Search in sources :

Example 6 with Vector3f

use of au.gov.asd.tac.constellation.utilities.graphics.Vector3f in project constellation by constellation-app.

the class RandomArranger method arrange.

@Override
public void arrange(final GraphWriteMethods wg) throws InterruptedException {
    final float[] oldMean = maintainMean ? ArrangementUtilities.getXyzMean(wg) : null;
    final int xId = VisualConcept.VertexAttribute.X.get(wg);
    final int yId = VisualConcept.VertexAttribute.Y.get(wg);
    final int zId = VisualConcept.VertexAttribute.Z.get(wg);
    final int x2Id = VisualConcept.VertexAttribute.X2.ensure(wg);
    final int y2Id = VisualConcept.VertexAttribute.Y2.ensure(wg);
    final int z2Id = VisualConcept.VertexAttribute.Z2.ensure(wg);
    final int vxCount = wg.getVertexCount();
    // We want the side to be long enough that a subsequent uncollide doesn't take too long.
    final float side = 4F * (float) Math.sqrt(vxCount);
    final Vector3f xyz = new Vector3f();
    for (int position = 0; position < vxCount; position++) {
        final int vxId = wg.getVertex(position);
        wg.setFloatValue(x2Id, vxId, wg.getFloatValue(xId, vxId));
        wg.setFloatValue(y2Id, vxId, wg.getFloatValue(yId, vxId));
        wg.setFloatValue(z2Id, vxId, wg.getFloatValue(xId, vxId));
        // Arrange in a circle/sphere.
        do {
            xyz.set(0.5F - random.nextFloat(), 0.5F - random.nextFloat(), dimensions == 3 ? 0.5F - random.nextFloat() : 0);
        } while (xyz.getLength() > 0.5F);
        wg.setFloatValue(xId, vxId, side * xyz.getX());
        wg.setFloatValue(yId, vxId, side * xyz.getY());
        wg.setFloatValue(zId, vxId, side * xyz.getZ());
    }
    if (maintainMean) {
        ArrangementUtilities.moveMean(wg, oldMean);
    }
}
Also used : Vector3f(au.gov.asd.tac.constellation.utilities.graphics.Vector3f)

Example 7 with Vector3f

use of au.gov.asd.tac.constellation.utilities.graphics.Vector3f in project constellation by constellation-app.

the class FlyingAnimation method animate.

@Override
public List<VisualChange> animate(GraphWriteMethods wg) {
    // dont animate unless there is more than 1 node
    if (wg.getVertexCount() > 1) {
        if (step >= stepsPerLink) {
            // Get the next p3 vertex.
            final Vector3f xyz = getNextVertex(wg, camera.getMix());
            // Remove the old p0 and add the new p3.
            xyzQueue.removeFirst();
            xyzQueue.addLast(xyz);
            // The first step between p1 and p2.
            step = 0;
        }
        // The four control points of the spline.
        final Iterator<Vector3f> it = xyzQueue.iterator();
        final float[] p0 = it.next().a;
        final float[] p1 = it.next().a;
        final float[] p2 = it.next().a;
        final float[] p3 = it.next().a;
        // Determine the new lookAt eye and center.
        final float t = step / (float) stepsPerLink;
        final float t1 = (step + 1) / (float) stepsPerLink;
        final float[] eye = new float[3];
        Mathf.catmullRom(eye, p0, p1, p2, p3, t);
        final float[] centre = new float[3];
        Mathf.catmullRom(centre, p0, p1, p2, p3, t1);
        camera.lookAtEye.set(eye[0], eye[1], eye[2]);
        camera.lookAtCentre.set(centre[0], centre[1], centre[2]);
        step++;
    }
    return Arrays.asList(new VisualChangeBuilder(VisualProperty.CAMERA).forItems(1).withId(flyingAnimationId).build());
}
Also used : VisualChangeBuilder(au.gov.asd.tac.constellation.utilities.visual.VisualChangeBuilder) Vector3f(au.gov.asd.tac.constellation.utilities.graphics.Vector3f)

Example 8 with Vector3f

use of au.gov.asd.tac.constellation.utilities.graphics.Vector3f in project constellation by constellation-app.

the class FlyingAnimation method getNextVertex.

