use of Cards.Fish.SeaSerpentCard in project cardgame1 by joey101937.
the class SeaSerpentTrap method onSummon.
@Override
public void onSummon(Minion m) {
if (m.owner == this.owner && m.tribe == Tribe.Fish && m.parent.cost > 1) {
numSummoned += 1;
}
if (numSummoned >= 3 && !activated && owner.hand.size() < Hero.maxHandSize && owner.turn) {
activated = true;
Sticker reveal = new Sticker(parent, 1700, 200, AI.AI.speed * 6);
Sticker blood = new Sticker(SpriteHandler.bloodMedium, m, AI.AI.speed * 6);
Main.wait(AI.AI.speed * 6);
// owner.minions.add(new SeaSerpentMinion(this.parent));
owner.draw(new SeaSerpentCard());
owner.traps.remove(this);
}
}
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