use of org.spongepowered.api.Sponge in project SpongeCommon by SpongePowered.
the class MixinEntityPlayer method attackTargetEntityWithCurrentItem.
/**
* @author gabizou - April 8th, 2016
* @author gabizou - April 11th, 2016 - Update for 1.9 - This enitre method was rewritten
*
* @reason Rewrites the attackTargetEntityWithCurrentItem to throw an {@link AttackEntityEvent} prior
* to the ensuing {@link DamageEntityEvent}. This should cover all cases where players are
* attacking entities and those entities override {@link EntityLivingBase#attackEntityFrom(DamageSource, float)}
* and effectively bypass our damage event hooks.
*
* LVT Rename Table:
* float f | damage |
* float f1 | enchantmentDamage |
* float f2 | attackStrength |
* boolean flag | isStrongAttack |
* boolean flag1 | isSprintingAttack |
* boolean flag2 | isCriticalAttack | Whether critical particles will spawn and of course, multiply the output damage
* boolean flag3 | isSweapingAttack | Whether the player is sweaping an attack and will deal AoE damage
* int i | knockbackModifier | The knockback modifier, must be set from the event after it has been thrown
* float f4 | targetOriginalHealth | This is initially set as the entity original health
* boolean flag4 | litEntityOnFire | This is an internal flag to where if the attack failed, the entity is no longer set on fire
* int j | fireAspectModifier | Literally just to check that the weapon used has fire aspect enchantments
* double d0 | distanceWalkedDelta | This checks that the distance walked delta is more than the normal walking speed to evaluate if you're making a sweaping attack
* double d1 | targetMotionX | Current target entity motion x vector
* double d2 | targetMotionY | Current target entity motion y vector
* double d3 | targetMotionZ | Current target entity motion z vector
* boolean flag5 | attackSucceeded | Whether the attack event succeeded
*
* @param targetEntity The target entity
*/
@Overwrite
public void attackTargetEntityWithCurrentItem(Entity targetEntity) {
// Sponge Start - Add SpongeImpl hook to override in forge as necessary
if (!SpongeImplHooks.checkAttackEntity((EntityPlayer) (Object) this, targetEntity)) {
return;
}
// Sponge End
if (targetEntity.canBeAttackedWithItem()) {
if (!targetEntity.hitByEntity((EntityPlayer) (Object) this)) {
// Sponge Start - Prepare our event values
// float damage = (float) this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getAttributeValue();
final double originalBaseDamage = this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getAttributeValue();
float damage = (float) originalBaseDamage;
// Sponge End
float enchantmentDamage = 0.0F;
// Spogne Start - Redirect getting enchantments for our damage event handlers
// if (targetEntity instanceof EntityLivingBase) {
// enchantmentDamage = EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(), ((EntityLivingBase) targetEntity).getCreatureAttribute());
// } else {
// enchantmentDamage = EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(), EnumCreatureAttribute.UNDEFINED);
// }
float attackStrength = this.getCooledAttackStrength(0.5F);
final List<ModifierFunction<DamageModifier>> originalFunctions = new ArrayList<>();
final EnumCreatureAttribute creatureAttribute = targetEntity instanceof EntityLivingBase ? ((EntityLivingBase) targetEntity).getCreatureAttribute() : EnumCreatureAttribute.UNDEFINED;
final List<DamageFunction> enchantmentModifierFunctions = DamageEventHandler.createAttackEnchantmentFunction(this.getHeldItemMainhand(), creatureAttribute, attackStrength);
// This is kept for the post-damage event handling
final List<DamageModifier> enchantmentModifiers = enchantmentModifierFunctions.stream().map(ModifierFunction::getModifier).collect(Collectors.toList());
enchantmentDamage = (float) enchantmentModifierFunctions.stream().map(ModifierFunction::getFunction).mapToDouble(function -> function.applyAsDouble(originalBaseDamage)).sum();
originalFunctions.addAll(enchantmentModifierFunctions);
// Sponge End
originalFunctions.add(DamageEventHandler.provideCooldownAttackStrengthFunction((EntityPlayer) (Object) this, attackStrength));
damage = damage * (0.2F + attackStrength * attackStrength * 0.8F);
enchantmentDamage = enchantmentDamage * attackStrength;
this.resetCooldown();
if (damage > 0.0F || enchantmentDamage > 0.0F) {
boolean isStrongAttack = attackStrength > 0.9F;
boolean isSprintingAttack = false;
boolean isCriticalAttack = false;
boolean isSweapingAttack = false;
int knockbackModifier = 0;
knockbackModifier = knockbackModifier + EnchantmentHelper.getKnockbackModifier((EntityPlayer) (Object) this);
if (this.isSprinting() && isStrongAttack) {
// Sponge - Only play sound after the event has be thrown and not cancelled.
