use of rtg.world.biome.realistic.RealisticBiomeBase in project Realistic-Terrain-Generation by Team-RTG.
the class BiomeAnalyzer method setupBeachesForBiomes.
private void setupBeachesForBiomes() {
preferredBeach = new int[256];
for (int i = 0; i < preferredBeach.length; i++) {
// We need to work with the realistic biome, so let's try to get it from the base biome, aborting if necessary.
Biome biome = Biome.getBiome(i);
if (biome == null)
continue;
RealisticBiomeBase realisticBiome = RealisticBiomeBase.getBiome(i);
if (realisticBiome == null)
continue;
preferredBeach[i] = Biome.getIdForBiome(realisticBiome.beachBiome);
// If stone beaches aren't allowed in this biome, then determine the best beach to use based on the biome's temperature.
if (realisticBiome.disallowStoneBeaches) {
if (Biome.getIdForBiome(realisticBiome.beachBiome) == Biome.getIdForBiome(Biomes.STONE_BEACH)) {
preferredBeach[i] = Biome.getIdForBiome((biome.getTemperature() <= 0.05f) ? Biomes.COLD_BEACH : Biomes.BEACH);
}
}
// If beaches aren't allowed in this biome, then use this biome as the beach.
if (realisticBiome.disallowAllBeaches) {
preferredBeach[i] = i;
}
}
}
use of rtg.world.biome.realistic.RealisticBiomeBase in project Realistic-Terrain-Generation by Team-RTG.
the class LandscapeGenerator method getNewerNoise.
private synchronized void getNewerNoise(IBiomeProviderRTG cmr, int cx, int cz, ChunkLandscape landscape) {
// get area biome map
TimeTracker.manager.start("RTG Noise");
TimeTracker.manager.start("Biome Layout");
for (int i = -sampleSize; i < sampleSize + 5; i++) {
for (int j = -sampleSize; j < sampleSize + 5; j++) {
biomeData[(i + sampleSize) * sampleArraySize + (j + sampleSize)] = Biome.getIdForBiome(cmr.getBiomeDataAt(cx + ((i * 8)), cz + ((j * 8))).baseBiome);
}
}
TimeTracker.manager.stop("Biome Layout");
float river;
// fill the old smallRender
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
TimeTracker.manager.start("Weighting");
float totalWeight = 0;
for (int mapX = 0; mapX < sampleArraySize; mapX++) {
for (int mapZ = 0; mapZ < sampleArraySize; mapZ++) {
float weight = weightings[mapX * sampleArraySize + mapZ][i * 16 + j];
if (weight > 0) {
totalWeight += weight;
weightedBiomes[biomeData[mapX * sampleArraySize + mapZ]] += weight;
}
}
}
// normalize biome weights
for (int biomeIndex = 0; biomeIndex < weightedBiomes.length; biomeIndex++) {
weightedBiomes[biomeIndex] /= totalWeight;
}
// combine mesa biomes
mesaCombiner.adjust(weightedBiomes);
landscape.noise[i * 16 + j] = 0f;
TimeTracker.manager.stop("Weighting");
TimeTracker.manager.start("Generating");
river = cmr.getRiverStrength(cx + i, cz + j);
landscape.river[i * 16 + j] = -river;
float totalBorder = 0f;
for (int k = 0; k < 256; k++) {
if (weightedBiomes[k] > 0f) {
totalBorder += weightedBiomes[k];
RealisticBiomeBase realisticBiome = RealisticBiomeBase.getBiome(k);
// Do we need to patch the biome?
if (realisticBiome == null) {
realisticBiome = biomePatcher.getPatchedRealisticBiome("NULL biome (" + k + ") found when getting newer noise.");
}
landscape.noise[i * 16 + j] += realisticBiome.rNoise(this.rtgWorld, cx + i, cz + j, weightedBiomes[k], river + 1f) * weightedBiomes[k];
// 0 for the next column
weightedBiomes[k] = 0f;
}
}
if (totalBorder < .999 || totalBorder > 1.001)
throw new RuntimeException("" + totalBorder);
TimeTracker.manager.stop("Generating");
}
}
//fill biomes array with biomeData
TimeTracker.manager.start("Biome Layout");
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
landscape.biome[i * 16 + j] = cmr.getBiomeDataAt(cx + (((i - 7) * 8 + 4)), cz + (((j - 7) * 8 + 4)));
}
}
TimeTracker.manager.stop("Biome Layout");
TimeTracker.manager.stop("RTG Noise");
}
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