use of pcgen.core.character.EquipSet in project pcgen by PCGen.
the class WeaponTokenTest method testBastardSword.
/**
* Test the processing of a bastard sword on a medium creature without the
* exotic weapon proficiency. It should not be able to be wielded one handed.<br/>
* This is based on the text from the DnD FAQ v20060621 on p32 which states
* "Treat ... these weapons as two-handed weapons when determining who can
* use them and how." when talking about bastard swords for weilders without
* the exotic weapon proficiency.
*/
public void testBastardSword() {
PlayerCharacter character = getCharacter();
assertEquals("2-handed prof should be martial", "KEY_Sword (Bastard)", bastardSword.get(ObjectKey.WEAPON_PROF).get().getKeyName());
EquipSet es = new EquipSet("0.1.2", "Sword (Bastard)", bastardSword.getName(), bastardSword);
character.addEquipSet(es);
character.setCalcEquipmentList();
// Now test the output to ensure it is correct
WeaponToken token = new WeaponToken();
assertEquals("Name", "Sword, Bastard", token.getToken("WEAPON.3.NAME", character, null));
assertEquals("Not possible to weild the bastard sword one handed.", null, token.getToken("WEAPON.3.BASEHIT", character, null));
assertEquals("No penalty to weild the bastard sword two handed.", "+18/+13/+8/+3", token.getToken("WEAPON.3.THHIT", character, null));
}
use of pcgen.core.character.EquipSet in project pcgen by PCGen.
the class WeaponTokenTest method testLargeLongSword.
/**
* Test the processing of a large sword on a medium creature. It
* should be forced to be wielded two handed. Note: Size penalties are not
* included in the data prepared, so are not included in the calculations.
*/
public void testLargeLongSword() {
PlayerCharacter character = getCharacter();
assertEquals("Prof should be longsword", "KEY_LONGSWORD", largeSword.get(ObjectKey.WEAPON_PROF).get().getKeyName());
EquipSet es = new EquipSet("0.1.3", "Longsword (Large)", largeSword.getName(), largeSword);
character.addEquipSet(es);
character.setCalcEquipmentList();
// Now test the output to ensure it is correct
WeaponToken token = new WeaponToken();
assertEquals("Large sword - name", "Longsword (Large)", token.getToken("WEAPON.3.NAME", character, null));
assertEquals("Large sword - Two handed should be fine", "+18/+13/+8/+3", token.getToken("WEAPON.3.THHIT", character, null));
assertEquals("Large sword - can't be wielded one handed", null, token.getToken("WEAPON.3.BASEHIT", character, null));
}
use of pcgen.core.character.EquipSet in project pcgen by PCGen.
the class WeaponTokenTest method testLargeWpnBonus.
/**
* Test the processing of a large sword on a medium creature. It
* should be forced to be wielded two handed. Note: Size penalties are not
* included in the data prepared, so are not included in the calculations.
*/
public void testLargeWpnBonus() {
PlayerCharacter character = getCharacter();
LoadContext context = Globals.getContext();
assertEquals("Prof should be longsword", "KEY_LONGSWORD", largeSword.get(ObjectKey.WEAPON_PROF).get().getKeyName());
assertTrue("Character should be proficient with longsword", character.isProficientWith(largeSword));
PCTemplate longswordTemplate = new PCTemplate();
longswordTemplate.setName("LS Bonus");
BonusObj aBonus = Bonus.newBonus(context, "WEAPONPROF=KEY_LONGSWORD|PCSIZE|1");
if (aBonus != null) {
longswordTemplate.addToListFor(ListKey.BONUS, aBonus);
}
character.addTemplate(longswordTemplate);
character.addEquipment(largeSword);
EquipSet es = new EquipSet("0.1.3", "Longsword (Large)", largeSword.getName(), largeSword);
character.addEquipSet(es);
character.setCalcEquipmentList();
// Test weapon profs effects on large weapons
WeaponToken token = new WeaponToken();
assertEquals("Large sword - can be wielded one handed with template weapon size bonus", "+18/+13/+8/+3", token.getToken("WEAPON.3.BASEHIT", character, null));
character.removeTemplate(longswordTemplate);
character.calcActiveBonuses();
assertEquals("Large sword - can't be wielded one handed", null, token.getToken("WEAPON.3.BASEHIT", character, null));
PCTemplate martialTemplate = new PCTemplate();
martialTemplate.setName("Martial Bonus");
aBonus = Bonus.newBonus(context, "WEAPONPROF=TYPE.Martial|PCSIZE|1");
if (aBonus != null) {
martialTemplate.addToListFor(ListKey.BONUS, aBonus);
}
character.addTemplate(martialTemplate);
assertEquals("Large sword - can be wielded one handed with template weapon type size bonus", "+18/+13/+8/+3", token.getToken("WEAPON.3.BASEHIT", character, null));
}
use of pcgen.core.character.EquipSet in project pcgen by PCGen.
the class WeaponTokenTest method setUp.
