use of androidx.collection.SparseArrayCompat in project lottie-android by airbnb.
the class LottieCompositionMoshiParser method parse.
public static LottieComposition parse(JsonReader reader) throws IOException {
float scale = Utils.dpScale();
float startFrame = 0f;
float endFrame = 0f;
float frameRate = 0f;
final LongSparseArray<Layer> layerMap = new LongSparseArray<>();
final List<Layer> layers = new ArrayList<>();
int width = 0;
int height = 0;
Map<String, List<Layer>> precomps = new HashMap<>();
Map<String, LottieImageAsset> images = new HashMap<>();
Map<String, Font> fonts = new HashMap<>();
List<Marker> markers = new ArrayList<>();
SparseArrayCompat<FontCharacter> characters = new SparseArrayCompat<>();
LottieComposition composition = new LottieComposition();
reader.beginObject();
while (reader.hasNext()) {
switch(reader.selectName(NAMES)) {
case 0:
width = reader.nextInt();
break;
case 1:
height = reader.nextInt();
break;
case 2:
startFrame = (float) reader.nextDouble();
break;
case 3:
endFrame = (float) reader.nextDouble() - 0.01f;
break;
case 4:
frameRate = (float) reader.nextDouble();
break;
case 5:
String version = reader.nextString();
String[] versions = version.split("\\.");
int majorVersion = Integer.parseInt(versions[0]);
int minorVersion = Integer.parseInt(versions[1]);
int patchVersion = Integer.parseInt(versions[2]);
if (!Utils.isAtLeastVersion(majorVersion, minorVersion, patchVersion, 4, 4, 0)) {
composition.addWarning("Lottie only supports bodymovin >= 4.4.0");
}
break;
case 6:
parseLayers(reader, composition, layers, layerMap);
break;
case 7:
parseAssets(reader, composition, precomps, images);
break;
case 8:
parseFonts(reader, fonts);
break;
case 9:
parseChars(reader, composition, characters);
break;
case 10:
parseMarkers(reader, markers);
break;
default:
reader.skipName();
reader.skipValue();
}
}
int scaledWidth = (int) (width * scale);
int scaledHeight = (int) (height * scale);
Rect bounds = new Rect(0, 0, scaledWidth, scaledHeight);
composition.init(bounds, startFrame, endFrame, frameRate, layers, layerMap, precomps, images, characters, fonts, markers);
return composition;
}
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