// this.world.playSound((EntityPlayer) null, this.posX, this.posY, this.posZ, SoundEvents.entity_player_attack_knockback, this.getSoundCategory(), 1.0F, 1.0F);
++knockbackModifier;
isSprintingAttack = true;
}
isCriticalAttack = isStrongAttack && this.fallDistance > 0.0F && !this.onGround && !this.isOnLadder() && !this.isInWater() && !this.isPotionActive(MobEffects.BLINDNESS) && !this.isRiding() && targetEntity instanceof EntityLivingBase;
isCriticalAttack = isCriticalAttack && !this.isSprinting();
if (isCriticalAttack) {
// Sponge Start - add critical attack tuple
// damage *= 1.5F; // Sponge - This is handled in the event
originalFunctions.add(DamageEventHandler.provideCriticalAttackTuple((EntityPlayer) (Object) this));
// Sponge End
}
// damage = damage + enchantmentDamage; // Sponge - We don't need this since our event will re-assign the damage to deal
double distanceWalkedDelta = (double) (this.distanceWalkedModified - this.prevDistanceWalkedModified);
final ItemStack heldItem = this.getHeldItem(EnumHand.MAIN_HAND);
if (isStrongAttack && !isCriticalAttack && !isSprintingAttack && this.onGround && distanceWalkedDelta < (double) this.getAIMoveSpeed()) {
ItemStack itemstack = heldItem;
if (itemstack.getItem() instanceof ItemSword) {
isSweapingAttack = true;
}
}
// Sponge Start - Create the event and throw it
final DamageSource damageSource = DamageSource.causePlayerDamage((EntityPlayer) (Object) this);
final boolean isMainthread = !this.world.isRemote;
if (isMainthread) {
Sponge.getCauseStackManager().pushCause(damageSource);
}
final Cause currentCause = isMainthread ? Sponge.getCauseStackManager().getCurrentCause() : Cause.of(EventContext.empty(), damageSource);
final AttackEntityEvent event = SpongeEventFactory.createAttackEntityEvent(currentCause, originalFunctions, EntityUtil.fromNative(targetEntity), knockbackModifier, originalBaseDamage);
SpongeImpl.postEvent(event);
if (isMainthread) {
Sponge.getCauseStackManager().popCause();
}
if (event.isCancelled()) {
return;
}
damage = (float) event.getFinalOutputDamage();
// sponge - need final for later events
final double attackDamage = damage;
knockbackModifier = event.getKnockbackModifier();
enchantmentDamage = (float) enchantmentModifiers.stream().mapToDouble(event::getOutputDamage).sum();
// Sponge End
float targetOriginalHealth = 0.0F;
boolean litEntityOnFire = false;
int fireAspectModifier = EnchantmentHelper.getFireAspectModifier((EntityPlayer) (Object) this);
if (targetEntity instanceof EntityLivingBase) {
targetOriginalHealth = ((EntityLivingBase) targetEntity).getHealth();
if (fireAspectModifier > 0 && !targetEntity.isBurning()) {
litEntityOnFire = true;
targetEntity.setFire(1);
}
}
double targetMotionX = targetEntity.motionX;
double targetMotionY = targetEntity.motionY;
double targetMotionZ = targetEntity.motionZ;
boolean attackSucceeded = targetEntity.attackEntityFrom(DamageSource.causePlayerDamage((EntityPlayer) (Object) this), damage);
if (attackSucceeded) {
if (knockbackModifier > 0) {
if (targetEntity instanceof EntityLivingBase) {
((EntityLivingBase) targetEntity).knockBack((EntityPlayer) (Object) this, (float) knockbackModifier * 0.5F, (double) MathHelper.sin(this.rotationYaw * 0.017453292F), (double) (-MathHelper.cos(this.rotationYaw * 0.017453292F)));
} else {
targetEntity.addVelocity((double) (-MathHelper.sin(this.rotationYaw * 0.017453292F) * (float) knockbackModifier * 0.5F), 0.1D, (double) (MathHelper.cos(this.rotationYaw * 0.017453292F) * (float) knockbackModifier * 0.5F));
}
