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Example 6 with DungeonTileModelInstance

use of util.DungeonTileModelInstance in project ultimate-java by pantinor.

the class DungeonScreen method getChest.

public void getChest(int index, int x, int y) {
    try {
        DungeonTileModelInstance chest = null;
        for (DungeonTileModelInstance dmi : modelInstances) {
            if (dmi.getTile() == DungeonTile.CHEST) {
                if (dmi.x == x && dmi.y == y && dmi.getLevel() == currentLevel) {
                    chest = dmi;
                    break;
                }
            }
        }
        if (chest != null) {
            PartyMember pm = context.getParty().getMember(index);
            context.getChestTrapHandler(pm);
            log(String.format("The Chest Holds: %d Gold", context.getParty().getChestGold()));
            // remove chest model instance
            modelInstances.remove(chest);
            dungeonTiles[currentLevel][x][y] = DungeonTile.NOTHING;
        } else {
            log("Not Here!");
        }
    } catch (PartyDeathException e) {
        partyDeath();
    }
}
Also used : DungeonTileModelInstance(util.DungeonTileModelInstance) PartyMember(objects.Party.PartyMember) PartyDeathException(util.PartyDeathException)

Example 7 with DungeonTileModelInstance

use of util.DungeonTileModelInstance in project ultimate-java by pantinor.

the class DungeonScreen method endCombat.

@Override
public void endCombat(boolean isWon, BaseMap combatMap, boolean wounded) {
    mainGame.setScreen(this);
    if (isWon) {
        if (currentEncounter != null) {
            log("Victory!");
            context.getParty().adjustKarma(KarmaAction.KILLED_EVIL);
            int x = (Math.round(currentPos.x) - 1);
            int y = (Math.round(currentPos.z) - 1);
            /* add a chest, if the creature leaves one */
            if (!currentEncounter.getNochest() && dungeonTiles[currentLevel][x][y] == DungeonTile.NOTHING) {
                ModelInstance instance = new ModelInstance(chestModel, x + .5f, 0, y + .5f);
                instance.nodes.get(0).scale.set(.010f, .010f, .010f);
                instance.calculateTransforms();
                DungeonTileModelInstance in = new DungeonTileModelInstance(instance, DungeonTile.CHEST, currentLevel);
                in.x = x;
                in.y = y;
                modelInstances.add(in);
                dungeonTiles[currentLevel][x][y] = DungeonTile.CHEST;
            }
        }
    } else {
        if (combatMap.getType() == MapType.combat && context.getParty().didAnyoneFlee()) {
            log("Battle is lost!");
        // no flee penalty in dungeons
        } else if (!context.getParty().isAnyoneAlive()) {
            partyDeath();
        }
    }
    if (currentEncounter != null) {
        dngMap.getMap().removeCreature(currentEncounter);
        currentEncounter = null;
    }
    // if exiting dungeon rooms, move out of the room with orientation to next coordinate
    if (combatMap.getType() == MapType.dungeon) {
        Direction exitDirection = context.getParty().getActivePartyMember().combatMapExitDirection;
        if (exitDirection != null) {
            currentDir = exitDirection;
            int x = (Math.round(currentPos.x) - 1);
            int y = (Math.round(currentPos.z) - 1);
            // check for portal to another dungeon
            for (Portal p : combatMap.getPortals()) {
                if (p.getX() == x && p.getY() == y && p.getExitDirection() == exitDirection) {
                    Maps m = Maps.get(p.getDestmapid());
                    if (m == dngMap) {
                        break;
                    }
                    log("Entering " + m.getLabel() + "!");
                    DungeonScreen sc = new DungeonScreen(this.gameScreen, this.context, m);
                    sc.restoreSaveGameLocation(p.getStartx(), p.getStarty(), p.getStartlevel(), currentDir);
                    mainGame.setScreen(sc);
                    this.gameScreen.newMapPixelCoords = this.gameScreen.getMapPixelCoords(p.getRetroActiveDest().getX(), p.getRetroActiveDest().getY());
                    return;
                }
            }
            if (exitDirection == Direction.EAST) {
                x = x + 1;
                if (x > 7) {
                    x = 0;
                }
            } else if (exitDirection == Direction.WEST) {
                x = x - 1;
                if (x < 0) {
                    x = 7;
                }
            } else if (exitDirection == Direction.NORTH) {
                y = y - 1;
                if (y < 0) {
                    y = 7;
                }
            } else if (exitDirection == Direction.SOUTH) {
                y = y + 1;
                if (y > 7) {
                    y = 0;
                }
            }
            DungeonTile tile = dungeonTiles[currentLevel][x][y];
            try {
                if (tile != DungeonTile.WALL) {
                    currentPos = new Vector3(x + .5f, .5f, y + .5f);
                    camera.position.set(currentPos);
                    if (currentDir == Direction.EAST) {
                        camera.lookAt(currentPos.x + 1, currentPos.y, currentPos.z);
                    } else if (currentDir == Direction.WEST) {
                        camera.lookAt(currentPos.x - 1, currentPos.y, currentPos.z);
                    } else if (currentDir == Direction.NORTH) {
                        camera.lookAt(currentPos.x, currentPos.y, currentPos.z - 1);
                    } else if (currentDir == Direction.SOUTH) {
                        camera.lookAt(currentPos.x, currentPos.y, currentPos.z + 1);
                    }
                    checkTileAffects(tile, x, y);
                    moveMiniMapIcon();
                }
            } catch (PartyDeathException e) {
                partyDeath();
            }
            if (tile.getValue() >= 208 && tile.getValue() <= 223) {
                RoomLocater loc = null;
                for (RoomLocater r : locaters) {
                    if (r.z == currentLevel && r.x == x && r.y == y) {
                        loc = r;
                        break;
                    }
                }
                enterRoom(loc, Direction.reverse(currentDir));
            }
        }
    }
}
Also used : DungeonTileModelInstance(util.DungeonTileModelInstance) ModelInstance(com.badlogic.gdx.graphics.g3d.ModelInstance) DungeonTileModelInstance(util.DungeonTileModelInstance) Portal(objects.Portal) Vector3(com.badlogic.gdx.math.Vector3) PartyDeathException(util.PartyDeathException)

