use of pcgen.core.SizeAdjustment in project pcgen by PCGen.
the class KitGear method testApply.
@Override
public boolean testApply(Kit aKit, PlayerCharacter aPC, List<String> warnings) {
actingQuantity = quantity;
actingCost = maxCost;
actingMods = mods == null ? null : new ArrayList<>(mods);
actingLocation = theLocationStr;
if (size != null) {
actingSize = size.get();
}
theEquipment = null;
theQty = 0;
theLocation = "";
theCost = BigDecimal.ZERO;
processLookups(aKit, aPC);
int aBuyRate = aKit.getBuyRate(aPC);
final BigDecimal pcGold = aPC.getGold();
final BigDecimal fixedTotalCost = aKit.getTotalCost(aPC);
if (fixedTotalCost != null) {
// We are going to charge fr the kit once, rather than for every piece of gear
aBuyRate = 0;
}
List<Equipment> eqList = new ArrayList<>(equip.getContainedObjects());
if (actingCost != null) {
final BigDecimal bdMaxCost = new BigDecimal(Integer.toString(actingCost));
for (Iterator<Equipment> i = eqList.iterator(); i.hasNext(); ) {
if (i.next().getCost(aPC).compareTo(bdMaxCost) > 0) {
i.remove();
}
}
}
if (eqList.size() == 1) {
theEquipment = eqList.get(0);
} else {
List<Equipment> selected = new ArrayList<>(1);
selected = Globals.getChoiceFromList("Choose equipment", eqList, selected, 1, aPC);
if (selected.size() == 1) {
theEquipment = selected.get(0);
}
}
//
// TODO: Check to see if the user has selected an item that
// requires modification (MOD:R)
theEquipment = theEquipment.clone();
//
// Resize item for character--never resize weapons or ammo, unless it's a
// natural (weapon)
boolean tryResize = false;
SizeAdjustment sizeToSet = aPC.getSizeAdjustment();
if (actingSize == null) {
if (theEquipment.isType("Natural") || (sizeToPC != null && sizeToPC) || (!theEquipment.isWeapon() && !theEquipment.isAmmunition())) {
tryResize = Globals.canResizeHaveEffect(theEquipment, null);
}
} else {
if (sizeToPC != null && sizeToPC) {
tryResize = Globals.canResizeHaveEffect(theEquipment, null);
} else {
sizeToSet = actingSize;
tryResize = true;
}
}
if (tryResize) {
theEquipment.resizeItem(aPC, sizeToSet);
} else {
// We need setBase() called. The only way to do that is to resize.
// We will set the size to itself.
theEquipment.resizeItem(aPC, theEquipment.getSafe(ObjectKey.SIZE).get());
}
//
if (actingMods != null) {
for (EqModRef modref : actingMods) {
/*
* Going to do this the long way for now to avoid ugly entanglements
*/
StringBuilder sb = new StringBuilder(50);
EquipmentModifier eqMod = modref.getRef().get();
sb.append(eqMod.getKeyName());
for (String assoc : modref.getChoices()) {
sb.append(Constants.PIPE).append(eval(aPC, assoc));
}
theEquipment.addEqModifiers(sb.toString(), true);
}
}
if (tryResize || (actingMods != null)) {
theEquipment.nameItemFromModifiers(aPC);
}
if (actingQuantity == null) {
theQty = 1;
} else {
theQty = actingQuantity.resolve(aPC, "").intValue();
}
int origQty = theQty;
final BigDecimal eqCost = theEquipment.getCost(aPC);
if (aBuyRate != 0) {
if (fixedTotalCost == null) {
final BigDecimal bdBuyRate = new BigDecimal(Integer.toString(aBuyRate)).multiply(new BigDecimal("0.01"));
// Check to see if the PC can afford to buy this equipment. If
// not, then decrement the quantity and try again.
theCost = eqCost.multiply(new BigDecimal(Integer.toString(theQty))).multiply(bdBuyRate);
while (theQty > 0) {
if (// PC has enough?
