use of am2.api.math.AMLineSegment in project ArsMagica2 by Mithion.
the class EntitySpellEffect method wallUpdate.
private void wallUpdate() {
if (worldObj.isRemote) {
if (spellStack == null) {
spellStack = this.dataWatcher.getWatchableObjectItemStack(22);
if (spellStack == null) {
return;
}
}
double dist = this.dataWatcher.getWatchableObjectFloat(WATCHER_RADIUS);
int color = 0xFFFFFF;
if (SpellUtils.instance.modifierIsPresent(SpellModifiers.COLOR, spellStack, 0)) {
ISpellModifier[] mods = SpellUtils.instance.getModifiersForStage(spellStack, 0);
int ordinalCount = 0;
for (ISpellModifier mod : mods) {
if (mod instanceof Colour) {
byte[] meta = SpellUtils.instance.getModifierMetadataFromStack(spellStack, mod, 0, ordinalCount++);
color = (int) mod.getModifier(SpellModifiers.COLOR, null, null, null, meta);
}
}
}
double px = Math.cos(3.141 / 180 * (rotationYaw + 90)) * 0.1f;
double pz = Math.sin(3.141 / 180 * (rotationYaw + 90)) * 0.1f;
double py = 0.1f;
for (float i = 0; i < dist; i += 0.5f) {
double x = this.posX - Math.cos(3.141 / 180 * (rotationYaw)) * i;
double z = this.posZ - Math.sin(3.141 / 180 * (rotationYaw)) * i;
AMParticle effect = (AMParticle) AMCore.instance.proxy.particleManager.spawn(worldObj, AMParticleIcons.instance.getParticleForAffinity(SpellUtils.instance.mainAffinityFor(spellStack)), x, posY, z);
if (effect != null) {
effect.setIgnoreMaxAge(false);
effect.setMaxAge(20);
effect.addRandomOffset(1, 1, 1);
effect.setParticleScale(0.15f);
effect.setRGBColorI(color);
if (dataWatcher.getWatchableObjectInt(WATCHER_TYPE) == TYPE_WALL) {
effect.AddParticleController(new ParticleFloatUpward(effect, 0, 0.07f, 1, false));
} else {
effect.setAffectedByGravity();
effect.setDontRequireControllers();
effect.addVelocity(px, py, pz);
}
}
x = this.posX - Math.cos(Math.toRadians(rotationYaw)) * -i;
z = this.posZ - Math.sin(Math.toRadians(rotationYaw)) * -i;
effect = (AMParticle) AMCore.instance.proxy.particleManager.spawn(worldObj, AMParticleIcons.instance.getParticleForAffinity(SpellUtils.instance.mainAffinityFor(spellStack)), x, posY, z);
if (effect != null) {
effect.setIgnoreMaxAge(false);
effect.addRandomOffset(1, 1, 1);
effect.setMaxAge(20);
effect.setParticleScale(0.15f);
effect.setRGBColorI(color);
if (dataWatcher.getWatchableObjectInt(WATCHER_TYPE) == TYPE_WALL) {
effect.AddParticleController(new ParticleFloatUpward(effect, 0, 0.07f, 1, false));
} else {
effect.setAffectedByGravity();
effect.setDontRequireControllers();
effect.addVelocity(px, py, pz);
}
}
}
} else {
ticksToEffect--;
if (spellStack == null) {
if (!worldObj.isRemote) {
this.setDead();
}
return;
}
if (dummycaster == null) {
dummycaster = DummyEntityPlayer.fromEntityLiving(new EntityDummyCaster(worldObj));
}
if (ticksToEffect <= 0) {
ticksToEffect = maxTicksToEffect_wall;
float radius = this.dataWatcher.getWatchableObjectFloat(WATCHER_RADIUS);
List<Entity> possibleTargets = worldObj.getEntitiesWithinAABB(Entity.class, AxisAlignedBB.getBoundingBox(posX - radius, posY - 1, posZ - radius, posX + radius, posY + 3, posZ + radius));
ItemStack newStack = SpellUtils.instance.popStackStage(spellStack);
for (Entity e : possibleTargets) {
if (e == this || e == dummycaster || e.getEntityId() == casterEntityID)
continue;
if (e instanceof EntityDragonPart && ((EntityDragonPart) e).entityDragonObj instanceof EntityLivingBase)
e = (EntityLivingBase) ((EntityDragonPart) e).entityDragonObj;
AMVector3 target = new AMVector3(e);
double dirX = Math.cos(3.141 / 180 * (rotationYaw));
double dirZ = Math.sin(3.141 / 180 * (rotationYaw));
AMVector3 a = new AMVector3(this.posX - dirX * radius, this.posY, this.posZ - dirZ * radius);
AMVector3 b = new AMVector3(this.posX - dirX * -radius, this.posY, this.posZ - dirZ * -radius);
AMVector3 closest = new AMLineSegment(a, b).closestPointOnLine(target);
closest.y = 0;
target.y = 0;
double hDistance = closest.distanceTo(target);
double vDistance = Math.abs(this.posY - e.posY);
if (e instanceof EntityLivingBase && hDistance < 0.75f && vDistance < 2) {
// commented out in favor of line below so as to apply subsequent shapes as well
// uncomment and comment out below line to revert to direct target only, but mark wave/wall as terminus
// SpellHelper.instance.applyStageToEntity(spellStack, dummycaster, worldObj, e, 0, false);
SpellHelper.instance.applyStackStage(spellStack, dummycaster, (EntityLivingBase) e, this.posX, this.posY, this.posZ, 0, worldObj, false, false, 0);
}
}
}
}
}
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