Example 8 with DungeonTileModelInstance

use of util.DungeonTileModelInstance in project ultimate-java by pantinor.

the class DungeonScreen method addBlock.

public void addBlock(int level, DungeonTile tile, float tx, float ty, float tz) {
    ModelBuilder builder = new ModelBuilder();
    if (tile == DungeonTile.WALL) {
        Model model = builder.createBox(1, 1, 1, new Material(TextureAttribute.createDiffuse(assets.get("assets/graphics/mortar.png", Texture.class))), Usage.Position | Usage.Normal | Usage.TextureCoordinates);
        ModelInstance instance = new ModelInstance(model, tx, ty, tz);
        // rotate so the texture is aligned right
        instance.transform.setFromEulerAngles(0, 0, 90).trn(tx, ty, tz);
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
    } else if (tile.getValue() >= 144 && tile.getValue() <= 148) {
        ModelInstance instance = new ModelInstance(fountainModel, tx - .15f, 0, tz + .2f);
        instance.nodes.get(0).scale.set(.010f, .010f, .010f);
        instance.calculateTransforms();
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
    } else if (tile.getValue() >= 10 && tile.getValue() <= 48) {
        ModelInstance instance = new ModelInstance(ladderModel, tx, 0, tz);
        instance.nodes.get(0).scale.set(.060f, .060f, .060f);
        instance.calculateTransforms();
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
        Model manhole = builder.createCylinder(.75f, .02f, .75f, 32, new Material(ColorAttribute.createDiffuse(Color.DARK_GRAY)), Usage.Position | Usage.Normal);
        if (tile == DungeonTile.LADDER_DOWN) {
            instance = new ModelInstance(manhole, tx, 0, tz);
            modelInstances.add(new DungeonTileModelInstance(instance, tile, level));
        } else if (tile == DungeonTile.LADDER_UP) {
            instance = new ModelInstance(manhole, tx, 1, tz);
            modelInstances.add(new DungeonTileModelInstance(instance, tile, level));
        } else if (tile == DungeonTile.LADDER_UP_DOWN) {
            instance = new ModelInstance(manhole, tx, 0, tz);
            modelInstances.add(new DungeonTileModelInstance(instance, tile, level));
            instance = new ModelInstance(manhole, tx, 1, tz);
            modelInstances.add(new DungeonTileModelInstance(instance, tile, level));
        }
    } else if (tile == DungeonTile.CHEST) {
        ModelInstance instance = new ModelInstance(chestModel, tx, 0, tz);
        instance.nodes.get(0).scale.set(.010f, .010f, .010f);
        instance.calculateTransforms();
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
        in.x = (int) tx;
        in.y = (int) tz;
    } else if (tile == DungeonTile.ORB) {
        ModelInstance instance = new ModelInstance(orbModel, tx, .5f, tz);
        instance.nodes.get(0).scale.set(.0025f, .0025f, .0025f);
        instance.calculateTransforms();
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        in.x = (int) tx;
        in.y = (int) tz;
        modelInstances.add(in);
    } else if (tile == DungeonTile.ALTAR) {
        ModelInstance instance = new ModelInstance(altarModel, tx, 0, tz);
        instance.nodes.get(0).scale.set(.0040f, .0040f, .0040f);
        instance.calculateTransforms();
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        in.x = (int) tx;
        in.y = (int) tz;
        modelInstances.add(in);
    } else if (tile.getValue() >= 160 && tile.getValue() <= 163) {
        Color c = Color.GREEN;
        if (tile == DungeonTile.FIELD_ENERGY) {
            c = Color.BLUE;
        }
        if (tile == DungeonTile.FIELD_FIRE) {
            c = Color.RED;
        }
        if (tile == DungeonTile.FIELD_SLEEP) {
            c = Color.PURPLE;
        }
        Model model = builder.createBox(1, 1, 1, new Material(ColorAttribute.createDiffuse(c), ColorAttribute.createSpecular(c), new BlendingAttribute(0.7f)), Usage.Position | Usage.Normal);
        ModelInstance instance = new ModelInstance(model, tx, .5f, tz);
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
        in.x = (int) tx;
        in.y = (int) tz;
    } else if (tile.getValue() >= 208 && tile.getValue() <= 223) {
        // room indicator
        Model model = builder.createBox(1, 1, 1, new Material(ColorAttribute.createDiffuse(Color.DARK_GRAY), ColorAttribute.createSpecular(Color.DARK_GRAY), new BlendingAttribute(0.6f)), Usage.Position | Usage.Normal);
        ModelInstance instance = new ModelInstance(model, tx, .5f, tz);
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
    } else if (tile == DungeonTile.DOOR || tile == DungeonTile.SECRET_DOOR) {
        Model model = builder.createBox(1, 1, 1, new Material(TextureAttribute.createDiffuse(assets.get("assets/graphics/mortar.png", Texture.class))), Usage.Position | Usage.TextureCoordinates | Usage.Normal);
        ModelInstance instance = new ModelInstance(model, tx, ty, tz);
        instance.transform.setFromEulerAngles(0, 0, 90).trn(tx, ty, tz);
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
        Material matDoor = null;
        if (tile == DungeonTile.DOOR) {
            matDoor = new Material(TextureAttribute.createDiffuse(assets.get("assets/graphics/door.png", Texture.class)));
        } else {
            matDoor = new Material(new Material(ColorAttribute.createDiffuse(Color.DARK_GRAY), ColorAttribute.createSpecular(Color.DARK_GRAY), new BlendingAttribute(0.3f)));
        }
        model = builder.createBox(1.04f, .85f, .6f, matDoor, Usage.Position | Usage.TextureCoordinates | Usage.Normal);
        instance = new ModelInstance(model, tx, .4f, tz);
        in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
        model = builder.createBox(.6f, .85f, 1.04f, matDoor, Usage.Position | Usage.TextureCoordinates | Usage.Normal);
        instance = new ModelInstance(model, tx, .4f, tz);
        in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
    }
}
Also used : DungeonTileModelInstance(util.DungeonTileModelInstance) ModelInstance(com.badlogic.gdx.graphics.g3d.ModelInstance) ModelBuilder(com.badlogic.gdx.graphics.g3d.utils.ModelBuilder) BlendingAttribute(com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute) DungeonTileModelInstance(util.DungeonTileModelInstance) Color(com.badlogic.gdx.graphics.Color) Model(com.badlogic.gdx.graphics.g3d.Model) Material(com.badlogic.gdx.graphics.g3d.Material) Texture(com.badlogic.gdx.graphics.Texture)

Example 9 with DungeonTileModelInstance

use of util.DungeonTileModelInstance in project ultimate-java by pantinor.

the class StaticGeneratedDungeonScreen method addBlock.

