use of au.gov.asd.tac.constellation.utilities.graphics.Frame in project constellation by constellation-app.
the class GatherNodesInGraphPlugin method edit.
@Override
public void edit(final GraphWriteMethods wg, final PluginInteraction interaction, final PluginParameters parameters) throws InterruptedException {
final Vector3f xyzp = (Vector3f) parameters.getParameters().get(XYZ_PARAMETER_ID).getObjectValue();
final BitSet gathers = (BitSet) parameters.getParameters().get(GATHERS_PARAMETER_ID).getObjectValue();
final int xId = wg.getAttribute(GraphElementType.VERTEX, VisualConcept.VertexAttribute.X.getName());
final int yId = wg.getAttribute(GraphElementType.VERTEX, VisualConcept.VertexAttribute.Y.getName());
final int zId = wg.getAttribute(GraphElementType.VERTEX, VisualConcept.VertexAttribute.Z.getName());
final int cameraAttribute = VisualConcept.GraphAttribute.CAMERA.get(wg);
final int selectedVertexCount = gathers.cardinality();
if (selectedVertexCount >= 1) {
// This is where we want to rotate to: relative to the eye->centre direction.
final Camera visualState = wg.getObjectValue(cameraAttribute, 0);
final Vector3f xyz = Vector3f.subtract(visualState.lookAtCentre, visualState.lookAtEye);
// Create a rotation matrix that will rotate the positions we're about to create.
final Frame frame = new Frame(xyz, new Vector3f(0, 0, 0), visualState.lookAtUp);
final Matrix44f rm = new Matrix44f();
frame.getMatrix(rm, true);
final Matrix33f rotationMatrix = new Matrix33f();
rm.getRotationMatrix(rotationMatrix);
// We want the grid to start at the top left and grow down and right.
// Choose our up and left vectors accordingly.
final Vector3f up = new Vector3f();
up.rotate(new Vector3f(0, -1, 0), rotationMatrix);
final Vector3f left = new Vector3f();
left.rotate(new Vector3f(-1, 0, 0), rotationMatrix);
// If we wanted to be consistent, we'd call the arrange by grid plugin on the selected vertices
// and rotate the result...
final int rowLength = (int) Math.ceil(Math.sqrt(selectedVertexCount));
float x = xyzp.getX();
float y = xyzp.getY();
float z = xyzp.getZ();
int h = 0;
int v = 0;
float scalingFactor = 4;
for (int vxId = gathers.nextSetBit(0); vxId >= 0; vxId = gathers.nextSetBit(vxId + 1)) {
if (h == 0 && v == 0) {
// This gathers the selected nodes at the distance the first selected node as measured away from the camera/eye.
// It does this by using a right hand triangle (hypotenuse = ray to click, adjacent = view from eye to centre,
// opposite = pane perpendicular to eye) and the approriate triangle properties
//
// Unit vector from eye to click point
final Vector3f ray = Vector3f.subtract(xyzp, visualState.lookAtEye);
ray.normalize();
// Unit vector from eye to centre
final Vector3f adjacentUnit = Vector3f.subtract(visualState.lookAtCentre, visualState.lookAtEye);
adjacentUnit.normalize();
// Vector from eye to node already on graph
final Vector3f point = new Vector3f(wg.getFloatValue(xId, vxId), wg.getFloatValue(yId, vxId), wg.getFloatValue(zId, vxId));
point.subtract(visualState.lookAtEye);
// Determining the distance along the unit vector to the centre that the node will be
final float adjacentLen = Vector3f.dotProduct(adjacentUnit, point);
// Determining the length of the hypotenuse of the right hand triangle
final float cosAngleBetweenVectors = (float) Math.cos(Vector3f.angleBetweenVectors(ray, adjacentUnit));
// If it does equal 0 we will skip this section and have x,y,z equal the "click point" which was assigned when they were defined
if (cosAngleBetweenVectors != 0.0) {
final float rayScalar = adjacentLen / cosAngleBetweenVectors;
ray.scale(rayScalar);
final Vector3f destination = Vector3f.add(visualState.lookAtEye, ray);
x = destination.getX();
y = destination.getY();
z = destination.getZ();
}
}
wg.setFloatValue(xId, vxId, x + scalingFactor * (h * left.getX() + v * up.getX()));
wg.setFloatValue(yId, vxId, y + scalingFactor * (h * left.getY() + v * up.getY()));
wg.setFloatValue(zId, vxId, z + scalingFactor * (h * left.getZ() + v * up.getZ()));
if (++h == rowLength) {
h = 0;
v++;
}
}
}
}
use of au.gov.asd.tac.constellation.utilities.graphics.Frame in project constellation by constellation-app.
the class GatherNodesPlugin method edit.
