use of am2.guis.controls.GuiSlideControl in project ArsMagica2 by Mithion.
the class GuiKeystone method initGui.
@Override
public void initGui() {
super.initGui();
int l = (width - xSize) / 2;
int i1 = (height - ySize) / 2;
combinationName = new GuiTextField(fontRendererObj, 44, 86, 88, 16);
int sliderMax = Math.max(0, ItemsCommonProxy.keystone.numCombinations(((ContainerKeystone) this.inventorySlots).getKeystoneStack()) - 9);
scrollBar = new GuiSlideControl(4, l + xSize + 58, i1 + 14, 159, "", 0, 0, Math.max(sliderMax, 1));
scrollBar.setVertical();
scrollBar.setButtonOnly();
scrollBar.setOverrideTexture(background);
scrollBar.setButtonProperties(184, 193, 190, 193, 6, 15);
scrollBar.setScale(1.0f);
scrollBar.setNoDynamicDisplay(true);
if (sliderMax == 0)
scrollBar.enabled = false;
prevCombination = new GuiStatedImageButton(3, l + 8, i1 + 86, background, 208, 192);
nextCombination = new GuiStatedImageButton(2, l + 152, i1 + 86, background, 208, 208);
addCombination = new GuiStatedImageButton(0, l + 26, i1 + 86, background, 208, 224);
forgetCombination = new GuiStatedImageButton(1, l + 134, i1 + 86, background, 208, 240);
prevCombination.addStateCoords(GuiStatedImageButton.States.MOUSEOVER, 224, 192);
nextCombination.addStateCoords(GuiStatedImageButton.States.MOUSEOVER, 224, 208);
addCombination.addStateCoords(GuiStatedImageButton.States.MOUSEOVER, 224, 224);
forgetCombination.addStateCoords(GuiStatedImageButton.States.MOUSEOVER, 224, 240);
prevCombination.addStateCoords(GuiStatedImageButton.States.CLICK, 240, 192);
nextCombination.addStateCoords(GuiStatedImageButton.States.CLICK, 240, 208);
addCombination.addStateCoords(GuiStatedImageButton.States.CLICK, 240, 224);
forgetCombination.addStateCoords(GuiStatedImageButton.States.CLICK, 240, 240);
prevCombination.setDimensions(16, 16);
nextCombination.setDimensions(16, 16);
addCombination.setDimensions(16, 16);
forgetCombination.setDimensions(16, 16);
this.buttonList.add(addCombination);
this.buttonList.add(forgetCombination);
this.buttonList.add(nextCombination);
this.buttonList.add(prevCombination);
this.buttonList.add(scrollBar);
}
use of am2.guis.controls.GuiSlideControl in project ArsMagica2 by Mithion.
the class GuiParticleEmitter method initGui.
@Override
public void initGui() {
btnParticleType = new GuiButtonVariableDims(10, 50, 40, AMParticle.particleTypes[tile.getParticleType()]);
btnParticleBehaviour = new GuiButtonVariableDims(11, 50, 60, ParticleController.AuraControllerOptions[tile.getParticleBehaviour()]);
btnParticleColorMode = new GuiButtonVariableDims(12, 50, 80, tile.getColorDefault() ? StatCollector.translateToLocal("am2.gui.default") : tile.getColorRandom() ? StatCollector.translateToLocal("am2.gui.random") : StatCollector.translateToLocal("am2.gui.custom"));
hideBlock = new GuiButtonVariableDims(19, 50, 100, tile.getShow() ? StatCollector.translateToLocal("am2.gui.visible") : StatCollector.translateToLocal("am2.gui.hidden"));
btnParticleType.setDimensions(80, 20);
btnParticleBehaviour.setDimensions(80, 20);
btnParticleColorMode.setDimensions(80, 20);
hideBlock.setDimensions(80, 20);
sliParticleScale = new GuiSlideControl(14, width - 110, 40, 100, StatCollector.translateToLocal("am2.gui.scale"), tile.getScale() * 100, 1f, 200f);
sliParticleAlpha = new GuiSlideControl(15, width - 110, 60, 100, StatCollector.translateToLocal("am2.gui.alpha"), tile.getAlpha() * 100, 1f, 100f);
sliParticleRed = new GuiSlideControl(16, width - 110, 80, 100, StatCollector.translateToLocal("am2.gui.red"), (tile.getColor() >> 16) & 0xFF, 0f, 255f);
sliParticleRed.setInteger(true);
sliParticleGreen = new GuiSlideControl(17, width - 110, 100, 100, StatCollector.translateToLocal("am2.gui.green"), (tile.getColor() >> 8) & 0xFF, 0f, 255f);
sliParticleGreen.setInteger(true);
sliParticleBlue = new GuiSlideControl(18, width - 110, 120, 100, StatCollector.translateToLocal("am2.gui.blue"), tile.getColor() & 0xFF, 0f, 255f);
sliParticleBlue.setInteger(true);
sliParticleQuantity = new GuiSlideControl(20, width - 110, 140, 100, StatCollector.translateToLocal("am2.gui.qty"), tile.getQuantity(), 1, 5);
sliParticleQuantity.setInteger(true);
sliParticleDelay = new GuiSlideControl(21, width - 110, 160, 100, StatCollector.translateToLocal("am2.gui.delay"), tile.getDelay(), 1, 100);
sliParticleDelay.setInteger(true);
sliParticleSpeed = new GuiSlideControl(22, width - 110, 180, 100, StatCollector.translateToLocal("am2.gui.speed"), 1.0f, 0.25f, 10.0f);
if (tile.getColorDefault() || tile.getColorRandom()) {
sliParticleRed.enabled = false;
sliParticleBlue.enabled = false;
sliParticleGreen.enabled = false;
} else {
sliParticleRed.enabled = true;
sliParticleBlue.enabled = true;
sliParticleGreen.enabled = true;
}
this.buttonList.add(new GuiButton(200, this.width / 2 - 100, this.height - 28, StatCollector.translateToLocal("am2.gui.done")));
this.buttonList.add(btnParticleType);
this.buttonList.add(btnParticleBehaviour);
this.buttonList.add(btnParticleColorMode);
this.buttonList.add(sliParticleScale);
this.buttonList.add(sliParticleAlpha);
this.buttonList.add(sliParticleRed);
this.buttonList.add(sliParticleGreen);
this.buttonList.add(sliParticleBlue);
this.buttonList.add(hideBlock);
this.buttonList.add(sliParticleDelay);
this.buttonList.add(sliParticleQuantity);
this.buttonList.add(sliParticleSpeed);
}
use of am2.guis.controls.GuiSlideControl in project ArsMagica2 by Mithion.