/*
* @see TestCase#setUp()
*/
@Override
protected void setUp() throws Exception {
super.setUp();
PlayerCharacter character = getCharacter();
LoadContext context = Globals.getContext();
//Stats
setPCStat(character, str, 15);
setPCStat(character, dex, 16);
setPCStat(character, intel, 17);
BonusObj aBonus = Bonus.newBonus(context, "COMBAT|TOHIT.Melee|STR|TYPE=Ability");
if (aBonus != null) {
str.addToListFor(ListKey.BONUS, aBonus);
}
aBonus = Bonus.newBonus(context, "COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR");
if (aBonus != null) {
str.addToListFor(ListKey.BONUS, aBonus);
}
aBonus = Bonus.newBonus(context, "COMBAT|DAMAGEMULT:0|0.5*(STR>=0)");
if (aBonus != null) {
str.addToListFor(ListKey.BONUS, aBonus);
}
aBonus = Bonus.newBonus(context, "COMBAT|DAMAGEMULT:1|1");
if (aBonus != null) {
str.addToListFor(ListKey.BONUS, aBonus);
}
aBonus = Bonus.newBonus(context, "COMBAT|DAMAGEMULT:2|1.5*(STR>=0)");
if (aBonus != null) {
str.addToListFor(ListKey.BONUS, aBonus);
}
aBonus = Bonus.newBonus(context, "MODSKILLPOINTS|NUMBER|INT");
if (aBonus != null) {
intel.addToListFor(ListKey.BONUS, aBonus);
}
// Race
Race testRace = new Race();
testRace.setName("TestRace");
testRace.put(StringKey.KEY_NAME, "KEY_TEST_RACE");
CDOMDirectSingleRef<SizeAdjustment> mediumRef = CDOMDirectSingleRef.getRef(medium);
CDOMDirectSingleRef<SizeAdjustment> largeRef = CDOMDirectSingleRef.getRef(large);
testRace.put(FormulaKey.SIZE, new FixedSizeFormula(mediumRef));
character.setRace(testRace);
// Class
PCClass myClass = new PCClass();
myClass.setName("My Class");
myClass.put(StringKey.KEY_NAME, "KEY_MY_CLASS");
myClass.put(FormulaKey.START_SKILL_POINTS, FormulaFactory.getFormulaFor(3));
final BonusObj babClassBonus = Bonus.newBonus(context, "COMBAT|BASEAB|CL+15");
myClass.getOriginalClassLevel(1).addToListFor(ListKey.BONUS, babClassBonus);
context.getReferenceContext().importObject(myClass);
character.incrementClassLevel(1, myClass, true);
character.calcActiveBonuses();
dblWpn = new Equipment();
dblWpn.setName("DoubleWpn");
dblWpn.put(StringKey.KEY_NAME, "KEY_DOUBLE_WPN");
TestHelper.addType(dblWpn, "Weapon.Melee.Martial.Double.Standard.Bludgeoning.Flail");
dblWpn.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
dblWpn.getEquipmentHead(2).put(StringKey.DAMAGE, "1d6");
dblWpn.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
dblWpn.getEquipmentHead(2).put(IntegerKey.CRIT_MULT, 2);
dblWpn.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 1);
dblWpn.getEquipmentHead(2).put(IntegerKey.CRIT_RANGE, 1);
dblWpn.put(IntegerKey.SLOTS, 2);
dblWpn.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded"));
dblWpn.put(ObjectKey.SIZE, mediumRef);
dblWpn.put(ObjectKey.BASESIZE, mediumRef);
character.addEquipment(dblWpn);
EquipSet def = new EquipSet("0.1", "Default");
character.addEquipSet(def);
EquipSet es = new EquipSet("0.1.1", "Double Weapon", dblWpn.getKeyName(), dblWpn);
character.addEquipSet(es);
character.setCalcEquipmentList();
WeaponProf wp = new WeaponProf();
wp.setName("DoubleWpn");
wp.put(IntegerKey.HANDS, Constants.HANDS_SIZE_DEPENDENT);
context.getReferenceContext().importObject(wp);
wp = new WeaponProf();
wp.setName("Sword (Bastard)");
wp.put(StringKey.KEY_NAME, "KEY_Sword (Bastard)");
TestHelper.addType(wp, "MARTIAL.EXOTIC");
context.getReferenceContext().importObject(wp);
bastardSword = new Equipment();
bastardSword.setName("Sword, Bastard");
bastardSword.put(StringKey.KEY_NAME, "BASTARD_SWORD");
bastardSword.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
TestHelper.addType(bastardSword, "Weapon.Melee.Martial.Exotic.Standard.Slashing.Sword");
bastardSword.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