@Override
public void edit(final GraphWriteMethods wg, final PluginInteraction interaction, final PluginParameters parameters) throws InterruptedException {
final int vxId = parameters.getParameters().get(VXID_PARAMETER_ID).getIntegerValue();
final BitSet gathers = (BitSet) parameters.getParameters().get(GATHERS_PARAMETER_ID).getObjectValue();
gathers.set(vxId);
final int xId = wg.getAttribute(GraphElementType.VERTEX, VisualConcept.VertexAttribute.X.getName());
final int yId = wg.getAttribute(GraphElementType.VERTEX, VisualConcept.VertexAttribute.Y.getName());
final int zId = wg.getAttribute(GraphElementType.VERTEX, VisualConcept.VertexAttribute.Z.getName());
final int cameraAttribute = VisualConcept.GraphAttribute.CAMERA.get(wg);
final int selectedVertexCount = gathers.cardinality();
if (selectedVertexCount > 1) {
// This is where we want to rotate to: relative to the eye->centre direction.
final Camera visualState = wg.getObjectValue(cameraAttribute, 0);
final Vector3f xyz = Vector3f.subtract(visualState.lookAtCentre, visualState.lookAtEye);
// Create a rotation matrix that will rotate the positions we're about to create.
final Frame frame = new Frame(xyz, new Vector3f(0, 0, 0), visualState.lookAtUp);
final Matrix44f rm = new Matrix44f();
frame.getMatrix(rm, true);
final Matrix33f rotationMatrix = new Matrix33f();
rm.getRotationMatrix(rotationMatrix);
// We want the grid to start at the top left and grow down and right.
// Choose our up and left vectors accordingly.
final Vector3f up = new Vector3f();
up.rotate(new Vector3f(0, -1, 0), rotationMatrix);
final Vector3f left = new Vector3f();
left.rotate(new Vector3f(-1, 0, 0), rotationMatrix);
final float x = wg.getFloatValue(xId, vxId);
final float y = wg.getFloatValue(yId, vxId);
final float z = wg.getFloatValue(zId, vxId);
// If we wanted to be consistent, we'd call the arrange by grid plugin on the selected vertices
// and rotate the result...
final int rowLength = (int) Math.ceil(Math.sqrt(selectedVertexCount));
// Skip the first position: when we get to vxId, we don't change it's position.
int h = 1;
int v = 0;
final float scalingFactor = 4;
for (int vertex = gathers.nextSetBit(0); vertex >= 0; vertex = gathers.nextSetBit(vertex + 1)) {
if (vertex != vxId) {
wg.setFloatValue(xId, vertex, x + scalingFactor * (h * left.getX() + v * up.getX()));
wg.setFloatValue(yId, vertex, y + scalingFactor * (h * left.getY() + v * up.getY()));
wg.setFloatValue(zId, vertex, z + scalingFactor * (h * left.getZ() + v * up.getZ()));
if (++h == rowLength) {
h = 0;
v++;
}
}
}
}
}
use of au.gov.asd.tac.constellation.utilities.graphics.Frame in project constellation by constellation-app.
the class BroccoliArranger method arrangeVertex.
/**
* Arrange the neighbours of the given vertex with degree 1 into a fan
* relative to the centre.
*
* @param centre
* @param vid
*/
private void arrangeVertex(final Vector3f centre, final int vxId) {
float maxRadius = 0;
final ArrayList<Integer> deg1 = new ArrayList<>();
final int vncount = wg.getVertexNeighbourCount(vxId);
for (int i = 0; i < vncount; i++) {
final int vnId = wg.getVertexNeighbour(vxId, i);
if (wg.getVertexNeighbourCount(vnId) == 1) {
deg1.add(vnId);
final float nradius = nradiusId != Graph.NOT_FOUND ? wg.getFloatValue(nradiusId, vnId) : 1;
if (nradius > maxRadius) {
maxRadius = nradius;
}
}
}
if (!deg1.isEmpty()) {
final Vector3f xyz = new Vector3f(wg.getFloatValue(xId, vxId), wg.getFloatValue(yId, vxId), wg.getFloatValue(zId, vxId));
final int size = deg1.size();
final int sideLen = (int) Math.floor(Math.sqrt(size - 1.0)) + 1;
final float sideLen1 = sideLen - 1F;
// Generate a suitable up vector for lookAt.
final Vector3f tmpv = new Vector3f();
tmpv.crossProduct(xyz, Y_VECTOR);
final Vector3f up = new Vector3f();
up.crossProduct(tmpv, xyz);
up.normalize();
// Create a rotation matrix that will rotate the positions we're about to create
// to the parent vertex.
final Frame frame = new Frame(xyz, ZERO_VECTOR, up);
final Matrix44f rm = new Matrix44f();
frame.getMatrix(rm, true);
final Matrix33f rotm = new Matrix33f();
rm.getRotationMatrix(rotm);
// Layout the degree 1 vertices on the surface of a sphere.
for (int i = 0; i < size; i++) {
final int vx1Id = deg1.get(i);
// A position in the unit square.
final float xs = sideLen1 > 0 ? (((float) i / sideLen) / sideLen1) * 2 - 1 : 0;
final float ys = sideLen1 > 0 ? ((i % sideLen) / sideLen1) * 2 - 1 : 0;
final Vector3f v = new Vector3f(xs, ys, 1);
// Map the square onto the surface of the unit sphere.
v.normalize();
// Rotate the normalized square relative to the centre, resize it,
// and move it to its parent.
final Vector3f vrot = new Vector3f();
vrot.rotate(v, rotm);
vrot.scale(sideLen * 2 * maxRadius);
vrot.add(xyz);
final float x = vrot.getX();
final float y = vrot.getY();
final float z = vrot.getZ();
wg.setFloatValue(xId, vx1Id, x);
wg.setFloatValue(yId, vx1Id, y);
wg.setFloatValue(zId, vx1Id, z);
}
}
}
use of au.gov.asd.tac.constellation.utilities.graphics.Frame in project constellation by constellation-app.
the class BoxSelectionPlugin method edit.
