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Example 1 with WindowAbstractDatabase

use of binnie.core.gui.database.WindowAbstractDatabase in project Binnie by ForestryMC.

the class PagePlanksOverview method onValueChanged.

@Override
public void onValueChanged(final ItemStack species) {
    this.deleteAllChildren();
    final WindowAbstractDatabase database = Window.get(this);
    IPoint size = getSize();
    new ControlText(this, new Area(0, 0, size.xPos(), 24), species.getDisplayName(), TextJustification.MIDDLE_CENTER);
    new ControlText(this, new Area(12, 24, size.xPos() - 24, 24), I18N.localise(DatabaseConstants.EXTRATREES_KEY + ".planks.use"), TextJustification.MIDDLE_LEFT);
    final IPlankType type = WoodManager.getPlankType(species);
    int x = 12;
    if (type != null) {
        final ItemStack fence = WoodManager.getFence(type, new FenceType(0), 1);
        final ItemStack gate = WoodManager.getGate(type);
        final ItemStack door = WoodManager.getDoor(type);
        if (!fence.isEmpty()) {
            new ControlItemDisplay(this, x, 48).setItemStack(fence);
            x += 22;
        }
        if (!gate.isEmpty()) {
            new ControlItemDisplay(this, x, 48).setItemStack(gate);
            x += 22;
        }
        if (!door.isEmpty()) {
            new ControlItemDisplay(this, x, 48).setItemStack(door);
            x += 22;
        }
    }
    final ControlText controlDescription = new ControlText(this, new Area(8, 84, this.getSize().xPos() - 16, 0), "", TextJustification.MIDDLE_CENTER);
    final ControlText controlSignature = new ControlText(this, new Area(8, 84, this.getSize().xPos() - 16, 0), "", TextJustification.BOTTOM_RIGHT);
    String desc = "";
    if (type != null) {
        desc = type.getDescription();
    }
    StringBuilder descBody = new StringBuilder("§o");
    String descSig = "";
    if (desc == null || desc.length() == 0) {
        descBody.append(I18N.localise(DatabaseConstants.KEY + ".nodescription"));
    } else {
        final String[] descStrings = desc.split("\\|");
        descBody.append(descStrings[0]);
        for (int i = 1; i < descStrings.length - 1; ++i) {
            descBody.append(' ').append(descStrings[i]);
        }
        if (descStrings.length > 1) {
            descSig += descStrings[descStrings.length - 1];
        }
    }
    controlDescription.setValue(descBody + "§r");
    controlSignature.setValue(descSig + "§r");
    final int descHeight = CraftGUI.RENDER.textHeight(controlDescription.getValue(), controlDescription.getSize().xPos());
    controlSignature.setPosition(new Point(controlSignature.getPosition().xPos(), controlDescription.getPosition().yPos() + descHeight + 10));
}
Also used : ControlItemDisplay(binnie.core.gui.minecraft.control.ControlItemDisplay) IPlankType(binnie.extratrees.wood.planks.IPlankType) ControlText(binnie.core.gui.controls.ControlText) IPoint(binnie.core.api.gui.IPoint) FenceType(binnie.extratrees.blocks.decor.FenceType) IPoint(binnie.core.api.gui.IPoint) Point(binnie.core.gui.geometry.Point) IPoint(binnie.core.api.gui.IPoint) Point(binnie.core.gui.geometry.Point) Area(binnie.core.gui.geometry.Area) WindowAbstractDatabase(binnie.core.gui.database.WindowAbstractDatabase) ItemStack(net.minecraft.item.ItemStack)

Example 2 with WindowAbstractDatabase

use of binnie.core.gui.database.WindowAbstractDatabase in project Binnie by ForestryMC.

the class PageWood method onValueChanged.

