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Example 41 with Skill

use of pcgen.core.Skill in project pcgen by PCGen.

the class ExportHandlerTest method setUp.

/**
	 * @see pcgen.AbstractCharacterTestCase#setUp()
	 */
@Override
protected void setUp() throws Exception {
    super.setUp();
    PlayerCharacter character = getCharacter();
    LoadContext context = Globals.getContext();
    final LevelInfo levelInfo = new LevelInfo();
    levelInfo.setLevelString("LEVEL");
    levelInfo.setMaxClassSkillString("LEVEL+3");
    levelInfo.setMaxCrossClassSkillString("(LEVEL+3)/2");
    GameMode gamemode = SettingsHandler.getGame();
    gamemode.addLevelInfo("Default", levelInfo);
    //Stats
    setPCStat(character, dex, 16);
    setPCStat(character, intel, 17);
    BonusObj aBonus = Bonus.newBonus(context, "MODSKILLPOINTS|NUMBER|INT");
    if (aBonus != null) {
        intel.addToListFor(ListKey.BONUS, aBonus);
    }
    // Race
    Race testRace = new Race();
    testRace.setName("TestRace");
    character.setRace(testRace);
    // Class
    PCClass myClass = new PCClass();
    myClass.setName("My Class");
    myClass.put(FormulaKey.START_SKILL_POINTS, FormulaFactory.getFormulaFor(3));
    character.incrementClassLevel(5, myClass, true);
    // Skills
    knowledge = new Skill[2];
    knowledge[0] = new Skill();
    context.unconditionallyProcess(knowledge[0], "CLASSES", "MyClass");
    knowledge[0].setName("KNOWLEDGE (ARCANA)");
    TestHelper.addType(knowledge[0], "KNOWLEDGE.INT");
    CDOMDirectSingleRef<PCStat> intelRef = CDOMDirectSingleRef.getRef(intel);
    knowledge[0].put(ObjectKey.KEY_STAT, intelRef);
    character.setSkillOrder(knowledge[0], 2);
    Globals.getContext().getReferenceContext().importObject(knowledge[0]);
    SkillRankControl.modRanks(8.0, myClass, true, character, knowledge[0]);
    knowledge[1] = new Skill();
    context.unconditionallyProcess(knowledge[1], "CLASSES", "MyClass");
    knowledge[1].setName("KNOWLEDGE (RELIGION)");
    TestHelper.addType(knowledge[1], "KNOWLEDGE.INT");
    knowledge[1].put(ObjectKey.KEY_STAT, intelRef);
    character.setSkillOrder(knowledge[1], 3);
    Globals.getContext().getReferenceContext().importObject(knowledge[1]);
    SkillRankControl.modRanks(5.0, myClass, true, character, knowledge[1]);
    tumble = new Skill();
    context.unconditionallyProcess(tumble, "CLASSES", "MyClass");
    tumble.setName("Tumble");
    tumble.addToListFor(ListKey.TYPE, Type.getConstant("DEX"));
    CDOMDirectSingleRef<PCStat> dexRef = CDOMDirectSingleRef.getRef(dex);
    tumble.put(ObjectKey.KEY_STAT, dexRef);
    character.setSkillOrder(tumble, 4);
    Globals.getContext().getReferenceContext().importObject(tumble);
    SkillRankControl.modRanks(7.0, myClass, true, character, tumble);
    balance = new Skill();
    context.unconditionallyProcess(balance, "CLASSES", "MyClass");
    balance.setName("Balance");
    balance.addToListFor(ListKey.TYPE, Type.getConstant("DEX"));
    balance.put(ObjectKey.KEY_STAT, dexRef);
    character.setSkillOrder(balance, 1);
    aBonus = Bonus.newBonus(context, "SKILL|Balance|2|PRESKILL:1,Tumble=5|TYPE=Synergy.STACK");
    if (aBonus != null) {
        balance.addToListFor(ListKey.BONUS, aBonus);
    }
    Globals.getContext().getReferenceContext().importObject(balance);
    SkillRankControl.modRanks(4.0, myClass, true, character, balance);
    character.calcActiveBonuses();
    weapon = new Equipment();
    weapon.setName("TestWpn");
    weapon.addToListFor(ListKey.TYPE, Type.WEAPON);
    gem = new Equipment();
    gem.setName("TestGem");
    gem.addToListFor(ListKey.TYPE, Type.getConstant("gem"));
    gem.setQty(1);
    armor = new Equipment();
    armor.setName("TestArmorSuit");
    TestHelper.addType(armor, "armor.suit");
    context.getReferenceContext().buildDerivedObjects();
    context.getReferenceContext().resolveReferences(null);
}
Also used : GameMode(pcgen.core.GameMode) Skill(pcgen.core.Skill) PlayerCharacter(pcgen.core.PlayerCharacter) BonusObj(pcgen.core.bonus.BonusObj) Equipment(pcgen.core.Equipment) LevelInfo(pcgen.core.LevelInfo) Race(pcgen.core.Race) LoadContext(pcgen.rules.context.LoadContext) PCClass(pcgen.core.PCClass) PCStat(pcgen.core.PCStat)

Example 42 with Skill

use of pcgen.core.Skill in project pcgen by PCGen.

the class ClassSkillsLevelTokenTest method testUnparseSingleRanked.

