use of blusunrize.immersiveengineering.api.shader.ShaderCase in project ImmersiveEngineering by BluSunrize.
the class IESmartObjModel method buildQuads.
private ImmutableList<BakedQuad> buildQuads() {
List<BakedQuad> quads = Lists.newArrayList();
ItemStack shader = null;
ShaderCase sCase = null;
IOBJModelCallback callback = null;
Object callbackObject = null;
if (this.tempStack != null && tempStack.hasCapability(CapabilityShader.SHADER_CAPABILITY, null)) {
ShaderWrapper wrapper = tempStack.getCapability(CapabilityShader.SHADER_CAPABILITY, null);
shader = wrapper.getShaderItem();
if (shader != null && shader.getItem() instanceof IShaderItem)
sCase = ((IShaderItem) shader.getItem()).getShaderCase(shader, tempStack, wrapper.getShaderType());
} else if (this.tempState != null && this.tempState instanceof IExtendedBlockState && ((IExtendedBlockState) this.tempState).getUnlistedNames().contains(CapabilityShader.BLOCKSTATE_PROPERTY)) {
ShaderWrapper wrapper = ((IExtendedBlockState) this.tempState).getValue(CapabilityShader.BLOCKSTATE_PROPERTY);
shader = wrapper.getShaderItem();
if (shader != null && shader.getItem() instanceof IShaderItem)
sCase = ((IShaderItem) shader.getItem()).getShaderCase(shader, null, wrapper.getShaderType());
}
if (this.tempStack != null && tempStack.getItem() instanceof IOBJModelCallback) {
callback = (IOBJModelCallback) tempStack.getItem();
callbackObject = this.tempStack;
} else if (this.tempState != null && this.tempState instanceof IExtendedBlockState && ((IExtendedBlockState) this.tempState).getUnlistedNames().contains(IOBJModelCallback.PROPERTY)) {
callback = ((IExtendedBlockState) this.tempState).getValue(IOBJModelCallback.PROPERTY);
callbackObject = this.tempState;
}
int maxPasses = 1;
if (sCase != null)
maxPasses = sCase.getLayers().length;
for (int pass = 0; pass < maxPasses; pass++) {
ShaderLayer shaderLayer = sCase != null ? sCase.getLayers()[pass] : null;
for (Group g : getModel().getMatLib().getGroups().values()) {
if (callback != null)
if (!callback.shouldRenderGroup(callbackObject, g.getName()))
continue;
if (sCase != null)
if (!sCase.renderModelPartForPass(shader, tempStack, g.getName(), pass))
continue;
Set<Face> faces = Collections.synchronizedSet(new LinkedHashSet<Face>());
Optional<TRSRTransformation> transform = Optional.absent();
if (this.getState() instanceof OBJState) {
OBJState state = (OBJState) this.getState();
if (state.parent != null)
transform = state.parent.apply(Optional.absent());
if (callback != null)
transform = callback.applyTransformations(callbackObject, g.getName(), transform);
if (state.getGroupsWithVisibility(true).contains(g.getName()))
faces.addAll(g.applyTransform(transform));
} else {
transform = getState().apply(Optional.absent());
if (callback != null)
transform = callback.applyTransformations(callbackObject, g.getName(), transform);
faces.addAll(g.applyTransform(transform));
}
int argb = 0xffffffff;
if (sCase != null)
argb = sCase.getARGBColourModifier(shader, tempStack, g.getName(), pass);
else if (callback != null)
argb = callback.getRenderColour(callbackObject, g.getName());
float[] colour = { (argb >> 16 & 255) / 255f, (argb >> 8 & 255) / 255f, (argb & 255) / 255f, (argb >> 24 & 255) / 255f };