this.motionX *= 0.6D;
this.motionZ *= 0.6D;
this.setSprinting(false);
}
if (isSweapingAttack) {
for (EntityLivingBase entitylivingbase : this.world.getEntitiesWithinAABB(EntityLivingBase.class, targetEntity.getEntityBoundingBox().grow(1.0D, 0.25D, 1.0D))) {
if (entitylivingbase != (EntityPlayer) (Object) this && entitylivingbase != targetEntity && !this.isOnSameTeam(entitylivingbase) && this.getDistanceSq(entitylivingbase) < 9.0D) {
// Sponge Start - Do a small event for these entities
// entitylivingbase.knockBack(this, 0.4F, (double)MathHelper.sin(this.rotationYaw * 0.017453292F), (double)(-MathHelper.cos(this.rotationYaw * 0.017453292F)));
// entitylivingbase.attackEntityFrom(DamageSource.causePlayerDamage(this), 1.0F);
final EntityDamageSource sweepingAttackSource = EntityDamageSource.builder().entity(this).type(DamageTypes.SWEEPING_ATTACK).build();
try (final StackFrame frame = isMainthread ? Sponge.getCauseStackManager().pushCauseFrame() : null) {
if (isMainthread) {
Sponge.getCauseStackManager().pushCause(sweepingAttackSource);
}
final ItemStackSnapshot heldSnapshot = ItemStackUtil.snapshotOf(heldItem);
if (isMainthread) {
Sponge.getCauseStackManager().addContext(EventContextKeys.WEAPON, heldSnapshot);
}
final DamageFunction sweapingFunction = DamageFunction.of(DamageModifier.builder().cause(Cause.of(EventContext.empty(), heldSnapshot)).item(heldSnapshot).type(DamageModifierTypes.SWEEPING).build(), (incoming) -> EnchantmentHelper.getSweepingDamageRatio((EntityPlayer) (Object) this) * attackDamage);
final List<DamageFunction> sweapingFunctions = new ArrayList<>();
sweapingFunctions.add(sweapingFunction);
AttackEntityEvent sweepingAttackEvent = SpongeEventFactory.createAttackEntityEvent(currentCause, sweapingFunctions, EntityUtil.fromNative(entitylivingbase), 1, 1.0D);
SpongeImpl.postEvent(sweepingAttackEvent);
if (!sweepingAttackEvent.isCancelled()) {
entitylivingbase.knockBack((EntityPlayer) (Object) this, sweepingAttackEvent.getKnockbackModifier() * 0.4F, (double) MathHelper.sin(this.rotationYaw * 0.017453292F), (double) (-MathHelper.cos(this.rotationYaw * 0.017453292F)));
entitylivingbase.attackEntityFrom(DamageSource.causePlayerDamage((EntityPlayer) (Object) this), (float) sweepingAttackEvent.getFinalOutputDamage());
}
}
// Sponge End
}
}
this.world.playSound((EntityPlayer) null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_SWEEP, this.getSoundCategory(), 1.0F, 1.0F);
this.spawnSweepParticles();
}
if (targetEntity instanceof EntityPlayerMP && targetEntity.velocityChanged) {
((EntityPlayerMP) targetEntity).connection.sendPacket(new SPacketEntityVelocity(targetEntity));
targetEntity.velocityChanged = false;
targetEntity.motionX = targetMotionX;
targetEntity.motionY = targetMotionY;
targetEntity.motionZ = targetMotionZ;
}
if (isCriticalAttack) {
this.world.playSound((EntityPlayer) null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_CRIT, this.getSoundCategory(), 1.0F, 1.0F);
this.onCriticalHit(targetEntity);
}
if (!isCriticalAttack && !isSweapingAttack) {
if (isStrongAttack) {
this.world.playSound((EntityPlayer) null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_STRONG, this.getSoundCategory(), 1.0F, 1.0F);
} else {
this.world.playSound((EntityPlayer) null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_WEAK, this.getSoundCategory(), 1.0F, 1.0F);
}
}
if (enchantmentDamage > 0.0F) {
this.onEnchantmentCritical(targetEntity);
}
this.setLastAttackedEntity(targetEntity);
if (targetEntity instanceof EntityLivingBase) {
