Search in sources :

Example 6 with SurfaceImage

use of playn.core.SurfaceImage in project playn by threerings.

the class ClippedGroupTest method init.

@Override
public void init() {
    GroupLayer rootLayer = graphics().rootLayer();
    final CanvasImage img = graphics().createImage(100, 50);
    img.canvas().setFillGradient(graphics().createLinearGradient(0, 0, 100, 100, new int[] { 0xFF0000FF, 0xFF00FF00 }, new float[] { 0, 1 }));
    img.canvas().fillRoundRect(0, 0, 100, 50, 10);
    // create an immediate layer that draws the boundaries of our clipped group layers
    rootLayer.add(graphics().createImmediateLayer(new ImmediateLayer.Renderer() {

        public void render(Surface surf) {
            // draw the border of our various clipped groups
            surf.setFillColor(0xFF000000);
            outline(surf, g1);
            outline(surf, g2);
            outline(surf, g3);
            outline(surf, g4);
            outline(surf, g5);
        }

        protected void outline(Surface surf, Layer.HasSize ly) {
            drawRect(surf, ly.tx() - ly.originX(), ly.ty() - ly.originY(), ly.width(), ly.height());
        }

        protected void drawRect(Surface surf, float x, float y, float w, float h) {
            float left = x - 1, top = y - 1, right = x + w + 2, bot = y + h + 2;
            surf.drawLine(left, top, right, top, 1);
            surf.drawLine(right, top, right, bot, 1);
            surf.drawLine(left, top, left, bot, 1);
            surf.drawLine(left, bot, right, bot, 1);
        }
    }));
    // create a group layer with a static clip, and a rotating image inside
    g1 = graphics().createGroupLayer(100, 100);
    // test the origin not being at zero/zero
    g1.setOrigin(50, 0);
    i1 = graphics().createImageLayer(img);
    i1.setOrigin(i1.width() / 2, i1.height() / 2);
    g1.addAt(i1, 50, 50);
    rootLayer.addAt(g1, 75, 25);
    // static image inside and animated clipped width
    g2 = graphics().createGroupLayer(100, 100);
    g2.setOrigin(50, 50);
    g2.addAt(graphics().createImageLayer(img), (100 - img.width()) / 2, (100 - img.height()) / 2);
    rootLayer.addAt(g2, 200, 75);
    // nest a group layer inside with an animated origin
    inner = graphics().createGroupLayer();
    inner.addAt(graphics().createImageLayer(img), (100 - img.width()) / 2, (100 - img.height()) / 2);
    g3 = graphics().createGroupLayer(100, 100);
    g3.add(inner);
    rootLayer.addAt(g3, 275, 25);
    // create a group layer with a static clip, and a rotating surface image inside
    g4 = graphics().createGroupLayer(100, 100);
    SurfaceImage si = graphics().createSurface(100, 50);
    si.surface().setFillColor(0xFF99CCFF).fillRect(0, 0, 100, 50);
    s1 = graphics().createImageLayer(si);
    s1.setOrigin(s1.width() / 2, s1.height() / 2);
    g4.addAt(s1, 50, 50);
    rootLayer.addAt(g4, 400, 25);
    // put a large clipped group inside a small one
    g5Inner = graphics().createGroupLayer(150, 150);
    g5Inner.addAt(graphics().createImageLayer(img).setScale(2), -img.width(), -img.height());
    g5Inner.addAt(graphics().createImageLayer(img).setScale(2), -img.width(), img.height());
    g5Inner.addAt(graphics().createImageLayer(img).setScale(2), img.width(), -img.height());
    g5Inner.addAt(graphics().createImageLayer(img).setScale(2), img.width(), img.height());
    g5 = graphics().createGroupLayer(100, 100);
    g5.addAt(g5Inner, -25, -25);
    rootLayer.addAt(g5, 525, 25);
}
Also used : CanvasImage(playn.core.CanvasImage) GroupLayer(playn.core.GroupLayer) SurfaceImage(playn.core.SurfaceImage) Surface(playn.core.Surface)

Example 7 with SurfaceImage

use of playn.core.SurfaceImage in project playn by threerings.

the class ImageTypeTest method init.

@Override
public void init() {
    rootLayer = graphics().rootLayer();
    // add a half white, half blue background
    SurfaceImage bg = graphics().createSurface((int) (4 * width), (int) (4 * height));
    bg.surface().setFillColor(Color.rgb(255, 255, 255));
    bg.surface().fillRect(0, 0, bg.surface().width(), bg.surface().height());
    bg.surface().setFillColor(Color.rgb(0, 0, 255));
    bg.surface().fillRect(0, bg.surface().width() / 2, bg.surface().width(), bg.surface().height() / 2);
    rootLayer.add(graphics().createImageLayer(bg));
    image1 = assets().getImage(imageSrc);
    image1.addCallback(new Callback<Image>() {

        @Override
        public void onSuccess(Image image) {
            // once the image loads, create our layers
            imageLayer1 = graphics().createImageLayer(image);
            SurfaceImage surface1 = graphics().createSurface(image.width(), image.height());
            surface1.surface().drawImage(image, 0, 0);
            surfaceLayer1 = graphics().createImageLayer(surface1);
            CanvasImage canvas1 = graphics().createImage(image.width(), image.height());
            canvas1.canvas().drawImage(image, 0, 0);
            canvasLayer1 = graphics().createImageLayer(canvas1);
            imageLayer2 = graphics().createImageLayer(image);
            SurfaceImage surface2 = graphics().createSurface(image.width(), image.height());
            surface2.surface().drawImage(image, 0, 0);
            surfaceLayer2 = graphics().createImageLayer(surface2);
            CanvasImage canvas2 = graphics().createImage(image.width(), image.height());
            canvas2.canvas().drawImage(image, 0, 0);
            canvasLayer2 = graphics().createImageLayer(canvas2);
            // add layers to the rootLayer
            rootLayer.addAt(imageLayer1, offset, offset);
            rootLayer.addAt(surfaceLayer1, offset + width, offset);
            rootLayer.addAt(canvasLayer1, offset + 2 * width, offset);
            rootLayer.addAt(imageLayer2, offset, offset + 2 * height);
            rootLayer.addAt(surfaceLayer2, offset + width, offset + 2 * height);
            rootLayer.addAt(canvasLayer2, offset + 2 * width, offset + 2 * height);
        }

        @Override
        public void onFailure(Throwable err) {
            log().error("Error loading image", err);
        }
    });
    // add ground truth image
    imageGroundTruth = assets().getImage(imageGroundTruthSrc);
    imageGroundTruth.addCallback(new Callback<Image>() {

        @Override
        public void onSuccess(Image image) {
            groundTruthLayer = graphics().createImageLayer(image);
            rootLayer.addAt(groundTruthLayer, 3 * width, 0);
        }

        @Override
        public void onFailure(Throwable err) {
            log().error("Error loading image", err);
        }
    });
}
Also used : CanvasImage(playn.core.CanvasImage) CanvasImage(playn.core.CanvasImage) SurfaceImage(playn.core.SurfaceImage) Image(playn.core.Image) SurfaceImage(playn.core.SurfaceImage)

Aggregations

SurfaceImage (playn.core.SurfaceImage)7 CanvasImage (playn.core.CanvasImage)4 GroupLayer (playn.core.GroupLayer)4 Surface (playn.core.Surface)4 Image (playn.core.Image)3 ImmediateLayer (playn.core.ImmediateLayer)3 ImageLayer (playn.core.ImageLayer)2 Canvas (playn.core.Canvas)1 Pattern (playn.core.Pattern)1 Rectangle (pythagoras.f.Rectangle)1