use of android.view.WindowId in project platform_frameworks_base by android.
the class Transition method resume.
/**
* Resumes this transition, sending out calls to {@link
* TransitionListener#onTransitionPause(Transition)} to all listeners
* and pausing all running animators started by this transition.
*
* @hide
*/
public void resume(View sceneRoot) {
if (mPaused) {
if (!mEnded) {
ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators();
int numOldAnims = runningAnimators.size();
WindowId windowId = sceneRoot.getWindowId();
for (int i = numOldAnims - 1; i >= 0; i--) {
AnimationInfo info = runningAnimators.valueAt(i);
if (info.view != null && windowId != null && windowId.equals(info.windowId)) {
Animator anim = runningAnimators.keyAt(i);
anim.resume();
}
}
if (mListeners != null && mListeners.size() > 0) {
ArrayList<TransitionListener> tmpListeners = (ArrayList<TransitionListener>) mListeners.clone();
int numListeners = tmpListeners.size();
for (int i = 0; i < numListeners; ++i) {
tmpListeners.get(i).onTransitionResume(this);
}
}
}
mPaused = false;
}
}
use of android.view.WindowId in project platform_frameworks_base by android.
the class Transition method forceToEnd.
/**
* Force the transition to move to its end state, ending all the animators.
*
* @hide
*/
void forceToEnd(ViewGroup sceneRoot) {
ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators();
int numOldAnims = runningAnimators.size();
if (sceneRoot != null) {
WindowId windowId = sceneRoot.getWindowId();
for (int i = numOldAnims - 1; i >= 0; i--) {
AnimationInfo info = runningAnimators.valueAt(i);
if (info.view != null && windowId != null && windowId.equals(info.windowId)) {
Animator anim = runningAnimators.keyAt(i);
anim.end();
}
}
}
}
use of android.view.WindowId in project android_frameworks_base by ResurrectionRemix.
the class Transition method pause.
/**
* Pauses this transition, sending out calls to {@link
* TransitionListener#onTransitionPause(Transition)} to all listeners
* and pausing all running animators started by this transition.
*
* @hide
*/
public void pause(View sceneRoot) {
if (!mEnded) {
ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators();
int numOldAnims = runningAnimators.size();
if (sceneRoot != null) {
WindowId windowId = sceneRoot.getWindowId();
for (int i = numOldAnims - 1; i >= 0; i--) {
AnimationInfo info = runningAnimators.valueAt(i);
if (info.view != null && windowId != null && windowId.equals(info.windowId)) {
Animator anim = runningAnimators.keyAt(i);
anim.pause();
}
}
}
if (mListeners != null && mListeners.size() > 0) {
ArrayList<TransitionListener> tmpListeners = (ArrayList<TransitionListener>) mListeners.clone();
int numListeners = tmpListeners.size();
for (int i = 0; i < numListeners; ++i) {
tmpListeners.get(i).onTransitionPause(this);
}
}
mPaused = true;
}
}
use of android.view.WindowId in project android_frameworks_base by AOSPA.
the class Transition method pause.
/**
* Pauses this transition, sending out calls to {@link
* TransitionListener#onTransitionPause(Transition)} to all listeners
* and pausing all running animators started by this transition.
*
* @hide
*/
public void pause(View sceneRoot) {
if (!mEnded) {
ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators();
int numOldAnims = runningAnimators.size();
if (sceneRoot != null) {
WindowId windowId = sceneRoot.getWindowId();
for (int i = numOldAnims - 1; i >= 0; i--) {
AnimationInfo info = runningAnimators.valueAt(i);
if (info.view != null && windowId != null && windowId.equals(info.windowId)) {
Animator anim = runningAnimators.keyAt(i);
anim.pause();
}
}
}
if (mListeners != null && mListeners.size() > 0) {
ArrayList<TransitionListener> tmpListeners = (ArrayList<TransitionListener>) mListeners.clone();
int numListeners = tmpListeners.size();
for (int i = 0; i < numListeners; ++i) {
tmpListeners.get(i).onTransitionPause(this);
}
}
mPaused = true;
}
}
use of android.view.WindowId in project android_frameworks_base by AOSPA.
the class Transition method playTransition.
/**
* Called by TransitionManager to play the transition. This calls
* createAnimators() to set things up and create all of the animations and then
* runAnimations() to actually start the animations.
*/
void playTransition(ViewGroup sceneRoot) {
mStartValuesList = new ArrayList<TransitionValues>();
mEndValuesList = new ArrayList<TransitionValues>();
matchStartAndEnd(mStartValues, mEndValues);
ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators();
int numOldAnims = runningAnimators.size();
WindowId windowId = sceneRoot.getWindowId();
for (int i = numOldAnims - 1; i >= 0; i--) {
Animator anim = runningAnimators.keyAt(i);
if (anim != null) {
AnimationInfo oldInfo = runningAnimators.get(anim);
if (oldInfo != null && oldInfo.view != null && oldInfo.windowId == windowId) {
TransitionValues oldValues = oldInfo.values;
View oldView = oldInfo.view;
TransitionValues startValues = getTransitionValues(oldView, true);
TransitionValues endValues = getMatchedTransitionValues(oldView, true);
if (startValues == null && endValues == null) {
endValues = mEndValues.viewValues.get(oldView);
}
boolean cancel = (startValues != null || endValues != null) && oldInfo.transition.isTransitionRequired(oldValues, endValues);
if (cancel) {
if (anim.isRunning() || anim.isStarted()) {
if (DBG) {
Log.d(LOG_TAG, "Canceling anim " + anim);
}
anim.cancel();
} else {
if (DBG) {
Log.d(LOG_TAG, "removing anim from info list: " + anim);
}
runningAnimators.remove(anim);
}
}
}
}
}
createAnimators(sceneRoot, mStartValues, mEndValues, mStartValuesList, mEndValuesList);
runAnimators();
}
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