public void addBlock(int level, DungeonTile tile, float tx, float ty, float tz) {
    ModelBuilder builder = new ModelBuilder();
    if (tile == DungeonTile.WALL) {
        Model model = builder.createBox(1, 1, 1, getMaterial(assets.get("assets/graphics/mortar.png", Texture.class)), Usage.Position | Usage.Normal | Usage.TextureCoordinates);
        ModelInstance instance = new ModelInstance(model, tx, ty, tz);
        // rotate so the texture is aligned right
        instance.transform.setFromEulerAngles(0, 0, 90).trn(tx, ty, tz);
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
    } else if (tile.getValue() >= 144 && tile.getValue() <= 148) {
        ModelInstance instance = new ModelInstance(fountainModel, tx - .15f, 0, tz + .2f);
        instance.nodes.get(0).scale.set(.010f, .010f, .010f);
        instance.calculateTransforms();
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
    } else if (tile == DungeonTile.ROCKS) {
        ModelInstance instance = new ModelInstance(rocksModel, tx, 0, tz);
        instance.nodes.get(0).scale.set(.010f, .010f, .010f);
        instance.calculateTransforms();
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
    } else if (tile == DungeonTile.MOONGATE) {
        Color c = Color.CYAN;
        Model model = builder.createBox(1, 1, 1, getMaterial(c, .7f), Usage.Position | Usage.Normal);
        ModelInstance instance = new ModelInstance(model, tx, .5f, tz);
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
        in.x = (int) tx;
        in.y = (int) tz;
    } else if (tile.getValue() >= 10 && tile.getValue() <= 48) {
        ModelInstance instance = new ModelInstance(ladderModel, tx, 0, tz);
        instance.nodes.get(0).scale.set(.060f, .060f, .060f);
        instance.calculateTransforms();
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
        Model manhole = builder.createCylinder(.75f, .02f, .75f, 32, getMaterial(Color.DARK_GRAY, 1), Usage.Position | Usage.Normal);
        if (tile == DungeonTile.LADDER_DOWN) {
            instance = new ModelInstance(manhole, tx, 0, tz);
            modelInstances.add(new DungeonTileModelInstance(instance, tile, level));
        } else if (tile == DungeonTile.LADDER_UP) {
            instance = new ModelInstance(manhole, tx, 1, tz);
            modelInstances.add(new DungeonTileModelInstance(instance, tile, level));
        } else if (tile == DungeonTile.LADDER_UP_DOWN) {
            instance = new ModelInstance(manhole, tx, 0, tz);
            modelInstances.add(new DungeonTileModelInstance(instance, tile, level));
            instance = new ModelInstance(manhole, tx, 1, tz);
            modelInstances.add(new DungeonTileModelInstance(instance, tile, level));
        }
    } else if (tile == DungeonTile.CHEST) {
        ModelInstance instance = new ModelInstance(chestModel, tx, 0, tz);
        instance.nodes.get(0).scale.set(.010f, .010f, .010f);
        instance.calculateTransforms();
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
        in.x = (int) tx;
        in.y = (int) tz;
    } else if (tile == DungeonTile.COLUMN) {
        Model sf = builder.createCylinder(.35f, 2.5f, .35f, 32, getMaterial(assets.get("assets/graphics/Stone_Masonry.jpg", Texture.class)), Usage.Position | Usage.TextureCoordinates | Usage.Normal);
        ModelInstance instance = new ModelInstance(sf);
        instance.transform.setToTranslation(tx, 0, tz);
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        in.x = (int) tx;
        in.y = (int) tz;
        modelInstances.add(in);
    } else if (tile == DungeonTile.ORB) {
        ModelInstance instance = new ModelInstance(orbModel, tx, .5f, tz);
        instance.nodes.get(0).scale.set(.0025f, .0025f, .0025f);
        instance.calculateTransforms();
