use of pcgen.core.bonus.BonusObj in project pcgen by PCGen.
the class Equipment method adjustACForSize.
/**
* Gets the acModAdjustedForSize attribute of the Equipment object
*
* @param aPC The PC with the Equipment
* @param baseEq The unmodified Equipment
* @param newSA The size to adjust for
*/
private void adjustACForSize(final PlayerCharacter aPC, final Equipment baseEq, final SizeAdjustment newSA) {
if ((getRawBonusList(aPC) != null) && isArmor()) {
double mult = 1.0;
final SizeAdjustment currSA = baseEq.getSafe(ObjectKey.SIZE).get();
if ((newSA != null) && aPC != null) {
mult = aPC.getSizeBonusTo(newSA, "ACVALUE", baseEq.typeList(), 1.0) / aPC.getSizeBonusTo(currSA, "ACVALUE", baseEq.typeList(), 1.0);
}
final List<BonusObj> baseEqBonusList = baseEq.getRawBonusList(aPC);
final List<BonusObj> eqBonusList = getRawBonusList(aPC);
//
for (int i = eqBonusList.size() - 1; i >= 0; --i) {
final BonusObj aBonus = eqBonusList.get(i);
String aString = aBonus.toString();
if (aString.startsWith("COMBAT|AC|")) {
final int iOffs = aString.indexOf('|', 10);
if (iOffs > 10) {
/*
* TODO This is bad behavior to alter this list,
* which - theoretically - shouldn't be altered
* after data load. However, given .REPLACE
* potential in BONUS objects, I can't find
* another quick solution to this problem
* - thpr 10/9/08
*/
removeFromListFor(ListKey.BONUS, aBonus);
}
}
}
for (final BonusObj aBonus : baseEqBonusList) {
String aString = aBonus.toString();
if (aString.startsWith("COMBAT|AC|")) {
final int iOffs = aString.indexOf('|', 10);
if (iOffs > 10) {
Integer acCombatBonus = Integer.valueOf(aString.substring(10, iOffs));
double d = acCombatBonus.doubleValue() * mult;
acCombatBonus = (int) d;
aString = aString.substring(0, 10) + acCombatBonus.toString() + aString.substring(iOffs);
/*
* TODO This is bad behavior to alter this list,
* which - theoretically - shouldn't be altered
* after data load. However, given .REPLACE
* potential in BONUS objects, I can't find
* another quick solution to this problem
* - thpr 10/9/08
*/
BonusObj b = Bonus.newBonus(Globals.getContext(), aString);
if (b != null) {
addToListFor(ListKey.BONUS, b);
}
}
}
}
}
}
use of pcgen.core.bonus.BonusObj in project pcgen by PCGen.
the class StartfeatsToken method parseToken.
@Override
public ParseResult parseToken(LoadContext context, Race race, String value) {
int bonusValue;
try {
bonusValue = Integer.parseInt(value);
} catch (NumberFormatException nfe) {
return new ParseResult.Fail("Error encountered in " + getTokenName() + " was expecting value to be an integer, found: " + value, context);
}
BonusObj bon = Bonus.newBonus(context, "FEAT|POOL|" + bonusValue);
if (bon == null) {
return new ParseResult.Fail("Internal Error: " + getTokenName() + " had invalid bonus", context);
}
Prerequisite prereq = getPrerequisite("PREMULT:1,[PREHD:MIN=1],[PRELEVEL:MIN=1]");
if (prereq == null) {
return new ParseResult.Fail("Internal Error: " + getTokenName() + " had invalid prerequisite", context);
}
bon.addPrerequisite(prereq);
bon.setTokenSource(getTokenName());
context.getObjectContext().addToList(race, ListKey.BONUS, bon);
return ParseResult.SUCCESS;
}
use of pcgen.core.bonus.BonusObj in project pcgen by PCGen.
the class BonusToken method unparse.
@Override
public String[] unparse(LoadContext context, PointBuyMethod pbm) {
Collection<BonusObj> added = pbm.getBonuses();
String tokenName = getTokenName();
Set<String> bonusSet = new TreeSet<>();
for (BonusObj bonus : added) {
if (tokenName.equals(bonus.getTokenSource())) {
bonusSet.add(bonus.toString());
}
}
if (bonusSet.isEmpty()) {
// This is okay - just no BONUSes from this token
return null;
}
return bonusSet.toArray(new String[bonusSet.size()]);
}
use of pcgen.core.bonus.BonusObj in project pcgen by PCGen.
the class PCClassTest method testBypassClassPrereqs.
