.context.LoadContext) PCTemplate(pcgen.core.PCTemplate)

Example 33 with PCTemplate

use of pcgen.core.PCTemplate in project pcgen by PCGen.

the class WeaponTokenTest method setUp.

/*
	 * @see TestCase#setUp()
	 */
@Override
protected void setUp() throws Exception {
    super.setUp();
    PlayerCharacter character = getCharacter();
    LoadContext context = Globals.getContext();
    //Stats
    setPCStat(character, str, 15);
    setPCStat(character, dex, 16);
    setPCStat(character, intel, 17);
    BonusObj aBonus = Bonus.newBonus(context, "COMBAT|TOHIT.Melee|STR|TYPE=Ability");
    if (aBonus != null) {
        str.addToListFor(ListKey.BONUS, aBonus);
    }
    aBonus = Bonus.newBonus(context, "COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR");
    if (aBonus != null) {
        str.addToListFor(ListKey.BONUS, aBonus);
    }
    aBonus = Bonus.newBonus(context, "COMBAT|DAMAGEMULT:0|0.5*(STR>=0)");
    if (aBonus != null) {
        str.addToListFor(ListKey.BONUS, aBonus);
    }
    aBonus = Bonus.newBonus(context, "COMBAT|DAMAGEMULT:1|1");
    if (aBonus != null) {
        str.addToListFor(ListKey.BONUS, aBonus);
    }
    aBonus = Bonus.newBonus(context, "COMBAT|DAMAGEMULT:2|1.5*(STR>=0)");
    if (aBonus != null) {
        str.addToListFor(ListKey.BONUS, aBonus);
    }
    aBonus = Bonus.newBonus(context, "MODSKILLPOINTS|NUMBER|INT");
    if (aBonus != null) {
        intel.addToListFor(ListKey.BONUS, aBonus);
    }
    // Race
    Race testRace = new Race();
    testRace.setName("TestRace");
    testRace.put(StringKey.KEY_NAME, "KEY_TEST_RACE");
    CDOMDirectSingleRef<SizeAdjustment> mediumRef = CDOMDirectSingleRef.getRef(medium);
    CDOMDirectSingleRef<SizeAdjustment> largeRef = CDOMDirectSingleRef.getRef(large);
    testRace.put(FormulaKey.SIZE, new FixedSizeFormula(mediumRef));
    character.setRace(testRace);
    // Class
    PCClass myClass = new PCClass();
    myClass.setName("My Class");
    myClass.put(StringKey.KEY_NAME, "KEY_MY_CLASS");
    myClass.put(FormulaKey.START_SKILL_POINTS, FormulaFactory.getFormulaFor(3));
    final BonusObj babClassBonus = Bonus.newBonus(context, "COMBAT|BASEAB|CL+15");
    myClass.getOriginalClassLevel(1).addToListFor(ListKey.BONUS, babClassBonus);
    context.getReferenceContext().importObject(myClass);
    character.incrementClassLevel(1, myClass, true);
    character.calcActiveBonuses();
    dblWpn = new Equipment();
    dblWpn.setName("DoubleWpn");
    dblWpn.put(StringKey.KEY_NAME, "KEY_DOUBLE_WPN");
    TestHelper.addType(dblWpn, "Weapon.Melee.Martial.Double.Standard.Bludgeoning.Flail");
    dblWpn.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
    dblWpn.getEquipmentHead(2).put(StringKey.DAMAGE, "1d6");
    dblWpn.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
    dblWpn.getEquipmentHead(2).put(IntegerKey.CRIT_MULT, 2);
    dblWpn.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 1);
    dblWpn.getEquipmentHead(2).put(IntegerKey.CRIT_RANGE, 1);
    dblWpn.put(IntegerKey.SLOTS, 2);
    dblWpn.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded"));
    dblWpn.put(ObjectKey.SIZE, mediumRef);
    dblWpn.put(ObjectKey.BASESIZE, mediumRef);
