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Example 81 with Race

use of pcgen.core.Race in project pcgen by PCGen.

the class ClassLevelCommandTest method setUp.

/**
	 * @throws Exception
	 * @see pcgen.AbstractCharacterTestCase#setUp()
	 */
@Override
protected void setUp() throws Exception {
    super.setUp();
    Campaign customCampaign = new Campaign();
    customCampaign.setName("Unit Test");
    customCampaign.setName("KEY_Unit Test");
    customCampaign.addToListFor(ListKey.DESCRIPTION, new Description("Unit Test data"));
    // Create the monseter class type
    GameMode gamemode = SettingsHandler.getGame();
    gamemode.addClassType("Monster		CRFORMULA:0			ISMONSTER:YES	XPPENALTY:NO");
    gamemode.setSkillMultiplierLevels("4");
    gamemode.setMaxNonEpicLevel(20);
    CDOMDirectSingleRef<SizeAdjustment> mediumRef = CDOMDirectSingleRef.getRef(medium);
    // Create the Nymph race
    nymphRace = new Race();
    nymphRace.setName("Nymph");
    nymphRace.addToListFor(ListKey.HITDICE_ADVANCEMENT, Integer.MAX_VALUE);
    nymphRace.put(FormulaKey.SIZE, new FixedSizeFormula(mediumRef));
    Globals.getContext().getReferenceContext().importObject(nymphRace);
    // Create the humanoid class
    humanoidClass = new PCClass();
    humanoidClass.setName("Humanoid");
    humanoidClass.addToListFor(ListKey.TYPE, Type.getConstant("Monster"));
    Globals.getContext().getReferenceContext().importObject(humanoidClass);
    nymphClass = new PCClass();
    nymphClass.setName("Nymph");
    nymphClass.addToListFor(ListKey.TYPE, Type.getConstant("Monster"));
    Globals.getContext().getReferenceContext().importObject(nymphClass);
    megaCasterClass = new PCClass();
    megaCasterClass.setName("MegaCaster");
    BuildUtilities.setFact(megaCasterClass, "SpellType", "Arcane");
    Globals.getContext().unconditionallyProcess(megaCasterClass, "SPELLSTAT", "CHA");
    megaCasterClass.put(ObjectKey.SPELLBOOK, false);
    megaCasterClass.put(ObjectKey.MEMORIZE_SPELLS, false);
    Globals.getContext().getReferenceContext().importObject(megaCasterClass);
}
Also used : GameMode(pcgen.core.GameMode) Campaign(pcgen.core.Campaign) Description(pcgen.core.Description) Race(pcgen.core.Race) PCClass(pcgen.core.PCClass) SizeAdjustment(pcgen.core.SizeAdjustment) FixedSizeFormula(pcgen.cdom.formula.FixedSizeFormula)

Example 82 with Race

use of pcgen.core.Race in project pcgen by PCGen.

the class NaturalWeaponFacetTest method setUp.

@Override
public void setUp() throws Exception {
    super.setUp();
    CDOMObject cdo1 = new PCTemplate();
    cdo1.setName("Template1");
    CDOMObject cdo2 = new Race();
    cdo2.setName("Race1");
    Equipment st1 = new Equipment();
    st1.setName("Prof1");
    Equipment st2 = new Equipment();
    st1.setName("Prof2");
    cdo1.addToListFor(ListKey.NATURAL_WEAPON, st1);
    cdo2.addToListFor(ListKey.NATURAL_WEAPON, st2);
    source = new CDOMObject[] { cdo1, cdo2 };
    target = new Equipment[] { st1, st2 };
}
Also used : Equipment(pcgen.core.Equipment) CDOMObject(pcgen.cdom.base.CDOMObject) Race(pcgen.core.Race) PCTemplate(pcgen.core.PCTemplate)

Example 83 with Race

use of pcgen.core.Race in project pcgen by PCGen.

the class DamageReductionFacetTest method setUp.

