use of binnie.core.machines.inventory.ComponentChargedSlots in project Binnie by ForestryMC.
the class PackageAnalyser method createMachine.
@Override
public void createMachine(final Machine machine) {
new ComponentGeneticGUI(machine, GeneticsGUI.ANALYSER);
ComponentInventorySlots inventory = new ComponentInventorySlots(machine);
for (InventorySlot slot : inventory.addSlotArray(Analyser.SLOT_RESERVE, getSlotRL("input"))) {
slot.setValidator(new SlotValidatorUnanalysed());
slot.forbidExtraction();
}
InventorySlot slotTarget = inventory.addSlot(Analyser.SLOT_TARGET, getSlotRL("analyse"));
slotTarget.setReadOnly();
slotTarget.forbidInteraction();
InventorySlot slotDye = inventory.addSlot(Analyser.SLOT_DYE, getSlotRL("dye"));
slotDye.forbidExtraction();
slotDye.setValidator(new DyeSlotValidator());
for (InventorySlot slot : inventory.addSlotArray(Analyser.SLOT_FINISHED, getSlotRL("output"))) {
slot.forbidInsertion();
slot.setReadOnly();
}
ComponentInventoryTransfer transfer = new ComponentInventoryTransfer(machine);
transfer.addRestock(Analyser.SLOT_RESERVE, 6, 1);
transfer.addStorage(6, Analyser.SLOT_FINISHED, ManagerGenetics::isAnalysed);
new ComponentChargedSlots(machine).addCharge(13);
new ComponentPowerReceptor(machine, 500);
new AnalyserLogic(machine);
new AnalyserFX(machine);
}
use of binnie.core.machines.inventory.ComponentChargedSlots in project Binnie by ForestryMC.
the class PackagePolymeriser method createMachine.
@Override
public void createMachine(Machine machine) {
new ComponentGeneticGUI(machine, GeneticsGUI.POLYMERISER);
ComponentInventorySlots inventory = new ComponentInventorySlots(machine);
// Slot Gold
InventorySlot slotGold = inventory.addSlot(Polymeriser.SLOT_GOLD, getSlotRL("catalyst"));
slotGold.setValidator(new SlotValidator.Item(new ItemStack(Items.GOLD_NUGGET, 1), ModuleMachine.getSpriteNugget()));
slotGold.forbidExtraction();
// Slot Serum
InventorySlot slotSerum = inventory.addSlot(Polymeriser.SLOT_SERUM, getSlotRL("process"));
slotSerum.setValidator(new SlotValidatorUnfilledSerum());
slotSerum.forbidInteraction();
slotSerum.setReadOnly();
for (InventorySlot slot : inventory.addSlotArray(Polymeriser.SLOT_SERUM_RESERVE, getSlotRL("input"))) {
slot.setValidator(new SlotValidatorUnfilledSerum());
slot.forbidExtraction();
}
for (InventorySlot slot : inventory.addSlotArray(Polymeriser.SLOT_SERUM_FINISHED, getSlotRL("output"))) {
slot.setReadOnly();
}
ComponentInventoryTransfer transfer = new ComponentInventoryTransfer(machine);
transfer.addRestock(Polymeriser.SLOT_SERUM_RESERVE, Polymeriser.SLOT_SERUM, 1);
transfer.addStorage(Polymeriser.SLOT_SERUM, Polymeriser.SLOT_SERUM_FINISHED, (stack) -> !stack.isItemDamaged());
ComponentTankContainer tank = new ComponentTankContainer(machine);
tank.addTank(Polymeriser.TANK_BACTERIA, "input", 1000).setValidator(new BacteriaTankValidator());
tank.addTank(Polymeriser.TANK_DNA, "input", 1000).setValidator(new DnaTankValidator());
new ComponentChargedSlots(machine).addCharge(1);
new ComponentPowerReceptor(machine, 8000);
new PolymeriserLogic(machine);
new PolymeriserFX(machine);
}
use of binnie.core.machines.inventory.ComponentChargedSlots in project Binnie by ForestryMC.
the class PackageSequencer method createMachine.
@Override
public void createMachine(final Machine machine) {
new ComponentGeneticGUI(machine, GeneticsGUI.SEQUENCER);
ComponentInventorySlots inventory = new ComponentInventorySlots(machine);
InventorySlot slotDye = inventory.addSlot(Sequencer.SLOT_DYE, getSlotRL("dye"));
slotDye.setValidator(new SlotValidator.Item(GeneticsItems.FluorescentDye.get(1), ModuleMachine.getSpriteDye()));
slotDye.forbidExtraction();
for (InventorySlot slot : inventory.addSlotArray(Sequencer.SLOT_RESERVE, getSlotRL("input"))) {
slot.setValidator(new SlotValidatorUnsequenced());
slot.forbidExtraction();
}
InventorySlot slotTarget = inventory.addSlot(Sequencer.SLOT_TARGET, getSlotRL("process"));
slotTarget.setValidator(new SlotValidatorUnsequenced());
slotTarget.setReadOnly();
slotTarget.forbidInteraction();
InventorySlot slotDone = inventory.addSlot(Sequencer.SLOT_DONE, getSlotRL("output"));
slotDone.setReadOnly();
ComponentInventoryTransfer transfer = new ComponentInventoryTransfer(machine);
transfer.addRestock(Sequencer.SLOT_RESERVE, Sequencer.SLOT_TARGET, 1);
new ComponentChargedSlots(machine).addCharge(0);
new ComponentPowerReceptor(machine, 10000);
new SequencerLogic(machine);
new SequencerFX(machine);
}
use of binnie.core.machines.inventory.ComponentChargedSlots in project Binnie by ForestryMC.
the class PackageGenepool method createMachine.