theCost.compareTo(pcGold) <= 0) {
break;
}
theCost = eqCost.multiply(new BigDecimal(Integer.toString(--theQty))).multiply(bdBuyRate);
}
}
aPC.setGold(aPC.getGold().subtract(theCost));
}
boolean outOfFunds = false;
if (theQty != origQty) {
outOfFunds = true;
}
if (outOfFunds) {
warnings.add("GEAR: Could not purchase " + (origQty - theQty) + " " + theEquipment.getName() + ". Not enough funds.");
}
//
if (theQty == 0) {
return false;
}
Equipment testApplyEquipment = theEquipment.clone();
// Temporarily add the equipment so we can see if we can equip it.
testApplyEquipment.setQty(new Float(theQty));
aPC.addEquipment(testApplyEquipment);
Equipment theTarget = null;
if (actingLocation != null) {
theLocation = actingLocation;
if (!theLocation.equalsIgnoreCase("DEFAULT") && !theLocation.equalsIgnoreCase(Constants.EQUIP_LOCATION_CARRIED) && !theLocation.equalsIgnoreCase(Constants.EQUIP_LOCATION_NOTCARRIED) && !theLocation.equalsIgnoreCase(Constants.EQUIP_LOCATION_EQUIPPED)) {
theTarget = EquipmentUtilities.findEquipmentByBaseKey(aPC.getEquipmentMasterList(), theLocation);
} else if (theLocation.equalsIgnoreCase("DEFAULT")) {
theLocation = "";
}
EquipSet eSet = null;
if (theTarget != null) {
eSet = aPC.getEquipSetForItem(aPC.getEquipSetByIdPath(EquipSet.DEFAULT_SET_PATH), theTarget);
}
if (eSet == null) {
eSet = aPC.getEquipSetByIdPath(EquipSet.DEFAULT_SET_PATH);
}
if (eSet == null) {
warnings.add("GEAR: Could not find location " + theLocation + " for gear " + testApplyEquipment.getName() + ".");
return false;
} else {
EquipSet eqSet = aPC.addEquipToTarget(eSet, theTarget, theLocation, testApplyEquipment, new Float(-1.0f));
if (eqSet == null) {
warnings.add("GEAR: Could not equip " + testApplyEquipment.getName() + " to " + theLocation);
}
}
}
return true;
}
use of pcgen.core.SizeAdjustment in project pcgen by PCGen.
the class PreEquipTwoWeaponTest method testWield.
/**
* Test wield category tests
* @throws Exception
*/
public void testWield() throws Exception {
final PlayerCharacter character = getCharacter();
final Race race = new Race();
race.setName("Test Race");
CDOMDirectSingleRef<SizeAdjustment> mediumRef = CDOMDirectSingleRef.getRef(medium);
CDOMDirectSingleRef<SizeAdjustment> largeRef = CDOMDirectSingleRef.getRef(large);
race.put(FormulaKey.SIZE, new FixedSizeFormula(mediumRef));
character.setRace(race);
LoadContext context = Globals.getContext();
final Equipment longsword = new Equipment();
longsword.setName("Longsword");
character.addEquipment(longsword);
longsword.setIsEquipped(true, character);
longsword.setLocation(EquipmentLocation.EQUIPPED_TWO_HANDS);
character.doAfavorForAunitTestThatIgnoresEquippingRules();
Prerequisite prereq = new Prerequisite();
prereq.setKind("equiptwoweapon");
prereq.setKey("WIELDCATEGORY=OneHanded");
prereq.setOperand("1");
prereq.setOperator(PrerequisiteOperator.EQ);
// Test 3.0 Style
longsword.put(ObjectKey.SIZE, mediumRef);
longsword.put(ObjectKey.BASESIZE, mediumRef);
assertTrue("Weapon is M therefore OneHanded", PrereqHandler.passes(prereq, character, null));
longsword.put(ObjectKey.SIZE, largeRef);
longsword.put(ObjectKey.BASESIZE, largeRef);
assertFalse("Weapon is L therefore TwoHanded", PrereqHandler.passes(prereq, character, null));
// Test 3.5 style
longsword.put(ObjectKey.SIZE, mediumRef);
longsword.put(ObjectKey.BASESIZE, mediumRef);
longsword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded"));
assertFalse("Weapon is TwoHanded", PrereqHandler.passes(prereq, character, null));
longsword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "OneHanded"));
assertTrue("Weapon is OneHanded", PrereqHandler.passes(prereq, character, null));
}
use of pcgen.core.SizeAdjustment in project pcgen by PCGen.
the class WeaponTokenTest method setUp.