/**
* Test the interaction of prerequisites on PCClasses and bonuses and the
* Bypass Class Prereqs flag.
* @throws Exception
*/
public void testBypassClassPrereqs() throws Exception {
LoadContext context = Globals.getContext();
// Setup class with prereqs and var based abilities with prereqs.
final PreVariableParser parser = new PreVariableParser();
final Prerequisite aPrereq = parser.parse("VARGTEQ", "Foo,1", false, false);
final GameMode gameMode = SettingsHandler.getGame();
RuleCheck aClassPreRule = gameMode.getModeContext().getReferenceContext().silentlyGetConstructedCDOMObject(RuleCheck.class, "CLASSPRE");
if (aClassPreRule == null) {
aClassPreRule = new RuleCheck();
aClassPreRule.setName("CLASSPRE");
gameMode.getModeContext().getReferenceContext().importObject(aClassPreRule);
}
aClassPreRule.setDefault(false);
final PCClass aPrClass = new PCClass();
aPrClass.setName("PreReqClass");
aPrClass.put(StringKey.KEY_NAME, "KEY_PreReqClass");
final BonusObj aBonus = Bonus.newBonus(context, "MISC|SR|10|PREVARGTEQ:Foo,2");
if (aBonus != null) {
aPrClass.addToListFor(ListKey.BONUS, aBonus);
}
aPrClass.addPrerequisite(aPrereq);
final PCClass aQClass = new PCClass();
aQClass.setName("QualClass");
aQClass.put(StringKey.KEY_NAME, "KEY_QualClass");
CDOMDirectSingleRef<PCClass> ref = CDOMDirectSingleRef.getRef(aPrClass);
aQClass.addToListFor(ListKey.QUALIFY, new Qualifier(PCClass.class, ref));
//aQClass.setQualifyString("KEY_PreReqClass|PreReqVar");
final PCClass aNqClass = new PCClass();
aNqClass.setName("NonQualClass");
aNqClass.put(StringKey.KEY_NAME, "KEY_NonQualClass");
aNqClass.put(VariableKey.getConstant("Foo"), FormulaFactory.ONE);
aNqClass.getOriginalClassLevel(2).put(VariableKey.getConstant("Foo"), FormulaFactory.getFormulaFor(2));
// Setup character without prereqs
final PlayerCharacter character = getCharacter();
// Test no prereqs and no bypass fails class and var
assertFalse("PC with no prereqs should fail class qual test.", aPrClass.qualifies(character, aPrClass));
assertEquals("PC with no prereqs should fail var qual test.", 0.0, aPrClass.getBonusTo("MISC", "SR", 1, character), 0.1);
// Test no prereqs and bypass passes class and fails var
aClassPreRule.setDefault(true);
assertTrue("PC with no prereqs should pass class qual test when bypassing prereqs is on.", aPrClass.qualifies(character, aPrClass));
assertEquals("PC with no prereqs should fail var qual test when bypass prereqs is on.", 0.0, aPrClass.getBonusTo("MISC", "SR", 1, character), 0.1);
// Test prereqs and bypass pass class and var
character.incrementClassLevel(1, aNqClass);
assertTrue("PC with prereqs and bypass should pass class qual test.", aPrClass.qualifies(character, aPrClass));
character.incrementClassLevel(1, aNqClass);
assertEquals("PC with prereqs and bypass should pass var qual test.", 10.0, aPrClass.getBonusTo("MISC", "SR", 1, character), 0.1);
// Test prereqs and no bypass passes class and var
aClassPreRule.setDefault(false);
assertTrue("PC with prereqs and no bypass should pass class qual test.", aPrClass.qualifies(character, aPrClass));
assertEquals("PC with prereqs and no bypass should pass var qual test.", 10.0, aPrClass.getBonusTo("MISC", "SR", 1, character), 0.1);
}
use of pcgen.core.bonus.BonusObj in project pcgen by PCGen.
the class PCClassTest method setUp.
