Search in sources :

Example 1 with ArmourComponent

use of WayofTime.alchemicalWizardry.common.ArmourComponent in project BloodMagic by WayofTime.

the class ArmourForge method onBlockActivated.

@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int idk, float what, float these, float are) {
    if (world.isRemote) {
        return false;
    }
    int armourType = getArmourType(world, x, y, z);
    if (armourType == -1) {
        return false;
    }
    int direction = getDirectionForArmourType(world, x, y, z, armourType);
    if (!isParadigmValid(armourType, direction, world, x, y, z)) {
        return false;
    }
    List<ArmourComponent> list = null;
    ItemStack armourPiece = null;
    switch(armourType) {
        case 0:
            list = plateList;
            armourPiece = new ItemStack(ModItems.boundPlate, 1, 0);
            break;
        case 1:
            list = leggingsList;
            armourPiece = new ItemStack(ModItems.boundLeggings, 1, 0);
            break;
        case 2:
            list = helmetList;
            armourPiece = new ItemStack(ModItems.boundHelmet, 1, 0);
            break;
        case 3:
            list = bootsList;
            armourPiece = new ItemStack(ModItems.boundBoots, 1, 0);
            break;
    }
    if (list == null) {
        return false;
    }
    if (armourPiece == null) {
        return false;
    }
    if (armourPiece.getTagCompound() == null) {
        armourPiece.setTagCompound(new NBTTagCompound());
    }
    for (ArmourComponent ac : list) {
        int xOff = ac.getXOff();
        int zOff = ac.getZOff();
        TileEntity tileEntity;
        switch(direction) {
            case 1:
                tileEntity = world.getTileEntity(x + xOff, y, z - zOff);
                break;
            case 2:
                tileEntity = world.getTileEntity(x + zOff, y, z + xOff);
                break;
            case 3:
                tileEntity = world.getTileEntity(x - xOff, y, z + zOff);
                break;
            case 4:
                tileEntity = world.getTileEntity(x - zOff, y, z - xOff);
                break;
            case 5:
                tileEntity = world.getTileEntity(x + xOff, y + zOff, z);
                break;
            case 6:
                tileEntity = world.getTileEntity(x, y + zOff, z + xOff);
                break;
            default:
                tileEntity = null;
        }
        if (tileEntity instanceof TESocket) {
            ItemStack itemStack = ((TESocket) tileEntity).getStackInSlot(0);
            int xCoord = tileEntity.xCoord;
            int yCoord = tileEntity.yCoord;
            int zCoord = tileEntity.zCoord;
            ((TESocket) tileEntity).setInventorySlotContents(0, null);
            world.setBlockToAir(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
            for (int i = 0; i < 8; i++) {
                SpellHelper.sendIndexedParticleToAllAround(world, xCoord, yCoord, zCoord, 20, world.provider.dimensionId, 1, xCoord, yCoord, zCoord);
            }
            if (itemStack != null) {
                Item item = itemStack.getItem();
                if (item instanceof ArmourUpgrade) {
                    ((BoundArmour) armourPiece.getItem()).hasAddedToInventory(armourPiece, itemStack.copy());
                    ((TESocket) tileEntity).setInventorySlotContents(0, null);
                }
            }
        }
    }
    if (armourPiece != null) {
        int xOff = (world.rand.nextInt(11) - 5);
        int zOff = (int) (Math.sqrt(25 - xOff * xOff) * (world.rand.nextInt(2) - 0.5) * 2);
        world.addWeatherEffect(new EntityLightningBolt(world, x + xOff, y + 5, z + zOff));
        world.spawnEntityInWorld(new EntityItem(world, x, y + 1, z, armourPiece));
    }
    return true;
}
Also used : TileEntity(net.minecraft.tileentity.TileEntity) EntityItem(net.minecraft.entity.item.EntityItem) Item(net.minecraft.item.Item) BoundArmour(WayofTime.alchemicalWizardry.common.items.armour.BoundArmour) ArmourComponent(WayofTime.alchemicalWizardry.common.ArmourComponent) NBTTagCompound(net.minecraft.nbt.NBTTagCompound) TESocket(WayofTime.alchemicalWizardry.common.tileEntity.TESocket) ArmourUpgrade(WayofTime.alchemicalWizardry.api.items.interfaces.ArmourUpgrade) EntityLightningBolt(net.minecraft.entity.effect.EntityLightningBolt) ItemStack(net.minecraft.item.ItemStack) EntityItem(net.minecraft.entity.item.EntityItem)