the class AuraCustomizationMenu method initGui.
@Override
public void initGui() {
btnParticleType = new GuiButtonVariableDims(10, 50, 40, AMParticle.particleTypes[AMCore.config.getAuraIndex()]);
btnParticleBehaviour = new GuiButtonVariableDims(11, 50, 60, ParticleController.AuraControllerOptions[AMCore.config.getAuraBehaviour()]);
btnParticleColorMode = new GuiButtonVariableDims(12, 50, 80, AMCore.config.getAuraColorDefault() ? StatCollector.translateToLocal("am2.gui.default") : AMCore.config.getAuraColorRandom() ? StatCollector.translateToLocal("am2.gui.random") : StatCollector.translateToLocal("am2.gui.custom"));
btnParticleType.setDimensions(80, 20);
btnParticleBehaviour.setDimensions(80, 20);
btnParticleColorMode.setDimensions(80, 20);
sliParticleScale = new GuiSlideControl(14, width - 110, 40, 100, StatCollector.translateToLocal("am2.gui.scale"), AMCore.config.getAuraScale() * 10, 1f, 200f);
sliParticleAlpha = new GuiSlideControl(15, width - 110, 60, 100, StatCollector.translateToLocal("am2.gui.alpha"), AMCore.config.getAuraAlpha() * 100, 1f, 100f);
sliParticleRed = new GuiSlideControl(16, width - 110, 80, 100, StatCollector.translateToLocal("am2.gui.red"), (AMCore.config.getAuraColor() >> 16) & 0xFF, 0f, 255f);
sliParticleRed.setInteger(true);
sliParticleGreen = new GuiSlideControl(17, width - 110, 100, 100, StatCollector.translateToLocal("am2.gui.green"), (AMCore.config.getAuraColor() >> 8) & 0xFF, 0f, 255f);
sliParticleGreen.setInteger(true);
sliParticleBlue = new GuiSlideControl(18, width - 110, 120, 100, StatCollector.translateToLocal("am2.gui.blue"), AMCore.config.getAuraColor() & 0xFF, 0f, 255f);
sliParticleBlue.setInteger(true);
sliParticleQuantity = new GuiSlideControl(20, width - 110, 140, 100, StatCollector.translateToLocal("am2.gui.qty"), AMCore.config.getAuraQuantity(), 1, 5);
sliParticleQuantity.setInteger(true);
sliParticleDelay = new GuiSlideControl(21, width - 110, 160, 100, StatCollector.translateToLocal("am2.gui.delay"), AMCore.config.getAuraDelay(), 1, 100);
sliParticleDelay.setInteger(true);
sliParticleSpeed = new GuiSlideControl(22, width - 110, 180, 100, StatCollector.translateToLocal("am2.gui.speed"), AMCore.config.getAuraSpeed(), 0.05f, 10.0f);
if (AMCore.config.getAuraColorDefault() || AMCore.config.getAuraColorRandom()) {
sliParticleRed.enabled = false;
sliParticleBlue.enabled = false;
sliParticleGreen.enabled = false;
} else {
sliParticleRed.enabled = true;
sliParticleBlue.enabled = true;
sliParticleGreen.enabled = true;
}
this.buttonList.add(new GuiButton(200, this.width / 2 - 100, this.height - 28, StatCollector.translateToLocal("am2.gui.done")));
this.buttonList.add(btnParticleType);
this.buttonList.add(btnParticleBehaviour);
this.buttonList.add(btnParticleColorMode);
this.buttonList.add(sliParticleScale);
this.buttonList.add(sliParticleAlpha);
this.buttonList.add(sliParticleRed);
this.buttonList.add(sliParticleGreen);
this.buttonList.add(sliParticleBlue);
this.buttonList.add(sliParticleDelay);
this.buttonList.add(sliParticleQuantity);
this.buttonList.add(sliParticleSpeed);
}
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