use of android.renderscript.Allocation.MipmapControl in project android_frameworks_base by ParanoidAndroid.
the class SceneManager method createFromBitmap.
static Allocation createFromBitmap(Bitmap b, RenderScriptGL rs, boolean isCube) {
if (b == null) {
return null;
}
MipmapControl mip = MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE;
int usage = Allocation.USAGE_GRAPHICS_TEXTURE;
if (isCube) {
return Allocation.createCubemapFromBitmap(rs, b, mip, usage);
}
return Allocation.createFromBitmap(rs, b, mip, usage);
}
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