EnchantmentHelper.applyThornEnchantments((EntityLivingBase) targetEntity, (EntityPlayer) (Object) this);
}
EnchantmentHelper.applyArthropodEnchantments((EntityPlayer) (Object) this, targetEntity);
ItemStack itemstack1 = this.getHeldItemMainhand();
Entity entity = targetEntity;
if (targetEntity instanceof MultiPartEntityPart) {
IEntityMultiPart ientitymultipart = ((MultiPartEntityPart) targetEntity).parent;
if (ientitymultipart instanceof EntityLivingBase) {
entity = (EntityLivingBase) ientitymultipart;
}
}
if (!itemstack1.isEmpty() && targetEntity instanceof EntityLivingBase) {
itemstack1.hitEntity((EntityLivingBase) targetEntity, (EntityPlayer) (Object) this);
if (itemstack1.isEmpty()) {
this.setHeldItem(EnumHand.MAIN_HAND, ItemStack.EMPTY);
}
}
if (targetEntity instanceof EntityLivingBase) {
float f5 = targetOriginalHealth - ((EntityLivingBase) targetEntity).getHealth();
this.addStat(StatList.DAMAGE_DEALT, Math.round(f5 * 10.0F));
if (fireAspectModifier > 0) {
targetEntity.setFire(fireAspectModifier * 4);
}
if (this.world instanceof WorldServer && f5 > 2.0F) {
int k = (int) ((double) f5 * 0.5D);
((WorldServer) this.world).spawnParticle(EnumParticleTypes.DAMAGE_INDICATOR, targetEntity.posX, targetEntity.posY + (double) (targetEntity.height * 0.5F), targetEntity.posZ, k, 0.1D, 0.0D, 0.1D, 0.2D, new int[0]);
}
}
this.addExhaustion(0.3F);
} else {
this.world.playSound((EntityPlayer) null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_NODAMAGE, this.getSoundCategory(), 1.0F, 1.0F);
if (litEntityOnFire) {
targetEntity.extinguish();
}
}
}
}
}
}
use of org.spongepowered.api.Sponge in project guardian by ichorpowered.
the class CorePluginFacet method startup.
public Boolean startup(SimpleFacetMessage componentMessage) {
this.facetState = FacetState.PREPARE;
SimpleGuardian.setInstance(this.plugin);
PropertyInjector propertyInjector = this.plugin.getPropertyInjector();
propertyInjector.inject("state", GuardianState.PRE_INITIALIZATION);
// STATE: PRE_INITIALIZATION
if (PluginInfo.EXPERIMENTAL) {
this.logger.warn(ConsoleUtil.of(Ansi.Color.RED, "You are using an experimental build of Guardian."));
this.logger.warn(ConsoleUtil.of(Ansi.Color.RED, "This may not be ready for a production environment. Use at your own risk!"));
}
this.logger.info(ConsoleUtil.of("Guardian v{} for Sponge {} and Minecraft {}", PluginInfo.VERSION, Sponge.getPlatform().getContainer(Platform.Component.API).getVersion().map(version -> version.substring(0, 5)).orElse("?"), Sponge.getPlatform().getContainer(Platform.Component.GAME).getVersion().orElse("?")));
Sponge.getServiceManager().setProvider(this.plugin, AntiCheatService.class, new GuardianBypassService(this.plugin));
ModuleController<GuardianPlugin> moduleController = ShadedModularFramework.registerModuleController(this.plugin, Sponge.getGame());
SimpleEventBus<GuardianEvent, GuardianListener> eventBus = new SimpleEventBus<>(new ASMEventExecutorFactory<GuardianEvent, GuardianListener>());
this.logger.info(ConsoleUtil.of("Loaded pre-facet systems: { me4502/modularframework v1.8.5, kyoripowered/event v1.0.0 }"));
// PROVIDE: PRE_INITIALIZATION
propertyInjector.inject("coreTime", componentMessage.getTime());
propertyInjector.inject("moduleController", moduleController);
propertyInjector.inject("eventBus", eventBus);
this.plugin.getEventBus().post(new GuardianPreInitializationEvent(Origin.source(this.plugin.getPluginContainer()).build()));
propertyInjector.inject("state", GuardianState.INITIALIZATION);
// State: INITIALIZATION
this.logger.info(this.facetPrefix + "Initializing storage.");
