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Example 6 with LineChartAxis

use of plot.LineChartAxis in project SimpleAsteroids by ljialin.

the class HyperParamTuneRunner method plotConvergence.

private void plotConvergence(EvolutionLogger logger, int[] solution) {
    LineChart lineChart = new LineChart().setBG(Color.gray);
    lineChart.plotBG = Color.white;
    // now the plots we will add are as follows
    ArrayList<Double> bestMatches = new ArrayList<>();
    ArrayList<Double> bestCumulative = new ArrayList<>();
    ArrayList<Double> sampleMatches = new ArrayList<>();
    ArrayList<Double> sampleCumulative = new ArrayList<>();
    StatSummary cumul = new StatSummary();
    for (int[] best : logger.bestYetSolutions) {
        double x = match(best, solution);
        bestMatches.add(x);
        cumul.add(x);
        bestCumulative.add(cumul.mean());
    }
    StatSummary sample = new StatSummary();
    for (int[] sol : logger.solutions) {
        double x = match(sol, solution);
        sampleMatches.add(x);
        sample.add(x);
        sampleCumulative.add(sample.mean());
    }
    // LinePlot matchPlot = new LinePlot().
    LineGroup lgMatch = new LineGroup().setName("Best Match").setColor(Color.red).add(bestMatches);
    LineGroup lgCumul = new LineGroup().setName("Best Cumul").setColor(Color.black).add(bestCumulative);
    lineChart.addLineGroup(lgMatch);
    lineChart.addLineGroup(lgCumul);
    LineGroup lgSampleMatch = new LineGroup().setName("Sample Match").setColor(Color.green).add(sampleMatches);
    LineGroup lgSampleCumul = new LineGroup().setName("Sample Cumul").setColor(Color.magenta).add(sampleCumulative);
    lineChart.addLineGroup(lgSampleMatch);
    lineChart.addLineGroup(lgSampleCumul);
    lineChart.setXLabel("Iteration");
    lineChart.setYLabel("Candidate == solution");
    lineChart.yAxis = new LineChartAxis(new double[] { 0, 1 });
    lineChart.xAxis = new LineChartAxis(new double[] { 0, bestMatches.size() / 2, bestMatches.size() });
    new JEasyFrame(lineChart, "NTBEA Best Guess Convergence");
}
Also used : StatSummary(utilities.StatSummary) LineChartAxis(plot.LineChartAxis) JEasyFrame(utilities.JEasyFrame) ArrayList(java.util.ArrayList) LineGroup(plot.LineGroup) LineChart(plot.LineChart)

Example 7 with LineChartAxis

use of plot.LineChartAxis in project SimpleAsteroids by ljialin.

the class EvolveMarioLevelTest method plotData.

private void plotData(ArrayList<Double> data) {
    LineChart lineChart = LineChart.easyPlot(data);
    int mid = (data.size() - 1) / 2;
    int end = data.size() - 2;
    System.out.println("Endpoint: " + end);
    lineChart.xAxis = new LineChartAxis(new double[] { 0, mid, end });
    StatSummary ss = new StatSummary().add(data);
    lineChart.yAxis = new LineChartAxis(new double[] { ss.min(), ss.max() });
    lineChart.title = "Evolution of Fitness";
    lineChart.setXLabel("Iterations").setYLabel("Fitness");
    new JEasyFrame(lineChart, "KL-Based PCG");
}
Also used : LineChartAxis(plot.LineChartAxis) StatSummary(utilities.StatSummary) JEasyFrame(utilities.JEasyFrame) LineChart(plot.LineChart)

Example 8 with LineChartAxis

use of plot.LineChartAxis in project SimpleAsteroids by ljialin.

the class GameActionSpaceAdapterMulti method evaluate.

