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Example 1 with ControlMachineProgress

use of binnie.core.gui.minecraft.control.ControlMachineProgress in project Binnie by ForestryMC.

the class WindowPolymeriser method initialiseClient.

@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
    super.initialiseClient();
    int x = 16;
    final int y = 38;
    new ControlSlotArray.Builder(this, x, y, 1, 4).create(Polymeriser.SLOT_SERUM_RESERVE);
    new ControlIconDisplay(this, x + 18, y + 1, GUIIcon.ARROW_RIGHT.getIcon().getResourceLocation());
    x += 34;
    new ControlMachineProgress(this, x + 18, y - 6, WindowPolymeriser.PROGRESS_BASE, WindowPolymeriser.PROGRESS, Alignment.LEFT);
    new ControlSlot.Builder(this, x, y).assign(0);
    new ControlLiquidTank(this, x, y + 18 + 16, Polymeriser.TANK_BACTERIA, true);
    new ControlLiquidTank(this, x, y + 18 + 16 + 18 + 8, Polymeriser.TANK_DNA, true);
    new ControlEnergyBar(this, x + 120, 96, 64, 16, Alignment.LEFT);
    x += 40;
    new ControlSlot.Builder(this, x + 30, y + 18 + 8).assign(1);
    new ControlSlotCharge(this, x + 30 + 20, y + 18 + 8, 1).setColor(16766976);
    x += 138;
    new ControlSlotArray.Builder(this, x, y + 9, 2, 2).create(Polymeriser.SLOT_SERUM_FINISHED);
    final ControlErrorState errorState = new ControlErrorState(this, 244, 97);
    new ControlPlayerInventory(this);
}
Also used : ControlIconDisplay(binnie.core.gui.minecraft.control.ControlIconDisplay) ControlErrorState(binnie.core.gui.minecraft.control.ControlErrorState) ControlSlotArray(binnie.core.gui.minecraft.control.ControlSlotArray) ControlMachineProgress(binnie.core.gui.minecraft.control.ControlMachineProgress) ControlPlayerInventory(binnie.core.gui.minecraft.control.ControlPlayerInventory) ControlSlot(binnie.core.gui.minecraft.control.ControlSlot) ControlSlotCharge(binnie.core.gui.minecraft.control.ControlSlotCharge) ControlLiquidTank(binnie.core.gui.minecraft.control.ControlLiquidTank) ControlEnergyBar(binnie.core.gui.minecraft.control.ControlEnergyBar) SideOnly(net.minecraftforge.fml.relauncher.SideOnly)

Example 2 with ControlMachineProgress

use of binnie.core.gui.minecraft.control.ControlMachineProgress in project Binnie by ForestryMC.

the class WindowInoculator method initialiseClient.

@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
    super.initialiseClient();
    int x = 16;
    final int y = 32;
    new ControlLiquidTank(this, x, y + 18 + 16, Inoculator.TANK_VEKTOR);
    CraftGUIUtil.horizontalGrid(x, y, new ControlSlotArray.Builder(this, 0, 0, 2, 1).create(Inoculator.SLOT_SERUM_RESERVE), new ControlIconDisplay(this, 0, 0, GUIIcon.ARROW_RIGHT.getIcon().getResourceLocation()), new ControlSlot.Builder(this, 0, 0).assign(0), new ControlIconDisplay(this, 0, 0, GUIIcon.ARROW_RIGHT.getIcon().getResourceLocation()), new ControlSlotArray.Builder(this, 0, 0, 2, 1).create(Inoculator.SLOT_SERUM_EXPENDED));
    x += 18;
    new ControlMachineProgress(this, x, y + 24, PROGRESS_BASE, PROGRESS, Alignment.LEFT);
    new ControlEnergyBar(this, 91, 118, 60, 16, Alignment.LEFT);
    new ControlErrorState(this, 161, 118);
    x += 142;
    CraftGUIUtil.verticalGrid(x, y, TextJustification.MIDDLE_LEFT, 8, new ControlSlotArray.Builder(this, x, y, 4, 1).create(Inoculator.SLOT_RESERVE), new ControlSlot.Builder(this, x, y + 18 + 8).assign(9), new ControlSlotArray.Builder(this, x, y + 18 + 8 + 18 + 8, 4, 1).create(Inoculator.SLOT_FINISHED));
    new ControlIconDisplay(this, x + 18, y + 18 + 2, GUIIcon.ARROW_UP_LEFT.getIcon().getResourceLocation());
    new ControlIconDisplay(this, x + 18, y + 18 + 18, GUIIcon.ARROW_LEFT_DOWN.getIcon().getResourceLocation());
    new ControlPlayerInventory(this);
}
Also used : ControlIconDisplay(binnie.core.gui.minecraft.control.ControlIconDisplay) ControlErrorState(binnie.core.gui.minecraft.control.ControlErrorState) ControlMachineProgress(binnie.core.gui.minecraft.control.ControlMachineProgress) ControlPlayerInventory(binnie.core.gui.minecraft.control.ControlPlayerInventory) ControlLiquidTank(binnie.core.gui.minecraft.control.ControlLiquidTank) ControlEnergyBar(binnie.core.gui.minecraft.control.ControlEnergyBar) SideOnly(net.minecraftforge.fml.relauncher.SideOnly)

