use of am2.buffs.BuffEffectSlowfall in project ArsMagica2 by Mithion.
the class FallProtection method applyEffect.
@Override
public boolean applyEffect(EntityPlayer player, World world, ItemStack stack, ImbuementApplicationTypes matchedType, Object... params) {
if (world.isRemote)
return false;
int distanceToGround = MathUtilities.getDistanceToGround(player, world);
ExtendedProperties extendedProperties = ExtendedProperties.For(player);
if (player.fallDistance >= extendedProperties.getFallProtection() + 4f && distanceToGround < -8 * player.motionY) {
if (!player.isPotionActive(BuffList.slowfall.id) && !player.capabilities.isFlying) {
BuffEffectSlowfall sf = new BuffEffectSlowfall(distanceToGround * 3, 1);
player.addPotionEffect(sf);
stack.damageItem((int) (player.fallDistance * 6), player);
player.fallDistance = 0;
return true;
}
}
return false;
}
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