@Override
public double evaluate(int[] actions) {
    // take a copy of the current game state and accumulate the score as we go along
    // System.out.println("Checking action length: " + actions.length + " : " + sequenceLength);
    // System.out.println("PLayer id: " + playerID);
    StateObservationMulti obs = stateObservation.copy();
    // note the score now - for normalisation reasons
    // we wish to track the change in score, not the absolute score
    double initScore = obs.getGameScore(playerID);
    double discount = 1.0;
    double denom = 0;
    double discountedTot = 0;
    double total = 0;
    // need to do the visual stuff here ...
    LinePlot linePlot = null;
    if (visual) {
        if (lineChart == null) {
            lineChart = new LineChart().setBG(Color.gray);
            lineChart.xAxis = new LineChartAxis(new double[] { 0, sequenceLength / 2, sequenceLength });
            lineChart.yAxis = new LineChartAxis(new double[] { -50, -25, 0, 25, 50 });
            lineChart.plotBG = Color.white;
            lineChart.setYLabel("Score");
            lineChart.setXLabel("Rollout depth");
            frame = new JEasyFrame(lineChart, "Score versus depth");
        }
        float grey = (nEvals % 100) / 150.0f;
        // add in a zero for the first element of the plot, since there
        // will be zero difference before any action has been taken
        linePlot = new LinePlot().setColor(new Color(grey, grey, grey));
    // linePlot = new LinePlot().setColor(Color.red);
    }
    // deltas.add(0);
    for (int i = 0; i < actions.length; i++) {
        // Note here that we need to look at the advance method which takes multiple players
        // hence an array of actions
        // the idea is that we'll pad out the
        int myAction = actions[i];
        int opAction = random.nextInt(obs.getAvailableActions(opponentID).size());
        // opAction = AsteroidsGameState.doNothing;
        Types.ACTIONS[] acts = new Types.ACTIONS[2];
        acts[playerID] = gvgaiActions[myAction];
        acts[opponentID] = gvgaiActions[opAction];
        for (int k = 0; k < actionRepeat; k++) {
            obs.advance(acts);
        }
        discountedTot += discount * (obs.getGameScore(playerID) - initScore);
        if (useHeuristic && obs instanceof SpaceBattleLinkStateTwoPlayer) {
            SpaceBattleLinkStateTwoPlayer state = (SpaceBattleLinkStateTwoPlayer) obs;
            discountedTot += state.getHeuristicScore();
        }
        denom += discount;
        discount *= discountFactor;
        if (linePlot != null) {
            // linePlot.add(discountedTot);
            double delta = obs.getGameScore((playerID)) - initScore;
            linePlot.add(delta);
            deltas.add(delta);
        }
    }
    if (visual) {
        linePlots.add(linePlot);
    }
    nEvals++;
    double delta;
    if (useDiscountFactor) {
        delta = discountedTot / denom;
    } else {
        delta = obs.getGameScore(playerID) - initScore;
    }
    delta += noiseLevel * random.nextGaussian();
    logger.log(delta, actions, false);
    return delta;
}
Also used : LineChartAxis(plot.LineChartAxis) LinePlot(plot.LinePlot) JEasyFrame(utilities.JEasyFrame) StateObservationMulti(core.game.StateObservationMulti) LineChart(plot.LineChart) SpaceBattleLinkStateTwoPlayer(gvglink.SpaceBattleLinkStateTwoPlayer)

Aggregations

LineChartAxis (plot.LineChartAxis)8 LineChart (plot.LineChart)7 JEasyFrame (utilities.JEasyFrame)6 ArrayList (java.util.ArrayList)4 LineGroup (plot.LineGroup)4 StatSummary (utilities.StatSummary)4 LinePlot (plot.LinePlot)3 StateObservationMulti (core.game.StateObservationMulti)1 SimpleGA (ga.SimpleGA)1 SimpleRMHC (ga.SimpleRMHC)1 SpaceBattleLinkStateTwoPlayer (gvglink.SpaceBattleLinkStateTwoPlayer)1 TreeSet (java.util.TreeSet)1 IntArrayPattern (ntbea.IntArrayPattern)1 NTuple (ntbea.NTuple)1 CompactBinaryGA (ntuple.CompactBinaryGA)1 CompactSlidingGA (ntuple.CompactSlidingGA)1