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        in.x = (int) tx;
        in.y = (int) tz;
        modelInstances.add(in);
    } else if (tile == DungeonTile.ALTAR) {
        ModelInstance instance = new ModelInstance(altarModel, tx, 0, tz);
        instance.nodes.get(0).scale.set(.0040f, .0040f, .0040f);
        instance.calculateTransforms();
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        in.x = (int) tx;
        in.y = (int) tz;
        modelInstances.add(in);
    } else if (tile == DungeonTile.LIGHT) {
    // PointLight pl = new PointLight().set(nll2.x, nll2.y,  nll2.z, tx, .8f, tz, 2f);
    // DirectionalLight pl = new DirectionalLight().set(nll2.x, nll2.y,  nll2.z, tx, .8f, tz);
    // environment[level].add(pl);
    // Model lm = builder.createSphere(.02f, .02f, .02f, 10, 10, getMaterial(new Color(nll2.x, nll2.y,  nll2.z, 1), .7f), Usage.Position);
    // ModelInstance instance = new ModelInstance(lm);
    // instance.transform.setToTranslation(tx, .8f, tz);
    // DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
    // in.x=(int)tx; in.y=(int)tz;
    // modelInstances.add(in);
    } else if (tile == DungeonTile.FIRE) {
        ModelInstance instance = new ModelInstance(campfireModel, tx, 0, tz);
        instance.nodes.get(0).scale.set(.510f, .510f, .510f);
        instance.calculateTransforms();
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
    } else if (tile.getValue() >= 160 && tile.getValue() <= 163) {
        Color c = Color.GREEN;
        if (tile == DungeonTile.FIELD_ENERGY) {
            c = Color.BLUE;
        }
        if (tile == DungeonTile.FIELD_FIRE) {
            c = Color.RED;
        }
        if (tile == DungeonTile.FIELD_SLEEP) {
            c = Color.PURPLE;
        }
        Model model = builder.createBox(1, 1, 1, getMaterial(c, .7f), Usage.Position | Usage.Normal);
        ModelInstance instance = new ModelInstance(model, tx, .5f, tz);
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
        in.x = (int) tx;
        in.y = (int) tz;
    } else if (tile == DungeonTile.DOOR || tile == DungeonTile.SECRET_DOOR || tile == DungeonTile.LOCKED_DOOR) {
        Model model = builder.createBox(1, 1, 1, getMaterial(assets.get("assets/graphics/mortar.png", Texture.class)), Usage.Position | Usage.TextureCoordinates | Usage.Normal);
        ModelInstance instance = new ModelInstance(model, tx, ty, tz);
        instance.transform.setFromEulerAngles(0, 0, 90).trn(tx, ty, tz);
        DungeonTileModelInstance in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
        Material matDoor = null;
        if (tile == DungeonTile.DOOR || tile == DungeonTile.LOCKED_DOOR) {
            matDoor = getMaterial(assets.get("assets/graphics/door.png", Texture.class));
        } else {
            matDoor = getMaterial(Color.DARK_GRAY, .3f);
        }
        model = builder.createBox(1.04f, .85f, .6f, matDoor, Usage.Position | Usage.TextureCoordinates | Usage.Normal);
        instance = new ModelInstance(model, tx, .4f, tz);
        in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
        model = builder.createBox(.6f, .85f, 1.04f, matDoor, Usage.Position | Usage.TextureCoordinates | Usage.Normal);
        instance = new ModelInstance(model, tx, .4f, tz);
        in = new DungeonTileModelInstance(instance, tile, level);
        modelInstances.add(in);
    }
}
Also used : DungeonTileModelInstance(util.DungeonTileModelInstance) ModelInstance(com.badlogic.gdx.graphics.g3d.ModelInstance) ModelBuilder(com.badlogic.gdx.graphics.g3d.utils.ModelBuilder) DungeonTileModelInstance(util.DungeonTileModelInstance) Color(com.badlogic.gdx.graphics.Color) Model(com.badlogic.gdx.graphics.g3d.Model) Material(com.badlogic.gdx.graphics.g3d.Material)

