use of android.filterfw.core.MutableFrameFormat in project android_frameworks_base by ParanoidAndroid.
the class ToRGBAFilter method setupPorts.
@Override
public void setupPorts() {
MutableFrameFormat mask = new MutableFrameFormat(FrameFormat.TYPE_BYTE, FrameFormat.TARGET_NATIVE);
mask.setDimensionCount(2);
addMaskedInputPort("image", mask);
addOutputBasedOnInput("image", "image");
}
use of android.filterfw.core.MutableFrameFormat in project android_frameworks_base by ParanoidAndroid.
the class ToRGBFilter method getConvertedFormat.
public FrameFormat getConvertedFormat(FrameFormat format) {
MutableFrameFormat result = format.mutableCopy();
result.setMetaValue(ImageFormat.COLORSPACE_KEY, ImageFormat.COLORSPACE_RGB);
result.setBytesPerSample(3);
return result;
}
use of android.filterfw.core.MutableFrameFormat in project android_frameworks_base by ParanoidAndroid.
the class ResizeFilter method process.
@Override
public void process(FilterContext env) {
// Get input frame
Frame input = pullInput("image");
createProgram(env, input.getFormat());
// Create output frame
MutableFrameFormat outputFormat = input.getFormat().mutableCopy();
if (mKeepAspectRatio) {
FrameFormat inputFormat = input.getFormat();
mOHeight = mOWidth * inputFormat.getHeight() / inputFormat.getWidth();
}
outputFormat.setDimensions(mOWidth, mOHeight);
Frame output = env.getFrameManager().newFrame(outputFormat);
// Process
if (mGenerateMipMap) {
GLFrame mipmapped = (GLFrame) env.getFrameManager().newFrame(input.getFormat());
mipmapped.setTextureParameter(GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR_MIPMAP_NEAREST);
mipmapped.setDataFromFrame(input);
mipmapped.generateMipMap();
mProgram.process(mipmapped, output);
mipmapped.release();
} else {
mProgram.process(input, output);
}
// Push output
pushOutput("image", output);
// Release pushed frame
output.release();
}
use of android.filterfw.core.MutableFrameFormat in project android_frameworks_base by ParanoidAndroid.
the class ImageSlicer method process.
@Override
public void process(FilterContext context) {
// Get input frame
if (mSliceIndex == 0) {
mOriginalFrame = pullInput("image");
calcOutputFormatForInput(mOriginalFrame);
}
FrameFormat inputFormat = mOriginalFrame.getFormat();
MutableFrameFormat outputFormat = inputFormat.mutableCopy();
outputFormat.setDimensions(mOutputWidth, mOutputHeight);
// Create output frame
Frame output = context.getFrameManager().newFrame(outputFormat);
// Create the program if not created already
if (mProgram == null) {
mProgram = ShaderProgram.createIdentity(context);
}
// Calculate the four corner of the source region
int xSliceIndex = mSliceIndex % mXSlices;
int ySliceIndex = mSliceIndex / mXSlices;
// TODO(rslin) : not sure shifting by 0.5 is needed.
float x0 = (xSliceIndex * mSliceWidth - mPadSize) / ((float) mInputWidth);
float y0 = (ySliceIndex * mSliceHeight - mPadSize) / ((float) mInputHeight);
((ShaderProgram) mProgram).setSourceRect(x0, y0, ((float) mOutputWidth) / mInputWidth, ((float) mOutputHeight) / mInputHeight);
// Process
mProgram.process(mOriginalFrame, output);
mSliceIndex++;
if (mSliceIndex == mXSlices * mYSlices) {
mSliceIndex = 0;
mOriginalFrame.release();
setWaitsOnInputPort("image", true);
} else {
// Retain the original frame so it can be used next time.
mOriginalFrame.retain();
setWaitsOnInputPort("image", false);
}
// Push output
pushOutput("image", output);
// Release pushed frame
output.release();
}
use of android.filterfw.core.MutableFrameFormat in project platform_frameworks_base by android.
the class SurfaceTextureTarget method prepare.
@Override
public void prepare(FilterContext context) {
if (mLogVerbose)
Log.v(TAG, "Prepare. Thread: " + Thread.currentThread());
// Create identity shader to render, and make sure to render upside-down, as textures
// are stored internally bottom-to-top.
mProgram = ShaderProgram.createIdentity(context);
mProgram.setSourceRect(0, 1, 1, -1);
mProgram.setClearColor(0.0f, 0.0f, 0.0f);
updateRenderMode();
// Create a frame representing the screen
MutableFrameFormat screenFormat = new MutableFrameFormat(FrameFormat.TYPE_BYTE, FrameFormat.TARGET_GPU);
screenFormat.setBytesPerSample(4);
screenFormat.setDimensions(mScreenWidth, mScreenHeight);
mScreen = (GLFrame) context.getFrameManager().newBoundFrame(screenFormat, GLFrame.EXISTING_FBO_BINDING, 0);
}
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