bastardSword.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
bastardSword.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
bastardSword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded"));
bastardSword.put(ObjectKey.SIZE, mediumRef);
bastardSword.put(ObjectKey.BASESIZE, mediumRef);
wp = new WeaponProf();
wp.setName("Longsword");
wp.put(StringKey.KEY_NAME, "KEY_LONGSWORD");
wp.addToListFor(ListKey.TYPE, Type.getConstant("MARTIAL"));
context.getReferenceContext().importObject(wp);
largeSword = new Equipment();
largeSword.setName("Longsword (Large)");
largeSword.put(StringKey.KEY_NAME, "KEY_LONGSWORD_LARGE");
largeSword.put(StringKey.OUTPUT_NAME, "Longsword (Large)");
largeSword.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
TestHelper.addType(largeSword, "Weapon.Melee.Martial.Standard.Slashing.Sword");
largeSword.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
largeSword.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
largeSword.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
largeSword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "OneHanded"));
largeSword.put(ObjectKey.SIZE, largeRef);
largeSword.put(ObjectKey.BASESIZE, largeRef);
fineSword = new Equipment();
fineSword.setName("Longsword (Fine)");
fineSword.put(StringKey.KEY_NAME, "KEY_LONGSWORD_FINE");
fineSword.put(StringKey.OUTPUT_NAME, "Longsword (Fine)");
fineSword.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
TestHelper.addType(fineSword, "Weapon.Melee.Martial.Standard.Slashing.Sword.Finesseable");
fineSword.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
fineSword.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
fineSword.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
fineSword.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "OneHanded"));
fineSword.put(ObjectKey.SIZE, mediumRef);
fineSword.put(ObjectKey.BASESIZE, mediumRef);
WeaponProf spearwp = new WeaponProf();
spearwp.setName("Spear");
spearwp.put(StringKey.KEY_NAME, "KEY_SPEAR");
spearwp.addToListFor(ListKey.TYPE, Type.getConstant("MARTIAL"));
context.getReferenceContext().importObject(spearwp);
longSpear = new Equipment();
longSpear.setName("Longspear");
longSpear.put(StringKey.KEY_NAME, "KEY_LONGSPEAR");
longSpear.put(StringKey.OUTPUT_NAME, "Longspear");
longSpear.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(spearwp));
TestHelper.addType(longSpear, "Weapon.Melee.Martial.Standard.Piercing.Spear");
longSpear.getEquipmentHead(1).put(StringKey.DAMAGE, "1d6");
longSpear.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
longSpear.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 1);
longSpear.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded"));
longSpear.put(ObjectKey.SIZE, mediumRef);
longSpear.put(ObjectKey.BASESIZE, mediumRef);
longSpear.put(IntegerKey.REACH, 10);
GameMode gm = SettingsHandler.getGame();
RuleCheck rc = new RuleCheck();
rc.setName("SIZECAT");
gm.getModeContext().getReferenceContext().importObject(rc);
SettingsHandler.setRuleCheck("SIZECAT", true);
gm.setWCStepsFormula("EQUIP.SIZE.INT-PC.SIZE.INT");
gm.setWeaponReachFormula("(RACEREACH+(max(0,REACH-5)))*REACHMULT");
wp = new WeaponProf();
wp.setName("Silly Bite");
wp.put(StringKey.KEY_NAME, "SillyBite");
//wp.setTypeInfo("Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing");
wp.addToListFor(ListKey.TYPE, Type.NATURAL);
context.getReferenceContext().importObject(wp);
bite = new Equipment();
bite.setName("Silly Bite");
bite.put(StringKey.KEY_NAME, "SillyBite");
bite.put(StringKey.OUTPUT_NAME, "Silly Bite (For Test)");
TestHelper.addType(bite, "Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing");
bite.put(ObjectKey.WEIGHT, BigDecimal.ZERO);
bite.put(ObjectKey.SIZE, mediumRef);