Example 3 with ControlMachineProgress

use of binnie.core.gui.minecraft.control.ControlMachineProgress in project Binnie by ForestryMC.

the class WindowGenepool method initialiseClient.

@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
    super.initialiseClient();
    int x = 16;
    final int y = 32;
    new ControlLiquidTank(this, x, y, Genepool.TANK_ETHANOL);
    x += 26;
    new ControlSlotArray.Builder(this, x, y + 3, 2, 3).create(Genepool.SLOT_RESERVE);
    x += 38;
    new ControlIconDisplay(this, x, y + 3 + 18 + 1, GUIIcon.ARROW_RIGHT.getIcon().getResourceLocation());
    x += 18;
    new ControlSlot.Builder(this, x, y + 3 + 18).assign(0);
    x += 18;
    new ControlMachineProgress(this, x, y + 19, PROGRESS_BASE, PROGRESS, Alignment.LEFT);
    x += 130;
    new ControlLiquidTank(this, x, y, Genepool.TANK_DNA);
    new ControlEnergyBar(this, 21, 115, 16, 60, Alignment.BOTTOM);
    new ControlSlot.Builder(this, 121, 82).assign(7);
    new ControlSlotCharge(this, 143, 82, 7).setColor(15722671);
    new ControlErrorState(this, 181, 83);
    new ControlPlayerInventory(this);
}
Also used : ControlIconDisplay(binnie.core.gui.minecraft.control.ControlIconDisplay) ControlErrorState(binnie.core.gui.minecraft.control.ControlErrorState) ControlSlotArray(binnie.core.gui.minecraft.control.ControlSlotArray) ControlMachineProgress(binnie.core.gui.minecraft.control.ControlMachineProgress) ControlPlayerInventory(binnie.core.gui.minecraft.control.ControlPlayerInventory) ControlSlot(binnie.core.gui.minecraft.control.ControlSlot) ControlSlotCharge(binnie.core.gui.minecraft.control.ControlSlotCharge) ControlLiquidTank(binnie.core.gui.minecraft.control.ControlLiquidTank) ControlEnergyBar(binnie.core.gui.minecraft.control.ControlEnergyBar) SideOnly(net.minecraftforge.fml.relauncher.SideOnly)

Aggregations

ControlEnergyBar (binnie.core.gui.minecraft.control.ControlEnergyBar)3 ControlErrorState (binnie.core.gui.minecraft.control.ControlErrorState)3 ControlIconDisplay (binnie.core.gui.minecraft.control.ControlIconDisplay)3 ControlLiquidTank (binnie.core.gui.minecraft.control.ControlLiquidTank)3 ControlMachineProgress (binnie.core.gui.minecraft.control.ControlMachineProgress)3 ControlPlayerInventory (binnie.core.gui.minecraft.control.ControlPlayerInventory)3 SideOnly (net.minecraftforge.fml.relauncher.SideOnly)3 ControlSlot (binnie.core.gui.minecraft.control.ControlSlot)2 ControlSlotArray (binnie.core.gui.minecraft.control.ControlSlotArray)2 ControlSlotCharge (binnie.core.gui.minecraft.control.ControlSlotCharge)2