private Vector3f getNextVertex(final GraphReadMethods rg, final float mix) {
    final Vector3f xyz;
    // If there is no valid graph just return a default vector
    if (rg.getVertexCount() == 0) {
        return new Vector3f(0, 0, 0);
    }
    currentVxId = getNextVertexId(rg);
    float x = rg.getFloatValue(xAttr, currentVxId);
    float y = rg.getFloatValue(yAttr, currentVxId);
    float z = rg.getFloatValue(zAttr, currentVxId);
    if (doMixing) {
        final float x2 = rg.getFloatValue(x2Attr, currentVxId);
        final float y2 = rg.getFloatValue(y2Attr, currentVxId);
        final float z2 = rg.getFloatValue(z2Attr, currentVxId);
        x = Graphics3DUtilities.mix(x, x2, mix);
        y = Graphics3DUtilities.mix(y, y2, mix);
        z = Graphics3DUtilities.mix(z, z2, mix);
    }
    final float r = rAttr != Graph.NOT_FOUND ? rg.getFloatValue(rAttr, currentVxId) : 1;
    xyz = new Vector3f(x + r * 1.5F, y + r * 1.5F, z + r * 1.5F);
    return xyz;
}
Also used : Vector3f(au.gov.asd.tac.constellation.utilities.graphics.Vector3f)

Example 9 with Vector3f

use of au.gov.asd.tac.constellation.utilities.graphics.Vector3f in project constellation by constellation-app.

the class BoxSelectionPlugin method convertWorldToScene.

/*
     * Takes the x,y,z coordinate of a point in the world and translates it into
     * the equivilant coordinate in the current scene.
     */
private Vector3f convertWorldToScene(final float x, final float y, final float z, final Vector3f centre, final Matrix33f rotationMatrix, final float cameraDistance) {
    // Convert world coordinates to camera coordinates.
    final Vector3f worldLocation = new Vector3f();
    final Vector3f sceneLocation = new Vector3f();
    worldLocation.set(x, y, z);
    worldLocation.subtract(centre);
    sceneLocation.rotate(worldLocation, rotationMatrix);
    sceneLocation.setZ(sceneLocation.getZ() - cameraDistance);
    return sceneLocation;
}
Also used : Vector3f(au.gov.asd.tac.constellation.utilities.graphics.Vector3f)

Example 10 with Vector3f

use of au.gov.asd.tac.constellation.utilities.graphics.Vector3f in project constellation by constellation-app.

the class BoxSelectionPlugin method edit.

