use of water.api.schemas3.KeyV3.FrameKeyV3 in project h2o-3 by h2oai.
the class CreateFrameHandler method run.
public JobV3 run(int version, CreateFrameV3 cf) {
if (cf.dest == null) {
cf.dest = new KeyV3.FrameKeyV3();
cf.dest.name = Key.rand();
}
CreateFrame cfr = new CreateFrame(cf.dest.key());
cf.fillImpl(cfr);
return new JobV3(cfr.execImpl());
}
use of water.api.schemas3.KeyV3.FrameKeyV3 in project h2o-3 by h2oai.
the class FrameV3 method fillFromImpl.
public FrameV3 fillFromImpl(Frame f, long row_offset, int row_count, int column_offset, int column_count) {
// 100 rows by default
if (row_count == 0)
row_count = 100;
// full width by default
if (column_count == 0)
column_count = f.numCols() - column_offset;
row_count = (int) Math.min(row_count, row_offset + f.numRows());
column_count = Math.min(column_count, column_offset + f.numCols());
this.frame_id = new FrameKeyV3(f._key);
this.checksum = f.checksum();
this.byte_size = f.byteSize();
this.row_offset = row_offset;
this.rows = f.numRows();
this.num_columns = f.numCols();
this.row_count = row_count;
this.total_column_count = f.numCols();
this.column_offset = column_offset;
this.column_count = column_count;
this.columns = new ColV3[column_count];
Vec[] vecs = f.vecs();
Futures fs = new Futures();
// NOTE: SKIP deleted Vecs! The columns entry will be null for deleted Vecs.
for (int i = 0; i < column_count; i++) if (null == DKV.get(vecs[column_offset + i]._key))
Log.warn("For Frame: " + f._key + ", Vec number: " + (column_offset + i) + " (" + f.name((column_offset + i)) + ") is missing; not returning it.");
else
vecs[column_offset + i].startRollupStats(fs);
for (int i = 0; i < column_count; i++) if (null == DKV.get(vecs[column_offset + i]._key))
Log.warn("For Frame: " + f._key + ", Vec number: " + (column_offset + i) + " (" + f.name((column_offset + i)) + ") is missing; not returning it.");
else
columns[i] = new ColV3(f._names[column_offset + i], vecs[column_offset + i], this.row_offset, this.row_count);
fs.blockForPending();
this.is_text = f.numCols() == 1 && vecs[0] instanceof ByteVec;
this.default_percentiles = Vec.PERCENTILES;
ChunkSummary cs = FrameUtils.chunkSummary(f);
this.chunk_summary = new TwoDimTableV3(cs.toTwoDimTableChunkTypes());
this.distribution_summary = new TwoDimTableV3(cs.toTwoDimTableDistribution());
this._fr = f;
return this;
}
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