use of android.filterfw.core.FrameFormat in project android_frameworks_base by ResurrectionRemix.
the class GLFrame method init.
void init(GLEnvironment glEnv) {
FrameFormat format = getFormat();
mGLEnvironment = glEnv;
// Check that we have a valid format
if (format.getBytesPerSample() != 4) {
throw new IllegalArgumentException("GL frames must have 4 bytes per sample!");
} else if (format.getDimensionCount() != 2) {
throw new IllegalArgumentException("GL frames must be 2-dimensional!");
} else if (getFormat().getSize() < 0) {
throw new IllegalArgumentException("Initializing GL frame with zero size!");
}
// Create correct frame
int bindingType = getBindingType();
boolean reusable = true;
if (bindingType == Frame.NO_BINDING) {
initNew(false);
} else if (bindingType == EXTERNAL_TEXTURE) {
initNew(true);
reusable = false;
} else if (bindingType == EXISTING_TEXTURE_BINDING) {
initWithTexture((int) getBindingId());
} else if (bindingType == EXISTING_FBO_BINDING) {
initWithFbo((int) getBindingId());
} else if (bindingType == NEW_TEXTURE_BINDING) {
initWithTexture((int) getBindingId());
} else if (bindingType == NEW_FBO_BINDING) {
initWithFbo((int) getBindingId());
} else {
throw new RuntimeException("Attempting to create GL frame with unknown binding type " + bindingType + "!");
}
setReusable(reusable);
}
use of android.filterfw.core.FrameFormat in project android_frameworks_base by ResurrectionRemix.
the class BitmapOverlayFilter method process.
@Override
public void process(FilterContext context) {
// Get input frame
Frame input = pullInput("image");
FrameFormat inputFormat = input.getFormat();
// Create output frame
Frame output = context.getFrameManager().newFrame(inputFormat);
// Create program if not created already
if (mProgram == null || inputFormat.getTarget() != mTarget) {
initProgram(context, inputFormat.getTarget());
}
if (mBitmap != null) {
Frame frame = createBitmapFrame(context);
// Process
Frame[] inputs = { input, frame };
mProgram.process(inputs, output);
frame.release();
} else {
output.setDataFromFrame(input);
}
// Push output
pushOutput("image", output);
// Release pushed frame
output.release();
}
use of android.filterfw.core.FrameFormat in project android_frameworks_base by ResurrectionRemix.
the class BitmapSource method loadImage.
public void loadImage(FilterContext filterContext) {
// Create frame with bitmap
mTarget = FrameFormat.readTargetString(mTargetString);
FrameFormat outputFormat = ImageFormat.create(mBitmap.getWidth(), mBitmap.getHeight(), ImageFormat.COLORSPACE_RGBA, mTarget);
mImageFrame = filterContext.getFrameManager().newFrame(outputFormat);
mImageFrame.setBitmap(mBitmap);
mImageFrame.setTimestamp(Frame.TIMESTAMP_UNKNOWN);
// Free up space used by bitmap
if (mRecycleBitmap) {
mBitmap.recycle();
}
mBitmap = null;
}
use of android.filterfw.core.FrameFormat in project android_frameworks_base by DirtyUnicorns.
the class ImageSlicer method process.
@Override
public void process(FilterContext context) {
// Get input frame
if (mSliceIndex == 0) {
mOriginalFrame = pullInput("image");
calcOutputFormatForInput(mOriginalFrame);
}
FrameFormat inputFormat = mOriginalFrame.getFormat();
MutableFrameFormat outputFormat = inputFormat.mutableCopy();
outputFormat.setDimensions(mOutputWidth, mOutputHeight);
// Create output frame
Frame output = context.getFrameManager().newFrame(outputFormat);
// Create the program if not created already
if (mProgram == null) {
mProgram = ShaderProgram.createIdentity(context);
}
// Calculate the four corner of the source region
int xSliceIndex = mSliceIndex % mXSlices;
int ySliceIndex = mSliceIndex / mXSlices;
// TODO(rslin) : not sure shifting by 0.5 is needed.
float x0 = (xSliceIndex * mSliceWidth - mPadSize) / ((float) mInputWidth);
float y0 = (ySliceIndex * mSliceHeight - mPadSize) / ((float) mInputHeight);
((ShaderProgram) mProgram).setSourceRect(x0, y0, ((float) mOutputWidth) / mInputWidth, ((float) mOutputHeight) / mInputHeight);
// Process
mProgram.process(mOriginalFrame, output);
mSliceIndex++;
if (mSliceIndex == mXSlices * mYSlices) {
mSliceIndex = 0;
mOriginalFrame.release();
setWaitsOnInputPort("image", true);
} else {
// Retain the original frame so it can be used next time.
mOriginalFrame.retain();
setWaitsOnInputPort("image", false);
}
// Push output
pushOutput("image", output);
// Release pushed frame
output.release();
}
use of android.filterfw.core.FrameFormat in project android_frameworks_base by DirtyUnicorns.
the class ImageStitcher method process.
@Override
public void process(FilterContext context) {
// Get input frame
Frame input = pullInput("image");
FrameFormat format = input.getFormat();
// Create output frame
if (mSliceIndex == 0) {
mOutputFrame = context.getFrameManager().newFrame(calcOutputFormatForInput(format));
} else {
if ((format.getWidth() != mInputWidth) || (format.getHeight() != mInputHeight)) {
// CHECK input format here
throw new RuntimeException("Image size should not change.");
}
}
// Create the program if not created already
if (mProgram == null) {
mProgram = ShaderProgram.createIdentity(context);
}
// TODO(rslin) : not sure shifting by 0.5 is needed.
float x0 = ((float) mPadSize) / mInputWidth;
float y0 = ((float) mPadSize) / mInputHeight;
int outputOffsetX = (mSliceIndex % mXSlices) * mSliceWidth;
int outputOffsetY = (mSliceIndex / mXSlices) * mSliceHeight;
float outputWidth = (float) Math.min(mSliceWidth, mImageWidth - outputOffsetX);
float outputHeight = (float) Math.min(mSliceHeight, mImageHeight - outputOffsetY);
// We need to set the source rect as well because the input are padded images.
((ShaderProgram) mProgram).setSourceRect(x0, y0, outputWidth / mInputWidth, outputHeight / mInputHeight);
((ShaderProgram) mProgram).setTargetRect(((float) outputOffsetX) / mImageWidth, ((float) outputOffsetY) / mImageHeight, outputWidth / mImageWidth, outputHeight / mImageHeight);
// Process this tile
mProgram.process(input, mOutputFrame);
mSliceIndex++;
// Push output
if (mSliceIndex == mXSlices * mYSlices) {
pushOutput("image", mOutputFrame);
mOutputFrame.release();
mSliceIndex = 0;
}
}
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