@Override
public void edit(final GraphWriteMethods graph, final PluginInteraction interaction, final PluginParameters parameters) throws InterruptedException {
    final float mix = camera.getMix();
    final float inverseMix = 1.0F - mix;
    final Vector3f centre = new Vector3f(camera.lookAtCentre);
    final float left = box[0];
    final float right = box[1];
    final float top = box[2];
    final float bottom = box[3];
    // Look up all the required attributes.
    int xAttr = VisualConcept.VertexAttribute.X.get(graph);
    int yAttr = VisualConcept.VertexAttribute.Y.get(graph);
    int zAttr = VisualConcept.VertexAttribute.Z.get(graph);
    final int x2Attr = VisualConcept.VertexAttribute.X2.get(graph);
    final int y2Attr = VisualConcept.VertexAttribute.Y2.get(graph);
    final int z2Attr = VisualConcept.VertexAttribute.Z2.get(graph);
    final int vxSelectedAttr = VisualConcept.VertexAttribute.SELECTED.get(graph);
    final int txSelectedAttr = VisualConcept.TransactionAttribute.SELECTED.get(graph);
    final int vxVisibilityAttr = VisualConcept.VertexAttribute.VISIBILITY.get(graph);
    final int txVisibilityAttr = VisualConcept.TransactionAttribute.VISIBILITY.get(graph);
    final SetBooleanValuesOperation selectVerticesOperation = new SetBooleanValuesOperation(graph, GraphElementType.VERTEX, vxSelectedAttr);
    final SetBooleanValuesOperation selectTransactionsOperation = new SetBooleanValuesOperation(graph, GraphElementType.TRANSACTION, txSelectedAttr);
    final float visibilityHigh = camera.getVisibilityHigh();
    final float visibilityLow = camera.getVisibilityLow();
    // Get a copy of the current rotation matrix.
    final Vector3f diff = Vector3f.subtract(camera.lookAtEye, camera.lookAtCentre);
    final float cameraDistance = diff.getLength();
    // Get the inverse eye rotation to match the object frame rotation.
    final Frame frame = new Frame(camera.lookAtEye, camera.lookAtCentre, camera.lookAtUp);
    final Matrix44f objectFrameMatrix = new Matrix44f();
    frame.getMatrix(objectFrameMatrix, true);
    final Matrix44f rotationMatrixt = new Matrix44f();
    objectFrameMatrix.getRotationMatrix(rotationMatrixt);
    final Matrix44f rotationMatrixti = new Matrix44f();
    rotationMatrixti.invert(rotationMatrixt);
    final Matrix33f rotationMatrix = new Matrix33f();
    rotationMatrixti.getRotationMatrix(rotationMatrix);
    // Do the vertex positions need mixing?
    boolean requiresMix = x2Attr != Graph.NOT_FOUND && y2Attr != Graph.NOT_FOUND && z2Attr != Graph.NOT_FOUND;
    boolean requiresVertexVisibility = vxVisibilityAttr != Graph.NOT_FOUND;
    boolean requiresTransactionVisibility = txVisibilityAttr != Graph.NOT_FOUND;
    // If the mix value is either 0 or 1 then no mixing is required
    if (requiresMix && mix == 0.0F) {
        requiresMix = false;
    } else if (requiresMix && mix == 1.0F) {
        xAttr = x2Attr;
        yAttr = y2Attr;
        zAttr = z2Attr;
        requiresMix = false;
    } else {
    // Do nothing
    }
    final BitSet vxIncluded = new BitSet();
    final int vxCount = graph.getVertexCount();
    // Select the correct vertices.
    for (int position = 0; position != vxCount; position++) {
        final int vxId = graph.getVertex(position);
        if (requiresVertexVisibility) {
            final float visibility = graph.getFloatValue(vxVisibilityAttr, vxId);
            if (visibility <= 1.0F && (visibility > visibilityHigh || visibility < visibilityLow)) {
                continue;
            }
        }
        // Get the main location of the vertex.
        float x = xAttr != Graph.NOT_FOUND ? graph.getFloatValue(xAttr, vxId) : VisualGraphDefaults.getDefaultX(vxId);
        float y = yAttr != Graph.NOT_FOUND ? graph.getFloatValue(yAttr, vxId) : VisualGraphDefaults.getDefaultY(vxId);
        float z = zAttr != Graph.NOT_FOUND ? graph.getFloatValue(zAttr, vxId) : VisualGraphDefaults.getDefaultZ(vxId);
        // If mixing is required then mix the main location with the alternative location.
        if (requiresMix) {
            x = inverseMix * x + mix * graph.getFloatValue(x2Attr, vxId);
            y = inverseMix * y + mix * graph.getFloatValue(y2Attr, vxId);
            z = inverseMix * z + mix * graph.getFloatValue(z2Attr, vxId);
        }
        // Convert world coordinates to camera coordinates.
        final Vector3f sceneLocation = convertWorldToScene(x, y, z, centre, rotationMatrix, cameraDistance);
        final int rAttr = VisualConcept.VertexAttribute.NODE_RADIUS.get(graph);
        final float r = graph.getFloatValue(rAttr, vxId);
        if (sceneLocation.getZ() < 0) {
            final float leftMostPoint = (sceneLocation.getX() - r) / -sceneLocation.getZ();
            final float rightMostPoint = (sceneLocation.getX() + r) / -sceneLocation.getZ();
            final float bottomMostPoint = (sceneLocation.getY() - r) / -sceneLocation.getZ();
            final float topMostPoint = (sceneLocation.getY() + r) / -sceneLocation.getZ();
            final boolean vertexLeftOfBox = rightMostPoint < left;
            final boolean vertexRightOfBox = right < leftMostPoint;
            final boolean vertexBelowBox = topMostPoint < bottom;
            final boolean vertexAboveBox = top < bottomMostPoint;
            if (!vertexLeftOfBox && !vertexRightOfBox && !vertexBelowBox && !vertexAboveBox) {
                vxIncluded.set(vxId);
            }
        }
    }
    final BitSet txIncluded = new BitSet();
    if (vxIncluded.isEmpty()) {
        // There were no vertices in the selection box,
        // so now we check if any lines overlapped. If they do, include the vertices at the ends of
        // those lines.
        // Note: we're checking the actual connections, not what is drawn on the display.