@Override
public void edit(final GraphWriteMethods graph, final PluginInteraction interaction, final PluginParameters parameters) throws InterruptedException {
final float mix = camera.getMix();
final float inverseMix = 1.0F - mix;
final Vector3f centre = new Vector3f(camera.lookAtCentre);
final float left = box[0];
final float right = box[1];
final float top = box[2];
final float bottom = box[3];
// Look up all the required attributes.
int xAttr = VisualConcept.VertexAttribute.X.get(graph);
int yAttr = VisualConcept.VertexAttribute.Y.get(graph);
int zAttr = VisualConcept.VertexAttribute.Z.get(graph);
final int x2Attr = VisualConcept.VertexAttribute.X2.get(graph);
final int y2Attr = VisualConcept.VertexAttribute.Y2.get(graph);
final int z2Attr = VisualConcept.VertexAttribute.Z2.get(graph);
final int vxSelectedAttr = VisualConcept.VertexAttribute.SELECTED.get(graph);
final int txSelectedAttr = VisualConcept.TransactionAttribute.SELECTED.get(graph);
final int vxVisibilityAttr = VisualConcept.VertexAttribute.VISIBILITY.get(graph);
final int txVisibilityAttr = VisualConcept.TransactionAttribute.VISIBILITY.get(graph);
final SetBooleanValuesOperation selectVerticesOperation = new SetBooleanValuesOperation(graph, GraphElementType.VERTEX, vxSelectedAttr);
final SetBooleanValuesOperation selectTransactionsOperation = new SetBooleanValuesOperation(graph, GraphElementType.TRANSACTION, txSelectedAttr);
final float visibilityHigh = camera.getVisibilityHigh();
final float visibilityLow = camera.getVisibilityLow();
// Get a copy of the current rotation matrix.
final Vector3f diff = Vector3f.subtract(camera.lookAtEye, camera.lookAtCentre);
final float cameraDistance = diff.getLength();
// Get the inverse eye rotation to match the object frame rotation.
final Frame frame = new Frame(camera.lookAtEye, camera.lookAtCentre, camera.lookAtUp);
final Matrix44f objectFrameMatrix = new Matrix44f();
frame.getMatrix(objectFrameMatrix, true);
final Matrix44f rotationMatrixt = new Matrix44f();
objectFrameMatrix.getRotationMatrix(rotationMatrixt);
final Matrix44f rotationMatrixti = new Matrix44f();
rotationMatrixti.invert(rotationMatrixt);
final Matrix33f rotationMatrix = new Matrix33f();
rotationMatrixti.getRotationMatrix(rotationMatrix);
// Do the vertex positions need mixing?
boolean requiresMix = x2Attr != Graph.NOT_FOUND && y2Attr != Graph.NOT_FOUND && z2Attr != Graph.NOT_FOUND;
boolean requiresVertexVisibility = vxVisibilityAttr != Graph.NOT_FOUND;
boolean requiresTransactionVisibility = txVisibilityAttr != Graph.NOT_FOUND;
// If the mix value is either 0 or 1 then no mixing is required
if (requiresMix && mix == 0.0F) {
requiresMix = false;
} else if (requiresMix && mix == 1.0F) {
xAttr = x2Attr;
yAttr = y2Attr;
zAttr = z2Attr;
requiresMix = false;
} else {
// Do nothing
}
final BitSet vxIncluded = new BitSet();
final int vxCount = graph.getVertexCount();
// Select the correct vertices.
for (int position = 0; position != vxCount; position++) {
final int vxId = graph.getVertex(position);
if (requiresVertexVisibility) {
final float visibility = graph.getFloatValue(vxVisibilityAttr, vxId);
if (visibility <= 1.0F && (visibility > visibilityHigh || visibility < visibilityLow)) {
continue;
}
}
// Get the main location of the vertex.
float x = xAttr != Graph.NOT_FOUND ? graph.getFloatValue(xAttr, vxId) : VisualGraphDefaults.getDefaultX(vxId);
float y = yAttr != Graph.NOT_FOUND ? graph.getFloatValue(yAttr, vxId) : VisualGraphDefaults.getDefaultY(vxId);
float z = zAttr != Graph.NOT_FOUND ? graph.getFloatValue(zAttr, vxId) : VisualGraphDefaults.getDefaultZ(vxId);
// If mixing is required then mix the main location with the alternative location.
if (requiresMix) {
x = inverseMix * x + mix * graph.getFloatValue(x2Attr, vxId);
y = inverseMix * y + mix * graph.getFloatValue(y2Attr, vxId);
z = inverseMix * z + mix * graph.getFloatValue(z2Attr, vxId);
}
// Convert world coordinates to camera coordinates.
final Vector3f sceneLocation = convertWorldToScene(x, y, z, centre, rotationMatrix, cameraDistance);
final int rAttr = VisualConcept.VertexAttribute.NODE_RADIUS.get(graph);
final float r = graph.getFloatValue(rAttr, vxId);
if (sceneLocation.getZ() < 0) {
final float leftMostPoint = (sceneLocation.getX() - r) / -sceneLocation.getZ();
final float rightMostPoint = (sceneLocation.getX() + r) / -sceneLocation.getZ();
final float bottomMostPoint = (sceneLocation.getY() - r) / -sceneLocation.getZ();
final float topMostPoint = (sceneLocation.getY() + r) / -sceneLocation.getZ();
final boolean vertexLeftOfBox = rightMostPoint < left;
final boolean vertexRightOfBox = right < leftMostPoint;
final boolean vertexBelowBox = topMostPoint < bottom;
final boolean vertexAboveBox = top < bottomMostPoint;
if (!vertexLeftOfBox && !vertexRightOfBox && !vertexBelowBox && !vertexAboveBox) {
vxIncluded.set(vxId);
}
}
}
final BitSet txIncluded = new BitSet();
if (vxIncluded.isEmpty()) {
// There were no vertices in the selection box,
// so now we check if any lines overlapped. If they do, include the vertices at the ends of
// those lines.