for (Face f : faces) {
tempSprite = null;
if (this.getModel().getMatLib().getMaterial(f.getMaterialName()).isWhite() && !"null".equals(f.getMaterialName())) {
for (Vertex v : f.getVertices()) if (!v.getMaterial().equals(this.getModel().getMatLib().getMaterial(v.getMaterial().getName())))
v.setMaterial(this.getModel().getMatLib().getMaterial(v.getMaterial().getName()));
tempSprite = ModelLoader.White.INSTANCE;
} else {
if (sCase != null) {
ResourceLocation rl = sCase.getReplacementSprite(shader, tempStack, g.getName(), pass);
if (rl != null)
tempSprite = ClientUtils.getSprite(rl);
}
if (tempSprite == null && callback != null)
tempSprite = callback.getTextureReplacement(callbackObject, f.getMaterialName());
if (tempSprite == null && tempState != null && texReplace != null) {
String s = texReplace.get(g.getName());
if (s != null)
tempSprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(s);
}
if (tempSprite == null && !"null".equals(f.getMaterialName()))
tempSprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(this.getModel().getMatLib().getMaterial(f.getMaterialName()).getTexture().getTextureLocation().toString());
}
if (tempSprite != null) {
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(getFormat());
builder.setQuadOrientation(EnumFacing.getFacingFromVector(f.getNormal().x, f.getNormal().y, f.getNormal().z));
builder.setTexture(tempSprite);
builder.setQuadTint(pass);
Normal faceNormal = f.getNormal();
TextureCoordinate[] uvs = new TextureCoordinate[4];
boolean renderFace = true;
for (int i = 0; i < 4; i++) {
Vertex vertex = f.getVertices()[i];
//V-Flip is processed here already, rather than in the later method, since it's needed for easy UV comparissons on the Shader Layers
uvs[i] = vertex.hasTextureCoordinate() ? new TextureCoordinate(vertex.getTextureCoordinate().u, 1 - vertex.getTextureCoordinate().v, vertex.getTextureCoordinate().w) : TextureCoordinate.getDefaultUVs()[i];
if (shaderLayer != null) {
double[] texBounds = shaderLayer.getTextureBounds();
if (texBounds != null) {
if (//if any uvs are outside the layers bounds
texBounds[0] > uvs[i].u || uvs[i].u > texBounds[2] || texBounds[1] > uvs[i].v || uvs[i].v > texBounds[3]) {
renderFace = false;
break;
}
double dU = texBounds[2] - texBounds[0];
double dV = texBounds[3] - texBounds[1];
//Rescaling to the partial bounds that the texture represents
uvs[i].u = (float) ((uvs[i].u - texBounds[0]) / dU);
uvs[i].v = (float) ((uvs[i].v - texBounds[1]) / dV);
}
//Rescaling to the selective area of the texture that is used
double[] cutBounds = shaderLayer.getCutoutBounds();
if (cutBounds != null) {
double dU = cutBounds[2] - cutBounds[0];
double dV = cutBounds[3] - cutBounds[1];
uvs[i].u = (float) (cutBounds[0] + dU * uvs[i].u);
uvs[i].v = (float) (cutBounds[1] + dV * uvs[i].v);
}
}
}
if (renderFace) {
for (int i = 0; i < 4; i++) putVertexData(builder, f.getVertices()[i], faceNormal, uvs[i], tempSprite, colour);
quads.add(builder.build());
}
}
}
}
}
if (callback != null)
quads = callback.modifyQuads(callbackObject, quads);
return ImmutableList.copyOf(quads);
}
use of blusunrize.immersiveengineering.api.shader.ShaderCase in project ImmersiveEngineering by BluSunrize.
the class ModelShaderMinecart method render.
