use of WayofTime.alchemicalWizardry.api.altarRecipeRegistry.IFadedRune in project BloodMagic by WayofTime.
the class UpgradedAltars method getUpgrades.
public static AltarUpgradeComponent getUpgrades(World world, int x, int y, int z, int altarTier) {
if (world.isRemote) {
return null;
}
AltarUpgradeComponent upgrades = new AltarUpgradeComponent();
List<AltarComponent> list = UpgradedAltars.getAltarUpgradeListForTier(altarTier);
for (AltarComponent ac : list) {
if (ac.isUpgradeSlot()) {
// Currently checks the getRuneEffect.
// TODO Change so that it uses the metadata instead, with the BlockID.
Block testBlock = world.getBlock(x + ac.getX(), y + ac.getY(), z + ac.getZ());
int meta = world.getBlockMetadata(x + ac.getX(), y + ac.getY(), z + ac.getZ());
if (testBlock instanceof BloodRune) {
if (testBlock instanceof IFadedRune && altarTier > ((IFadedRune) testBlock).getAltarTierLimit(meta)) {
return UpgradedAltars.getUpgrades(world, x, y, z, ((IFadedRune) testBlock).getAltarTierLimit(meta));
}
switch(((BloodRune) testBlock).getRuneEffect(meta)) {
case 1:
upgrades.addSpeedUpgrade();
break;
case 2:
upgrades.addEfficiencyUpgrade();
break;
case 3:
upgrades.addSacrificeUpgrade();
break;
case 4:
upgrades.addSelfSacrificeUpgrade();
break;
case 5:
upgrades.addaltarCapacitiveUpgrade();
break;
case 6:
upgrades.addDisplacementUpgrade();
break;
case 7:
upgrades.addorbCapacitiveUpgrade();
break;
case 8:
upgrades.addBetterCapacitiveUpgrade();
break;
case 9:
upgrades.addAccelerationUpgrade();
break;
}
}
}
}
return upgrades;
}
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