use of binnie.core.machines.inventory.ComponentInventorySlots in project Binnie by ForestryMC.
the class PackageSplicer method createMachine.
@Override
public void createMachine(final Machine machine) {
new ComponentGeneticGUI(machine, GeneticsGUI.SPLICER);
final ComponentInventorySlots inventory = new ComponentInventorySlots(machine);
InventorySlot slotSerumVial = inventory.addSlot(Splicer.SLOT_SERUM_VIAL, getSlotRL("serum.active"));
slotSerumVial.forbidInteraction();
slotSerumVial.setReadOnly();
final SlotValidator serumValid = new SerumSlotValidator();
slotSerumVial.setValidator(serumValid);
for (InventorySlot slot : inventory.addSlotArray(Splicer.SLOT_SERUM_RESERVE, getSlotRL("serum.input"))) {
slot.setValidator(serumValid);
slot.forbidExtraction();
}
for (InventorySlot slot : inventory.addSlotArray(Splicer.SLOT_SERUM_EXPENDED, getSlotRL("serum.output"))) {
slot.setValidator(serumValid);
slot.setReadOnly();
}
for (InventorySlot slot : inventory.addSlotArray(Splicer.SLOT_RESERVE, getSlotRL("input"))) {
slot.forbidExtraction();
slot.setValidator(new ValidatorIndividualInoculate());
}
InventorySlot slotTarget = inventory.addSlot(Splicer.SLOT_TARGET, getSlotRL("process"));
slotTarget.setValidator(new ValidatorIndividualInoculate());
slotTarget.setReadOnly();
slotTarget.forbidInteraction();
for (InventorySlot slot : inventory.addSlotArray(Splicer.SLOT_FINISHED, getSlotRL("output"))) {
slot.setReadOnly();
slot.forbidInsertion();
slot.setValidator(new ValidatorIndividualInoculate());
}
final ComponentInventoryTransfer transfer = new ComponentInventoryTransfer(machine);
transfer.addRestock(Splicer.SLOT_RESERVE, Splicer.SLOT_TARGET, 1);
transfer.addRestock(Splicer.SLOT_SERUM_RESERVE, Splicer.SLOT_SERUM_VIAL);
transfer.addStorage(Splicer.SLOT_SERUM_VIAL, Splicer.SLOT_SERUM_EXPENDED, (stack) -> Engineering.getCharges(stack) == 0);
transfer.addStorage(Splicer.SLOT_TARGET, Splicer.SLOT_FINISHED, (stack) -> {
if (!stack.isEmpty()) {
IMachine machine1 = transfer.getMachine();
MachineUtil machineUtil = machine1.getMachineUtil();
if (!machineUtil.getStack(Splicer.SLOT_SERUM_VIAL).isEmpty() && machine1.getInterface(SplicerLogic.class).isValidSerum() != null) {
return true;
}
}
return false;
});
new ComponentPowerReceptor(machine, 20000);
new SplicerLogic(machine);
new SplicerFX(machine);
}
use of binnie.core.machines.inventory.ComponentInventorySlots in project Binnie by ForestryMC.
the class LumbermillMachine method createMachine.
@Override
public void createMachine(final Machine machine) {
new ExtraTreeMachine.ComponentExtraTreeGUI(machine, ExtraTreesGUID.LUMBERMILL);
final ComponentInventorySlots inventory = new ComponentInventorySlots(machine);
InventorySlot slotLog = inventory.addSlot(SLOT_LOG, getSlotRL("input"));
slotLog.setValidator(new SlotValidatorLog(machine.getWorld()));
slotLog.forbidExtraction();
inventory.addSlot(SLOT_PLANKS, getSlotRL("output")).setReadOnly();
inventory.addSlot(SLOT_BARK, getSlotRL("byproduct")).setReadOnly();
inventory.addSlot(SLOT_SAWDUST, getSlotRL("byproduct")).setReadOnly();
final ComponentTankContainer tanks = new ComponentTankContainer(machine);
TankSlot tankWater = tanks.addTank(TANK_WATER, "input", TANK_WATER_CAPACITY);
tankWater.setValidator(new TankValidator.Basic(ManagerLiquid.WATER));
new ComponentPowerReceptor(machine);
new LumbermillLogic(machine);
}
use of binnie.core.machines.inventory.ComponentInventorySlots in project Binnie by ForestryMC.
the class FruitPressMachine method createMachine.
@Override
public void createMachine(final Machine machine) {
new ExtraTreeMachine.ComponentExtraTreeGUI(machine, ExtraTreesGUID.PRESS);
final ComponentInventorySlots inventory = new ComponentInventorySlots(machine);
final InventorySlot input = inventory.addSlot(SLOT_FRUIT, getSlotRL("input"));
input.setValidator(new SlotValidatorSqueezable());
input.forbidExtraction();
final InventorySlot process = inventory.addSlot(SLOT_CURRENT, getSlotRL("process"));
process.setValidator(new SlotValidatorSqueezable());
process.forbidInteraction();
final ComponentTankContainer tanks = new ComponentTankContainer(machine);
tanks.addTank(TANK_OUTPUT, "output", TANK_OUTPUT_CAPACITY).setReadOnly();
new ComponentPowerReceptor(machine);
new ComponentInventoryTransfer(machine).addRestock(new int[] { SLOT_FRUIT }, SLOT_CURRENT, 1);
new FruitPressLogic(machine);
}
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