use of betterwithaddons.block.Factorization.BlockLegendarium in project BetterWithAddons by DaedalusGame.
the class ModBlocks method load.
public static void load(FMLPreInitializationEvent event) {
// FluidRegistry.registerFluid(new Fluid("brine", new ResourceLocation(Reference.MOD_ID, "blocks/brine_still"), new ResourceLocation(Reference.MOD_ID, "blocks/brine_flow")));
// FluidRegistry.registerFluid(new Fluid("salinated_brine", new ResourceLocation(Reference.MOD_ID, "blocks/salinated_brine_still"), new ResourceLocation(Reference.MOD_ID, "blocks/salinated_brine_flow")));
registerBlock(new BlockBannerDetector());
registerBlock(new BlockWorldScale());
registerBlock(new BlockWorldScaleOre());
registerBlock(new BlockWorldScaleActive());
registerBlock(new BlockElytraMagma());
registerBlock(new BlockExtraGrass());
registerBlock(new BlockWirePCB(), null, false);
registerBlock(new BlockPCB());
registerBlock(new BlockLattice());
registerBlock(new BlockThornRose());
registerBlock(new BlockThorns());
registerBlock(new BlockChute());
registerBlock(new BlockAqueduct());
registerBlock(new BlockAqueductWater(), null, false);
registerBlock(new BlockRedstoneEmitter());
registerBlock(new BlockMatcher());
registerBlock(new BlockLegendarium());
// registerBlock(new BlockPondBase());
// registerBlock(new BlockBrine(), null, false);
// registerBlock(new BlockSaltLayer());
registerBlock(new BlockWeight("weight_wood") {
@Override
public boolean decideActivity(boolean isEmpty, boolean isFull) {
return !isEmpty;
}
});
registerBlock(new BlockWeight("weight_stone") {
@Override
public boolean decideActivity(boolean isEmpty, boolean isFull) {
return isFull;
}
});
registerBlock(new BlockScaffold("scaffold"));
registerBlock(new BlockRopeSideways("rope_sideways"), null, false);
registerBlock(new BlockRopePost("rope_post"), null, false);
registerBlock(new BlockSpindle());
registerBlock(new BlockLoom());
// alchDragon = (BlockAlchDragon) registerBlock(new BlockAlchDragon());
registerBlock(new BlockModLeaves(ModWoods.LURETREE));
registerBlock(new BlockLureTreeSapling());
registerBlock(new BlockModLog(ModWoods.LURETREE));
registerBlock(new BlockLureTree());
registerBlock(new BlockModLeaves(ModWoods.MULBERRY));
registerBlock(new BlockModSapling(ModWoods.MULBERRY));
registerBlock(new BlockModLog(ModWoods.MULBERRY));
registerBlock(new BlockModPlanks(ModWoods.MULBERRY));
registerBlock(new BlockCherryLeaves(ModWoods.SAKURA));
registerBlock(new BlockModSapling(ModWoods.SAKURA));
registerBlock(new BlockModLog(ModWoods.SAKURA));
registerBlock(new BlockModPlanks(ModWoods.SAKURA));
registerBlock(new BlockAncestrySand());
registerBlock(new BlockInfuser());
registerBlock(new BlockCherryLeafPile());
registerBlock(new BlockCropRush(), ItemBlockSeed.class, false);
registerBlock(new BlockCropRice(), ItemBlockSeed.class, false);
registerBlock(new BlockBamboo());
registerBlock(new BlockSlat());
registerBlock(new BlockNettedScreen());
registerBlock(new BlockIronSand());
registerBlock(new BlockKera());
registerBlock(new BlockTatara());
registerBlock(new BlockCherryBox());
registerBlock(new BlockModPane("shoji", Material.WOOD).setHardness(1.0f));
registerBlock(new BlockFusumaPainted("fusuma").setHardness(1.0f));
registerBlock(new BlockTatami().setHardness(1.0f));
registerBlock(new BlockSoap());
registerBlock(new BlockChandelier().setLightLevel(0.9375F));
registerBlock(new BlockModPane("paper_wall", Material.WOOD).setHardness(1.0f));
registerBlock(new BlockModPane("wrought_bars", Material.IRON).setHardness(5.0f));
registerBlock(new BlockLantern("wood_lamp", Material.WOOD).setHardness(1.0f));
registerBlock(new BlockLantern("wrought_lamp", Material.IRON).setHardness(5.0f));
registerBlock(new BlockPavement());
registerBlock(new BlockWhiteBrick());
registerBlock(new BlockBox());
registerBlock(new BlockColoredBrick(), ItemCloth.class, true);
registerBlock(new BlockModUnbaked());
registerBlock(new BlockAdobe("adobe", new AdobeType[] { AdobeType.MOSTLY_CLAY, AdobeType.CLAYSAND, AdobeType.SANDCLAY, AdobeType.MOSTLY_SAND, AdobeType.MOSTLY_STRAW, AdobeType.LIGHT, AdobeType.DARK, AdobeType.MOSTLY_DUNG }));
registerBlock(new BlockReplacement("pond_replacement") {
@Override
public void getDrops(NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune) {
switch(state.getValue(BlockReplacement.META)) {
case (0):
case (1):
drops.add(new ItemStack(adobe, 1, 1));
break;
case (2):
drops.add(new ItemStack(adobe, 1, 9));
break;
}
}
});
registerBlock(new BlockEcksieSapling("ecksie_sapling") {
@Override
public IBlockState getLeafBlock(int type) {
switch(type) {
case (0):
return Blocks.LEAVES.getDefaultState().withProperty(BlockOldLeaf.VARIANT, BlockPlanks.EnumType.OAK).withProperty(BlockLeaves.DECAYABLE, false);
case (1):
return Blocks.LEAVES.getDefaultState().withProperty(BlockOldLeaf.VARIANT, BlockPlanks.EnumType.BIRCH).withProperty(BlockLeaves.DECAYABLE, false);
case (2):
return Blocks.LEAVES.getDefaultState().withProperty(BlockOldLeaf.VARIANT, BlockPlanks.EnumType.SPRUCE).withProperty(BlockLeaves.DECAYABLE, false);
case (3):
return Blocks.LEAVES.getDefaultState().withProperty(BlockOldLeaf.VARIANT, BlockPlanks.EnumType.JUNGLE).withProperty(BlockLeaves.DECAYABLE, false);
case (4):
return Blocks.LEAVES2.getDefaultState().withProperty(BlockNewLeaf.VARIANT, BlockPlanks.EnumType.ACACIA).withProperty(BlockLeaves.DECAYABLE, false);
case (5):
return Blocks.LEAVES2.getDefaultState().withProperty(BlockNewLeaf.VARIANT, BlockPlanks.EnumType.DARK_OAK).withProperty(BlockLeaves.DECAYABLE, false);
case (6):
return ModBlocks.sakuraLeaves.getDefaultState().withProperty(BlockLeaves.DECAYABLE, false);
case (7):
return ModBlocks.mulberryLeaves.getDefaultState().withProperty(BlockLeaves.DECAYABLE, false);
case (8):
return ModBlocks.luretreeLeaves.getDefaultState().withProperty(BlockLeaves.DECAYABLE, false);
default:
return null;
}
}
@Override
public int getTypes() {
return 9;
}
});
registerBlock(new BlockInvertedGearbox("inverted_gearbox"));
}
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