use of am2.guis.controls.GuiButtonSkillTreeTab in project ArsMagica2 by Mithion.
the class GuiSkillTrees method initGui.
@Override
public void initGui() {
super.initGui();
int l = (width - xSize) / 2 + 8;
int i1 = (height - ySize) / 2;
offense = new GuiButtonSkillTreeTab(0, l, i1, SkillTrees.Offense);
defense = new GuiButtonSkillTreeTab(0, l + GuiButtonSkillTreeTab.buttonWidth + buttonPadding, i1, SkillTrees.Defense);
utility = new GuiButtonSkillTreeTab(0, l + GuiButtonSkillTreeTab.buttonWidth * 2 + buttonPadding * 2, i1, SkillTrees.Utility);
talents = new GuiButtonSkillTreeTab(0, l + GuiButtonSkillTreeTab.buttonWidth * 3 + buttonPadding * 3, i1, SkillTrees.Talents);
affinity = new GuiButtonSkillTreeTab(0, l + GuiButtonSkillTreeTab.buttonWidth * 4 + buttonPadding * 4, i1, SkillTrees.Affinity);
offense.setActive(true);
this.buttonList.add(offense);
this.buttonList.add(defense);
this.buttonList.add(utility);
if (ExtendedProperties.For(Minecraft.getMinecraft().thePlayer).getMagicLevel() >= 5)
this.buttonList.add(talents);
if (!ArcaneCompendium.instance.getEntry("affinity").isLocked())
this.buttonList.add(affinity);
}
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