@Override
public void setUp() throws Exception {
    super.setUp();
    CDOMObject cdo1 = new PCTemplate();
    cdo1.setName("Templ");
    CDOMObject cdo2 = new Race();
    cdo2.setName("Race");
    DamageReduction dr1 = new DamageReduction(FormulaFactory.getFormulaFor(4), "good");
    DamageReduction dr2 = new DamageReduction(FormulaFactory.getFormulaFor(2), "bad");
    cdo1.addToListFor(ListKey.DAMAGE_REDUCTION, dr1);
    cdo2.addToListFor(ListKey.DAMAGE_REDUCTION, dr2);
    source = new CDOMObject[] { cdo1, cdo2 };
    target = new DamageReduction[] { dr1, dr2 };
}
Also used : CDOMObject(pcgen.cdom.base.CDOMObject) Race(pcgen.core.Race) PCTemplate(pcgen.core.PCTemplate) DamageReduction(pcgen.cdom.content.DamageReduction)

Example 84 with Race

use of pcgen.core.Race in project pcgen by PCGen.

the class AnyQualifierTokenTest method initializeObjects.

private void initializeObjects() {
    s1 = new Race();
    s1.setName("s1");
    primaryContext.getReferenceContext().importObject(s1);
    s2 = new Race();
    s2.setName("s2");
    primaryContext.getReferenceContext().importObject(s2);
    primaryContext.unconditionallyProcess(s2, "TYPE", "Masterful");
    s3 = new Race();
    s3.setName("s3");
    primaryContext.getReferenceContext().importObject(s3);
    primaryContext.unconditionallyProcess(s3, "TYPE", "Masterful");
}
Also used : Race(pcgen.core.Race)

Example 85 with Race

use of pcgen.core.Race in project pcgen by PCGen.

the class SizeFacet method calcRacialSizeInt.

private int calcRacialSizeInt(CharID id) {
    SizeFacetInfo info = getConstructingInfo(id);
    int iSize = SizeUtilities.getDefaultSizeAdjustment().get(IntegerKey.SIZEORDER);
    Race race = raceFacet.get(id);
    if (race != null) {
        // get the base size for the race
        Formula size = race.getSafe(FormulaKey.SIZE);
        iSize = formulaResolvingFacet.resolve(id, size, "").intValue();
        // with something like SIZE:L
        for (PCTemplate template : templateFacet.getSet(id)) {
            Formula sizeFormula = template.get(FormulaKey.SIZE);
            if (sizeFormula != null) {
                iSize = formulaResolvingFacet.resolve(id, sizeFormula, template.getKeyName()).intValue();
            }
        }
    }
    info.racialSizeInt = iSize;
    return iSize;
}
Also used : Formula(pcgen.base.formula.Formula) Race(pcgen.core.Race) PCTemplate(pcgen.core.PCTemplate)

Aggregations

Race (pcgen.core.Race)167 Test (org.junit.Test)78 PCTemplate (pcgen.core.PCTemplate)66 PlayerCharacter (pcgen.core.PlayerCharacter)28 CDOMObject (pcgen.cdom.base.CDOMObject)16 LoadContext (pcgen.rules.context.LoadContext)16 PCClass (pcgen.core.PCClass)15 ArrayList (java.util.ArrayList)10 SizeAdjustment (pcgen.core.SizeAdjustment)10 ParseResult (pcgen.rules.persistence.token.ParseResult)10 AbstractTokenModelTest (tokenmodel.testsupport.AbstractTokenModelTest)10 PCStat (pcgen.core.PCStat)9 FixedSizeFormula (pcgen.cdom.formula.FixedSizeFormula)8 Equipment (pcgen.core.Equipment)8 BonusObj (pcgen.core.bonus.BonusObj)7 Formula (pcgen.base.formula.Formula)6 WieldCategory (pcgen.core.character.WieldCategory)6 GameMode (pcgen.core.GameMode)5 Skill (pcgen.core.Skill)5 CompanionList (pcgen.cdom.list.CompanionList)4