        // This could be confusing for the user, but checking against what is actually displayed would be
        // a very different kettle of lines.
        final int linkCount = graph.getLinkCount();
        for (int position = 0; position < linkCount; position++) {
            final int linkId = graph.getLink(position);
            final int vxLo = graph.getLinkLowVertex(linkId);
            final int vxHi = graph.getLinkHighVertex(linkId);
            // Get the main location of the lo vertex.
            float xLo = xAttr != Graph.NOT_FOUND ? graph.getFloatValue(xAttr, vxLo) : VisualGraphDefaults.getDefaultX(vxLo);
            float yLo = yAttr != Graph.NOT_FOUND ? graph.getFloatValue(yAttr, vxLo) : VisualGraphDefaults.getDefaultY(vxLo);
            float zLo = zAttr != Graph.NOT_FOUND ? graph.getFloatValue(zAttr, vxLo) : VisualGraphDefaults.getDefaultZ(vxLo);
            // Get the main location of the lo vertex.
            float xHi = xAttr != Graph.NOT_FOUND ? graph.getFloatValue(xAttr, vxHi) : VisualGraphDefaults.getDefaultX(vxHi);
            float yHi = yAttr != Graph.NOT_FOUND ? graph.getFloatValue(yAttr, vxHi) : VisualGraphDefaults.getDefaultY(vxHi);
            float zHi = zAttr != Graph.NOT_FOUND ? graph.getFloatValue(zAttr, vxHi) : VisualGraphDefaults.getDefaultZ(vxHi);
            if (requiresMix) {
                xLo = inverseMix * xLo + mix * graph.getFloatValue(x2Attr, vxLo);
                yLo = inverseMix * yLo + mix * graph.getFloatValue(y2Attr, vxLo);
                zLo = inverseMix * zLo + mix * graph.getFloatValue(z2Attr, vxLo);
                xHi = inverseMix * xHi + mix * graph.getFloatValue(x2Attr, vxHi);
                yHi = inverseMix * yHi + mix * graph.getFloatValue(y2Attr, vxHi);
                zHi = inverseMix * zHi + mix * graph.getFloatValue(z2Attr, vxHi);
            }
            // Convert world coordinates to camera coordinates.
            final Vector3f worldLocationLo = new Vector3f(xLo, yLo, zLo);
            worldLocationLo.subtract(centre);
            final Vector3f lo = new Vector3f();
            lo.rotate(worldLocationLo, rotationMatrix);
            lo.setZ(lo.getZ() - cameraDistance);
            final Vector3f worldLocationHi = new Vector3f(xHi, yHi, zHi);
            worldLocationHi.subtract(centre);
            final Vector3f hi = new Vector3f();
            hi.rotate(worldLocationHi, rotationMatrix);
            hi.setZ(hi.getZ() - cameraDistance);
            // If at least one of the end-points is in front of the eye...
            if (lo.getZ() < 0 || hi.getZ() < 0) {
                // Project the 3d eye coordinates of the ends of the line onto the 2D viewing plane.
                // The algorithm to do this depends on where the points are.
                // If a point is in front of the eye (z<0), project to the z==0 plane.
                // See 2.13 Coordinate Transformations in "OpenGL 3.3 (Core Profile)".
                // If a point is behind the eye (z>0), the line connecting the points must be clipped at z==0.
                // Project x,y by using the equation for findnig where a line crosses the plane z==0.
                // See 2.19.1 Clipping Shader Varying Outputs in "OpenGL 3.3 (Core Profile)".
                final float horizontalOffsetLo;
                final float horizontalOffsetHi;
                final float verticalOffsetLo;
                final float verticalOffsetHi;
                if (lo.getZ() < 0) {
                    final float loz = -Math.abs(lo.getZ());
                    horizontalOffsetLo = lo.getX() / -loz;
                    verticalOffsetLo = lo.getY() / -loz;
                } else if (lo.getZ() > 0) {
                    horizontalOffsetLo = lo.getX() + (lo.getZ() * (hi.getX() - lo.getX())) / (lo.getZ() - hi.getZ());
                    verticalOffsetLo = lo.getY() + (lo.getZ() * (hi.getY() - lo.getY()) / (lo.getZ() - hi.getZ()));
                } else {
                    horizontalOffsetLo = lo.getX();
                    verticalOffsetLo = lo.getY();
                }
                if (hi.getZ() < 0) {
                    final float hiz = -Math.abs(hi.getZ());
                    horizontalOffsetHi = hi.getX() / -hiz;
                    verticalOffsetHi = hi.getY() / -hiz;
                } else if (hi.getZ() > 0) {
                    horizontalOffsetHi = lo.getX() + (lo.getZ() * (hi.getX() - lo.getX())) / (lo.getZ() - hi.getZ());
                    verticalOffsetHi = lo.getY() + (lo.getZ() * (hi.getY() - lo.getY()) / (lo.getZ() - hi.getZ()));
                } else {
                    horizontalOffsetHi = hi.getX();
                    verticalOffsetHi = hi.getY();
                }
                final boolean intersects = lineSegmentIntersectsRectangle(horizontalOffsetLo, verticalOffsetLo, horizontalOffsetHi, verticalOffsetHi, left, bottom, right, top);
                if (intersects) {
                    final int linkTxCount = graph.getLinkTransactionCount(linkId);
                    for (int linkPos = 0; linkPos < linkTxCount; linkPos++) {
                        final int txId = graph.getLinkTransaction(linkId, linkPos);
                        txIncluded.set(txId);
                    }
                }
            }
        }
    }
    final int txCount = graph.getTransactionCount();
    if (txIncluded.isEmpty()) {
        if (isAdd) {
            if (vxSelectedAttr != Graph.NOT_FOUND) {
                for (int vxId = vxIncluded.nextSetBit(0); vxId >= 0; vxId = vxIncluded.nextSetBit(vxId + 1)) {
                    if (!graph.getBooleanValue(vxSelectedAttr, vxId)) {
                        selectVerticesOperation.setValue(vxId, true);
                    }
                }
            }
            if (txSelectedAttr != Graph.NOT_FOUND) {
