use of WayofTime.bloodmagic.item.armour.ItemLivingArmour in project BloodMagic by WayofTime.
the class RitualUpgradeRemove method performRitual.
@Override
public void performRitual(IMasterRitualStone masterRitualStone) {
World world = masterRitualStone.getWorldObj();
if (world.isRemote) {
return;
}
BlockPos pos = masterRitualStone.getBlockPos();
AreaDescriptor checkRange = getBlockRange(CHECK_RANGE);
List<EntityPlayer> playerList = world.getEntitiesWithinAABB(EntityPlayer.class, checkRange.getAABB(pos));
for (EntityPlayer player : playerList) {
if (LivingArmour.hasFullSet(player)) {
boolean removedUpgrade = false;
ItemStack chestStack = Iterables.toArray(player.getArmorInventoryList(), ItemStack.class)[2];
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
@SuppressWarnings("unchecked") HashMap<String, LivingArmourUpgrade> upgradeMap = (HashMap<String, LivingArmourUpgrade>) armour.upgradeMap.clone();
for (Entry<String, LivingArmourUpgrade> entry : upgradeMap.entrySet()) {
LivingArmourUpgrade upgrade = entry.getValue();
String upgradeKey = entry.getKey();
ItemStack upgradeStack = new ItemStack(RegistrarBloodMagicItems.UPGRADE_TOME);
LivingUpgrades.setKey(upgradeStack, upgradeKey);
LivingUpgrades.setLevel(upgradeStack, upgrade.getUpgradeLevel());
boolean successful = armour.removeUpgrade(player, upgrade);
if (successful) {
removedUpgrade = true;
world.spawnEntity(new EntityItem(world, player.posX, player.posY, player.posZ, upgradeStack));
for (Entry<String, StatTracker> trackerEntry : armour.trackerMap.entrySet()) {
StatTracker tracker = trackerEntry.getValue();
if (tracker != null) {
if (tracker.providesUpgrade(upgradeKey)) {
// Resets the tracker if the upgrade corresponding to it was removed.
tracker.resetTracker();
}
}
}
}
}
if (removedUpgrade) {
((ItemLivingArmour) chestStack.getItem()).setLivingArmour(chestStack, armour, true);
ItemLivingArmour.setLivingArmour(chestStack, armour);
armour.recalculateUpgradePoints();
masterRitualStone.setActive(false);
world.spawnEntity(new EntityLightningBolt(world, pos.getX(), pos.getY() - 1, pos.getZ(), true));
}
}
}
}
}
use of WayofTime.bloodmagic.item.armour.ItemLivingArmour in project BloodMagic by WayofTime.
the class ItemUpgradeTome method onItemRightClick.
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
ItemStack stack = player.getHeldItem(hand);
if (world.isRemote) {
return super.onItemRightClick(world, player, hand);
}
LivingArmourUpgrade upgrade = LivingUpgrades.getUpgrade(stack);
if (upgrade == null) {
return super.onItemRightClick(world, player, hand);
}
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
if (chestStack.getItem() instanceof ItemLivingArmour) {
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
if (armour == null) {
return super.onItemRightClick(world, player, hand);
}
if (armour.upgradeArmour(player, upgrade)) {
ItemLivingArmour.setLivingArmour(chestStack, armour);
// ((ItemLivingArmour) chestStack.getItem()).setLivingArmour(stack, armour, false);
stack.shrink(1);
}
}
return super.onItemRightClick(world, player, hand);
}
use of WayofTime.bloodmagic.item.armour.ItemLivingArmour in project BloodMagic by WayofTime.
the class StatTrackerHandler method blockBreakEvent.
// Tracks: Digging, DigSlowdown
@SubscribeEvent
public static void blockBreakEvent(BlockEvent.BreakEvent event) {
EntityPlayer player = event.getPlayer();
if (player != null) {
if (LivingArmour.hasFullSet(player)) {
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
if (chestStack.getItem() instanceof ItemLivingArmour) {
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
StatTrackerDigging.incrementCounter(armour);
LivingArmourUpgradeDigging.hasDug(armour);
}
}
}
}
}
use of WayofTime.bloodmagic.item.armour.ItemLivingArmour in project BloodMagic by WayofTime.
the class RitualArmourEvolve method performRitual.
@Override
public void performRitual(IMasterRitualStone masterRitualStone) {
World world = masterRitualStone.getWorldObj();
if (world.isRemote) {
return;
}
BlockPos pos = masterRitualStone.getBlockPos();
AreaDescriptor checkRange = getBlockRange(CHECK_RANGE);
List<EntityPlayer> playerList = world.getEntitiesWithinAABB(EntityPlayer.class, checkRange.getAABB(pos));
for (EntityPlayer player : playerList) {
if (LivingArmour.hasFullSet(player)) {
ItemStack chestStack = Iterables.toArray(player.getArmorInventoryList(), ItemStack.class)[2];
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
if (armour.maxUpgradePoints < 300) {
armour.maxUpgradePoints = 300;
((ItemLivingArmour) chestStack.getItem()).setLivingArmour(chestStack, armour, true);
masterRitualStone.setActive(false);
world.spawnEntity(new EntityLightningBolt(world, pos.getX(), pos.getY() - 1, pos.getZ(), true));
}
}
}
}
}
use of WayofTime.bloodmagic.item.armour.ItemLivingArmour in project BloodMagic by WayofTime.
the class RegistrarBloodMagicItems method registerItems.
