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Example 1 with TreasureHuntModule

use of au.com.mineauz.minigames.minigame.modules.TreasureHuntModule in project Minigames by AddstarMC.

the class TreasureHuntMechanic method timerExpire.

@EventHandler
private void timerExpire(TimerExpireEvent event) {
    if (event.getMinigame().getType() != MinigameType.GLOBAL && !event.getMinigame().getMechanicName().equals(getMechanic()))
        return;
    Minigame mgm = event.getMinigame();
    TreasureHuntModule thm = TreasureHuntModule.getMinigameModule(mgm);
    if (thm.hasTreasureLocation()) {
        mgm.setMinigameTimer(new MinigameTimer(mgm, thm.getTreasureWaitTime()));
        Location old = thm.getTreasureLocation();
        removeTreasure(mgm);
        if (!thm.isTreasureFound()) {
            MinigameUtils.broadcast(MinigameUtils.formStr("minigame.treasurehunt.plyDespawn", mgm.getName(true)) + "\n" + ChatColor.GRAY + MinigameUtils.formStr("minigame.treasurehunt.plyDespawnCoords", old.getBlockX(), old.getBlockY(), old.getBlockZ()), mgm, "minigame.treasure.announce");
        }
        thm.setTreasureFound(false);
    } else {
        spawnTreasure(mgm);
    }
}
Also used : TreasureHuntModule(au.com.mineauz.minigames.minigame.modules.TreasureHuntModule) MinigameTimer(au.com.mineauz.minigames.MinigameTimer) Minigame(au.com.mineauz.minigames.minigame.Minigame) Location(org.bukkit.Location) EventHandler(org.bukkit.event.EventHandler)

Example 2 with TreasureHuntModule

use of au.com.mineauz.minigames.minigame.modules.TreasureHuntModule in project Minigames by AddstarMC.

the class TreasureHuntMechanic method interactEvent.

@EventHandler
private void interactEvent(PlayerInteractEvent event) {
    if (event.getAction() == Action.RIGHT_CLICK_BLOCK) {
        Block cblock = event.getClickedBlock();
        if (cblock.getState() instanceof Chest && !event.isCancelled()) {
            for (Minigame minigame : mdata.getAllMinigames().values()) {
                if (minigame.getType() == MinigameType.GLOBAL && minigame.getMechanicName().equalsIgnoreCase(getMechanic()) && minigame.getMinigameTimer() != null) {
                    TreasureHuntModule thm = TreasureHuntModule.getMinigameModule(minigame);
                    if (!thm.isTreasureFound() && thm.hasTreasureLocation()) {
                        int x1 = thm.getTreasureLocation().getBlockX();
                        int x2 = cblock.getLocation().getBlockX();
                        int y1 = thm.getTreasureLocation().getBlockY();
                        int y2 = cblock.getLocation().getBlockY();
                        int z1 = thm.getTreasureLocation().getBlockZ();
                        int z2 = cblock.getLocation().getBlockZ();
                        if (x2 == x1 && y2 == y1 && z2 == z1) {
                            MinigameUtils.broadcast(MinigameUtils.formStr("minigame.treasurehunt.plyFound", event.getPlayer().getDisplayName(), minigame.getName(true)), minigame, "minigame.treasure.announce");
                            event.setCancelled(true);
                            Chest chest = (Chest) cblock.getState();
                            event.getPlayer().openInventory(chest.getInventory());
                            thm.setTreasureFound(true);
                            minigame.getMinigameTimer().setTimeLeft(300);
                        }
                    }
                }
            }
        }
    }
}
Also used : Chest(org.bukkit.block.Chest) TreasureHuntModule(au.com.mineauz.minigames.minigame.modules.TreasureHuntModule) Block(org.bukkit.block.Block) Minigame(au.com.mineauz.minigames.minigame.Minigame) EventHandler(org.bukkit.event.EventHandler)

Example 3 with TreasureHuntModule

use of au.com.mineauz.minigames.minigame.modules.TreasureHuntModule in project Minigames by AddstarMC.

the class TreasureHuntMechanic method timerTick.

