use of WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectSpike in project BloodMagic by WayofTime.
the class ModRecipes method addAlchemyArrayRecipes.
public static void addAlchemyArrayRecipes() {
AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.DIAMOND_SWORD), new AlchemyArrayEffectBinding("boundSword", Utils.setUnbreakable(new ItemStack(RegistrarBloodMagicItems.BOUND_SWORD))), new BindingAlchemyCircleRenderer());
AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.DIAMOND_AXE), new AlchemyArrayEffectBinding("boundAxe", Utils.setUnbreakable(new ItemStack(RegistrarBloodMagicItems.BOUND_AXE))));
AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.DIAMOND_PICKAXE), new AlchemyArrayEffectBinding("boundPickaxe", Utils.setUnbreakable(new ItemStack(RegistrarBloodMagicItems.BOUND_PICKAXE))));
AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.DIAMOND_SHOVEL), new AlchemyArrayEffectBinding("boundShovel", Utils.setUnbreakable(new ItemStack(RegistrarBloodMagicItems.BOUND_SHOVEL))));
AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.IRON_HELMET), new AlchemyArrayEffectBinding("livingHelmet", new ItemStack(RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET)));
AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.IRON_CHESTPLATE), new AlchemyArrayEffectBinding("livingChest", new ItemStack(RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)));
AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.IRON_LEGGINGS), new AlchemyArrayEffectBinding("livingLegs", new ItemStack(RegistrarBloodMagicItems.LIVING_ARMOUR_LEGGINGS)));
AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.IRON_BOOTS), new AlchemyArrayEffectBinding("livingBoots", new ItemStack(RegistrarBloodMagicItems.LIVING_ARMOUR_BOOTS)));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ROTTEN_FLESH), new ItemStack(Items.ROTTEN_FLESH), new AlchemyArrayEffectAttractor("attractor"), new AttractorAlchemyCircleRenderer());
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.FEATHER), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectMovement("movement"), new StaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.FEATHER), new ItemStack(Items.GLOWSTONE_DUST), new AlchemyArrayEffectUpdraft("updraft"), new AttractorAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/UpdraftArray.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.SLIME_BALL), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectBounce("bounce"), new SingleAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BounceArray.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.COAL), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectFurnaceFuel("furnace"), new LowAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/FurnaceArray.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ARROW), new ItemStack(Items.FEATHER), new AlchemyArrayEffectSkeletonTurret("skeletonTurret"), new DualAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png"), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret2.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ENDER_PEARL), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectTeleport("teleport"), new StaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/teleportation.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.BOW), new ItemStack(Items.ARROW), new AlchemyArrayEffectArrowTurret("turret"), new TurretAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.REDSTONE), new ItemStack(Blocks.LAPIS_BLOCK), new AlchemyArrayEffectLaputa("laputa"), new AttractorAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/shardoflaputa.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Blocks.COBBLESTONE), new ItemStack(Items.IRON_INGOT), new AlchemyArrayEffectSpike("spike"), new LowStaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/spikearray.png")));
AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_FAST_MINER.getStack(), new ItemStack(Items.IRON_PICKAXE), new AlchemyArrayEffectSigil("fastMiner", (ISigil) RegistrarBloodMagicItems.SIGIL_FAST_MINER), new SingleAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/FastMinerSigil.png")));
}
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