use of binnie.botany.api.gardening.EnumAcidity in project Binnie by ForestryMC.
the class GardeningManager method onFertiliseSoil.
@Override
public boolean onFertiliseSoil(ItemStack heldItem, IBlockSoil soil, World world, BlockPos pos, EntityPlayer player) {
int fertiliserStrength = getFertiliserStrength(heldItem);
if (isFertiliser(EnumFertiliserType.NUTRIENT, heldItem) && soil.getType(world, pos) != EnumSoilType.FLOWERBED) {
EnumSoilType type = soil.getType(world, pos);
int next = Math.min(type.ordinal() + fertiliserStrength, 2);
if (soil.fertilise(world, pos, EnumSoilType.values()[next])) {
if (!player.capabilities.isCreativeMode) {
heldItem.shrink(1);
}
return true;
}
}
if (isFertiliser(EnumFertiliserType.ACID, heldItem) && soil.getPH(world, pos) != EnumAcidity.ACID) {
EnumAcidity pH = soil.getPH(world, pos);
int next = Math.max(pH.ordinal() - fertiliserStrength, 0);
if (soil.setPH(world, pos, EnumAcidity.values()[next])) {
if (!player.capabilities.isCreativeMode) {
heldItem.shrink(1);
}
return true;
}
}
if (isFertiliser(EnumFertiliserType.ALKALINE, heldItem) && soil.getPH(world, pos) != EnumAcidity.ALKALINE) {
EnumAcidity pH = soil.getPH(world, pos);
int next = Math.min(pH.ordinal() + fertiliserStrength, 2);
if (soil.setPH(world, pos, EnumAcidity.values()[next])) {
if (!player.capabilities.isCreativeMode) {
heldItem.shrink(1);
}
return true;
}
}
return false;
}
use of binnie.botany.api.gardening.EnumAcidity in project Binnie by ForestryMC.
the class BlockSoil method getStateFromMeta.
@Override
@SuppressWarnings("deprecation")
public IBlockState getStateFromMeta(int meta) {
EnumMoisture moisture = EnumMoisture.values()[meta % 3];
EnumAcidity acidity = EnumAcidity.values()[meta / 3];
return getDefaultState().withProperty(MOISTURE, moisture).withProperty(ACIDITY, acidity);
}
use of binnie.botany.api.gardening.EnumAcidity in project Binnie by ForestryMC.
the class GardenLogic method getAvailableLoam.
private ItemStack getAvailableLoam(IFarmHousing housing) {
EnumMoisture[] moistures;
if (moisture == EnumMoisture.DAMP) {
moistures = new EnumMoisture[] { EnumMoisture.DAMP, EnumMoisture.NORMAL, EnumMoisture.DRY };
} else if (moisture == EnumMoisture.DRY) {
moistures = new EnumMoisture[] { EnumMoisture.DRY, EnumMoisture.DAMP, EnumMoisture.DRY };
} else {
moistures = new EnumMoisture[] { EnumMoisture.DRY, EnumMoisture.NORMAL, EnumMoisture.DAMP };
}
EnumAcidity[] acidities = { EnumAcidity.NEUTRAL, EnumAcidity.ACID, EnumAcidity.ALKALINE };
for (EnumMoisture moist : moistures) {
for (EnumAcidity acid : acidities) {
for (Block type : new Block[] { ModuleGardening.flowerbed, ModuleGardening.loam, ModuleGardening.soil }) {
int meta = acid.ordinal() * 3 + moist.ordinal();
NonNullList<ItemStack> resources = NonNullList.create();
ItemStack resourceStack = new ItemStack(type, 1, meta);
resources.add(resourceStack);
if (housing.getFarmInventory().hasResources(resources)) {
return resourceStack;
}
}
}
}
NonNullList<ItemStack> resources = NonNullList.create();
ItemStack resourceStack = new ItemStack(Blocks.DIRT);
resources.add(resourceStack);
if (housing.getFarmInventory().hasResources(resources)) {
return new ItemStack(Blocks.DIRT);
}
return ItemStack.EMPTY;
}
use of binnie.botany.api.gardening.EnumAcidity in project Binnie by ForestryMC.
the class ItemTrowel method onItemUse.