/*
* @see TestCase#setUp()
*/
@Override
protected void setUp() throws Exception {
super.setUp();
PlayerCharacter character = getCharacter();
LoadContext context = Globals.getContext();
//Stats
setPCStat(character, str, 15);
setPCStat(character, dex, 16);
setPCStat(character, intel, 17);
BonusObj aBonus = Bonus.newBonus(context, "COMBAT|TOHIT.Melee|STR|TYPE=Ability");
if (aBonus != null) {
str.addToListFor(ListKey.BONUS, aBonus);
}
aBonus = Bonus.newBonus(context, "COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR");
if (aBonus != null) {
str.addToListFor(ListKey.BONUS, aBonus);
}
aBonus = Bonus.newBonus(context, "COMBAT|DAMAGEMULT:0|0.5*(STR>=0)");
if (aBonus != null) {
str.addToListFor(ListKey.BONUS, aBonus);
}
aBonus = Bonus.newBonus(context, "COMBAT|DAMAGEMULT:1|1");
if (aBonus != null) {
str.addToListFor(ListKey.BONUS, aBonus);
}
aBonus = Bonus.newBonus(context, "COMBAT|DAMAGEMULT:2|1.5*(STR>=0)");
if (aBonus != null) {
str.addToListFor(ListKey.BONUS, aBonus);
}
aBonus = Bonus.newBonus(context, "MODSKILLPOINTS|NUMBER|INT");
if (aBonus != null) {
intel.addToListFor(ListKey.BONUS, aBonus);
}
// Race
Race testRace = new Race();
testRace.setName("TestRace");
testRace.put(StringKey.KEY_NAME, "KEY_TEST_RACE");
CDOMDirectSingleRef<SizeAdjustment> mediumRef = CDOMDirectSingleRef.getRef(medium);
CDOMDirectSingleRef<SizeAdjustment> largeRef = CDOMDirectSingleRef.getRef(large);
testRace.put(FormulaKey.SIZE, new FixedSizeFormula(mediumRef));
character.setRace(testRace);
// Class
PCClass myClass = new PCClass();
myClass.setName("My Class");
myClass.put(StringKey.KEY_NAME, "KEY_MY_CLASS");
myClass.put(FormulaKey.START_SKILL_POINTS, FormulaFactory.getFormulaFor(3));
final BonusObj babClassBonus = Bonus.newBonus(context, "COMBAT|BASEAB|CL+15");
myClass.getOriginalClassLevel(1).addToListFor(ListKey.BONUS, babClassBonus);
context.getReferenceContext().importObject(myClass);
character.incrementClassLevel(1, myClass, true);
character.calcActiveBonuses();
dblWpn = new Equipment();
dblWpn.setName("DoubleWpn");
dblWpn.put(StringKey.KEY_NAME, "KEY_DOUBLE_WPN");
TestHelper.addType(dblWpn, "Weapon.Melee.Martial.Double.Standard.Bludgeoning.Flail");
dblWpn.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
dblWpn.getEquipmentHead(2).put(StringKey.DAMAGE, "1d6");
dblWpn.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
dblWpn.getEquipmentHead(2).put(IntegerKey.CRIT_MULT, 2);
dblWpn.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 1);
dblWpn.getEquipmentHead(2).put(IntegerKey.CRIT_RANGE, 1);
dblWpn.put(IntegerKey.SLOTS, 2);
dblWpn.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded"));
dblWpn.put(ObjectKey.SIZE, mediumRef);
dblWpn.put(ObjectKey.BASESIZE, mediumRef);
character.addEquipment(dblWpn);
EquipSet def = new EquipSet("0.1", "Default");
character.addEquipSet(def);
EquipSet es = new EquipSet("0.1.1", "Double Weapon", dblWpn.getKeyName(), dblWpn);
character.addEquipSet(es);
character.setCalcEquipmentList();
WeaponProf wp = new WeaponProf();
wp.setName("DoubleWpn");
wp.put(IntegerKey.HANDS, Constants.HANDS_SIZE_DEPENDENT);
context.getReferenceContext().importObject(wp);
wp = new WeaponProf();
wp.setName("Sword (Bastard)");
wp.put(StringKey.KEY_NAME, "KEY_Sword (Bastard)");
TestHelper.addType(wp, "MARTIAL.EXOTIC");
context.getReferenceContext().importObject(wp);
bastardSword = new Equipment();