Configuration configuration = new Configuration(this.plugin, this.plugin.getConfigDirectory());
configuration.load();
this.logger.info(this.facetPrefix + "Initializing registries.");
InternalBypassService internalBypassService = new InternalBypassService(this.plugin);
GuardianDetectionManager detectionManager = new GuardianDetectionManager(this.plugin);
SequenceRegistry<Event> sequenceRegistry = new SequenceRegistry<>();
this.logger.info(this.facetPrefix + "Initializing systems.");
GuardianSequenceManager sequenceManager = new GuardianSequenceManager(this.plugin, sequenceRegistry);
GuardianSequenceManager.SequenceTask sequenceTask = new GuardianSequenceManager.SequenceTask(this.plugin, sequenceManager);
GuardianSequenceListener sequenceListener = new GuardianSequenceListener(this.plugin);
Common common = new Common(this.plugin);
GuardianContentKeys contentKeys = new GuardianContentKeys();
contentKeys.createKeys();
// PROVIDE: INITIALIZATION
propertyInjector.inject("common", common);
propertyInjector.inject("configuration", configuration);
propertyInjector.inject("internalBypassService", internalBypassService);
propertyInjector.inject("detectionManager", detectionManager);
propertyInjector.inject("sequenceManager", sequenceManager);
propertyInjector.inject("sequenceTask", sequenceTask);
propertyInjector.inject("sequenceRegistry", sequenceRegistry);
propertyInjector.inject("sequenceListener", sequenceListener);
this.plugin.getEventBus().post(new GuardianInitializationEvent(Origin.source(this.plugin.getPluginContainer()).build()));
this.facetState = FacetState.START;
return true;
}
use of org.spongepowered.api.Sponge in project LanternServer by LanternPowered.
the class LanternPaginationService method buildPaginationCommand.
@SuppressWarnings("ConstantConditions")
private CommandSpec buildPaginationCommand() {
// TODO Completely redo this once command refactor is out and PR changes to Sponge as well
final ActivePaginationCommandElement paginationElement = new ActivePaginationCommandElement(t("pagination-id"));
CommandSpec next = CommandSpec.builder().description(t("Go to the next page")).executor((src, args) -> {
args.<ActivePagination>getOne("pagination-id").get().nextPage();
return CommandResult.success();
}).build();
CommandSpec prev = CommandSpec.builder().description(t("Go to the previous page")).executor((src, args) -> {
args.<ActivePagination>getOne("pagination-id").get().previousPage();
return CommandResult.success();
}).build();
CommandElement pageArgs = integer(t("page"));
CommandExecutor pageExecutor = (src, args) -> {
args.<ActivePagination>getOne("pagination-id").get().specificPage(args.<Integer>getOne("page").get());
return CommandResult.success();
};
CommandSpec page = CommandSpec.builder().description(t("Go to a specific page")).arguments(pageArgs).executor(pageExecutor).build();
// Fallback to page arguments
ChildCommandElementExecutor childDispatcher = new ChildCommandElementExecutor(pageExecutor);
childDispatcher.register(next, "next", "n");
childDispatcher.register(prev, "prev", "p", "previous");
childDispatcher.register(page, "page");
// https://github.com/SpongePowered/SpongeAPI/issues/1272
return CommandSpec.builder().arguments(paginationElement, firstParsing(childDispatcher, pageArgs)).executor(childDispatcher).description(t("Helper command for paginations occurring")).build();
}
use of org.spongepowered.api.Sponge in project LanternServer by LanternPowered.
the class LanternWorldPropertiesIO method read.