@Test
public void testUnparseSingleRanked() throws PersistenceLayerException {
    List<CDOMReference<Skill>> refs = new ArrayList<>();
    addSingleRef(refs, "TestWP1");
    ReferenceChoiceSet<Skill> rcs = new ReferenceChoiceSet<>(refs);
    ChoiceSet<Skill> cs = new ChoiceSet<>(getSubToken().getTokenName(), rcs);
    PersistentTransitionChoice<Skill> tc = new ConcretePersistentTransitionChoice<>(cs, FormulaFactory.ONE);
    primaryProf.addToListFor(ListKey.ADD, tc);
    tc.setChoiceActor(new ClassSkillChoiceActor(fighter, 3));
    String[] unparsed = getToken().unparse(primaryContext, primaryProf);
    expectSingle(unparsed, getSubTokenName() + '|' + "TestWP1,AUTORANK=3");
}
Also used : ReferenceChoiceSet(pcgen.cdom.choiceset.ReferenceChoiceSet) ChoiceSet(pcgen.cdom.base.ChoiceSet) ArrayList(java.util.ArrayList) ConcretePersistentTransitionChoice(pcgen.cdom.base.ConcretePersistentTransitionChoice) Skill(pcgen.core.Skill) ClassSkillChoiceActor(pcgen.cdom.helper.ClassSkillChoiceActor) CDOMReference(pcgen.cdom.base.CDOMReference) ReferenceChoiceSet(pcgen.cdom.choiceset.ReferenceChoiceSet) Test(org.junit.Test)

Example 43 with Skill

use of pcgen.core.Skill in project pcgen by PCGen.

the class ClassSkillsLevelTokenTest method testUnparseExclusive.

@Test
public void testUnparseExclusive() throws PersistenceLayerException {
    List<CDOMReference<Skill>> refs = new ArrayList<>();
    ObjectMatchingReference<Skill, Boolean> omr = new ObjectMatchingReference<>("EXCLUSIVE", Skill.class, getAllRef(), ObjectKey.EXCLUSIVE, Boolean.TRUE);
    omr.returnIncludesNulls(true);
    refs.add(omr);
    ReferenceChoiceSet<Skill> rcs = new ReferenceChoiceSet<>(refs);
    ChoiceSet<Skill> cs = new ChoiceSet<>(getSubToken().getTokenName(), rcs);
    PersistentTransitionChoice<Skill> tc = new ConcretePersistentTransitionChoice<>(cs, FormulaFactory.ONE);
    primaryProf.addToListFor(ListKey.ADD, tc);
    tc.setChoiceActor(new ClassSkillChoiceActor(fighter, null));
    String[] unparsed = getToken().unparse(primaryContext, primaryProf);
    expectSingle(unparsed, getSubTokenName() + '|' + "EXCLUSIVE");
}
Also used : ReferenceChoiceSet(pcgen.cdom.choiceset.ReferenceChoiceSet) ChoiceSet(pcgen.cdom.base.ChoiceSet) ArrayList(java.util.ArrayList) ConcretePersistentTransitionChoice(pcgen.cdom.base.ConcretePersistentTransitionChoice) Skill(pcgen.core.Skill) ClassSkillChoiceActor(pcgen.cdom.helper.ClassSkillChoiceActor) CDOMReference(pcgen.cdom.base.CDOMReference) ObjectMatchingReference(pcgen.cdom.reference.ObjectMatchingReference) ReferenceChoiceSet(pcgen.cdom.choiceset.ReferenceChoiceSet) Test(org.junit.Test)

Example 44 with Skill

use of pcgen.core.Skill in project pcgen by PCGen.

the class ClassSkillsLevelTokenTest method testUnparseUntrained.