bastardSword.setName("Sword, Bastard");
bastardSword.put(StringKey.KEY_NAME, "BASTARD_SWORD");
bastardSword.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
TestHelper.addType(bastardSword, "Weapon.Melee.Martial.Exotic.Standard.Slashing.Sword");
bastardSword.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
bastardSword.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
bastardSword.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
bastardSword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded"));
bastardSword.put(ObjectKey.SIZE, mediumRef);
bastardSword.put(ObjectKey.BASESIZE, mediumRef);
wp = new WeaponProf();
wp.setName("Longsword");
wp.put(StringKey.KEY_NAME, "KEY_LONGSWORD");
wp.addToListFor(ListKey.TYPE, Type.getConstant("MARTIAL"));
context.getReferenceContext().importObject(wp);
largeSword = new Equipment();
largeSword.setName("Longsword (Large)");
largeSword.put(StringKey.KEY_NAME, "KEY_LONGSWORD_LARGE");
largeSword.put(StringKey.OUTPUT_NAME, "Longsword (Large)");
largeSword.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
TestHelper.addType(largeSword, "Weapon.Melee.Martial.Standard.Slashing.Sword");
largeSword.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
largeSword.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
largeSword.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
largeSword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "OneHanded"));
largeSword.put(ObjectKey.SIZE, largeRef);
largeSword.put(ObjectKey.BASESIZE, largeRef);
fineSword = new Equipment();
fineSword.setName("Longsword (Fine)");
fineSword.put(StringKey.KEY_NAME, "KEY_LONGSWORD_FINE");
fineSword.put(StringKey.OUTPUT_NAME, "Longsword (Fine)");
fineSword.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
TestHelper.addType(fineSword, "Weapon.Melee.Martial.Standard.Slashing.Sword.Finesseable");
fineSword.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
fineSword.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
fineSword.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
fineSword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "OneHanded"));
fineSword.put(ObjectKey.SIZE, mediumRef);
fineSword.put(ObjectKey.BASESIZE, mediumRef);
WeaponProf spearwp = new WeaponProf();
spearwp.setName("Spear");
spearwp.put(StringKey.KEY_NAME, "KEY_SPEAR");
spearwp.addToListFor(ListKey.TYPE, Type.getConstant("MARTIAL"));
context.getReferenceContext().importObject(spearwp);
longSpear = new Equipment();
longSpear.setName("Longspear");
longSpear.put(StringKey.KEY_NAME, "KEY_LONGSPEAR");
longSpear.put(StringKey.OUTPUT_NAME, "Longspear");
longSpear.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(spearwp));
TestHelper.addType(longSpear, "Weapon.Melee.Martial.Standard.Piercing.Spear");
longSpear.getEquipmentHead(1).put(StringKey.DAMAGE, "1d6");
longSpear.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
longSpear.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 1);
longSpear.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded"));
longSpear.put(ObjectKey.SIZE, mediumRef);
longSpear.put(ObjectKey.BASESIZE, mediumRef);
longSpear.put(IntegerKey.REACH, 10);
GameMode gm = SettingsHandler.getGame();
RuleCheck rc = new RuleCheck();
rc.setName("SIZECAT");
gm.getModeContext().getReferenceContext().importObject(rc);
SettingsHandler.setRuleCheck("SIZECAT", true);