@Override
public void createMachine(final Machine machine) {
new ComponentGeneticGUI(machine, GeneticsGUI.GENEPOOL);
ComponentInventorySlots inventory = new ComponentInventorySlots(machine);
InventorySlot slotEnzyme = inventory.addSlot(Genepool.SLOT_ENZYME, getSlotRL("enzyme"));
slotEnzyme.setValidator(new SlotValidator.Item(GeneticsItems.Enzyme.get(1), ModuleMachine.getSpriteEnzyme()));
slotEnzyme.forbidExtraction();
InventorySlot slotProcess = inventory.addSlot(Genepool.SLOT_BEE, getSlotRL("process"));
slotProcess.setValidator(new SlotValidator.Individual());
slotProcess.setReadOnly();
slotProcess.forbidExtraction();
for (InventorySlot slot : inventory.addSlotArray(Genepool.SLOT_RESERVE, getSlotRL("input"))) {
slot.setValidator(new SlotValidator.Individual());
slot.forbidExtraction();
}
ComponentTankContainer tanks = new ComponentTankContainer(machine);
TankSlot tankDNA = tanks.addTank(Genepool.TANK_DNA, "output", 2000);
tankDNA.setReadOnly();
TankSlot tankEthanol = tanks.addTank(Genepool.TANK_ETHANOL, "input", 1000);
tankEthanol.forbidExtraction();
tankEthanol.setValidator(new EthanolTankValidator());
ComponentInventoryTransfer transfer = new ComponentInventoryTransfer(machine);
transfer.addRestock(Genepool.SLOT_RESERVE, Genepool.SLOT_BEE, 1);
new ComponentPowerReceptor(machine, 1600);
new GenepoolLogic(machine);
ComponentChargedSlots chargedSlots = new ComponentChargedSlots(machine);
chargedSlots.addCharge(Genepool.SLOT_ENZYME);
new GenepoolFX(machine);
}
use of binnie.core.machines.inventory.ComponentChargedSlots in project Binnie by ForestryMC.
the class PackageIsolator method createMachine.
@Override
public void createMachine(final Machine machine) {
// GUI
new ComponentGeneticGUI(machine, GeneticsGUI.ISOLATOR);
// Inventory
final ComponentInventorySlots inventory = new ComponentInventorySlots(machine);
InventorySlot slotEnzyme = inventory.addSlot(Isolator.SLOT_ENZYME, getSlotRL("enzyme"));
slotEnzyme.setValidator(new SlotValidator.Item(GeneticsItems.Enzyme.get(1), ModuleMachine.getSpriteEnzyme()));
slotEnzyme.forbidExtraction();
InventorySlot slotSequencer = inventory.addSlot(Isolator.SLOT_SEQUENCER_VIAL, getSlotRL("sequencervial"));
slotSequencer.setValidator(new SlotValidator.Item(GeneticsItems.EmptySequencer.get(1), ModuleMachine.getSpriteSequencer()));
slotSequencer.forbidExtraction();
for (InventorySlot slot : inventory.addSlotArray(Isolator.SLOT_RESERVE, getSlotRL("input"))) {
slot.setValidator(new SlotValidator.Individual());
slot.forbidExtraction();
}
InventorySlot slotTarget = inventory.addSlot(Isolator.SLOT_TARGET, getSlotRL("process"));
slotTarget.setValidator(new SlotValidator.Individual());
slotTarget.setReadOnly();
slotTarget.forbidInteraction();
InventorySlot slotResult = inventory.addSlot(Isolator.SLOT_RESULUT, getSlotRL("output"));
slotResult.setReadOnly();
slotResult.forbidInteraction();
for (InventorySlot slot : inventory.addSlotArray(Isolator.SLOT_FINISHED, getSlotRL("output"))) {
slot.setReadOnly();
slot.forbidInsertion();
}
// Tanks
final ComponentTankContainer tanks = new ComponentTankContainer(machine);
tanks.addTank(Isolator.TANK_ETHANOL, "input", 1000).setValidator(new EthanolTankValidator());
// Charged Slots
final ComponentChargedSlots chargedSlots = new ComponentChargedSlots(machine);
chargedSlots.addCharge(Isolator.SLOT_ENZYME);
// Transfer
final ComponentInventoryTransfer transfer = new ComponentInventoryTransfer(machine);
transfer.addRestock(Isolator.SLOT_RESERVE, Isolator.SLOT_TARGET, 1);
transfer.addStorage(Isolator.SLOT_RESULUT, Isolator.SLOT_FINISHED);
// Logic
new ComponentPowerReceptor(machine, 20000);
new IsolatorLogic(machine);
new IsolatorFX(machine);
}
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