@Test
public void testUnparseUntrained() throws PersistenceLayerException {
    List<CDOMReference<Skill>> refs = new ArrayList<>();
    ObjectMatchingReference<Skill, Boolean> omr = new ObjectMatchingReference<>("UNTRAINED", Skill.class, getAllRef(), ObjectKey.USE_UNTRAINED, Boolean.TRUE);
    omr.returnIncludesNulls(true);
    refs.add(omr);
    ReferenceChoiceSet<Skill> rcs = new ReferenceChoiceSet<>(refs);
    ChoiceSet<Skill> cs = new ChoiceSet<>(getSubToken().getTokenName(), rcs);
    PersistentTransitionChoice<Skill> tc = new ConcretePersistentTransitionChoice<>(cs, FormulaFactory.ONE);
    primaryProf.addToListFor(ListKey.ADD, tc);
    tc.setChoiceActor(new ClassSkillChoiceActor(fighter, null));
    String[] unparsed = getToken().unparse(primaryContext, primaryProf);
    expectSingle(unparsed, getSubTokenName() + '|' + "UNTRAINED");
}
Also used : ReferenceChoiceSet(pcgen.cdom.choiceset.ReferenceChoiceSet) ChoiceSet(pcgen.cdom.base.ChoiceSet) ArrayList(java.util.ArrayList) ConcretePersistentTransitionChoice(pcgen.cdom.base.ConcretePersistentTransitionChoice) Skill(pcgen.core.Skill) ClassSkillChoiceActor(pcgen.cdom.helper.ClassSkillChoiceActor) CDOMReference(pcgen.cdom.base.CDOMReference) ObjectMatchingReference(pcgen.cdom.reference.ObjectMatchingReference) ReferenceChoiceSet(pcgen.cdom.choiceset.ReferenceChoiceSet) Test(org.junit.Test)

Example 45 with Skill

use of pcgen.core.Skill in project pcgen by PCGen.

the class ClassSkillsTokenTest method testUnparseUntrained.

@Test
public void testUnparseUntrained() throws PersistenceLayerException {
    List<CDOMReference<Skill>> refs = new ArrayList<>();
    ObjectMatchingReference<Skill, Boolean> omr = new ObjectMatchingReference<>("UNTRAINED", Skill.class, getAllRef(), ObjectKey.USE_UNTRAINED, Boolean.TRUE);
    omr.returnIncludesNulls(true);
    refs.add(omr);
    ReferenceChoiceSet<Skill> rcs = new ReferenceChoiceSet<>(refs);
    ChoiceSet<Skill> cs = new ChoiceSet<>(getSubToken().getTokenName(), rcs);
    PersistentTransitionChoice<Skill> tc = new ConcretePersistentTransitionChoice<>(cs, FormulaFactory.ONE);
    primaryProf.addToListFor(ListKey.ADD, tc);
    tc.setChoiceActor(new ClassSkillChoiceActor(fighter, null));
    String[] unparsed = getToken().unparse(primaryContext, primaryProf);
    expectSingle(unparsed, getSubTokenName() + '|' + "UNTRAINED");
}
Also used : ReferenceChoiceSet(pcgen.cdom.choiceset.ReferenceChoiceSet) ChoiceSet(pcgen.cdom.base.ChoiceSet) ArrayList(java.util.ArrayList) ConcretePersistentTransitionChoice(pcgen.cdom.base.ConcretePersistentTransitionChoice) Skill(pcgen.core.Skill) ClassSkillChoiceActor(pcgen.cdom.helper.ClassSkillChoiceActor) CDOMReference(pcgen.cdom.base.CDOMReference) ObjectMatchingReference(pcgen.cdom.reference.ObjectMatchingReference) ReferenceChoiceSet(pcgen.cdom.choiceset.ReferenceChoiceSet) Test(org.junit.Test)

Aggregations

Skill (pcgen.core.Skill)165 Test (org.junit.Test)60 PCClass (pcgen.core.PCClass)55 ArrayList (java.util.ArrayList)29 CDOMReference (pcgen.cdom.base.CDOMReference)24 CharID (pcgen.cdom.enumeration.CharID)23 SkillCost (pcgen.cdom.enumeration.SkillCost)16 CDOMObject (pcgen.cdom.base.CDOMObject)15 PlayerCharacter (pcgen.core.PlayerCharacter)14 ChoiceSet (pcgen.cdom.base.ChoiceSet)13 ConcretePersistentTransitionChoice (pcgen.cdom.base.ConcretePersistentTransitionChoice)13 ReferenceChoiceSet (pcgen.cdom.choiceset.ReferenceChoiceSet)13 ClassSkillChoiceActor (pcgen.cdom.helper.ClassSkillChoiceActor)13 StringTokenizer (java.util.StringTokenizer)10 ObjectMatchingReference (pcgen.cdom.reference.ObjectMatchingReference)10 Ability (pcgen.core.Ability)10 LoadContext (pcgen.rules.context.LoadContext)9 ClassSkillList (pcgen.cdom.list.ClassSkillList)8 HashSet (java.util.HashSet)7 CNAbility (pcgen.cdom.content.CNAbility)7