gm.setWCStepsFormula("EQUIP.SIZE.INT-PC.SIZE.INT");
gm.setWeaponReachFormula("(RACEREACH+(max(0,REACH-5)))*REACHMULT");
wp = new WeaponProf();
wp.setName("Silly Bite");
wp.put(StringKey.KEY_NAME, "SillyBite");
//wp.setTypeInfo("Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing");
wp.addToListFor(ListKey.TYPE, Type.NATURAL);
context.getReferenceContext().importObject(wp);
bite = new Equipment();
bite.setName("Silly Bite");
bite.put(StringKey.KEY_NAME, "SillyBite");
bite.put(StringKey.OUTPUT_NAME, "Silly Bite (For Test)");
TestHelper.addType(bite, "Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing");
bite.put(ObjectKey.WEIGHT, BigDecimal.ZERO);
bite.put(ObjectKey.SIZE, mediumRef);
bite.put(ObjectKey.BASESIZE, mediumRef);
aBonus = Bonus.newBonus(context, "WEAPON|ATTACKS|" + 7);
if (aBonus != null) {
bite.addToListFor(ListKey.BONUS, aBonus);
}
bite.put(IntegerKey.SLOTS, 0);
bite.setQty(Float.valueOf(1));
bite.setNumberCarried(1.0f);
bite.put(ObjectKey.ATTACKS_PROGRESS, false);
bite.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
bite.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
bite.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
bite.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "OneHanded"));
bite.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
longbow = new Equipment();
longbow.setName("Longbow");
TestHelper.addType(longbow, "Weapon.Martial.Ranged.Standard.Piercing.Container.Projectile.Bow.Longbow");
longbow.put(ObjectKey.TOTAL_CAPACITY, Capacity.ANY);
longbow.put(ObjectKey.CONTAINER_WEIGHT_CAPACITY, BigDecimal.ONE);
longbow.addToListFor(ListKey.CAPACITY, new Capacity("Arrow", BigDecimal.ONE));
longbow.setQty(Float.valueOf(1));
longbow.setNumberCarried(1.0f);
arrow = new Equipment();
arrow.setName("Arrow");
TestHelper.addType(arrow, "Ammunition.Standard.Arrow.Individual");
// Weild categories
WieldCategory twoHanded = context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded");
twoHanded.setSizeDifference(1);
// Equip mods
EquipmentModifier eqMod = new EquipmentModifier();
eqMod.setName("Plus 1 Enhancement");
eqMod.put(StringKey.KEY_NAME, "PLUS1W");
TestHelper.addType(eqMod, "Ammunition.Weapon");
eqMod.put(IntegerKey.PLUS, 1);
eqMod.addToListFor(ListKey.ITEM_TYPES, "Enhancement");
eqMod.addToListFor(ListKey.ITEM_TYPES, "Magic");
eqMod.addToListFor(ListKey.ITEM_TYPES, "Plus1");
aBonus = Bonus.newBonus(context, "WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement");
if (aBonus != null) {
eqMod.addToListFor(ListKey.BONUS, aBonus);
}
context.getReferenceContext().importObject(eqMod);
eqMod = new EquipmentModifier();
eqMod.setName("Plus 2 Enhancement");
eqMod.put(StringKey.KEY_NAME, "PLUS2W");
TestHelper.addType(eqMod, "Ammunition.Weapon");
eqMod.put(IntegerKey.PLUS, 2);
eqMod.addToListFor(ListKey.ITEM_TYPES, "Enhancement");
eqMod.addToListFor(ListKey.ITEM_TYPES, "Magic");
eqMod.addToListFor(ListKey.ITEM_TYPES, "Plus2");
aBonus = Bonus.newBonus(context, "WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement");
if (aBonus != null) {
eqMod.addToListFor(ListKey.BONUS, aBonus);
}
context.getReferenceContext().importObject(eqMod);
eqMod = new EquipmentModifier();
eqMod.setName("Masterwork");
eqMod.put(StringKey.KEY_NAME, "MWORKW");
TestHelper.addType(eqMod, "Ammunition.Weapon");
eqMod.addToListFor(ListKey.ITEM_TYPES, "Masterwork");
