use of betterquesting.api.enums.EnumQuestState in project BetterQuesting by Funwayguy.
the class ThemeRenderStandard method drawLine.
@Override
public void drawLine(IQuest quest, UUID playerID, float x1, float y1, float x2, float y2, int mx, int my, float partialTick) {
boolean isMain = quest == null ? false : quest.getProperties().getProperty(NativeProps.MAIN);
EnumQuestState qState = quest == null || playerID == null ? EnumQuestState.LOCKED : quest.getState(playerID);
GlStateManager.pushMatrix();
GlStateManager.disableTexture2D();
int cl = getQuestLineColor(qState);
float lr = (float) (cl >> 16 & 255) / 255.0F;
float lg = (float) (cl >> 8 & 255) / 255.0F;
float lb = (float) (cl & 255) / 255.0F;
GlStateManager.color(lr, lg, lb, 1F);
GL11.glLineWidth(isMain ? 8F : 4F);
GL11.glEnable(GL11.GL_LINE_STIPPLE);
GL11.glLineStipple(8, (short) 0xFFFF);
GL11.glBegin(GL11.GL_LINES);
GL11.glVertex2f(x1, y1);
GL11.glVertex2f(x2, y2);
GL11.glEnd();
GL11.glLineStipple(1, Short.MAX_VALUE);
GL11.glDisable(GL11.GL_LINE_STIPPLE);
GlStateManager.enableTexture2D();
GlStateManager.color(1F, 1F, 1F, 1F);
GlStateManager.popMatrix();
}
use of betterquesting.api.enums.EnumQuestState in project BetterQuesting by Funwayguy.
the class CanvasQuestLine method setQuestLine.
/**
* Loads in quests and connecting lines
* @param line The quest line to load
*/
public void setQuestLine(IQuestLine line) {
// Rest contents
this.getAllPanels().clear();
if (line == null) {
return;
}
EntityPlayer player = Minecraft.getMinecraft().player;
UUID pid = QuestingAPI.getQuestingUUID(player);
String bgString = line.getProperties().getProperty(NativeProps.BG_IMAGE);
if (bgString != null && bgString.length() > 0) {
ResourceLocation bgRes = new ResourceLocation(bgString);
int bgSize = line.getProperties().getProperty(NativeProps.BG_SIZE);
this.addPanel(new PanelGeneric(new GuiRectangle(0, 0, bgSize, bgSize), new SimpleTexture(bgRes, new GuiRectangle(0, 0, 256, 256))));
}
// Used later to center focus the quest line within the window
boolean flag = false;
int minX = 0;
int minY = 0;
int maxX = 0;
int maxY = 0;
HashMap<Integer, PanelButtonStorage<IQuest>> questBtns = new HashMap<>();
for (IQuestLineEntry qle : line.getAllValues()) {
int id = line.getKey(qle);
IQuest quest = QuestDatabase.INSTANCE.getValue(id);
if (quest == null || !isQuestShown(quest, pid)) {
continue;
}
EnumQuestState qState = quest.getState(pid);
IGuiTexture txFrame = null;
IGuiColor txIconCol = null;
boolean main = quest.getProperties().getProperty(NativeProps.MAIN);
switch(qState) {
case LOCKED:
txFrame = main ? PresetTexture.QUEST_MAIN_0.getTexture() : PresetTexture.QUEST_NORM_0.getTexture();
txIconCol = PresetColor.QUEST_ICON_LOCKED.getColor();
break;
case UNLOCKED:
txFrame = main ? PresetTexture.QUEST_MAIN_1.getTexture() : PresetTexture.QUEST_NORM_1.getTexture();
txIconCol = PresetColor.QUEST_ICON_UNLOCKED.getColor();
break;
case UNCLAIMED:
txFrame = main ? PresetTexture.QUEST_MAIN_2.getTexture() : PresetTexture.QUEST_NORM_2.getTexture();
txIconCol = PresetColor.QUEST_ICON_PENDING.getColor();
break;
case COMPLETED:
txFrame = main ? PresetTexture.QUEST_MAIN_3.getTexture() : PresetTexture.QUEST_NORM_3.getTexture();
txIconCol = PresetColor.QUEST_ICON_COMPLETE.getColor();
break;
}
IGuiRect rect = new GuiRectangle(qle.getPosX(), qle.getPosY(), qle.getSize(), qle.getSize());
PanelButtonStorage<IQuest> paBtn = new PanelButtonStorage<>(rect, buttonId, "", quest);
paBtn.setTextures(new GuiTextureColored(txFrame, txIconCol), new GuiTextureColored(txFrame, txIconCol), new GuiTextureColored(txFrame, txIconCol));
paBtn.setIcon(new ItemTexture(quest.getItemIcon()), 4);