                for (int position = 0; position < txCount; position++) {
                    final int txId = graph.getTransaction(position);
                    if (vxIncluded.get(graph.getTransactionSourceVertex(txId)) && vxIncluded.get(graph.getTransactionDestinationVertex(txId)) && !graph.getBooleanValue(txSelectedAttr, txId)) {
                        if (requiresTransactionVisibility) {
                            float visibility = graph.getFloatValue(txVisibilityAttr, txId);
                            if (visibility <= 1.0F && (visibility > visibilityHigh || visibility < visibilityLow)) {
                                continue;
                            }
                        }
                        selectTransactionsOperation.setValue(txId, true);
                    }
                }
            }
        } else if (isToggle) {
            if (vxSelectedAttr != Graph.NOT_FOUND) {
                for (int vertex = vxIncluded.nextSetBit(0); vertex >= 0; vertex = vxIncluded.nextSetBit(vertex + 1)) {
                    selectVerticesOperation.setValue(vertex, !graph.getBooleanValue(vxSelectedAttr, vertex));
                }
            }
            if (txSelectedAttr != Graph.NOT_FOUND) {
                for (int position = 0; position < txCount; position++) {
                    final int txId = graph.getTransaction(position);
                    if (vxIncluded.get(graph.getTransactionSourceVertex(txId)) && vxIncluded.get(graph.getTransactionDestinationVertex(txId))) {
                        if (requiresTransactionVisibility) {
                            float visibility = graph.getFloatValue(txVisibilityAttr, txId);
                            if (visibility <= 1.0F && (visibility > visibilityHigh || visibility < visibilityLow)) {
                                continue;
                            }
                        }
                        selectTransactionsOperation.setValue(txId, !graph.getBooleanValue(txSelectedAttr, txId));
                    }
                }
            }
        } else {
            if (vxSelectedAttr != Graph.NOT_FOUND) {
                for (int position = 0; position < vxCount; position++) {
                    final int vxId = graph.getVertex(position);
                    final boolean included = vxIncluded.get(vxId);
                    if (included != graph.getBooleanValue(vxSelectedAttr, vxId)) {
                        selectVerticesOperation.setValue(vxId, included);
                    }
                }
            }
            if (txSelectedAttr != Graph.NOT_FOUND) {
                for (int position = 0; position < txCount; position++) {
                    final int txId = graph.getTransaction(position);
                    boolean included = vxIncluded.get(graph.getTransactionSourceVertex(txId)) && vxIncluded.get(graph.getTransactionDestinationVertex(txId));
                    if (requiresTransactionVisibility) {
                        float visibility = graph.getFloatValue(txVisibilityAttr, txId);
                        if (visibility <= 1.0F && (visibility > visibilityHigh || visibility < visibilityLow)) {
                            included = false;
                        }
                    }
                    if (included != graph.getBooleanValue(txSelectedAttr, txId)) {
                        selectTransactionsOperation.setValue(txId, included);
                    }
                }
            }
        }
    } else {
        // TODO: figure out if we also want to select the associated vertices.
        if (isAdd) {
            if (txSelectedAttr != Graph.NOT_FOUND) {
                for (int txId = txIncluded.nextSetBit(0); txId >= 0; txId = txIncluded.nextSetBit(txId + 1)) {
                    if (!graph.getBooleanValue(txSelectedAttr, txId)) {
                        selectTransactionsOperation.setValue(txId, true);
                    }
                }
            }
        } else if (isToggle) {
            if (txSelectedAttr != Graph.NOT_FOUND) {
                for (int txId = txIncluded.nextSetBit(0); txId >= 0; txId = txIncluded.nextSetBit(txId + 1)) {
                    selectTransactionsOperation.setValue(txId, !graph.getBooleanValue(txSelectedAttr, txId));
                }
            }
        } else {
            if (txSelectedAttr != Graph.NOT_FOUND) {
                for (int position = 0; position < txCount; position++) {
                    final int txId = graph.getTransaction(position);
                    final boolean included = txIncluded.get(txId);
                    if (included != graph.getBooleanValue(txSelectedAttr, txId)) {
                        selectTransactionsOperation.setValue(txId, included);
                    }
                }
            }
            // Deselect any selected vertices.
            if (vxSelectedAttr != Graph.NOT_FOUND) {
                for (int position = 0; position < vxCount; position++) {
                    final int vxId = graph.getVertex(position);
                    final boolean selected = graph.getBooleanValue(vxSelectedAttr, vxId);
                    if (selected) {
                        selectVerticesOperation.setValue(vxId, false);
                    }
                }
            }
        }
    }
    graph.executeGraphOperation(selectVerticesOperation);
    graph.executeGraphOperation(selectTransactionsOperation);
}
Also used : SetBooleanValuesOperation(au.gov.asd.tac.constellation.graph.operations.SetBooleanValuesOperation) Frame(au.gov.asd.tac.constellation.utilities.graphics.Frame) Matrix44f(au.gov.asd.tac.constellation.utilities.graphics.Matrix44f) Matrix33f(au.gov.asd.tac.constellation.utilities.graphics.Matrix33f) Vector3f(au.gov.asd.tac.constellation.utilities.graphics.Vector3f) BitSet(java.util.BitSet)