    character.addEquipment(dblWpn);
    EquipSet def = new EquipSet("0.1", "Default");
    character.addEquipSet(def);
    EquipSet es = new EquipSet("0.1.1", "Double Weapon", dblWpn.getKeyName(), dblWpn);
    character.addEquipSet(es);
    character.setCalcEquipmentList();
    WeaponProf wp = new WeaponProf();
    wp.setName("DoubleWpn");
    wp.put(IntegerKey.HANDS, Constants.HANDS_SIZE_DEPENDENT);
    context.getReferenceContext().importObject(wp);
    wp = new WeaponProf();
    wp.setName("Sword (Bastard)");
    wp.put(StringKey.KEY_NAME, "KEY_Sword (Bastard)");
    TestHelper.addType(wp, "MARTIAL.EXOTIC");
    context.getReferenceContext().importObject(wp);
    bastardSword = new Equipment();
    bastardSword.setName("Sword, Bastard");
    bastardSword.put(StringKey.KEY_NAME, "BASTARD_SWORD");
    bastardSword.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
    TestHelper.addType(bastardSword, "Weapon.Melee.Martial.Exotic.Standard.Slashing.Sword");
    bastardSword.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
    bastardSword.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
    bastardSword.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
    bastardSword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded"));
    bastardSword.put(ObjectKey.SIZE, mediumRef);
    bastardSword.put(ObjectKey.BASESIZE, mediumRef);
    wp = new WeaponProf();
    wp.setName("Longsword");
    wp.put(StringKey.KEY_NAME, "KEY_LONGSWORD");
    wp.addToListFor(ListKey.TYPE, Type.getConstant("MARTIAL"));
    context.getReferenceContext().importObject(wp);
    largeSword = new Equipment();
    largeSword.setName("Longsword (Large)");
    largeSword.put(StringKey.KEY_NAME, "KEY_LONGSWORD_LARGE");
    largeSword.put(StringKey.OUTPUT_NAME, "Longsword (Large)");
    largeSword.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
    TestHelper.addType(largeSword, "Weapon.Melee.Martial.Standard.Slashing.Sword");
    largeSword.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
    largeSword.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
    largeSword.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
    largeSword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "OneHanded"));
    largeSword.put(ObjectKey.SIZE, largeRef);
    largeSword.put(ObjectKey.BASESIZE, largeRef);
    fineSword = new Equipment();
    fineSword.setName("Longsword (Fine)");
    fineSword.put(StringKey.KEY_NAME, "KEY_LONGSWORD_FINE");
    fineSword.put(StringKey.OUTPUT_NAME, "Longsword (Fine)");
    fineSword.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
    TestHelper.addType(fineSword, "Weapon.Melee.Martial.Standard.Slashing.Sword.Finesseable");
    fineSword.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
    fineSword.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
    fineSword.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
    fineSword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "OneHanded"));
    fineSword.put(ObjectKey.SIZE, mediumRef);
    fineSword.put(ObjectKey.BASESIZE, mediumRef);
    WeaponProf spearwp = new WeaponProf();
    spearwp.setName("Spear");
    spearwp.put(StringKey.KEY_NAME, "KEY_SPEAR");