paBtn.setTooltip(quest.getTooltip(player));
this.addPanel(paBtn);
questBtns.put(id, paBtn);
if (!flag) {
minX = rect.getX();
minY = rect.getY();
maxX = minX + rect.getWidth();
maxY = minY + rect.getHeight();
flag = true;
} else {
minX = Math.min(minX, rect.getX());
minY = Math.min(minY, rect.getY());
maxX = Math.max(maxX, rect.getX() + rect.getWidth());
maxY = Math.max(maxY, rect.getY() + rect.getHeight());
}
}
for (Entry<Integer, PanelButtonStorage<IQuest>> entry : questBtns.entrySet()) {
IQuest quest = entry.getValue().getStoredValue();
List<IQuest> reqList = quest.getPrerequisites();
if (reqList.size() <= 0) {
continue;
}
boolean main = quest.getProperties().getProperty(NativeProps.MAIN);
EnumQuestState qState = quest.getState(pid);
IGuiLine lineRender = null;
IGuiColor txLineCol = null;
switch(qState) {
case LOCKED:
lineRender = PresetLine.QUEST_LOCKED.getLine();
txLineCol = PresetColor.QUEST_LINE_LOCKED.getColor();
break;
case UNLOCKED:
lineRender = PresetLine.QUEST_UNLOCKED.getLine();
txLineCol = PresetColor.QUEST_LINE_UNLOCKED.getColor();
break;
case UNCLAIMED:
lineRender = PresetLine.QUEST_PENDING.getLine();
txLineCol = PresetColor.QUEST_LINE_PENDING.getColor();
break;
case COMPLETED:
lineRender = PresetLine.QUEST_COMPLETE.getLine();
txLineCol = PresetColor.QUEST_LINE_COMPLETE.getColor();
break;
}
for (IQuest req : reqList) {
int id = QuestDatabase.INSTANCE.getKey(req);
PanelButtonStorage<IQuest> parBtn = questBtns.get(id);
if (parBtn != null) {
PanelLine prLine = new PanelLine(parBtn.getTransform(), entry.getValue().getTransform(), lineRender, main ? 8 : 4, txLineCol, 1);
this.addPanel(prLine);
}
}
}
float frameW = getTransform().getWidth();
float frameH = getTransform().getHeight();
if (frameW <= 0 || frameH <= 0) {
return;
}
minX -= margin;
minY -= margin;
maxX += margin;
maxY += margin;
float scale = Math.min(frameW / (maxX - minX), frameH / (maxY - minY));
scale = MathHelper.clamp(scale, 0.25F, 2F);
this.setZoom(scale);
int scrollX = Math.round((maxX - minX) / 2F - (frameW / scale) / 2F);
int scrollY = Math.round((maxY - minY) / 2F - (frameH / scale) / 2F);
this.setScrollX(scrollX);
this.setScrollY(scrollY);
}
use of betterquesting.api.enums.EnumQuestState in project BetterQuesting by Funwayguy.
the class ThemeRenderStandard method drawIcon.
@Override
public void drawIcon(IQuest quest, UUID playerID, float px, float py, float sx, float sy, int mx, int my, float partialTick) {
boolean isMain = quest == null ? false : quest.getProperties().getProperty(NativeProps.MAIN);
EnumQuestState qState = quest == null || playerID == null ? EnumQuestState.LOCKED : quest.getState(playerID);
boolean hover = mx >= px && my >= py && mx < px + sx && my < py + sy;
GlStateManager.pushMatrix();
int ci = getQuestIconColor(qState, qState == EnumQuestState.LOCKED ? 0 : (!hover ? 1 : 2));
float ir = (float) (ci >> 16 & 255) / 255.0F;
float ig = (float) (ci >> 8 & 255) / 255.0F;
float ib = (float) (ci & 255) / 255.0F;
GlStateManager.color(ir, ig, ib, 1F);
GlStateManager.translate(px, py, 0F);
float sw = sx / 24;
float sh = sy / 24;
GlStateManager.scale(sw, sh, 1F);
Minecraft.getMinecraft().renderEngine.bindTexture(currentTheme().getGuiTexture());
this.drawTexturedModalRect(0, 0, (isMain ? 24 : 0), 104, 24, 24);
if (quest == null) {
RenderUtils.RenderItemStack(Minecraft.getMinecraft(), new ItemStack(Items.NETHER_STAR), 4, 4, "");
} else if (quest.getItemIcon() != null) {
RenderUtils.RenderItemStack(Minecraft.getMinecraft(), quest.getItemIcon().getBaseStack(), 4, 4, "");
}
GlStateManager.popMatrix();
}
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