// Note: we're checking the actual connections, not what is drawn on the display.
// This could be confusing for the user, but checking against what is actually displayed would be
// a very different kettle of lines.
final int linkCount = graph.getLinkCount();
for (int position = 0; position < linkCount; position++) {
final int linkId = graph.getLink(position);
final int vxLo = graph.getLinkLowVertex(linkId);
final int vxHi = graph.getLinkHighVertex(linkId);
// Get the main location of the lo vertex.
float xLo = xAttr != Graph.NOT_FOUND ? graph.getFloatValue(xAttr, vxLo) : VisualGraphDefaults.getDefaultX(vxLo);
float yLo = yAttr != Graph.NOT_FOUND ? graph.getFloatValue(yAttr, vxLo) : VisualGraphDefaults.getDefaultY(vxLo);
float zLo = zAttr != Graph.NOT_FOUND ? graph.getFloatValue(zAttr, vxLo) : VisualGraphDefaults.getDefaultZ(vxLo);
// Get the main location of the lo vertex.
float xHi = xAttr != Graph.NOT_FOUND ? graph.getFloatValue(xAttr, vxHi) : VisualGraphDefaults.getDefaultX(vxHi);
float yHi = yAttr != Graph.NOT_FOUND ? graph.getFloatValue(yAttr, vxHi) : VisualGraphDefaults.getDefaultY(vxHi);
float zHi = zAttr != Graph.NOT_FOUND ? graph.getFloatValue(zAttr, vxHi) : VisualGraphDefaults.getDefaultZ(vxHi);
if (requiresMix) {
xLo = inverseMix * xLo + mix * graph.getFloatValue(x2Attr, vxLo);
yLo = inverseMix * yLo + mix * graph.getFloatValue(y2Attr, vxLo);
zLo = inverseMix * zLo + mix * graph.getFloatValue(z2Attr, vxLo);
xHi = inverseMix * xHi + mix * graph.getFloatValue(x2Attr, vxHi);
yHi = inverseMix * yHi + mix * graph.getFloatValue(y2Attr, vxHi);
zHi = inverseMix * zHi + mix * graph.getFloatValue(z2Attr, vxHi);
}
// Convert world coordinates to camera coordinates.
final Vector3f worldLocationLo = new Vector3f(xLo, yLo, zLo);
worldLocationLo.subtract(centre);
final Vector3f lo = new Vector3f();
lo.rotate(worldLocationLo, rotationMatrix);
lo.setZ(lo.getZ() - cameraDistance);
final Vector3f worldLocationHi = new Vector3f(xHi, yHi, zHi);
worldLocationHi.subtract(centre);
final Vector3f hi = new Vector3f();
hi.rotate(worldLocationHi, rotationMatrix);
hi.setZ(hi.getZ() - cameraDistance);
// If at least one of the end-points is in front of the eye...
if (lo.getZ() < 0 || hi.getZ() < 0) {
// Project the 3d eye coordinates of the ends of the line onto the 2D viewing plane.
// The algorithm to do this depends on where the points are.
// If a point is in front of the eye (z<0), project to the z==0 plane.
// See 2.13 Coordinate Transformations in "OpenGL 3.3 (Core Profile)".
// If a point is behind the eye (z>0), the line connecting the points must be clipped at z==0.
// Project x,y by using the equation for findnig where a line crosses the plane z==0.
// See 2.19.1 Clipping Shader Varying Outputs in "OpenGL 3.3 (Core Profile)".
