use of blusunrize.immersiveengineering.api.shader.ShaderRegistry.ShaderRegistryEntry in project ImmersiveEngineering by BluSunrize.
the class BotaniaHelper method init.
@Override
public void init() {
BlueprintCraftingRecipe.addRecipe("specialBullet", BulletHandler.getBulletStack("terrasteel"), new ItemStack(IEContent.itemBullet, 1, 0), Items.GUNPOWDER, "nuggetTerrasteel", "nuggetTerrasteel");
try {
Class c_BotaniaAPI = Class.forName("vazkii.botania.api.BotaniaAPI");
Method m_blacklistBlockFromMagnet = c_BotaniaAPI.getDeclaredMethod("blacklistBlockFromMagnet", Block.class, int.class);
m_blacklistBlockFromMagnet.invoke(null, IEContent.blockConveyor, 0);
} catch (Exception e) {
IELogger.error("[Botania] Failed to protect IE conveyors against Botania's magnets");
e.printStackTrace();
}
rariryRelic = EnumRarity.valueOf("RELIC");
if (rariryRelic != null) {
ShaderRegistry.rarityWeightMap.put(rariryRelic, 2);
makeShaderRelic("The Kindled");
makeShaderRelic("Dark Fire");
ShaderRegistryEntry entry = ItemShader.addShader("Terra", 1, rariryRelic, 0xff3e2d14, 0xff2b1108, 0xff41bd1a, 0xff2e120a).setInfo(null, "Botania", "terra");
entry.getCase("immersiveengineering:revolver").addLayers(new ShaderLayer(new ResourceLocation("botania:blocks/livingwood5"), 0xffffffff).setTextureBounds(17 / 128d, 24 / 128d, 33 / 128d, 40 / 128d));
entry.getCase("immersiveengineering:drill").addLayers(new ShaderLayer(new ResourceLocation("botania:blocks/alfheimPortalInside"), 0xffffffff).setTextureBounds(14 / 64d, 10 / 64d, 26 / 64d, 22 / 64d));
entry.getCase("immersiveengineering:railgun").addLayers(new ShaderLayer(new ResourceLocation("botania:blocks/storage1"), 0xff9e83eb).setTextureBounds(55 / 64d, 42 / 64d, 1, 58 / 64d).setCutoutBounds(.1875, 0, .75, 1));
}
if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT)
MinecraftForge.EVENT_BUS.register(this);
}
use of blusunrize.immersiveengineering.api.shader.ShaderRegistry.ShaderRegistryEntry in project ImmersiveEngineering by BluSunrize.
the class BotaniaHelper method makeShaderRelic.
void makeShaderRelic(String shader) {
ShaderRegistryEntry entry = ShaderRegistry.shaderRegistry.get(shader);
entry.rarity = rariryRelic;
entry.setReplicationCost(ShaderRegistry.defaultReplicationCost.copyWithMultipliedSize(10 - 2));
}
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