use of binnie.core.gui.minecraft.control.ControlMachineProgress in project Binnie by ForestryMC.
the class WindowPolymeriser method initialiseClient.
@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
super.initialiseClient();
int x = 16;
final int y = 38;
new ControlSlotArray.Builder(this, x, y, 1, 4).create(Polymeriser.SLOT_SERUM_RESERVE);
new ControlIconDisplay(this, x + 18, y + 1, GUIIcon.ARROW_RIGHT.getIcon().getResourceLocation());
x += 34;
new ControlMachineProgress(this, x + 18, y - 6, WindowPolymeriser.PROGRESS_BASE, WindowPolymeriser.PROGRESS, Alignment.LEFT);
new ControlSlot.Builder(this, x, y).assign(0);
new ControlLiquidTank(this, x, y + 18 + 16, Polymeriser.TANK_BACTERIA, true);
new ControlLiquidTank(this, x, y + 18 + 16 + 18 + 8, Polymeriser.TANK_DNA, true);
new ControlEnergyBar(this, x + 120, 96, 64, 16, Alignment.LEFT);
x += 40;
new ControlSlot.Builder(this, x + 30, y + 18 + 8).assign(1);
new ControlSlotCharge(this, x + 30 + 20, y + 18 + 8, 1).setColor(16766976);
x += 138;
new ControlSlotArray.Builder(this, x, y + 9, 2, 2).create(Polymeriser.SLOT_SERUM_FINISHED);
final ControlErrorState errorState = new ControlErrorState(this, 244, 97);
new ControlPlayerInventory(this);
}
use of binnie.core.gui.minecraft.control.ControlMachineProgress in project Binnie by ForestryMC.
the class WindowInoculator method initialiseClient.
@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
super.initialiseClient();
int x = 16;
final int y = 32;
new ControlLiquidTank(this, x, y + 18 + 16, Inoculator.TANK_VEKTOR);
CraftGUIUtil.horizontalGrid(x, y, new ControlSlotArray.Builder(this, 0, 0, 2, 1).create(Inoculator.SLOT_SERUM_RESERVE), new ControlIconDisplay(this, 0, 0, GUIIcon.ARROW_RIGHT.getIcon().getResourceLocation()), new ControlSlot.Builder(this, 0, 0).assign(0), new ControlIconDisplay(this, 0, 0, GUIIcon.ARROW_RIGHT.getIcon().getResourceLocation()), new ControlSlotArray.Builder(this, 0, 0, 2, 1).create(Inoculator.SLOT_SERUM_EXPENDED));
x += 18;
new ControlMachineProgress(this, x, y + 24, PROGRESS_BASE, PROGRESS, Alignment.LEFT);
new ControlEnergyBar(this, 91, 118, 60, 16, Alignment.LEFT);
new ControlErrorState(this, 161, 118);
x += 142;
CraftGUIUtil.verticalGrid(x, y, TextJustification.MIDDLE_LEFT, 8, new ControlSlotArray.Builder(this, x, y, 4, 1).create(Inoculator.SLOT_RESERVE), new ControlSlot.Builder(this, x, y + 18 + 8).assign(9), new ControlSlotArray.Builder(this, x, y + 18 + 8 + 18 + 8, 4, 1).create(Inoculator.SLOT_FINISHED));
new ControlIconDisplay(this, x + 18, y + 18 + 2, GUIIcon.ARROW_UP_LEFT.getIcon().getResourceLocation());
new ControlIconDisplay(this, x + 18, y + 18 + 18, GUIIcon.ARROW_LEFT_DOWN.getIcon().getResourceLocation());
new ControlPlayerInventory(this);
}
use of binnie.core.gui.minecraft.control.ControlMachineProgress in project Binnie by ForestryMC.
the class WindowGenepool method initialiseClient.
@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
super.initialiseClient();
int x = 16;
final int y = 32;
new ControlLiquidTank(this, x, y, Genepool.TANK_ETHANOL);
x += 26;
new ControlSlotArray.Builder(this, x, y + 3, 2, 3).create(Genepool.SLOT_RESERVE);
x += 38;
new ControlIconDisplay(this, x, y + 3 + 18 + 1, GUIIcon.ARROW_RIGHT.getIcon().getResourceLocation());
x += 18;
new ControlSlot.Builder(this, x, y + 3 + 18).assign(0);
x += 18;
new ControlMachineProgress(this, x, y + 19, PROGRESS_BASE, PROGRESS, Alignment.LEFT);
x += 130;
new ControlLiquidTank(this, x, y, Genepool.TANK_DNA);
new ControlEnergyBar(this, 21, 115, 16, 60, Alignment.BOTTOM);
new ControlSlot.Builder(this, 121, 82).assign(7);
new ControlSlotCharge(this, 143, 82, 7).setColor(15722671);
new ControlErrorState(this, 181, 83);
new ControlPlayerInventory(this);
}
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