    spearwp.addToListFor(ListKey.TYPE, Type.getConstant("MARTIAL"));
    context.getReferenceContext().importObject(spearwp);
    longSpear = new Equipment();
    longSpear.setName("Longspear");
    longSpear.put(StringKey.KEY_NAME, "KEY_LONGSPEAR");
    longSpear.put(StringKey.OUTPUT_NAME, "Longspear");
    longSpear.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(spearwp));
    TestHelper.addType(longSpear, "Weapon.Melee.Martial.Standard.Piercing.Spear");
    longSpear.getEquipmentHead(1).put(StringKey.DAMAGE, "1d6");
    longSpear.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
    longSpear.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 1);
    longSpear.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded"));
    longSpear.put(ObjectKey.SIZE, mediumRef);
    longSpear.put(ObjectKey.BASESIZE, mediumRef);
    longSpear.put(IntegerKey.REACH, 10);
    GameMode gm = SettingsHandler.getGame();
    RuleCheck rc = new RuleCheck();
    rc.setName("SIZECAT");
    gm.getModeContext().getReferenceContext().importObject(rc);
    SettingsHandler.setRuleCheck("SIZECAT", true);
    gm.setWCStepsFormula("EQUIP.SIZE.INT-PC.SIZE.INT");
    gm.setWeaponReachFormula("(RACEREACH+(max(0,REACH-5)))*REACHMULT");
    wp = new WeaponProf();
    wp.setName("Silly Bite");
    wp.put(StringKey.KEY_NAME, "SillyBite");
    //wp.setTypeInfo("Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing");
    wp.addToListFor(ListKey.TYPE, Type.NATURAL);
    context.getReferenceContext().importObject(wp);
    bite = new Equipment();
    bite.setName("Silly Bite");
    bite.put(StringKey.KEY_NAME, "SillyBite");
    bite.put(StringKey.OUTPUT_NAME, "Silly Bite (For Test)");
    TestHelper.addType(bite, "Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing");
    bite.put(ObjectKey.WEIGHT, BigDecimal.ZERO);
    bite.put(ObjectKey.SIZE, mediumRef);
    bite.put(ObjectKey.BASESIZE, mediumRef);
    aBonus = Bonus.newBonus(context, "WEAPON|ATTACKS|" + 7);
    if (aBonus != null) {
        bite.addToListFor(ListKey.BONUS, aBonus);
    }
    bite.put(IntegerKey.SLOTS, 0);
    bite.setQty(Float.valueOf(1));
    bite.setNumberCarried(1.0f);
    bite.put(ObjectKey.ATTACKS_PROGRESS, false);
    bite.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
    bite.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
    bite.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
    bite.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "OneHanded"));
    bite.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
    longbow = new Equipment();
    longbow.setName("Longbow");
    TestHelper.addType(longbow, "Weapon.Martial.Ranged.Standard.Piercing.Container.Projectile.Bow.Longbow");
    longbow.put(ObjectKey.TOTAL_CAPACITY, Capacity.ANY);
    longbow.put(ObjectKey.CONTAINER_WEIGHT_CAPACITY, BigDecimal.ONE);
    longbow.addToListFor(ListKey.CAPACITY, new Capacity("Arrow", BigDecimal.ONE));
    longbow.setQty(Float.valueOf(1));
    longbow.setNumberCarried(1.0f);
    arrow = new Equipment();
    arrow.setName("Arrow");
    TestHelper.addType(arrow, "Ammunition.Standard.Arrow.Individual");
    // Weild categories