final float horizontalOffsetLo;
final float horizontalOffsetHi;
final float verticalOffsetLo;
final float verticalOffsetHi;
if (lo.getZ() < 0) {
final float loz = -Math.abs(lo.getZ());
horizontalOffsetLo = lo.getX() / -loz;
verticalOffsetLo = lo.getY() / -loz;
} else if (lo.getZ() > 0) {
horizontalOffsetLo = lo.getX() + (lo.getZ() * (hi.getX() - lo.getX())) / (lo.getZ() - hi.getZ());
verticalOffsetLo = lo.getY() + (lo.getZ() * (hi.getY() - lo.getY()) / (lo.getZ() - hi.getZ()));
} else {
horizontalOffsetLo = lo.getX();
verticalOffsetLo = lo.getY();
}
if (hi.getZ() < 0) {
final float hiz = -Math.abs(hi.getZ());
horizontalOffsetHi = hi.getX() / -hiz;
verticalOffsetHi = hi.getY() / -hiz;
} else if (hi.getZ() > 0) {
horizontalOffsetHi = lo.getX() + (lo.getZ() * (hi.getX() - lo.getX())) / (lo.getZ() - hi.getZ());
verticalOffsetHi = lo.getY() + (lo.getZ() * (hi.getY() - lo.getY()) / (lo.getZ() - hi.getZ()));
} else {
horizontalOffsetHi = hi.getX();
verticalOffsetHi = hi.getY();
}
final boolean intersects = lineSegmentIntersectsRectangle(horizontalOffsetLo, verticalOffsetLo, horizontalOffsetHi, verticalOffsetHi, left, bottom, right, top);
if (intersects) {
final int linkTxCount = graph.getLinkTransactionCount(linkId);
for (int linkPos = 0; linkPos < linkTxCount; linkPos++) {
final int txId = graph.getLinkTransaction(linkId, linkPos);
txIncluded.set(txId);
}
}
}
}
}
final int txCount = graph.getTransactionCount();
if (txIncluded.isEmpty()) {
if (isAdd) {
if (vxSelectedAttr != Graph.NOT_FOUND) {
for (int vxId = vxIncluded.nextSetBit(0); vxId >= 0; vxId = vxIncluded.nextSetBit(vxId + 1)) {
if (!graph.getBooleanValue(vxSelectedAttr, vxId)) {
selectVerticesOperation.setValue(vxId, true);
}
}
}
if (txSelectedAttr != Graph.NOT_FOUND) {
for (int position = 0; position < txCount; position++) {
final int txId = graph.getTransaction(position);
if (vxIncluded.get(graph.getTransactionSourceVertex(txId)) && vxIncluded.get(graph.getTransactionDestinationVertex(txId)) && !graph.getBooleanValue(txSelectedAttr, txId)) {
if (requiresTransactionVisibility) {
float visibility = graph.getFloatValue(txVisibilityAttr, txId);
if (visibility <= 1.0F && (visibility > visibilityHigh || visibility < visibilityLow)) {
continue;
}
}
selectTransactionsOperation.setValue(txId, true);
}
}
}
} else if (isToggle) {
if (vxSelectedAttr != Graph.NOT_FOUND) {
for (int vertex = vxIncluded.nextSetBit(0); vertex >= 0; vertex = vxIncluded.nextSetBit(vertex + 1)) {
selectVerticesOperation.setValue(vertex, !graph.getBooleanValue(vxSelectedAttr, vertex));
}
}
if (txSelectedAttr != Graph.NOT_FOUND) {
for (int position = 0; position < txCount; position++) {
final int txId = graph.getTransaction(position);
if (vxIncluded.get(graph.getTransactionSourceVertex(txId)) && vxIncluded.get(graph.getTransactionDestinationVertex(txId))) {
if (requiresTransactionVisibility) {
float visibility = graph.getFloatValue(txVisibilityAttr, txId);
if (visibility <= 1.0F && (visibility > visibilityHigh || visibility < visibilityLow)) {
continue;
}
}
selectTransactionsOperation.setValue(txId, !graph.getBooleanValue(txSelectedAttr, txId));
}
}
}
} else {
if (vxSelectedAttr != Graph.NOT_FOUND) {
for (int position = 0; position < vxCount; position++) {
final int vxId = graph.getVertex(position);
final boolean included = vxIncluded.get(vxId);
if (included != graph.getBooleanValue(vxSelectedAttr, vxId)) {
selectVerticesOperation.setValue(vxId, included);
}
}
}
if (txSelectedAttr != Graph.NOT_FOUND) {
for (int position = 0; position < txCount; position++) {
final int txId = graph.getTransaction(position);
boolean included = vxIncluded.get(graph.getTransactionSourceVertex(txId)) && vxIncluded.get(graph.getTransactionDestinationVertex(txId));
if (requiresTransactionVisibility) {
float visibility = graph.getFloatValue(txVisibilityAttr, txId);
if (visibility <= 1.0F && (visibility > visibilityHigh || visibility < visibilityLow)) {
included = false;
}
}
if (included != graph.getBooleanValue(txSelectedAttr, txId)) {
selectTransactionsOperation.setValue(txId, included);
}
}
}
}
} else {
// TODO: figure out if we also want to select the associated vertices.
if (isAdd) {
if (txSelectedAttr != Graph.NOT_FOUND) {
for (int txId = txIncluded.nextSetBit(0); txId >= 0; txId = txIncluded.nextSetBit(txId + 1)) {
if (!graph.getBooleanValue(txSelectedAttr, txId)) {
selectTransactionsOperation.setValue(txId, true);
}
}
}
} else if (isToggle) {
if (txSelectedAttr != Graph.NOT_FOUND) {
for (int txId = txIncluded.nextSetBit(0); txId >= 0; txId = txIncluded.nextSetBit(txId + 1)) {
selectTransactionsOperation.setValue(txId, !graph.getBooleanValue(txSelectedAttr, txId));
}
}
} else {
if (txSelectedAttr != Graph.NOT_FOUND) {
for (int position = 0; position < txCount; position++) {
final int txId = graph.getTransaction(position);
final boolean included = txIncluded.get(txId);
if (included != graph.getBooleanValue(txSelectedAttr, txId)) {
selectTransactionsOperation.setValue(txId, included);
}
}
}
// Deselect any selected vertices.
if (vxSelectedAttr != Graph.NOT_FOUND) {
for (int position = 0; position < vxCount; position++) {
final int vxId = graph.getVertex(position);
final boolean selected = graph.getBooleanValue(vxSelectedAttr, vxId);
if (selected) {
selectVerticesOperation.setValue(vxId, false);
}
}
}
}
}
graph.executeGraphOperation(selectVerticesOperation);
graph.executeGraphOperation(selectTransactionsOperation);
}
use of au.gov.asd.tac.constellation.utilities.graphics.Frame in project constellation by constellation-app.
the class FreeformSelectionPlugin method edit.