Aggregations

Vector3f (au.gov.asd.tac.constellation.utilities.graphics.Vector3f)85 Test (org.testng.annotations.Test)32 Frame (au.gov.asd.tac.constellation.utilities.graphics.Frame)14 Matrix44f (au.gov.asd.tac.constellation.utilities.graphics.Matrix44f)14 Camera (au.gov.asd.tac.constellation.utilities.camera.Camera)10 Vector4f (au.gov.asd.tac.constellation.utilities.graphics.Vector4f)7 Matrix33f (au.gov.asd.tac.constellation.utilities.graphics.Matrix33f)6 Point (java.awt.Point)6 JsonNode (com.fasterxml.jackson.databind.JsonNode)4 BitSet (java.util.BitSet)4 GL3 (com.jogamp.opengl.GL3)3 SetBooleanValuesOperation (au.gov.asd.tac.constellation.graph.operations.SetBooleanValuesOperation)2 IOException (java.io.IOException)2 Graph (au.gov.asd.tac.constellation.graph.Graph)1 HitState (au.gov.asd.tac.constellation.graph.interaction.framework.HitState)1 CreateTransactionPlugin (au.gov.asd.tac.constellation.graph.interaction.plugins.draw.CreateTransactionPlugin)1 CreateVertexPlugin (au.gov.asd.tac.constellation.graph.interaction.plugins.draw.CreateVertexPlugin)1 BoxSelectionPlugin (au.gov.asd.tac.constellation.graph.interaction.plugins.select.BoxSelectionPlugin)1 FreeformSelectionPlugin (au.gov.asd.tac.constellation.graph.interaction.plugins.select.FreeformSelectionPlugin)1 PointSelectionPlugin (au.gov.asd.tac.constellation.graph.interaction.plugins.select.PointSelectionPlugin)1