@SubscribeEvent
public static void registerItems(RegistryEvent.Register<Item> event) {
items = Lists.newArrayList();
RegistrarBloodMagicBlocks.blocks.stream().filter(block -> block instanceof IBMBlock && ((IBMBlock) block).getItem() != null).forEach(block -> {
IBMBlock bmBlock = (IBMBlock) block;
items.add(bmBlock.getItem().setRegistryName(block.getRegistryName()));
});
items.addAll(Lists.newArrayList(new ItemBloodOrb().setRegistryName("blood_orb"), new ItemActivationCrystal().setRegistryName("activation_crystal"), new ItemSlate().setRegistryName("slate"), new ItemInscriptionTool().setRegistryName("inscription_tool"), new ItemSacrificialDagger().setRegistryName("sacrificial_dagger"), new ItemPackSacrifice().setRegistryName("pack_sacrifice"), new ItemPackSelfSacrifice().setRegistryName("pack_self_sacrifice"), new ItemDaggerOfSacrifice().setRegistryName("dagger_of_sacrifice"), new ItemRitualDiviner().setRegistryName("ritual_diviner"), new ItemRitualReader().setRegistryName("ritual_reader"), new ItemLavaCrystal().setRegistryName("lava_crystal"), new ItemBoundSword().setRegistryName("bound_sword"), new ItemBoundPickaxe().setRegistryName("bound_pickaxe"), new ItemBoundAxe().setRegistryName("bound_axe"), new ItemBoundShovel().setRegistryName("bound_shovel"), new ItemSigilDivination(true).setRegistryName("sigil_divination"), new ItemSigilAir().setRegistryName("sigil_air"), new ItemSigilWater().setRegistryName("sigil_water"), new ItemSigilLava().setRegistryName("sigil_lava"), new ItemSigilVoid().setRegistryName("sigil_void"), new ItemSigilGreenGrove().setRegistryName("sigil_green_grove"), new ItemSigilBloodLight().setRegistryName("sigil_blood_light"), new ItemSigilElementalAffinity().setRegistryName("sigil_elemental_affinity"), new ItemSigilMagnetism().setRegistryName("sigil_magnetism"), new ItemSigilSuppression().setRegistryName("sigil_suppression"), new ItemSigilHaste().setRegistryName("sigil_haste"), new ItemSigilFastMiner().setRegistryName("sigil_fast_miner"), new ItemSigilDivination(false).setRegistryName("sigil_seer"), new ItemSigilPhantomBridge().setRegistryName("sigil_phantom_bridge"), new ItemSigilWhirlwind().setRegistryName("sigil_whirlwind"), new ItemSigilCompression().setRegistryName("sigil_compression"), new ItemSigilEnderSeverance().setRegistryName("sigil_ender_severance"), new ItemSigilHolding().setRegistryName("sigil_holding"), new ItemSigilTeleposition().setRegistryName("sigil_teleposition"), new ItemSigilTransposition().setRegistryName("sigil_transposition"), new ItemSigilClaw().setRegistryName("sigil_claw"), new ItemSigilBounce().setRegistryName("sigil_bounce"), new ItemSigilFrost().setRegistryName("sigil_frost"), new ItemEnum.Variant<>(ComponentTypes.class, "baseComponent").setRegistryName("component"), new ItemDemonCrystal().setRegistryName("item_demon_crystal"), new ItemTelepositionFocus().setRegistryName("teleposition_focus"), new ItemExperienceBook().setRegistryName("experience_tome"), new ItemEnum.Variant<>(ShardType.class, "blood_shard").setRegistryName("blood_shard"), new ItemLivingArmour(EntityEquipmentSlot.HEAD).setRegistryName("living_armour_helmet"), new ItemLivingArmour(EntityEquipmentSlot.CHEST).setRegistryName("living_armour_chest"), new ItemLivingArmour(EntityEquipmentSlot.LEGS).setRegistryName("living_armour_leggings"), new ItemLivingArmour(EntityEquipmentSlot.FEET).setRegistryName("living_armour_boots"), new ItemSentientArmour(EntityEquipmentSlot.HEAD).setRegistryName("sentient_armour_helmet"), new ItemSentientArmour(EntityEquipmentSlot.CHEST).setRegistryName("sentient_armour_chest"), new ItemSentientArmour(EntityEquipmentSlot.LEGS).setRegistryName("sentient_armour_leggings"), new ItemSentientArmour(EntityEquipmentSlot.FEET).setRegistryName("sentient_armour_boots"), new ItemAltarMaker().setRegistryName("altar_maker"), new ItemUpgradeTome().setRegistryName("upgrade_tome"), new ItemUpgradeTrainer().setRegistryName("upgrade_trainer"), new ItemArcaneAshes().setRegistryName("arcane_ashes"), new ItemMonsterSoul().setRegistryName("monster_soul"), new ItemSoulGem().setRegistryName("soul_gem"), new ItemSoulSnare().setRegistryName("soul_snare"), new ItemSentientSword().setRegistryName("sentient_sword"), new ItemSentientBow().setRegistryName("sentient_bow"), new ItemSentientArmourGem().setRegistryName("sentient_armour_gem"), new ItemSentientAxe().setRegistryName("sentient_axe"), new ItemSentientPickaxe().setRegistryName("sentient_pickaxe"), new ItemSentientShovel().setRegistryName("sentient_shovel"), new ItemNodeRouter().setRegistryName("node_router"), new ItemRouterFilter().setRegistryName("base_item_filter"), new ItemFluidRouterFilter().setRegistryName("base_fluid_filter"), new ItemCuttingFluid().setRegistryName("cutting_fluid"), new ItemSanguineBook().setRegistryName("sanguine_book"), new ItemLivingArmourPointsUpgrade().setRegistryName("points_upgrade"), new ItemDemonWillGauge().setRegistryName("demon_will_gauge"), new ItemPotionFlask().setRegistryName("potion_flask"), new ItemAlchemicVial().setRegistryName("alchemic_vial")));
event.getRegistry().registerAll(items.toArray(new Item[0]));
}
Aggregations