@Override
public void edit(final GraphWriteMethods graph, final PluginInteraction interaction, final PluginParameters parameters) throws InterruptedException {
final float mix = camera.getMix();
final float inverseMix = 1.0F - mix;
final Vector3f centre = new Vector3f(camera.lookAtCentre);
final float left = box[0];
final float right = box[1];
final float top = box[2];
final float bottom = box[3];
// Look up all the required attributes.
int xAttr = VisualConcept.VertexAttribute.X.get(graph);
int yAttr = VisualConcept.VertexAttribute.Y.get(graph);
int zAttr = VisualConcept.VertexAttribute.Z.get(graph);
final int x2Attr = VisualConcept.VertexAttribute.X2.get(graph);
final int y2Attr = VisualConcept.VertexAttribute.Y2.get(graph);
final int z2Attr = VisualConcept.VertexAttribute.Z2.get(graph);
final int vxSelectedAttr = VisualConcept.VertexAttribute.SELECTED.get(graph);
final int txSelectedAttr = VisualConcept.TransactionAttribute.SELECTED.get(graph);
final int vxVisibilityAttr = VisualConcept.VertexAttribute.VISIBILITY.get(graph);
final int txVisibilityAttr = VisualConcept.TransactionAttribute.VISIBILITY.get(graph);
final SetBooleanValuesOperation selectVerticesOperation = new SetBooleanValuesOperation(graph, GraphElementType.VERTEX, vxSelectedAttr);
final SetBooleanValuesOperation selectTransactionsOperation = new SetBooleanValuesOperation(graph, GraphElementType.TRANSACTION, txSelectedAttr);
final float visibilityHigh = camera.getVisibilityHigh();
final float visibilityLow = camera.getVisibilityLow();
// Get a copy of the current rotation matrix.
final Vector3f diff = Vector3f.subtract(camera.lookAtEye, camera.lookAtCentre);
final float cameraDistance = diff.getLength();
// Get the inverse eye rotation to match the object frame rotation.
final Frame frame = new Frame(camera.lookAtEye, camera.lookAtCentre, camera.lookAtUp);
final Matrix44f objectFrameMatrix = new Matrix44f();
frame.getMatrix(objectFrameMatrix, true);
final Matrix44f rotationMatrixt = new Matrix44f();
objectFrameMatrix.getRotationMatrix(rotationMatrixt);
final Matrix44f rotationMatrixti = new Matrix44f();
rotationMatrixti.invert(rotationMatrixt);
final Matrix33f rotationMatrix = new Matrix33f();
rotationMatrixti.getRotationMatrix(rotationMatrix);
// Do the vertex positions need mixing?
boolean requiresMix = x2Attr != Graph.NOT_FOUND && y2Attr != Graph.NOT_FOUND && z2Attr != Graph.NOT_FOUND;
final boolean requiresVertexVisibility = vxVisibilityAttr != Graph.NOT_FOUND;
final boolean requiresTransactionVisibility = txVisibilityAttr != Graph.NOT_FOUND;
// If the mix value is either 0 or 1 then no mixing is required
if (requiresMix && mix == 0.0F) {
requiresMix = false;
} else if (requiresMix && mix == 1.0F) {
xAttr = x2Attr;
yAttr = y2Attr;
zAttr = z2Attr;
requiresMix = false;
} else {
// Do nothing
}
final BitSet vxIncluded = new BitSet();
final int vxCount = graph.getVertexCount();
// Select the correct vertices.
for (int position = 0; position != vxCount; position++) {
final int vxId = graph.getVertex(position);
if (requiresVertexVisibility) {
final float visibility = graph.getFloatValue(vxVisibilityAttr, vxId);
if (visibility <= 1.0F && (visibility > visibilityHigh || visibility < visibilityLow)) {
continue;
}
}
// Get the main location of the vertex.
float x = xAttr != Graph.NOT_FOUND ? graph.getFloatValue(xAttr, vxId) : VisualGraphDefaults.getDefaultX(vxId);
float y = yAttr != Graph.NOT_FOUND ? graph.getFloatValue(yAttr, vxId) : VisualGraphDefaults.getDefaultY(vxId);
float z = zAttr != Graph.NOT_FOUND ? graph.getFloatValue(zAttr, vxId) : VisualGraphDefaults.getDefaultZ(vxId);
// If mixing is required then mix the main location with the alternative location.
boolean mixed = false;
if (requiresMix) {
x = inverseMix * x + mix * graph.getFloatValue(x2Attr, vxId);
y = inverseMix * y + mix * graph.getFloatValue(y2Attr, vxId);
z = inverseMix * z + mix * graph.getFloatValue(z2Attr, vxId);
mixed = true;
}
// Convert world coordinates to camera coordinates.
