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Example 1 with MotionRange

use of android.view.InputDevice.MotionRange in project jmonkeyengine by jMonkeyEngine.

the class AndroidJoystickJoyInput14 method loadJoysticks.

public List<Joystick> loadJoysticks(int joyId, InputManager inputManager) {
    logger.log(Level.INFO, "loading Joystick devices");
    ArrayList<Joystick> joysticks = new ArrayList<Joystick>();
    joysticks.clear();
    joystickIndex.clear();
    ArrayList gameControllerDeviceIds = new ArrayList();
    int[] deviceIds = InputDevice.getDeviceIds();
    for (int deviceId : deviceIds) {
        InputDevice dev = InputDevice.getDevice(deviceId);
        int sources = dev.getSources();
        logger.log(Level.FINE, "deviceId[{0}] sources: {1}", new Object[] { deviceId, sources });
        // Verify that the device has gamepad buttons, control sticks, or both.
        if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) || ((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) {
            // This device is a game controller. Store its device ID.
            if (!gameControllerDeviceIds.contains(deviceId)) {
                gameControllerDeviceIds.add(deviceId);
                logger.log(Level.FINE, "Attempting to create joystick for device: {0}", dev);
                // Create an AndroidJoystick and store the InputDevice so we
                // can later correspond the input from the InputDevice to the
                // appropriate jME Joystick event
                AndroidJoystick joystick = new AndroidJoystick(inputManager, joyInput, dev, joyId + joysticks.size(), dev.getName());
                joystickIndex.put(deviceId, joystick);
                joysticks.add(joystick);
                // Each analog input is reported as a MotionRange
                // The axis number corresponds to the type of axis
                // The AndroidJoystick.addAxis(MotionRange) converts the axis
                // type reported by Android into the jME Joystick axis
                List<MotionRange> motionRanges = dev.getMotionRanges();
                for (MotionRange motionRange : motionRanges) {
                    logger.log(Level.INFO, "motion range: {0}", motionRange.toString());
                    logger.log(Level.INFO, "axis: {0}", motionRange.getAxis());
                    JoystickAxis axis = joystick.addAxis(motionRange);
                    logger.log(Level.INFO, "added axis: {0}", axis);
                }
                // device, but I haven't found a better way yet.
                for (int keyCode : AndroidGamepadButtons) {
                    logger.log(Level.INFO, "button[{0}]: {1}", new Object[] { keyCode, KeyCharacterMap.deviceHasKey(keyCode) });
                    if (KeyCharacterMap.deviceHasKey(keyCode)) {
                        // add button even though we aren't sure if the button
                        // actually exists on this InputDevice
                        logger.log(Level.INFO, "button[{0}] exists somewhere", keyCode);
                        JoystickButton button = joystick.addButton(keyCode);
                        logger.log(Level.INFO, "added button: {0}", button);
                    }
                }
            }
        }
    }
    loaded = true;
    return joysticks;
}
Also used : DefaultJoystickButton(com.jme3.input.DefaultJoystickButton) JoystickButton(com.jme3.input.JoystickButton) InputDevice(android.view.InputDevice) AbstractJoystick(com.jme3.input.AbstractJoystick) Joystick(com.jme3.input.Joystick) ArrayList(java.util.ArrayList) JoystickAxis(com.jme3.input.JoystickAxis) DefaultJoystickAxis(com.jme3.input.DefaultJoystickAxis) MotionRange(android.view.InputDevice.MotionRange)

Aggregations

InputDevice (android.view.InputDevice)1 MotionRange (android.view.InputDevice.MotionRange)1 AbstractJoystick (com.jme3.input.AbstractJoystick)1 DefaultJoystickAxis (com.jme3.input.DefaultJoystickAxis)1 DefaultJoystickButton (com.jme3.input.DefaultJoystickButton)1 Joystick (com.jme3.input.Joystick)1 JoystickAxis (com.jme3.input.JoystickAxis)1 JoystickButton (com.jme3.input.JoystickButton)1 ArrayList (java.util.ArrayList)1