use of android.filterfw.core.MutableFrameFormat in project platform_frameworks_base by android.
the class SurfaceTargetFilter method prepare.
@Override
public void prepare(FilterContext context) {
mGlEnv = context.getGLEnvironment();
// Create identity shader to render, and make sure to render upside-down, as textures
// are stored internally bottom-to-top.
mProgram = ShaderProgram.createIdentity(context);
mProgram.setSourceRect(0, 1, 1, -1);
mProgram.setClearsOutput(true);
mProgram.setClearColor(0.0f, 0.0f, 0.0f);
MutableFrameFormat screenFormat = ImageFormat.create(mScreenWidth, mScreenHeight, ImageFormat.COLORSPACE_RGBA, FrameFormat.TARGET_GPU);
mScreen = (GLFrame) context.getFrameManager().newBoundFrame(screenFormat, GLFrame.EXISTING_FBO_BINDING, 0);
// Set up cropping
updateRenderMode();
}
use of android.filterfw.core.MutableFrameFormat in project platform_frameworks_base by android.
the class ImageSlicer method process.
@Override
public void process(FilterContext context) {
// Get input frame
if (mSliceIndex == 0) {
mOriginalFrame = pullInput("image");
calcOutputFormatForInput(mOriginalFrame);
}
FrameFormat inputFormat = mOriginalFrame.getFormat();
MutableFrameFormat outputFormat = inputFormat.mutableCopy();
outputFormat.setDimensions(mOutputWidth, mOutputHeight);
// Create output frame
Frame output = context.getFrameManager().newFrame(outputFormat);
// Create the program if not created already
if (mProgram == null) {
mProgram = ShaderProgram.createIdentity(context);
}
// Calculate the four corner of the source region
int xSliceIndex = mSliceIndex % mXSlices;
int ySliceIndex = mSliceIndex / mXSlices;
// TODO(rslin) : not sure shifting by 0.5 is needed.
float x0 = (xSliceIndex * mSliceWidth - mPadSize) / ((float) mInputWidth);
float y0 = (ySliceIndex * mSliceHeight - mPadSize) / ((float) mInputHeight);
((ShaderProgram) mProgram).setSourceRect(x0, y0, ((float) mOutputWidth) / mInputWidth, ((float) mOutputHeight) / mInputHeight);
// Process
mProgram.process(mOriginalFrame, output);
mSliceIndex++;
if (mSliceIndex == mXSlices * mYSlices) {
mSliceIndex = 0;
mOriginalFrame.release();
setWaitsOnInputPort("image", true);
} else {
// Retain the original frame so it can be used next time.
mOriginalFrame.retain();
setWaitsOnInputPort("image", false);
}
// Push output
pushOutput("image", output);
// Release pushed frame
output.release();
}
use of android.filterfw.core.MutableFrameFormat in project platform_frameworks_base by android.
the class ToPackedGrayFilter method process.
@Override
public void process(FilterContext context) {
Frame input = pullInput("image");
FrameFormat inputFormat = input.getFormat();
FrameFormat outputFormat = convertInputFormat(inputFormat);
int ow = outputFormat.getWidth();
int oh = outputFormat.getHeight();
checkOutputDimensions(ow, oh);
mProgram.setHostValue("pix_stride", 1.0f / ow);
// Do the RGBA to luminance conversion.
MutableFrameFormat tempFrameFormat = inputFormat.mutableCopy();
tempFrameFormat.setDimensions(ow / 4, oh);
Frame temp = context.getFrameManager().newFrame(tempFrameFormat);
mProgram.process(input, temp);
// Read frame from GPU to CPU.
Frame output = context.getFrameManager().newFrame(outputFormat);
output.setDataFromFrame(temp);
temp.release();
// Push output and yield ownership.
pushOutput("image", output);
output.release();
}
use of android.filterfw.core.MutableFrameFormat in project platform_frameworks_base by android.
the class ToRGBAFilter method setupPorts.
@Override
public void setupPorts() {
MutableFrameFormat mask = new MutableFrameFormat(FrameFormat.TYPE_BYTE, FrameFormat.TARGET_NATIVE);
mask.setDimensionCount(2);
addMaskedInputPort("image", mask);
addOutputBasedOnInput("image", "image");
}
use of android.filterfw.core.MutableFrameFormat in project platform_frameworks_base by android.
the class ToRGBFilter method setupPorts.
@Override
public void setupPorts() {
MutableFrameFormat mask = new MutableFrameFormat(FrameFormat.TYPE_BYTE, FrameFormat.TARGET_NATIVE);
mask.setDimensionCount(2);
addMaskedInputPort("image", mask);
addOutputBasedOnInput("image", "image");
}
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