@Override
public void onValueChanged(final ItemStack species) {
    this.deleteAllChildren();
    final WindowAbstractDatabase database = Window.get(this);
    new ControlText(this, new Area(0, 0, this.getSize().xPos(), 24), this.getValue().toString(), TextJustification.MIDDLE_CENTER);
    ITreeBreedingSystem breedingSystem = (ITreeBreedingSystem) database.getBreedingSystem();
    final Collection<IAlleleSpecies> trees = breedingSystem.getTreesThatHaveWood(species, database.isMaster(), database.getWorld(), database.getUsername());
    new ControlSpeciesBox(this, 4, 24, this.getSize().xPos() - 8, this.getSize().yPos() - 4 - 24).setOptions(trees);
}
Also used : ITreeBreedingSystem(binnie.genetics.api.ITreeBreedingSystem) Area(binnie.core.gui.geometry.Area) ControlText(binnie.core.gui.controls.ControlText) IAlleleSpecies(forestry.api.genetics.IAlleleSpecies) WindowAbstractDatabase(binnie.core.gui.database.WindowAbstractDatabase) ControlSpeciesBox(binnie.core.gui.database.ControlSpeciesBox)

Example 3 with WindowAbstractDatabase

use of binnie.core.gui.database.WindowAbstractDatabase in project Binnie by ForestryMC.

the class PageFruit method onValueChanged.

@Override
public void onValueChanged(final ItemStack species) {
    this.deleteAllChildren();
    final WindowAbstractDatabase database = Window.get(this);
    new ControlText(this, new Area(0, 0, this.getSize().xPos(), 24), I18N.localise("extratrees.gui.database.tab.fruit." + (this.treesThatBearFruit ? "natural" : "potential")), TextJustification.MIDDLE_CENTER);
    ITreeBreedingSystem breedingSystem = (ITreeBreedingSystem) database.getBreedingSystem();
    final Collection<IAlleleSpecies> trees;
    if (this.treesThatBearFruit) {
        trees = breedingSystem.getTreesThatBearFruit(species, database.isMaster(), database.getWorld(), database.getUsername());
    } else {
        trees = breedingSystem.getTreesThatCanBearFruit(species, database.isMaster(), database.getWorld(), database.getUsername());
    }
    new ControlSpeciesBox(this, 4, 24, this.getSize().xPos() - 8, this.getSize().yPos() - 4 - 24).setOptions(trees);
}
Also used : ITreeBreedingSystem(binnie.genetics.api.ITreeBreedingSystem) Area(binnie.core.gui.geometry.Area) ControlText(binnie.core.gui.controls.ControlText) IAlleleSpecies(forestry.api.genetics.IAlleleSpecies) WindowAbstractDatabase(binnie.core.gui.database.WindowAbstractDatabase) ControlSpeciesBox(binnie.core.gui.database.ControlSpeciesBox)

Example 4 with WindowAbstractDatabase

use of binnie.core.gui.database.WindowAbstractDatabase in project Binnie by ForestryMC.

the class PagePlanksTrees method onValueChanged.

@Override
public void onValueChanged(final ItemStack species) {
    this.deleteAllChildren();
    final WindowAbstractDatabase database = Window.get(this);
    new ControlText(this, new Area(0, 0, this.getSize().xPos(), 24), species.getDisplayName(), TextJustification.MIDDLE_CENTER);
    final Collection<IAlleleSpecies> trees = getTreesThatMakePlanks(species, database.isMaster(), database.getWorld(), database.getUsername());
    new ControlSpeciesBox(this, 4, 24, this.getSize().xPos() - 8, this.getSize().yPos() - 4 - 24).setOptions(trees);
}
Also used : Area(binnie.core.gui.geometry.Area) ControlText(binnie.core.gui.controls.ControlText) IAlleleSpecies(forestry.api.genetics.IAlleleSpecies) WindowAbstractDatabase(binnie.core.gui.database.WindowAbstractDatabase) ControlSpeciesBox(binnie.core.gui.database.ControlSpeciesBox)

Aggregations

ControlText (binnie.core.gui.controls.ControlText)4 WindowAbstractDatabase (binnie.core.gui.database.WindowAbstractDatabase)4 Area (binnie.core.gui.geometry.Area)4 ControlSpeciesBox (binnie.core.gui.database.ControlSpeciesBox)3 IAlleleSpecies (forestry.api.genetics.IAlleleSpecies)3 ITreeBreedingSystem (binnie.genetics.api.ITreeBreedingSystem)2 IPoint (binnie.core.api.gui.IPoint)1 Point (binnie.core.gui.geometry.Point)1 ControlItemDisplay (binnie.core.gui.minecraft.control.ControlItemDisplay)1 FenceType (binnie.extratrees.blocks.decor.FenceType)1 IPlankType (binnie.extratrees.wood.planks.IPlankType)1 ItemStack (net.minecraft.item.ItemStack)1