Example 10 with DungeonTileModelInstance

use of util.DungeonTileModelInstance in project ultimate-java by pantinor.

the class StaticGeneratedDungeonScreen method init.

public void init() {
    assets = new AssetManager();
    assets.load("assets/graphics/dirt.png", Texture.class);
    assets.load("assets/graphics/map.png", Texture.class);
    assets.load("assets/graphics/Stone_Masonry.jpg", Texture.class);
    assets.load("assets/graphics/door.png", Texture.class);
    assets.load("assets/graphics/mortar.png", Texture.class);
    assets.load("assets/graphics/rock.png", Texture.class);
    assets.update(2000);
    assets.get("assets/graphics/rock.png", Texture.class).setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
    assets.get("assets/graphics/door.png", Texture.class).setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
    assets.get("assets/graphics/mortar.png", Texture.class).setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
    assets.get("assets/graphics/dirt.png", Texture.class).setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
    ModelLoader<?> gloader = new G3dModelLoader(new UBJsonReader());
    fountainModel = gloader.loadModel(Gdx.files.internal("assets/graphics/fountain2.g3db"));
    ladderModel = gloader.loadModel(Gdx.files.internal("assets/graphics/ladder.g3db"));
    chestModel = gloader.loadModel(Gdx.files.internal("assets/graphics/chest.g3db"));
    orbModel = gloader.loadModel(Gdx.files.internal("assets/graphics/orb.g3db"));
    altarModel = gloader.loadModel(Gdx.files.internal("assets/graphics/altar.g3db"));
    rocksModel = gloader.loadModel(Gdx.files.internal("assets/graphics/rocks.g3db"));
    campfireModel = gloader.loadModel(Gdx.files.internal("assets/graphics/campfire.g3db"));
    font = new BitmapFont();
    font.setColor(Color.WHITE);
    fixedLight = new PointLight().set(1f, 0.8f, 0.6f, 4f, 4f, 4f, 5f);
    modelBatch = new ModelBatch();
    batch = new SpriteBatch();
    camera = new PerspectiveCamera(67, Ultima4.MAP_WIDTH, Ultima4.MAP_HEIGHT);
    camera.near = 0.1f;
    camera.far = 1000f;
    decalBatch = new DecalBatch(new CameraGroupStrategy(camera));
    // inputController = new CameraInputController(camera);
    // inputController.rotateLeftKey = inputController.rotateRightKey = inputController.forwardKey = inputController.backwardKey = 0;
    // inputController.translateUnits = 30f;
    ModelBuilder builder = new ModelBuilder();
    Model fm = builder.createBox(1, 1, 1, new Material(TextureAttribute.createDiffuse(assets.get("assets/graphics/rock.png", Texture.class))), Usage.Position | Usage.TextureCoordinates | Usage.Normal);
    Model cm = builder.createBox(1, 1, 1, new Material(TextureAttribute.createDiffuse(assets.get("assets/graphics/dirt.png", Texture.class))), Usage.Position | Usage.TextureCoordinates | Usage.Normal);
    try {
        int TILE_SIZE = 16;
        FileHandle f = new FileHandle("assets/tilemaps/tiles-vga-atlas.txt");
        TextureAtlasData a = new TextureAtlasData(f, f.parent(), false);
        mapTileIds = new String[a.getRegions().size + 1];
        for (Region r : a.getRegions()) {
            int x = r.left / r.width;
            int y = r.top / r.height;
            int i = y * TILE_SIZE + x + 1;
            mapTileIds[i] = r.name;
        }
        TiledMap map = new TmxMapLoader().load("assets/tilemaps/delveOfSorrows.tmx");
        Iterator<MapLayer> iter = map.getLayers().iterator();
        int level = 0;
        while (iter.hasNext()) {
            environment[level] = new Environment();
            environment[level].set(new ColorAttribute(ColorAttribute.Ambient, 0.5f, 0.5f, 0.5f, 1f));
            environment[level].add(fixedLight);
            layers[level] = (TiledMapTileLayer) iter.next();
            for (int y = 0; y < DUNGEON_MAP; y++) {
                for (int x = 0; x < DUNGEON_MAP; x++) {
                    String val = mapTileIds[layers[level].getCell(x, DUNGEON_MAP - y - 1).getTile().getId()];