Example 2 with ArmourComponent

use of WayofTime.alchemicalWizardry.common.ArmourComponent in project BloodMagic by WayofTime.

the class ArmourForge method isParadigmValid.

public boolean isParadigmValid(int armourType, int direction, World world, int x, int y, int z) {
    List<ArmourComponent> list = null;
    switch(armourType) {
        case 0:
            list = plateList;
            break;
        case 1:
            list = leggingsList;
            break;
        case 2:
            list = helmetList;
            break;
        case 3:
            list = bootsList;
            break;
    }
    if (list == null) {
        return false;
    }
    for (ArmourComponent ac : list) {
        int xOff = ac.getXOff();
        int zOff = ac.getZOff();
        switch(direction) {
            case 1:
                if (!(world.getTileEntity(x + xOff, y, z - zOff) instanceof TESocket)) {
                    return false;
                }
                break;
            case 2:
                if (!(world.getTileEntity(x + zOff, y, z + xOff) instanceof TESocket)) {
                    return false;
                }
                break;
            case 3:
                if (!(world.getTileEntity(x - xOff, y, z + zOff) instanceof TESocket)) {
                    return false;
                }
                break;
            case 4:
                if (!(world.getTileEntity(x - zOff, y, z - xOff) instanceof TESocket)) {
                    return false;
                }
                break;
            case 5:
                if (!(world.getTileEntity(x + xOff, y + zOff, z) instanceof TESocket)) {
                    return false;
                }
                break;
            case 6:
                if (!(world.getTileEntity(x, y + zOff, z + xOff) instanceof TESocket)) {
                    return false;
                }
                break;
            default:
                return false;
        }
    }
    return true;
}
Also used : ArmourComponent(WayofTime.alchemicalWizardry.common.ArmourComponent) TESocket(WayofTime.alchemicalWizardry.common.tileEntity.TESocket)

Example 3 with ArmourComponent

use of WayofTime.alchemicalWizardry.common.ArmourComponent in project BloodMagic by WayofTime.

the class ArmourForge method initializeRecipes.

public static void initializeRecipes() {
    helmetList.add(new ArmourComponent(-1, 1));
    helmetList.add(new ArmourComponent(0, 1));
    helmetList.add(new ArmourComponent(1, 1));
    helmetList.add(new ArmourComponent(-1, 0));
    helmetList.add(new ArmourComponent(1, 0));
    bootsList.add(new ArmourComponent(-1, 1));
    bootsList.add(new ArmourComponent(1, 1));
    bootsList.add(new ArmourComponent(-1, 0));
    bootsList.add(new ArmourComponent(1, 0));
    plateList.add(new ArmourComponent(-1, 0));
    plateList.add(new ArmourComponent(1, 0));
    plateList.add(new ArmourComponent(-1, -1));
    plateList.add(new ArmourComponent(0, -1));
    plateList.add(new ArmourComponent(1, -1));
    plateList.add(new ArmourComponent(-1, -2));
    plateList.add(new ArmourComponent(0, -2));
    plateList.add(new ArmourComponent(1, -2));
    leggingsList.add(new ArmourComponent(-1, 1));
    leggingsList.add(new ArmourComponent(0, 1));
    leggingsList.add(new ArmourComponent(1, 1));
    leggingsList.add(new ArmourComponent(-1, 0));
    leggingsList.add(new ArmourComponent(1, 0));
    leggingsList.add(new ArmourComponent(-1, -1));
    leggingsList.add(new ArmourComponent(1, -1));
}
Also used : ArmourComponent(WayofTime.alchemicalWizardry.common.ArmourComponent)

Aggregations

ArmourComponent (WayofTime.alchemicalWizardry.common.ArmourComponent)3 TESocket (WayofTime.alchemicalWizardry.common.tileEntity.TESocket)2 ArmourUpgrade (WayofTime.alchemicalWizardry.api.items.interfaces.ArmourUpgrade)1 BoundArmour (WayofTime.alchemicalWizardry.common.items.armour.BoundArmour)1 EntityLightningBolt (net.minecraft.entity.effect.EntityLightningBolt)1 EntityItem (net.minecraft.entity.item.EntityItem)1 Item (net.minecraft.item.Item)1 ItemStack (net.minecraft.item.ItemStack)1 NBTTagCompound (net.minecraft.nbt.NBTTagCompound)1 TileEntity (net.minecraft.tileentity.TileEntity)1