final Vector3f sceneLocation = convertWorldToScene(x, y, z, centre, rotationMatrix, cameraDistance);
final int rAttr = VisualConcept.VertexAttribute.NODE_RADIUS.get(graph);
final float r = graph.getFloatValue(rAttr, vxId);
if (sceneLocation.getZ() < 0) {
final float leftMostPoint = (sceneLocation.getX() - r) / -sceneLocation.getZ();
final float rightMostPoint = (sceneLocation.getX() + r) / -sceneLocation.getZ();
final float bottomMostPoint = (sceneLocation.getY() - r) / -sceneLocation.getZ();
final float topMostPoint = (sceneLocation.getY() + r) / -sceneLocation.getZ();
final boolean vertexLeftOfFreeform = rightMostPoint < left;
final boolean vertexRightOfFreeform = right < leftMostPoint;
final boolean vertexBelowFreeform = topMostPoint < bottom;
final boolean vertexAboveFreeform = top < bottomMostPoint;
if (!vertexLeftOfFreeform && !vertexRightOfFreeform && !vertexBelowFreeform && !vertexAboveFreeform && inFreeformPolygons(leftMostPoint, topMostPoint)) {
vxIncluded.set(vxId);
}
}
}
final BitSet txIncluded = new BitSet();
if (vxIncluded.isEmpty()) {
final int linkCount = graph.getLinkCount();
for (int position = 0; position < linkCount; position++) {
final int linkId = graph.getLink(position);
final int vxLo = graph.getLinkLowVertex(linkId);
final int vxHi = graph.getLinkHighVertex(linkId);
// Get the main location of the lo vertex.
float xLo = xAttr != Graph.NOT_FOUND ? graph.getFloatValue(xAttr, vxLo) : VisualGraphDefaults.getDefaultX(vxLo);
float yLo = yAttr != Graph.NOT_FOUND ? graph.getFloatValue(yAttr, vxLo) : VisualGraphDefaults.getDefaultY(vxLo);
float zLo = zAttr != Graph.NOT_FOUND ? graph.getFloatValue(zAttr, vxLo) : VisualGraphDefaults.getDefaultZ(vxLo);
// Get the main location of the lo vertex.
float xHi = xAttr != Graph.NOT_FOUND ? graph.getFloatValue(xAttr, vxHi) : VisualGraphDefaults.getDefaultX(vxHi);
float yHi = yAttr != Graph.NOT_FOUND ? graph.getFloatValue(yAttr, vxHi) : VisualGraphDefaults.getDefaultY(vxHi);
float zHi = zAttr != Graph.NOT_FOUND ? graph.getFloatValue(zAttr, vxHi) : VisualGraphDefaults.getDefaultZ(vxHi);
if (requiresMix) {
xLo = inverseMix * xLo + mix * graph.getFloatValue(x2Attr, vxLo);
yLo = inverseMix * yLo + mix * graph.getFloatValue(y2Attr, vxLo);
zLo = inverseMix * zLo + mix * graph.getFloatValue(z2Attr, vxLo);
xHi = inverseMix * xHi + mix * graph.getFloatValue(x2Attr, vxHi);
yHi = inverseMix * yHi + mix * graph.getFloatValue(y2Attr, vxHi);
zHi = inverseMix * zHi + mix * graph.getFloatValue(z2Attr, vxHi);
}
// Convert world coordinates to camera coordinates.
final Vector3f worldLocationLo = new Vector3f(xLo, yLo, zLo);
worldLocationLo.subtract(centre);
final Vector3f lo = new Vector3f();
lo.rotate(worldLocationLo, rotationMatrix);
lo.setZ(lo.getZ() - cameraDistance);
final Vector3f worldLocationHi = new Vector3f(xHi, yHi, zHi);
worldLocationHi.subtract(centre);
final Vector3f hi = new Vector3f();
hi.rotate(worldLocationHi, rotationMatrix);
hi.setZ(hi.getZ() - cameraDistance);
// If at least one of the end-points is in front of the eye...