@Override
public void render(Entity entity, float f0, float f1, float f2, float f3, float f4, float f5) {
ShaderCase sCase = null;
ItemStack shader = null;
if (shadedCarts.containsKey(entity.getEntityId())) {
shader = shadedCarts.get(entity.getEntityId());
if (shader != null && shader.getItem() instanceof IShaderItem)
sCase = ((IShaderItem) shader.getItem()).getShaderCase(shader, null, "immersiveengineering:minecart");
}
if (sCase != null) {
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 0, 1);
sideModels[5].rotationPointY = 4.0F - f2;
sideModelsMirrored[5].rotationPointY = 4.0F - f2;
for (int part = 0; part < sideModels.length - 1; part++) if (sideModels[part] != null) {
float scale = 1;
ShaderLayer[] layers = sCase.getLayers();
for (int pass = 0; pass < layers.length; pass++) if (sCase.renderModelPartForPass(shader, null, "" + part, pass)) {
int col = sCase.getARGBColourModifier(shader, null, "" + part, pass);
boolean upScale = pass != layers.length - 2;
GL11.glScalef(scale, scale, scale);
GL11.glColor4f((col >> 16 & 255) / 255f, (col >> 8 & 255) / 255f, (col & 255) / 255f, (col >> 24 & 255) / 255f);
// if(pass==maxPasses-1)
// ClientUtils.bindTexture("immersiveengineering:textures/models/shaders/minecart_uncoloured.png");
// else if(pass==maxPasses-2 && ((ShaderCaseMinecart)sCase).additionalTexture!=null)
// ClientUtils.bindTexture(sCase.getBaseTexturePath()+((ShaderCaseMinecart)sCase).additionalTexture+".png");
// else if(pass==0)
// ClientUtils.bindTexture("immersiveengineering:textures/models/shaders/minecart_0.png");
// else
// {
// ClientUtils.bindTexture(sCase.getBaseTexturePath()+"1_"+sCase.getOverlayType()+".png");
// upScale = false;
// }
ClientUtils.mc().getTextureManager().bindTexture(sCase.getReplacementSprite(shader, null, "" + part, pass));
sCase.modifyRender(shader, null, "" + part, pass, true, false);
if (((ShaderCaseMinecart) sCase).mirrorSideForPass[pass])
sideModelsMirrored[part].render(f5);
else
sideModels[part].render(f5);
sCase.modifyRender(shader, null, "" + part, pass, false, false);
GL11.glColor4f(1, 1, 1, 1);
GL11.glScalef(1 / scale, 1 / scale, 1 / scale);
if (upScale)
scale += .001f;
}
}
GL11.glDisable(GL11.GL_BLEND);
} else
super.render(entity, f0, f1, f2, f3, f4, f5);
}
use of blusunrize.immersiveengineering.api.shader.ShaderCase in project ImmersiveEngineering by BluSunrize.
the class ClientProxy method textureStich.
@SubscribeEvent
public void textureStich(TextureStitchEvent.Pre event) {
IELogger.info("Stitching Revolver Textures!");
((ItemRevolver) IEContent.itemRevolver).stichRevolverTextures(event.getMap());
for (ShaderRegistry.ShaderRegistryEntry entry : ShaderRegistry.shaderRegistry.values()) for (ShaderCase sCase : entry.getCases()) if (sCase.stitchIntoSheet())
for (ShaderLayer layer : sCase.getLayers()) if (layer.getTexture() != null)
ApiUtils.getRegisterSprite(event.getMap(), layer.getTexture());
for (DrillHeadPerm p : ((ItemDrillhead) IEContent.itemDrillhead).perms) p.sprite = ApiUtils.getRegisterSprite(event.getMap(), p.texture);
WireType.iconDefaultWire = ApiUtils.getRegisterSprite(event.getMap(), "immersiveengineering:blocks/wire");
ApiUtils.getRegisterSprite(event.getMap(), "immersiveengineering:blocks/shaders/greyscaleFire");
for (BulletHandler.IBullet bullet : BulletHandler.registry.values()) for (ResourceLocation rl : bullet.getTextures()) ApiUtils.getRegisterSprite(event.getMap(), rl);
for (ResourceLocation rl : ModelConveyor.rl_casing) ApiUtils.getRegisterSprite(event.getMap(), rl);
ApiUtils.getRegisterSprite(event.getMap(), ConveyorHandler.textureConveyorColour);
ApiUtils.getRegisterSprite(event.getMap(), ConveyorBasic.texture_off);
ApiUtils.getRegisterSprite(event.getMap(), ConveyorBasic.texture_on);
ApiUtils.getRegisterSprite(event.getMap(), ConveyorDrop.texture_off);
ApiUtils.getRegisterSprite(event.getMap(), ConveyorDrop.texture_on);
ApiUtils.getRegisterSprite(event.getMap(), ConveyorVertical.texture_off);
ApiUtils.getRegisterSprite(event.getMap(), ConveyorVertical.texture_on);
ApiUtils.getRegisterSprite(event.getMap(), ConveyorSplit.texture_off);
ApiUtils.getRegisterSprite(event.getMap(), ConveyorSplit.texture_on);
ApiUtils.getRegisterSprite(event.getMap(), ConveyorSplit.texture_casing);
ApiUtils.getRegisterSprite(event.getMap(), IEContent.fluidPotion.getStill());
ApiUtils.getRegisterSprite(event.getMap(), IEContent.fluidPotion.getFlowing());
ApiUtils.getRegisterSprite(event.getMap(), "immersiveengineering:items/shader_slot");
}
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