@Override
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
ItemStack stack = player.getHeldItem(hand);
if (!player.canPlayerEdit(pos, facing, stack)) {
return EnumActionResult.FAIL;
}
Block block = worldIn.getBlockState(pos).getBlock();
if (facing == EnumFacing.DOWN || (!worldIn.isAirBlock(pos.up()) && ModuleManager.isModuleEnabled(Constants.BOTANY_MOD_ID, BotanyModuleUIDs.FLOWERS) && worldIn.getBlockState(pos.up()).getBlock() != ModuleFlowers.flower) || (block != Blocks.GRASS && block != Blocks.DIRT && block != Blocks.GRASS_PATH)) {
return EnumActionResult.PASS;
}
worldIn.playSound(player, pos, SoundEvents.ITEM_SHOVEL_FLATTEN, SoundCategory.BLOCKS, 1.0F, 1.0F);
if (worldIn.isRemote) {
return EnumActionResult.SUCCESS;
}
IGardeningManager gardening = BotanyCore.getGardening();
EnumMoisture moisture = gardening.getNaturalMoisture(worldIn, pos);
EnumAcidity acidity = gardening.getNaturalPH(worldIn, pos);
gardening.plantSoil(worldIn, pos, EnumSoilType.SOIL, moisture, acidity);
stack.damageItem(1, player);
return EnumActionResult.SUCCESS;
}
use of binnie.botany.api.gardening.EnumAcidity in project Binnie by ForestryMC.
the class GardenLogic method maintainSoil.
private boolean maintainSoil(World world, BlockPos pos, FarmDirection direction, int extent, IFarmHousing housing) {
IGardeningManager gardening = BotanyCore.getGardening();
for (int i = 0; i < extent; ++i) {
BlockPos position = pos.offset(direction.getFacing(), i);
if (fertilised && gardening.isSoil(getBlock(world, position))) {
IBlockSoil soil = (IBlockSoil) getBlock(world, position);
if (soil.fertilise(world, position, EnumSoilType.FLOWERBED)) {
continue;
}
}
if (getBlock(world, position.up()) == ModuleGardening.plant) {
world.setBlockToAir(position.up());
} else {
if (acidity != null && gardening.isSoil(getBlock(world, position))) {
IBlockSoil soil = (IBlockSoil) getBlock(world, position);
EnumAcidity pH = soil.getPH(world, position);
if (pH.ordinal() < acidity.ordinal()) {
ItemStack stack = getAvailableFertiliser(housing, EnumFertiliserType.ALKALINE);
if (!stack.isEmpty() && soil.setPH(world, position, EnumAcidity.values()[pH.ordinal() + 1])) {
NonNullList<ItemStack> resources = NonNullList.create();
resources.add(stack);
housing.getFarmInventory().removeResources(resources);
continue;
}
}
if (pH.ordinal() > acidity.ordinal()) {
ItemStack stack = getAvailableFertiliser(housing, EnumFertiliserType.ACID);
if (!stack.isEmpty() && soil.setPH(world, position, EnumAcidity.values()[pH.ordinal() - 1])) {
NonNullList<ItemStack> resources = NonNullList.create();
resources.add(stack);
housing.getFarmInventory().removeResources(resources);
continue;
}
}
}
if (!isAirBlock(world, position) && !BlockUtil.isReplaceableBlock(getBlockState(world, position), world, position)) {
ItemStack block = getAsItemStack(world, position);
ItemStack loam = getAvailableLoam(housing);
if (isWaste(block) && !loam.isEmpty()) {
IBlockState blockState = Block.getBlockFromItem(block.getItem()).getStateFromMeta(block.getItemDamage());
Blocks.DIRT.getDrops(produce, world, position, blockState, 0);
setBlock(world, position, Blocks.AIR, 0);
return trySetSoil(world, position, loam, housing);
}
} else if (!isManual()) {
if (!isWaterBlock(world, position)) {
if (i % 2 == 0) {
return trySetSoil(world, position, housing);
}
FarmDirection cclock = FarmDirection.EAST;
if (direction == FarmDirection.EAST) {
cclock = FarmDirection.SOUTH;
} else if (direction == FarmDirection.SOUTH) {
cclock = FarmDirection.EAST;
} else if (direction == FarmDirection.WEST) {
cclock = FarmDirection.SOUTH;
}
BlockPos previous = position.offset(cclock.getFacing());
ItemStack soil2 = getAsItemStack(world, previous);
if (!gardening.isSoil(soil2.getItem())) {
trySetSoil(world, position, housing);
}
}
}
}
}
return false;
}
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