if (lo.getZ() < 0 || hi.getZ() < 0) {
final float horizontalOffsetLo;
final float horizontalOffsetHi;
final float verticalOffsetLo;
final float verticalOffsetHi;
if (lo.getZ() < 0) {
final float loz = -Math.abs(lo.getZ());
horizontalOffsetLo = lo.getX() / -loz;
verticalOffsetLo = lo.getY() / -loz;
} else if (lo.getZ() > 0) {
horizontalOffsetLo = lo.getX() + (lo.getZ() * (hi.getX() - lo.getX())) / (lo.getZ() - hi.getZ());
verticalOffsetLo = lo.getY() + (lo.getZ() * (hi.getY() - lo.getY()) / (lo.getZ() - hi.getZ()));
} else {
horizontalOffsetLo = lo.getX();
verticalOffsetLo = lo.getY();
}
if (hi.getZ() < 0) {
final float hiz = -Math.abs(hi.getZ());
horizontalOffsetHi = hi.getX() / -hiz;
verticalOffsetHi = hi.getY() / -hiz;
} else if (hi.getZ() > 0) {
horizontalOffsetHi = lo.getX() + (lo.getZ() * (hi.getX() - lo.getX())) / (lo.getZ() - hi.getZ());
verticalOffsetHi = lo.getY() + (lo.getZ() * (hi.getY() - lo.getY()) / (lo.getZ() - hi.getZ()));
} else {
horizontalOffsetHi = hi.getX();
verticalOffsetHi = hi.getY();
}
final boolean intersects = lineSegmentIntersectsRectangle(horizontalOffsetLo, verticalOffsetLo, horizontalOffsetHi, verticalOffsetHi, left, bottom, right, top);
if (intersects) {
final int linkTxCount = graph.getLinkTransactionCount(linkId);
for (int linkPos = 0; linkPos < linkTxCount; linkPos++) {
final int txId = graph.getLinkTransaction(linkId, linkPos);
txIncluded.set(txId);
}
}
}
}
}
final int txCount = graph.getTransactionCount();
if (txIncluded.isEmpty()) {
if (isAdd) {
if (vxSelectedAttr != Graph.NOT_FOUND) {
for (int vxId = vxIncluded.nextSetBit(0); vxId >= 0; vxId = vxIncluded.nextSetBit(vxId + 1)) {
if (!graph.getBooleanValue(vxSelectedAttr, vxId)) {
selectVerticesOperation.setValue(vxId, true);
}
}
}
if (txSelectedAttr != Graph.NOT_FOUND) {
for (int position = 0; position < txCount; position++) {
final int txId = graph.getTransaction(position);
if (vxIncluded.get(graph.getTransactionSourceVertex(txId)) && vxIncluded.get(graph.getTransactionDestinationVertex(txId)) && !graph.getBooleanValue(txSelectedAttr, txId)) {
if (requiresTransactionVisibility) {
final float visibility = graph.getFloatValue(txVisibilityAttr, txId);
if (visibility <= 1.0F && (visibility > visibilityHigh || visibility < visibilityLow)) {
continue;
}
}
selectTransactionsOperation.setValue(txId, true);
}
}
}
} else if (isToggle) {
if (vxSelectedAttr != Graph.NOT_FOUND) {
for (int vertex = vxIncluded.nextSetBit(0); vertex >= 0; vertex = vxIncluded.nextSetBit(vertex + 1)) {
selectVerticesOperation.setValue(vertex, !graph.getBooleanValue(vxSelectedAttr, vertex));
}
}
if (txSelectedAttr != Graph.NOT_FOUND) {
for (int position = 0; position < txCount; position++) {
final int txId = graph.getTransaction(position);
if (vxIncluded.get(graph.getTransactionSourceVertex(txId)) && vxIncluded.get(graph.getTransactionDestinationVertex(txId))) {
if (requiresTransactionVisibility) {
final float visibility = graph.getFloatValue(txVisibilityAttr, txId);
if (visibility <= 1.0F && (visibility > visibilityHigh || visibility < visibilityLow)) {
continue;
}
}
selectTransactionsOperation.setValue(txId, !graph.getBooleanValue(txSelectedAttr, txId));
}
}
}
} else {
if (vxSelectedAttr != Graph.NOT_FOUND) {
for (int position = 0; position < vxCount; position++) {
final int vxId = graph.getVertex(position);
final boolean included = vxIncluded.get(vxId);
if (included != graph.getBooleanValue(vxSelectedAttr, vxId)) {
selectVerticesOperation.setValue(vxId, included);
}
}
}
if (txSelectedAttr != Graph.NOT_FOUND) {
for (int position = 0; position < txCount; position++) {
final int txId = graph.getTransaction(position);
boolean included = vxIncluded.get(graph.getTransactionSourceVertex(txId)) && vxIncluded.get(graph.getTransactionDestinationVertex(txId));
if (requiresTransactionVisibility) {
final float visibility = graph.getFloatValue(txVisibilityAttr, txId);
if (visibility <= 1.0F && (visibility > visibilityHigh || visibility < visibilityLow)) {
included = false;
}
}
if (included != graph.getBooleanValue(txSelectedAttr, txId)) {
selectTransactionsOperation.setValue(txId, included);
}
}
}
}
} else {
if (isAdd) {
if (txSelectedAttr != Graph.NOT_FOUND) {
for (int txId = txIncluded.nextSetBit(0); txId >= 0; txId = txIncluded.nextSetBit(txId + 1)) {
if (!graph.getBooleanValue(txSelectedAttr, txId)) {
selectTransactionsOperation.setValue(txId, true);
}
}
}
} else if (isToggle) {
if (txSelectedAttr != Graph.NOT_FOUND) {
for (int txId = txIncluded.nextSetBit(0); txId >= 0; txId = txIncluded.nextSetBit(txId + 1)) {
selectTransactionsOperation.setValue(txId, !graph.getBooleanValue(txSelectedAttr, txId));
}
}
} else {
if (txSelectedAttr != Graph.NOT_FOUND) {
for (int position = 0; position < txCount; position++) {
final int txId = graph.getTransaction(position);
final boolean included = txIncluded.get(txId);
if (included != graph.getBooleanValue(txSelectedAttr, txId)) {
selectTransactionsOperation.setValue(txId, included);
}
}
}
// Deselect any selected vertices.
if (vxSelectedAttr != Graph.NOT_FOUND) {
for (int position = 0; position < vxCount; position++) {
final int vxId = graph.getVertex(position);
final boolean selected = graph.getBooleanValue(vxSelectedAttr, vxId);
if (selected) {
selectVerticesOperation.setValue(vxId, false);
}
}
}
}
}
graph.executeGraphOperation(selectVerticesOperation);
graph.executeGraphOperation(selectTransactionsOperation);
}
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