                    DungeonTile tile = DungeonTile.getTileByName(val);
                    if (tile == null) {
                        CreatureType ct = CreatureType.get(val);
                        if (ct != null) {
                            Creature creature = Ultima4.creatures.getInstance(ct, Ultima4.standardAtlas);
                            creature.currentX = x;
                            creature.currentY = y;
                            creature.currentLevel = level;
                            creature.getDecal().setPosition(creature.currentX + .5f, .3f, creature.currentY + .5f);
                            dngMap.getMap().addCreature(creature);
                        } else {
                            System.err.println(val);
                        }
                        dungeonTiles[level][x][y] = DungeonTile.NOTHING;
                    } else if (tile == DungeonTile.WATER) {
                        Model w = builder.createBox(1, 1, 1, getMaterial(Color.BLUE, .9f), Usage.Position | Usage.Normal);
                        ModelInstance wi = new ModelInstance(w, x + .5f, -.5f, y + .5f);
                        DungeonTileModelInstance fin = new DungeonTileModelInstance(wi, DungeonTile.WATER, level);
                        modelInstances.add(fin);
                        dungeonTiles[level][x][y] = DungeonTile.NOTHING;
                    } else {
                        dungeonTiles[level][x][y] = tile;
                        addBlock(level, tile, x + .5f, .5f, y + .5f);
                    }
                    if (tile == null || tile != DungeonTile.WATER) {
                        DungeonTileModelInstance fin = new DungeonTileModelInstance(new ModelInstance(fm, new Vector3(x + .5f, -.5f, y + .5f)), DungeonTile.FLOOR, level);
                        modelInstances.add(fin);
                    }
                    DungeonTileModelInstance cin = new DungeonTileModelInstance(new ModelInstance(cm, new Vector3(x + .5f, 1.5f, y + .5f)), DungeonTile.FLOOR, level);
                    modelInstances.add(cin);
                }
            }
            level++;
        }
        setStartPosition();
        camera.position.set(currentPos);
        camera.lookAt(currentPos.x + 1, currentPos.y, currentPos.z);
    } catch (Exception e) {
        e.printStackTrace();
    }
}
Also used : DecalBatch(com.badlogic.gdx.graphics.g3d.decals.DecalBatch) Creature(objects.Creature) FileHandle(com.badlogic.gdx.files.FileHandle) MapLayer(com.badlogic.gdx.maps.MapLayer) CameraGroupStrategy(com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy) PerspectiveCamera(com.badlogic.gdx.graphics.PerspectiveCamera) Texture(com.badlogic.gdx.graphics.Texture) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) ModelBuilder(com.badlogic.gdx.graphics.g3d.utils.ModelBuilder) TextureAtlasData(com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData) ModelBatch(com.badlogic.gdx.graphics.g3d.ModelBatch) UBJsonReader(com.badlogic.gdx.utils.UBJsonReader) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) TmxMapLoader(com.badlogic.gdx.maps.tiled.TmxMapLoader) AssetManager(com.badlogic.gdx.assets.AssetManager) DungeonTileModelInstance(util.DungeonTileModelInstance) Material(com.badlogic.gdx.graphics.g3d.Material) Vector3(com.badlogic.gdx.math.Vector3) PartyDeathException(util.PartyDeathException) DungeonTileModelInstance(util.DungeonTileModelInstance) ModelInstance(com.badlogic.gdx.graphics.g3d.ModelInstance) G3dModelLoader(com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader) Model(com.badlogic.gdx.graphics.g3d.Model) Region(com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region) Environment(com.badlogic.gdx.graphics.g3d.Environment) PointLight(com.badlogic.gdx.graphics.g3d.environment.PointLight) TiledMap(com.badlogic.gdx.maps.tiled.TiledMap) ColorAttribute(com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute)