static LevelData read(Path directory, @Nullable String worldName, @Nullable UUID uniqueId) throws IOException {
final DataView rootDataView = IOHelper.read(directory.resolve(LEVEL_DATA), file -> NbtStreamUtils.read(Files.newInputStream(file), true)).orElseThrow(() -> new FileNotFoundException("Unable to find " + LEVEL_DATA + "!"));
final DataView dataView = rootDataView.getView(DATA).get();
if (worldName == null) {
worldName = dataView.getString(NAME).get();
}
final DataView spongeRootDataView = IOHelper.read(directory.resolve(SPONGE_LEVEL_DATA), file -> NbtStreamUtils.read(Files.newInputStream(file), true)).orElse(null);
final DataView spongeContainer = spongeRootDataView != null ? spongeRootDataView.getView(DataQueries.SPONGE_DATA).orElse(null) : null;
if (uniqueId == null) {
// Try for the sponge (lantern) storage format
if (spongeContainer != null) {
final Long most = spongeContainer.getLong(UUID_MOST).orElseGet(() -> spongeContainer.getLong(OLD_UUID_MOST).orElse(null));
final Long least = spongeContainer.getLong(UUID_LEAST).orElseGet(() -> spongeContainer.getLong(OLD_UUID_LEAST).orElse(null));
if (most != null && least != null) {
uniqueId = new UUID(most, least);
}
}
// The uuid storage bukkit used, try this one first
final Path uuidFile;
if (uniqueId == null && Files.exists((uuidFile = directory.resolve(BUKKIT_UUID_DATA)))) {
try (DataInputStream in = new DataInputStream(Files.newInputStream(uuidFile))) {
uniqueId = new UUID(in.readLong(), in.readLong());
} catch (IOException e) {
Lantern.getLogger().error("Unable to access {}, ignoring...", BUKKIT_UUID_DATA, e);
}
Files.delete(uuidFile);
}
if (uniqueId == null) {
uniqueId = UUID.randomUUID();
}
}
BitSet dimensionMap = null;
if (rootDataView.contains(FORGE)) {
final DataView forgeView = rootDataView.getView(FORGE).get();
if (forgeView.contains(DIMENSION_DATA)) {
dimensionMap = new BitSet(LanternWorldManager.DIMENSION_MAP_SIZE);
final int[] intArray = (int[]) forgeView.getView(DIMENSION_DATA).get().get(DIMENSION_ARRAY).get();
for (int i = 0; i < intArray.length; i++) {
for (int j = 0; j < Integer.SIZE; j++) {
dimensionMap.set(i * Integer.SIZE + j, (intArray[i] & (1 << j)) != 0);
}
}
}
}
final Integer dimensionId = spongeContainer != null ? spongeContainer.getInt(DIMENSION_INDEX).orElse(null) : null;
return new LevelData(worldName, uniqueId, rootDataView, spongeRootDataView, dimensionId, dimensionMap);
}
use of org.spongepowered.api.Sponge in project SpongeCommon by SpongePowered.
the class SpongePlaceholderContextBuilder method associatedObject.
@Override
@SuppressWarnings("unchecked")
public PlaceholderContext.Builder associatedObject(@Nullable final Object associatedObject) {
if (associatedObject == null) {
this.associatedObjectSupplier = null;
} else if (associatedObject instanceof Supplier) {
return this.associatedObject((Supplier<Object>) associatedObject);
} else if (associatedObject instanceof SystemSubject) {
this.associatedObjectSupplier = Sponge::systemSubject;
} else if (associatedObject instanceof Server) {
this.associatedObjectSupplier = Sponge::server;
} else if (associatedObject instanceof Player) {
return this.associatedObject((Player) associatedObject);
} else if (associatedObject instanceof ServerWorld) {
final ResourceKey key = ((ServerWorld) associatedObject).key();
this.associatedObjectSupplier = () -> SpongeCommon.game().server().worldManager().world(key).orElse(null);
} else if (associatedObject instanceof Entity) {
final Entity entity = ((Entity) associatedObject);
final ResourceKey key = entity.serverLocation().world().key();
final UUID entityUuid = ((Entity) associatedObject).uniqueId();
this.associatedObjectSupplier = () -> SpongeCommon.game().server().worldManager().world(key).flatMap(x -> x.entity(entityUuid)).orElse(null);
} else {
// We create a weak reference here so we don't hold on to game objects.
final WeakReference<Object> objectWeakReference = new WeakReference<>(associatedObject);
this.associatedObjectSupplier = objectWeakReference::get;
}
return this;
}
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