    WieldCategory twoHanded = context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded");
    twoHanded.setSizeDifference(1);
    // Equip mods
    EquipmentModifier eqMod = new EquipmentModifier();
    eqMod.setName("Plus 1 Enhancement");
    eqMod.put(StringKey.KEY_NAME, "PLUS1W");
    TestHelper.addType(eqMod, "Ammunition.Weapon");
    eqMod.put(IntegerKey.PLUS, 1);
    eqMod.addToListFor(ListKey.ITEM_TYPES, "Enhancement");
    eqMod.addToListFor(ListKey.ITEM_TYPES, "Magic");
    eqMod.addToListFor(ListKey.ITEM_TYPES, "Plus1");
    aBonus = Bonus.newBonus(context, "WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement");
    if (aBonus != null) {
        eqMod.addToListFor(ListKey.BONUS, aBonus);
    }
    context.getReferenceContext().importObject(eqMod);
    eqMod = new EquipmentModifier();
    eqMod.setName("Plus 2 Enhancement");
    eqMod.put(StringKey.KEY_NAME, "PLUS2W");
    TestHelper.addType(eqMod, "Ammunition.Weapon");
    eqMod.put(IntegerKey.PLUS, 2);
    eqMod.addToListFor(ListKey.ITEM_TYPES, "Enhancement");
    eqMod.addToListFor(ListKey.ITEM_TYPES, "Magic");
    eqMod.addToListFor(ListKey.ITEM_TYPES, "Plus2");
    aBonus = Bonus.newBonus(context, "WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement");
    if (aBonus != null) {
        eqMod.addToListFor(ListKey.BONUS, aBonus);
    }
    context.getReferenceContext().importObject(eqMod);
    eqMod = new EquipmentModifier();
    eqMod.setName("Masterwork");
    eqMod.put(StringKey.KEY_NAME, "MWORKW");
    TestHelper.addType(eqMod, "Ammunition.Weapon");
    eqMod.addToListFor(ListKey.ITEM_TYPES, "Masterwork");
    aBonus = Bonus.newBonus(context, "WEAPON|TOHIT|1|TYPE=Enhancement");
    if (aBonus != null) {
        eqMod.addToListFor(ListKey.BONUS, aBonus);
    }
    context.getReferenceContext().importObject(eqMod);
    PCTemplate pct = new PCTemplate();
    context.unconditionallyProcess(pct, "AUTO", "WEAPONPROF|KEY_Sword (Bastard)|KEY_LONGSWORD|SillyBite");
    character.addTemplate(pct);
    wpnBonusPct = new PCTemplate();
    context.unconditionallyProcess(wpnBonusPct, "BONUS", "WEAPONPROF=DoubleWpn|DAMAGE|3");
    context.unconditionallyProcess(wpnBonusPct, "BONUS", "WEAPONPROF=DoubleWpn|TOHIT|4");
    wpnBonusAbility = TestHelper.makeAbility("FEAT_BONUS", AbilityCategory.FEAT, "General");
    context.unconditionallyProcess(wpnBonusAbility, "BONUS", "WEAPONPROF=DoubleWpn|DAMAGE|1");
    context.unconditionallyProcess(wpnBonusAbility, "BONUS", "WEAPONPROF=DoubleWpn|TOHIT|2");
    assertTrue(context.getReferenceContext().resolveReferences(null));
}
Also used : BonusObj(pcgen.core.bonus.BonusObj) EquipSet(pcgen.core.character.EquipSet) WeaponProf(pcgen.core.WeaponProf) PCClass(pcgen.core.PCClass) FixedSizeFormula(pcgen.cdom.formula.FixedSizeFormula) GameMode(pcgen.core.GameMode) EquipmentModifier(pcgen.core.EquipmentModifier) PlayerCharacter(pcgen.core.PlayerCharacter) Equipment(pcgen.core.Equipment) Capacity(pcgen.cdom.helper.Capacity) Race(pcgen.core.Race) LoadContext(pcgen.rules.context.LoadContext) WieldCategory(pcgen.core.character.WieldCategory) RuleCheck(pcgen.core.RuleCheck) PCTemplate(pcgen.core.PCTemplate) SizeAdjustment(pcgen.core.SizeAdjustment)

