use of am2.buffs.BuffEffectHaste in project ArsMagica2 by Mithion.
the class Haste method applyEffectEntity.
@Override
public boolean applyEffectEntity(ItemStack stack, World world, EntityLivingBase caster, Entity target) {
if (target instanceof EntityLivingBase) {
int duration = SpellUtils.instance.getModifiedInt_Mul(BuffList.default_buff_duration, stack, caster, target, world, 0, SpellModifiers.DURATION);
duration = SpellUtils.instance.modifyDurationBasedOnArmor(caster, duration);
int x = (int) Math.floor(target.posX);
int y = (int) Math.floor(target.posY);
int z = (int) Math.floor(target.posZ);
if (RitualShapeHelper.instance.checkForRitual(this, world, x, y, z) != null) {
duration += (3600 * (SpellUtils.instance.countModifiers(SpellModifiers.BUFF_POWER, stack, 0) + 1));
RitualShapeHelper.instance.consumeRitualReagents(this, world, x, y, z);
}
if (!world.isRemote)
((EntityLivingBase) target).addPotionEffect(new BuffEffectHaste(duration, SpellUtils.instance.countModifiers(SpellModifiers.BUFF_POWER, stack, 0)));
return true;
}
return false;
}
Aggregations