@EventHandler
private void timerTick(MinigameTimerTickEvent event) {
    if (event.getMinigame().getType() != MinigameType.GLOBAL && !event.getMinigame().getMechanicName().equals(getMechanic()))
        return;
    Minigame mgm = event.getMinigame();
    TreasureHuntModule thm = TreasureHuntModule.getMinigameModule(mgm);
    if (!thm.hasTreasureLocation() || thm.isTreasureFound())
        return;
    int time = event.getTimeLeft();
    int hintTime1 = event.getMinigame().getTimer() - 1;
    int hintTime2 = (int) (event.getMinigame().getTimer() * 0.75);
    int hintTime3 = (int) (event.getMinigame().getTimer() * 0.50);
    int hintTime4 = (int) (event.getMinigame().getTimer() * 0.25);
    Location block = thm.getTreasureLocation();
    if (time == hintTime1) {
        double dfcx = 0.0;
        double dfcz = 0.0;
        String xdir = null;
        String zdir = null;
        if (mgm.getStartLocations().get(0).getX() > block.getX()) {
            dfcx = mgm.getStartLocations().get(0).getX() - block.getX();
            xdir = MinigameUtils.getLang("minigame.treasurehunt.hint1.west");
        } else {
            dfcx = block.getX() - mgm.getStartLocations().get(0).getX();
            xdir = MinigameUtils.getLang("minigame.treasurehunt.hint1.east");
        }
        if (mgm.getStartLocations().get(0).getZ() > block.getZ()) {
            dfcz = mgm.getStartLocations().get(0).getZ() - block.getZ();
            zdir = MinigameUtils.getLang("minigame.treasurehunt.hint1.north");
        } else {
            dfcz = block.getZ() - mgm.getStartLocations().get(0).getZ();
            zdir = MinigameUtils.getLang("minigame.treasurehunt.hint1.south");
        }
        String dir = null;
        if (dfcz > dfcx) {
            if (dfcx > dfcz / 2) {
                dir = zdir + xdir.toLowerCase();
            } else {
                dir = zdir;
            }
        } else {
            if (dfcz > dfcx / 2) {
                dir = zdir + xdir.toLowerCase();
            } else {
                dir = xdir;
            }
        }
        String hint = MinigameUtils.formStr("minigame.treasurehunt.hint1.hint", mgm.getName(true), dir, thm.getLocation());
        MinigameUtils.broadcast(hint, mgm, "minigame.treasure.announce");
        thm.addHint(ChatColor.GRAY + hint);
    } else if (time == hintTime2) {
        block.setY(block.getY() - 1);
        String hint = MinigameUtils.formStr("minigame.treasurehunt.hint2", mgm.getName(true), block.getBlock().getType().toString().toLowerCase().replace("_", " "));
        MinigameUtils.broadcast(hint, mgm, "minigame.treasure.announce");
        thm.addHint(ChatColor.GRAY + hint);
        block.setY(block.getY() + 1);
    } else if (time == hintTime3) {
        int height = block.getBlockY();
        String dir;
        int dist;
        if (height > 62) {
            dist = height - 62;
            dir = MinigameUtils.getLang("minigame.treasurehunt.hint3.above");
        } else {
            dist = 62 - height;
            dir = MinigameUtils.getLang("minigame.treasurehunt.hint3.below");
        }
        String hint = MinigameUtils.formStr("minigame.treasurehunt.hint3.hint", mgm.getName(true), dist, dir);
        MinigameUtils.broadcast(hint, mgm, "minigame.treasure.announce");
        thm.addHint(ChatColor.GRAY + hint);
    } else if (time == hintTime4) {
        String hint = MinigameUtils.formStr("minigame.treasurehunt.hint4", mgm.getName(true), block.getBlock().getBiome().toString().toLowerCase().replace("_", " "));
        MinigameUtils.broadcast(hint, mgm, "minigame.treasure.announce");
        thm.addHint(ChatColor.GRAY + hint);
    }
}
Also used : TreasureHuntModule(au.com.mineauz.minigames.minigame.modules.TreasureHuntModule) Minigame(au.com.mineauz.minigames.minigame.Minigame) Location(org.bukkit.Location) EventHandler(org.bukkit.event.EventHandler)

Example 4 with TreasureHuntModule

use of au.com.mineauz.minigames.minigame.modules.TreasureHuntModule in project Minigames by AddstarMC.

the class TreasureHuntMechanic method removeTreasure.

public static void removeTreasure(Minigame minigame) {
    TreasureHuntModule thm = TreasureHuntModule.getMinigameModule(minigame);
    thm.clearHints();
    if (thm.hasTreasureLocation()) {
        Location old = thm.getTreasureLocation();
        boolean loaded = false;
        Chunk c = null;
        if (!old.getWorld().isChunkInUse(old.getChunk().getX(), old.getChunk().getZ())) {
            old.getChunk().load();
            loaded = true;
            c = old.getChunk();
        }
        if (old.getBlock().getState() instanceof Chest) {
            Chest chest = (Chest) old.getBlock().getState();
            chest.getInventory().clear();
        }
        old.getBlock().setType(Material.AIR);
        if (loaded && !c.getWorld().isChunkInUse(c.getX(), c.getZ())) {
            c.unload();
        }
        thm.setTreasureLocation(null);
    }
}
Also used : TreasureHuntModule(au.com.mineauz.minigames.minigame.modules.TreasureHuntModule) Chest(org.bukkit.block.Chest) Chunk(org.bukkit.Chunk) Location(org.bukkit.Location)

Example 5 with TreasureHuntModule

use of au.com.mineauz.minigames.minigame.modules.TreasureHuntModule in project Minigames by AddstarMC.

the class SetLocationCommand method onCommand.

@Override
public boolean onCommand(CommandSender sender, Minigame minigame, String label, String[] args) {
    if (args != null) {
        String location = "";
        for (int i = 0; i < args.length; i++) {
            location += args[i];
            if (i != args.length - 1) {
                location += " ";
            }
        }
        TreasureHuntModule thm = TreasureHuntModule.getMinigameModule(minigame);
        thm.setLocation(location);
        sender.sendMessage(ChatColor.GRAY + "The location name for " + minigame + " has been set to " + location);
        return true;
    }
    return false;
}
Also used : TreasureHuntModule(au.com.mineauz.minigames.minigame.modules.TreasureHuntModule)

Aggregations

TreasureHuntModule (au.com.mineauz.minigames.minigame.modules.TreasureHuntModule)12 Minigame (au.com.mineauz.minigames.minigame.Minigame)4 Location (org.bukkit.Location)4 Chest (org.bukkit.block.Chest)3 EventHandler (org.bukkit.event.EventHandler)3 MinigameTimer (au.com.mineauz.minigames.MinigameTimer)2 MinigamePlayer (au.com.mineauz.minigames.MinigamePlayer)1 ItemReward (au.com.mineauz.minigames.minigame.reward.ItemReward)1 RewardType (au.com.mineauz.minigames.minigame.reward.RewardType)1 RewardsModule (au.com.mineauz.minigames.minigame.reward.RewardsModule)1 StandardRewardScheme (au.com.mineauz.minigames.minigame.reward.scheme.StandardRewardScheme)1 ArrayList (java.util.ArrayList)1 Random (java.util.Random)1 Chunk (org.bukkit.Chunk)1 Block (org.bukkit.block.Block)1