Example 34 with PCTemplate

use of pcgen.core.PCTemplate in project pcgen by PCGen.

the class StatTokenTest method setUp.

@Override
protected void setUp() throws Exception {
    super.setUp();
    LoadContext context = Globals.getContext();
    boots = new Equipment();
    boots.setName("Boots of Dex");
    BonusObj aBonus = Bonus.newBonus(context, "STAT|DEX|2|TYPE=Enhancement");
    if (aBonus != null) {
        boots.addToListFor(ListKey.BONUS, aBonus);
    }
    spell = new Spell();
    spell.setName("Weasel's Slipperiness");
    aBonus = Bonus.newBonus(context, "STAT|DEX|4|TYPE=Enhancement");
    if (aBonus != null) {
        spell.addToListFor(ListKey.BONUS, aBonus);
    }
    template1 = new PCTemplate();
    template1.setName("Munchkiny Goodness I");
    aBonus = Bonus.newBonus(context, "STAT|STR,CON,DEX|1|TYPE=Luck");
    if (aBonus != null) {
        template1.addToListFor(ListKey.BONUS, aBonus);
    }
    template2 = new PCTemplate();
    template2.setName("Munchkiny Goodness II");
    aBonus = Bonus.newBonus(context, "STAT|STR,CON,DEX|1|TYPE=Enhancement");
    if (aBonus != null) {
        template2.addToListFor(ListKey.BONUS, aBonus);
    }
    template3 = new PCTemplate();
    template3.setName("Lock the stat");
    template3.addToListFor(ListKey.STAT_MINVALUE, new StatLock(context.getReferenceContext().getCDOMReference(PCStat.class, "WIS"), FormulaFactory.getFormulaFor("12")));
    template4 = new PCTemplate();
    template4.setName("Unwise");
    aBonus = Bonus.newBonus(context, "STAT|WIS|-8|TYPE=Enhancement");
    if (aBonus != null) {
        template4.addToListFor(ListKey.BONUS, aBonus);
    }
}
Also used : Equipment(pcgen.core.Equipment) BonusObj(pcgen.core.bonus.BonusObj) LoadContext(pcgen.rules.context.LoadContext) PCTemplate(pcgen.core.PCTemplate) Spell(pcgen.core.spell.Spell) StatLock(pcgen.cdom.helper.StatLock)

Example 35 with PCTemplate

use of pcgen.core.PCTemplate in project pcgen by PCGen.

the class RacialSubTypesFacetTest method testGetFromTemplateOverridesRaceandCMod.

@Test
public void testGetFromTemplateOverridesRaceandCMod() {
    Race r = new Race();
    r.addToListFor(ListKey.RACESUBTYPE, TEST_RACE_TYPE);
    rfacet.set(id, r);
    assertList(facet.getRacialSubTypes(id), TEST_RACE_TYPE);
    PCTemplate t = new PCTemplate();
    t.setName("PCT");
    t.addToListFor(ListKey.RACESUBTYPE, RACE_TYPE_TOO);
    tfacet.add(id, t, this);
    assertList(facet.getRacialSubTypes(id), TEST_RACE_TYPE, RACE_TYPE_TOO);
    PCTemplate t2 = new PCTemplate();
    t2.setName("Other");
    t2.addToListFor(ListKey.RACESUBTYPE, LAST_RACE_TYPE);
    tfacet.add(id, t2, this);
    assertList(facet.getRacialSubTypes(id), TEST_RACE_TYPE, RACE_TYPE_TOO, LAST_RACE_TYPE);
    tfacet.remove(id, t2, this);
    assertList(facet.getRacialSubTypes(id), TEST_RACE_TYPE, RACE_TYPE_TOO);
    tfacet.remove(id, t, this);
    assertList(facet.getRacialSubTypes(id), TEST_RACE_TYPE);
}
Also used : Race(pcgen.core.Race) PCTemplate(pcgen.core.PCTemplate) Test(org.junit.Test)

Aggregations

PCTemplate (pcgen.core.PCTemplate)215 Test (org.junit.Test)105 Race (pcgen.core.Race)66 PlayerCharacter (pcgen.core.PlayerCharacter)38 CDOMObject (pcgen.cdom.base.CDOMObject)31 ArrayList (java.util.ArrayList)19 CharID (pcgen.cdom.enumeration.CharID)18 ParseResult (pcgen.rules.persistence.token.ParseResult)14 SimpleAssociatedObject (pcgen.cdom.base.SimpleAssociatedObject)13 Vision (pcgen.core.Vision)12 LoadContext (pcgen.rules.context.LoadContext)12 PCClass (pcgen.core.PCClass)11 StringTokenizer (java.util.StringTokenizer)10 VariableKey (pcgen.cdom.enumeration.VariableKey)8 DataFacetChangeEvent (pcgen.cdom.facet.event.DataFacetChangeEvent)8 Ability (pcgen.core.Ability)8 Formula (pcgen.base.formula.Formula)6 Equipment (pcgen.core.Equipment)6 PCStat (pcgen.core.PCStat)6 AbstractTokenModelTest (tokenmodel.testsupport.AbstractTokenModelTest)6