bite.put(ObjectKey.BASESIZE, mediumRef);
aBonus = Bonus.newBonus(context, "WEAPON|ATTACKS|" + 7);
if (aBonus != null) {
bite.addToListFor(ListKey.BONUS, aBonus);
}
bite.put(IntegerKey.SLOTS, 0);
bite.setQty(Float.valueOf(1));
bite.setNumberCarried(1.0f);
bite.put(ObjectKey.ATTACKS_PROGRESS, false);
bite.getEquipmentHead(1).put(StringKey.DAMAGE, "1d10");
bite.getEquipmentHead(1).put(IntegerKey.CRIT_MULT, 2);
bite.getEquipmentHead(1).put(IntegerKey.CRIT_RANGE, 2);
bite.put(ObjectKey.WIELD, context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "OneHanded"));
bite.put(ObjectKey.WEAPON_PROF, new CDOMDirectSingleRef<>(wp));
longbow = new Equipment();
longbow.setName("Longbow");
TestHelper.addType(longbow, "Weapon.Martial.Ranged.Standard.Piercing.Container.Projectile.Bow.Longbow");
longbow.put(ObjectKey.TOTAL_CAPACITY, Capacity.ANY);
longbow.put(ObjectKey.CONTAINER_WEIGHT_CAPACITY, BigDecimal.ONE);
longbow.addToListFor(ListKey.CAPACITY, new Capacity("Arrow", BigDecimal.ONE));
longbow.setQty(Float.valueOf(1));
longbow.setNumberCarried(1.0f);
arrow = new Equipment();
arrow.setName("Arrow");
TestHelper.addType(arrow, "Ammunition.Standard.Arrow.Individual");
// Weild categories
WieldCategory twoHanded = context.getReferenceContext().silentlyGetConstructedCDOMObject(WieldCategory.class, "TwoHanded");
twoHanded.setSizeDifference(1);
// Equip mods
EquipmentModifier eqMod = new EquipmentModifier();
eqMod.setName("Plus 1 Enhancement");
eqMod.put(StringKey.KEY_NAME, "PLUS1W");
TestHelper.addType(eqMod, "Ammunition.Weapon");
eqMod.put(IntegerKey.PLUS, 1);
eqMod.addToListFor(ListKey.ITEM_TYPES, "Enhancement");
eqMod.addToListFor(ListKey.ITEM_TYPES, "Magic");
eqMod.addToListFor(ListKey.ITEM_TYPES, "Plus1");
aBonus = Bonus.newBonus(context, "WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement");
if (aBonus != null) {
eqMod.addToListFor(ListKey.BONUS, aBonus);
}
context.getReferenceContext().importObject(eqMod);
eqMod = new EquipmentModifier();
eqMod.setName("Plus 2 Enhancement");
eqMod.put(StringKey.KEY_NAME, "PLUS2W");
TestHelper.addType(eqMod, "Ammunition.Weapon");
eqMod.put(IntegerKey.PLUS, 2);
eqMod.addToListFor(ListKey.ITEM_TYPES, "Enhancement");
eqMod.addToListFor(ListKey.ITEM_TYPES, "Magic");
eqMod.addToListFor(ListKey.ITEM_TYPES, "Plus2");
aBonus = Bonus.newBonus(context, "WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement");
if (aBonus != null) {
eqMod.addToListFor(ListKey.BONUS, aBonus);
}
context.getReferenceContext().importObject(eqMod);
eqMod = new EquipmentModifier();
eqMod.setName("Masterwork");
eqMod.put(StringKey.KEY_NAME, "MWORKW");
TestHelper.addType(eqMod, "Ammunition.Weapon");
eqMod.addToListFor(ListKey.ITEM_TYPES, "Masterwork");
aBonus = Bonus.newBonus(context, "WEAPON|TOHIT|1|TYPE=Enhancement");
if (aBonus != null) {
eqMod.addToListFor(ListKey.BONUS, aBonus);
}
context.getReferenceContext().importObject(eqMod);
PCTemplate pct = new PCTemplate();
context.unconditionallyProcess(pct, "AUTO", "WEAPONPROF|KEY_Sword (Bastard)|KEY_LONGSWORD|SillyBite");
character.addTemplate(pct);
wpnBonusPct = new PCTemplate();
context.unconditionallyProcess(wpnBonusPct, "BONUS", "WEAPONPROF=DoubleWpn|DAMAGE|3");
context.unconditionallyProcess(wpnBonusPct, "BONUS", "WEAPONPROF=DoubleWpn|TOHIT|4");
wpnBonusAbility = TestHelper.makeAbility("FEAT_BONUS", AbilityCategory.FEAT, "General");
context.unconditionallyProcess(wpnBonusAbility, "BONUS", "WEAPONPROF=DoubleWpn|DAMAGE|1");
context.unconditionallyProcess(wpnBonusAbility, "BONUS", "WEAPONPROF=DoubleWpn|TOHIT|2");
assertTrue(context.getReferenceContext().resolveReferences(null));
}
use of pcgen.core.character.EquipSet in project pcgen by PCGen.
the class StatTokenTest method testStatMods.