/**
* @see pcgen.AbstractCharacterTestCase#setUp()
*/
@Override
protected void setUp() throws Exception {
super.setUp();
Campaign customCampaign = new Campaign();
customCampaign.setName("Unit Test");
customCampaign.setName("KEY_Unit Test");
customCampaign.addToListFor(ListKey.DESCRIPTION, new Description("Unit Test data"));
CampaignSourceEntry source;
try {
source = new CampaignSourceEntry(customCampaign, new URI("file:/" + getClass().getName() + ".java"));
} catch (URISyntaxException e) {
throw new UnreachableError(e);
}
// Create the monseter class type
GameMode gamemode = SettingsHandler.getGame();
gamemode.addClassType("Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO");
gamemode.setSkillMultiplierLevels("4");
// Create the humanoid class
String classDef = "CLASS:Humanoid KEY:KEY_Humanoid HD:8 CLASSTYPE:Monster STARTSKILLPTS:1 " + "MODTOSKILLS:NO MONSKILL:6+INT MONNONSKILLHD:1|PRESIZELTEQ:M " + "MONNONSKILLHD:2|PRESIZEEQ:L";
PCClassLoader classLoader = new PCClassLoader();
LoadContext context = Globals.getContext();
humanoidClass = classLoader.parseLine(context, null, classDef, source);
Globals.getContext().getReferenceContext().importObject(humanoidClass);
classDef = "CLASS:Nymph KEY:KEY_Nymph CLASSTYPE:Monster HD:6 STARTSKILLPTS:6 MODTOSKILLS:YES ";
classLoader = new PCClassLoader();
nymphClass = classLoader.parseLine(context, null, classDef, source);
Globals.getContext().getReferenceContext().importObject(nymphClass);
CDOMDirectSingleRef<SizeAdjustment> mediumRef = CDOMDirectSingleRef.getRef(medium);
CDOMDirectSingleRef<SizeAdjustment> largeRef = CDOMDirectSingleRef.getRef(large);
// Create the large size mod
// Create the BugBear race
bugbearRace = new Race();
bugbearRace.setName("Bugbear");
bugbearRace.put(StringKey.KEY_NAME, "KEY_Bugbear");
bugbearRace.put(FormulaKey.SIZE, new FixedSizeFormula(mediumRef));
bugbearRace.addToListFor(ListKey.HITDICE_ADVANCEMENT, Integer.MAX_VALUE);
bugbearRace.put(IntegerKey.INITIAL_SKILL_MULT, 1);
Globals.getContext().getReferenceContext().importObject(bugbearRace);
bigBugbearRace = new Race();
bigBugbearRace.setName("BigBugbear");
bigBugbearRace.put(StringKey.KEY_NAME, "KEY_BigBugbear");
bigBugbearRace.put(FormulaKey.SIZE, new FixedSizeFormula(largeRef));
bigBugbearRace.addToListFor(ListKey.HITDICE_ADVANCEMENT, Integer.MAX_VALUE);
bigBugbearRace.put(IntegerKey.INITIAL_SKILL_MULT, 1);
Globals.getContext().getReferenceContext().importObject(bigBugbearRace);
// Create the Nymph race
nymphRace = new Race();
nymphRace.setName("Nymph");
nymphRace.put(StringKey.KEY_NAME, "KEY_Nymph");
nymphRace.put(FormulaKey.SIZE, new FixedSizeFormula(mediumRef));
nymphRace.addToListFor(ListKey.HITDICE_ADVANCEMENT, Integer.MAX_VALUE);
nymphRace.put(ObjectKey.MONSTER_CLASS, new LevelCommandFactory(CDOMDirectSingleRef.getRef(nymphClass), FormulaFactory.getFormulaFor(0)));
Globals.getContext().getReferenceContext().importObject(nymphRace);
// Setup class with prereqs and var based abilities with prereqs.
PreVariableParser parser = new PreVariableParser();
prereq = parser.parse("VARGTEQ", "Foo,1", false, false);
classPreRule = new RuleCheck();
classPreRule.setName("CLASSPRE");
classPreRule.setDefault(false);
gamemode.getModeContext().getReferenceContext().importObject(classPreRule);
prClass = new PCClass();
prClass.setName("PreReqClass");
prClass.put(StringKey.KEY_NAME, "KEY_PreReqClass");
final BonusObj aBonus = Bonus.newBonus(context, "MISC|SR|10|PREVARGTEQ:Foo,2");
if (aBonus != null) {
prClass.addToListFor(ListKey.BONUS, aBonus);
}
prClass.addPrerequisite(prereq);
qClass = new PCClass();
qClass.setName("QualClass");
qClass.put(StringKey.KEY_NAME, "KEY_QualClass");
CDOMDirectSingleRef<PCClass> ref = CDOMDirectSingleRef.getRef(prClass);
qClass.addToListFor(ListKey.QUALIFY, new Qualifier(PCClass.class, ref));
nqClass = new PCClass();
nqClass.setName("NonQualClass");
nqClass.put(StringKey.KEY_NAME, "KEY_NonQualClass");
nqClass.put(VariableKey.getConstant("Foo"), FormulaFactory.ONE);
nqClass.getOriginalClassLevel(2).put(VariableKey.getConstant("Foo"), FormulaFactory.getFormulaFor(2));
}
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