Aggregations

DungeonTileModelInstance (util.DungeonTileModelInstance)12 ModelInstance (com.badlogic.gdx.graphics.g3d.ModelInstance)6 PartyDeathException (util.PartyDeathException)6 Vector3 (com.badlogic.gdx.math.Vector3)5 PartyMember (objects.Party.PartyMember)4 Material (com.badlogic.gdx.graphics.g3d.Material)3 Model (com.badlogic.gdx.graphics.g3d.Model)3 ModelBuilder (com.badlogic.gdx.graphics.g3d.utils.ModelBuilder)3 Creature (objects.Creature)3 Color (com.badlogic.gdx.graphics.Color)2 Texture (com.badlogic.gdx.graphics.Texture)2 AssetManager (com.badlogic.gdx.assets.AssetManager)1 FileHandle (com.badlogic.gdx.files.FileHandle)1 PerspectiveCamera (com.badlogic.gdx.graphics.PerspectiveCamera)1 BitmapFont (com.badlogic.gdx.graphics.g2d.BitmapFont)1 SpriteBatch (com.badlogic.gdx.graphics.g2d.SpriteBatch)1 TextureAtlasData (com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData)1 Region (com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region)1 Environment (com.badlogic.gdx.graphics.g3d.Environment)1 ModelBatch (com.badlogic.gdx.graphics.g3d.ModelBatch)1