/**
* Test out the processing of stat mods, including stacking issues.
*/
public void testStatMods() {
PlayerCharacter pc = getCharacter();
StatToken statTok = new StatToken();
setPCStat(pc, dex, 10);
assertEquals("Stat Name.", "DEX", statTok.getToken("STAT.1.NAME", pc, null));
assertEquals("Total stat.", "+0", statTok.getToken("STAT.1.MOD", pc, null));
assertEquals("Temp stat.", "+0", statTok.getToken("STAT.1.MOD.NOEQUIP", pc, null));
assertEquals("Equip stat.", "+0", statTok.getToken("STAT.1.MOD.NOTEMP", pc, null));
assertEquals("No equip/temp stat.", "+0", statTok.getToken("STAT.1.MOD.NOEQUIP.NOTEMP", pc, null));
assertEquals("Base stat.", "+0", statTok.getToken("STAT.1.MOD.NOEQUIP.NOTEMP", pc, null));
pc.addEquipment(boots);
EquipSet es = new EquipSet("0.1", "Equipped");
pc.addEquipSet(es);
es = new EquipSet("0.1.2", "Feet", boots.getName(), boots);
pc.addEquipSet(es);
pc.setCalcEquipmentList();
pc.calcActiveBonuses();
assertEquals("Total stat.", "+1", statTok.getToken("STAT.1.MOD", pc, null));
assertEquals("Temp stat.", "+0", statTok.getToken("STAT.1.MOD.NOEQUIP", pc, null));
assertEquals("Equip stat.", "+1", statTok.getToken("STAT.1.MOD.NOTEMP", pc, null));
assertEquals("No equip/temp stat.", "+0", statTok.getToken("STAT.1.MOD.NOEQUIP.NOTEMP", pc, null));
assertEquals("Base stat.", "+0", statTok.getToken("STAT.1.BASEMOD", pc, null));
pc.setUseTempMods(true);
BonusObj bonus = spell.getRawBonusList(pc).get(0);
pc.addTempBonus(bonus, spell, pc);
pc.calcActiveBonuses();
assertEquals("Total stat.", "+2", statTok.getToken("STAT.1.MOD", pc, null));
assertEquals("Temp stat.", "+2", statTok.getToken("STAT.1.MOD.NOEQUIP", pc, null));
assertEquals("Equip stat.", "+1", statTok.getToken("STAT.1.MOD.NOTEMP", pc, null));
assertEquals("No equip/temp stat.", "+0", statTok.getToken("STAT.1.MOD.NOEQUIP.NOTEMP", pc, null));
assertEquals("Base stat.", "+0", statTok.getToken("STAT.1.BASEMOD", pc, null));
pc.addTemplate(template1);
pc.calcActiveBonuses();
assertEquals("Total stat.", "+2", statTok.getToken("STAT.1.MOD", pc, null));
assertEquals("Temp stat.", "+2", statTok.getToken("STAT.1.MOD.NOEQUIP", pc, null));
assertEquals("Equip stat.", "+1", statTok.getToken("STAT.1.MOD.NOTEMP", pc, null));
assertEquals("No equip/temp stat.", "+0", statTok.getToken("STAT.1.MOD.NOEQUIP.NOTEMP", pc, null));
assertEquals("Base stat.", "+0", statTok.getToken("STAT.1.BASEMOD", pc, null));
pc.addTemplate(template2);
pc.calcActiveBonuses();
assertEquals("Total stat.", "+2", statTok.getToken("STAT.1.MOD", pc, null));
assertEquals("Temp stat.", "+2", statTok.getToken("STAT.1.MOD.NOEQUIP", pc, null));
assertEquals("Equip stat.", "+1", statTok.getToken("STAT.1.MOD.NOTEMP", pc, null));
assertEquals("No equip/temp stat.", "+1", statTok.getToken("STAT.1.MOD.NOEQUIP.NOTEMP", pc, null));
assertEquals("Base stat.", "+0", statTok.getToken("STAT.1.BASEMOD", pc, null));
}
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