use of betterquesting.client.gui.editors.rewards.GuiRewardEditor in project BetterQuesting by Funwayguy.
the class GuiQuestEditor method actionPerformed.
@Override
public void actionPerformed(GuiButton button) {
super.actionPerformed(button);
if (// Rewards
button.id == 1) {
mc.displayGuiScreen(new GuiRewardEditor(this, quest));
} else if (// Tasks
button.id == 2) {
mc.displayGuiScreen(new GuiTaskEditor(this, quest));
} else if (// Prerequisites
button.id == 3) {
mc.displayGuiScreen(new GuiPrerequisiteEditor(this, quest));
} else if (// Raw JSON
button.id == 4) {
this.lastEdit = new NBTTagCompound();
quest.writeToNBT(lastEdit, EnumSaveType.CONFIG);
JsonDocEvent event = new JsonDocEvent(new JsonDocBasic(null, "jdoc.betterquesting.quest"));
MinecraftForge.EVENT_BUS.post(event);
mc.displayGuiScreen(new GuiJsonEditor(this, lastEdit, event.getJdocResult()));
} else if (button.id == 5) {
boolean main = !quest.getProperties().getProperty(NativeProps.MAIN);
quest.getProperties().setProperty(NativeProps.MAIN, main);
button.displayString = I18n.format("betterquesting.btn.is_main") + ": " + main;
SendChanges();
} else if (button.id == 6) {
EnumLogic[] logicList = EnumLogic.values();
EnumLogic logic = quest.getProperties().getProperty(NativeProps.LOGIC_QUEST);
logic = logicList[(logic.ordinal() + 1) % logicList.length];
quest.getProperties().setProperty(NativeProps.LOGIC_QUEST, logic);
button.displayString = I18n.format("betterquesting.btn.logic") + ": " + logic;
SendChanges();
} else if (button.id == 7) {
EnumQuestVisibility[] visList = EnumQuestVisibility.values();
EnumQuestVisibility vis = quest.getProperties().getProperty(NativeProps.VISIBILITY);
vis = visList[(vis.ordinal() + 1) % visList.length];
quest.getProperties().setProperty(NativeProps.VISIBILITY, vis);
button.displayString = I18n.format("betterquesting.btn.show") + ": " + vis;
SendChanges();
}
}
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