aBonus = Bonus.newBonus(context, "WEAPON|TOHIT|1|TYPE=Enhancement");
if (aBonus != null) {
eqMod.addToListFor(ListKey.BONUS, aBonus);
}
context.getReferenceContext().importObject(eqMod);
PCTemplate pct = new PCTemplate();
context.unconditionallyProcess(pct, "AUTO", "WEAPONPROF|KEY_Sword (Bastard)|KEY_LONGSWORD|SillyBite");
character.addTemplate(pct);
wpnBonusPct = new PCTemplate();
context.unconditionallyProcess(wpnBonusPct, "BONUS", "WEAPONPROF=DoubleWpn|DAMAGE|3");
context.unconditionallyProcess(wpnBonusPct, "BONUS", "WEAPONPROF=DoubleWpn|TOHIT|4");
wpnBonusAbility = TestHelper.makeAbility("FEAT_BONUS", AbilityCategory.FEAT, "General");
context.unconditionallyProcess(wpnBonusAbility, "BONUS", "WEAPONPROF=DoubleWpn|DAMAGE|1");
context.unconditionallyProcess(wpnBonusAbility, "BONUS", "WEAPONPROF=DoubleWpn|TOHIT|2");
assertTrue(context.getReferenceContext().resolveReferences(null));
}
use of pcgen.core.SizeAdjustment in project pcgen by PCGen.
the class PreBaseSizeTest method setUp.
@Override
protected void setUp() throws Exception {
super.setUp();
CDOMDirectSingleRef<SizeAdjustment> mediumRef = CDOMDirectSingleRef.getRef(medium);
CDOMDirectSingleRef<SizeAdjustment> largeRef = CDOMDirectSingleRef.getRef(large);
race.setName("Human");
race.put(FormulaKey.SIZE, new FixedSizeFormula(mediumRef));
Globals.getContext().getReferenceContext().importObject(race);
template.put(FormulaKey.SIZE, new FixedSizeFormula(largeRef));
}
use of pcgen.core.SizeAdjustment in project pcgen by PCGen.
the class PreEquipBothTest method testWield.
/**
* Test wield category tests
* @throws Exception
*/
public void testWield() throws Exception {
final PlayerCharacter character = getCharacter();
final Race race = new Race();
race.setName("Test Race");
CDOMDirectSingleRef<SizeAdjustment> mediumRef = CDOMDirectSingleRef.getRef(medium);
CDOMDirectSingleRef<SizeAdjustment> largeRef = CDOMDirectSingleRef.getRef(large);
race.put(FormulaKey.SIZE, new FixedSizeFormula(mediumRef));
character.setRace(race);
LoadContext context = Globals.getContext();
final Equipment longsword = new Equipment();
longsword.setName("Longsword");
character.addEquipment(longsword);
longsword.setIsEquipped(true, character);
longsword.setLocation(EquipmentLocation.EQUIPPED_BOTH);
character.doAfavorForAunitTestThatIgnoresEquippingRules();
Prerequisite prereq = new Prerequisite();
prereq.setKind("equipboth");
prereq.setKey("WIELDCATEGORY=OneHanded");
prereq.setOperand("1");
prereq.setOperator(PrerequisiteOperator.EQ);
// Test 3.0 Style
longsword.put(ObjectKey.SIZE, mediumRef);
longsword.put(ObjectKey.BASESIZE, mediumRef);
assertTrue("Weapon is M therefore OneHanded", PrereqHandler.passes(prereq, character, null));
longsword.put(ObjectKey.SIZE, largeRef);
longsword.put(ObjectKey.BASESIZE, largeRef);
assertFalse("Weapon is L therefore TwoHanded", PrereqHandler.passes(prereq, character, null));
// Test 3.5 style
longsword.put(ObjectKey.SIZE, mediumRef);
longsword.put(ObjectKey.BASESIZE, mediumRef);
longsword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded"));
assertFalse("Weapon is TwoHanded", PrereqHandler.passes(prereq, character, null));
longsword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "OneHanded"));
assertTrue("Weapon is OneHanded", PrereqHandler.passes(prereq, character, null));
}
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